Updated NeoPixelAnimator object (markdown)

Michael Miller
2017-04-03 09:12:30 -07:00
parent f82ba92a80
commit 0ecb710ba9

@@ -7,7 +7,7 @@ A single animation is managed by a Animation Channel. An animation channel cont
The NeoPixelAnimator manages these channels and the total number it can manage is defined at construction time.
It manages them by periodically comparing real time to the animation duration and progress and calling the update function with the state of the animation. It does this when your code calls the `UpdateAnimations()`.
All time values are by default in milliseconds but this can be changed to manage long duration animations as well.
**All time values are by default in milliseconds but this can be changed to manage long duration animations as well.**
NOTE: `Show()` must still be called to push the color state to the physical NeoPixels. Usually this is done right after calling `UpdateAnimations()` in the main `Loop()` function.
## Getting Started