Created Rgbw64Color object API (markdown)

Michael Miller
2023-03-29 11:53:19 -07:00
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Rgbw64Color represents a color object that is represented by Red, Green, Blue, and White component values. Its primary use is to contain and manipulate colors for 4 element Pixels with 16bit resolution.
## Properties
There are three properties that represent the component values Red, Green, Blue, and White. The values range from 0 to 65535. Black would 0,0,0,0 and white using the color LEDs would be 65535,65535,65535,0 and white using the white LED would be 0,0,0,65535.
```
uint16_t R;
uint16_t G;
uint16_t B;
uint16_t W;
```
There are also a few constant properties that are helpful to use. These are..
#### Max
The highest value for a single color element.
```
const static uint16_t Max = 65535;
```
#### Count
The number of color elements. Useful when accessing the elements using the [] operators.
```
const static size_t Count = 4;
```
## Constructors
### Rgbw64Color(uint16_t r, uint16_t g, uint16_t b, uint16_t w) :
Constructs a Rgbw64Color using Red, Green, Blue, and White component values.
> * _r_ - value for the Red component (0 - 65535)
> * _g_ - value for the Green component (0 - 65535)
> * _b_ - value for the Blue component (0 - 65535)
> * _w_ - value for the White component (0 - 65535)
### Rgbw64Color(uint16_t brightness)
Constructs a Rgbw64Color using a single brightness value(0 - 65535). This works well for creating gray tone colors.
> * _brightness_ - value for the white component where (0) = black, (21845) = gray, (65535) = white.
This will only affect the W color element.
### Rgbw64Color(RgbColor color);
Construct a Rgbw64Color using RgbColor, converting the R,G,B values and setting W to zero.
> * _color_ - a RgbColor object.
### Rgbw64Color(RgbwColor color);
Construct a Rgbw64Color using RgbwColor, converting the R,G,B, and W values.
> * _color_ - a RgbwColor object.
### Rgbw64Color(HslColor color);
Construct a Rgbw64Color using HslColor, converting the Hsl to Rgbw
> * _color_ - a HslColor object.
### Rgbw64Color(HsbColor color);
Construct a Rgbw64Color using HsbColor, converting the Hsb to Rgbw
> * _color_ - a HsbColor object.
### Rgbw64Color()
Construct a Rgbw64Color that will have its values set in latter operations.
CAUTION: The R,G,B,W members are not initialized and may not be consistent until set.
## Methods
### uint16_t CalculateBrightness();
CalculateBrightness will calculate the overall brightness.
NOTE: For color objects with only W set, it will return W. For color objects with W set to zero this is a simple linear brightness. For color objects with values in W and another color component, the overall brightness is the brighter of the color components and the W.
### RgbwColor Dim(uint16_t ratio);
Dim will return a new color that is blended to black with the given ratio.
NOTE: This is a simple linear change.
> * _ratio_ - (0-65535) where 65535 will return the original color and 0 will return black.
### RgbwColor Brighten(uint16_t ratio);
Brighten will return a new color that is blended to white with the given ratio.
NOTE: This is a simple linear change.
> * _ratio_ - (0-65535) where 65535 will return the original color and 0 will return white.
### void Darken(uint16_t delta);
Darken will adjust the color by the given delta toward black.
NOTE: This is a simple linear change.
> * _delta_ - (0-65535) the amount to dim the color by.
### void Lighten(uint16_t delta);
Lighten will adjust the color by the given delta toward white.
NOTE: This is a simple linear change. If the color only has W value set, only W will be modified; otherwise only the R,G,B will be modified leaving W alone.
> * _delta_ - (0-65535) the amount to lighten the color by.
### static Rgbw64Color LinearBlend(Rgbw64Color left, Rgbw64Color right, float progress);
This will blend between two colors by the amount defined by the progress variable.
> * _left_ - the color to start the blend at.
> * _right_ - the color to end the blend at.
> * _progress_ - (0.0f - 1.0f) value where 0.0f will return left and 1.0f will return right and a value between will blend the color weighted linearly between them.
This is a static function, which means you need to call it scoped to the object class and not an instance like...
```
Rgbw64Color results = Rgbw64Color::LinearBlend(Rgbw64Color(65535,0,0,0), Rgbw64Color(0,65535,0,10), 0.33f);
```
### static RgbwColor LinearBlend(RgbwColor left, RgbwColor right, uint8_t progress);
This will blend between two colors by the amount defined by the progress variable.
> * _left_ - the color to start the blend at.
> * _right_ - the color to end the blend at.
> * _progress_ - (0 - 255) value where 0 will return left and 255 will return right and a value between will blend the color weighted linearly between them.
This is a static function, which means you need to call it scoped to the object class and not an instance like...
```
Rgbw64Color results = Rgbw64Color::LinearBlend(Rgbw64Color(65535,0,0,0), Rgbw64Color(0,65535,0,10), 85);
```
### static Rgbw64Color BilinearBlend(Rgbw64Color c00, Rgbw64Color c01, Rgbw64Color c10, Rgbw64Color c11, float x, float y);
This will blend between four colors by the amount defined by 2d weighting values.
> * _c00_ - upper left quadrant color
> * _c01_ - upper right quadrant color
> * _c10_ - lower left quadrant color
> * _c11_ - lower right quadrant color
> * _x_ - unit value (0.0 - 1.0) that defines the blend progress in horizontal space
> * _y_ - unit value (0.0 - 1.0) that defines the blend progress in vertical space
## Operators
### uint16_t operator[](size_t idx)
The index operator allows accessing the R, G, B, and W properties using an index. There are both read only and read write versions.
```
uint16_t white = color[3];
```