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Created NeoBitmapFile object API (markdown)
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NeoBitmapFile represents a image container object that retrieves pixels from a bmp file. The primary use of this class is to contain reference an image from a file and have it rendered to a NeoPixelBus.
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## Constructors
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### NeoBitmapFile\<FEATURE\>\<FILE\>()
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This will define the object with the given Method and File types.
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Valid classes for FEATURE are the same as NeoPixelBus and you find them [here](https://github.com/Makuna/NeoPixelBus/wiki/NeoPixelBus-object#neo-features).
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Valid classes for FILE are any class that exposes the same API as the `File` class. It does not require that it be the `SDFile`.
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```
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NeoBitmapFile<NeoGrbFeature, File> image;
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```
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## Methods
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### bool Begin(FILED file)
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This will initialize the NeoBitmapFile to use the given file. It will check the contents of the file for a valid image and configure itself to read data from the file.
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It will return false if the file is not a compatible file format. Currently it requires the file to be BMP, 24 or 32 bit, with no compression.
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### uint16_t PixelSize() const
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This will return the number of bytes a single pixel takes.
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### uint16_t PixelCount() const
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This will return the number of pixels in the file.
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### uint16_t Width() const
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This will return the width in pixels of the file.
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### uint16_t Height() const
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This will return the height in pixels of the file.
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### ColorObject GetPixelColor(int16_t x, int16_t y)
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This will return the color of the given pixel.
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x - the horizontal pixel position
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y - the vertical pixel position
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\<return\>, a color object, RgbColor or RgbwColor.
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### void Blt(NeoBufferContext destBuffer, uint16_t indexPixel, int16_t xSrc, int16_t ySrc, int16_t wSrc)
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This will render this image to the destBuffer at indexPixel. This is a linear rendering, not a 2D image rendering.
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destBuffer - Another NeoBuffer or NeoPixelBus.
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indexPixel - the location to start the render at
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xSrc - the horizontal location in the bitmap to render from
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ySrc - the vertical location in the bitmap to render from
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wSrc - the number of pixels to render
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### void Blt(NeoBufferContext destBuffer, int16_t xDest, int16_t yDest, int16_t xSrc, int16_t ySrc, int16_t wSrc, int16_t hSrc, LayoutMapCallback layoutMap)
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This will render part of this image to the destBuffer at given location. This is a 2d image rendering.
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destBuffer - Another NeoBuffer or NeoPixelBus.
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xDest - the upper left location in the destination to render to
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yDest - the upper left location in the destination to render to
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xSrc - the upper left location in the source to render from
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ySrc - the upper left location in the source to render from
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wSrc - the width to render
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hSrc - the height to render
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layoutMap - a layoutMap callback that implements the destinations mapping routine (see below)
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## Callbacks
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### uint16_t LayoutMapCallback(int16_t x, int16_t y)
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As the consumer of certain methods, you will need to implement this and pass it into those methods. You are expected to translate the x,y location of the destination to a linear index value. If you have implemented `NeoTopology`, `NeoTiles`, or `NeoMosaic`; you can just call the `MapProbe()` method on them and return what they provide.
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```
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NeoTopology<RowMajorLayout> topo(16,16); // 16x16 matrix panel
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uint16_t MyLayoutMap(int16_t x, int16_t y)
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{
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return topo.MapProbe(x, y);
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}
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```
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If you implement your own, make sure to handle out of range values beyond your edges including negative values and return `PixelIndex_OutOfBounds` for these cases.
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