Updated HslColor object API (markdown)

Michael Miller
2016-03-28 14:26:24 -07:00
parent 2060baf998
commit 4d06271a02

@@ -22,13 +22,14 @@ Construct a HslColor that will have its values set in latter operations.
CAUTION: The H,S,L members are not initialized and may not be consistent until set.
## Methods
### static HslColor LinearBlend(HslColor left, HslColor right, float progress);
### template \<typename T_NEOHUEBLEND\> static HslColor LinearBlend(HslColor left, HslColor right, float progress)
This will blend between two colors by the amount defined by the progress variable.
T_NEOHUEBLEND - [a NeoHueBlend object](https://github.com/Makuna/NeoPixelBus/wiki/NeoHueBlend-objects), that will define how the colors are blended.
left - the color to start the blend at.
right - the color to end the blend at.
progress - (0.0f - 1.0f) value where 0.0f will return left and 1.0f will return right and a value between will blend the color weighted linearly between them.
This is a static function, which means you need to call it scoped to the object class and not an instance like...
```
HslColor results = HslColor::LinearBlend(HslColor(0.88f,1.0f,0.5f), HslColor(0.12f,1.0f,0.5f), 0.33f);
HslColor results = HslColor::LinearBlend<NeoHueBlendShortestDistance>(HslColor(0.88f,1.0f,0.5f), HslColor(0.12f,1.0f,0.5f), 0.33f);
```