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Normalize API doc styling
@@ -16,9 +16,13 @@ float B;
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### HsbColor(float h, float s, float b) :
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Constructs a HsbColor using Hue, Saturation, and Brightness color component values.
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> * _h_ - value for Hue component (0.0f - 1.0f).
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> * _s_ - value for Saturation component (0.0f - 1.0f).
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> * _b_ - value for Brightness (0.0f - 1.0f).
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### HsbColor(RgbColor color);
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Construct a HsbColor using RgbColor, converting the Rgb to Hsb
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> * _color_ - a RgbColor object.
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### HsbColor()
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Construct a HsbColor that will have its values set in latter operations.
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@@ -28,9 +32,9 @@ CAUTION: The H,S,B members are not initialized and may not be consistent until
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### template \<typename T_NEOHUEBLEND\> static HsbColor LinearBlend(HsbColor left, HsbColor right, float progress)
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This will blend between two colors by the amount defined by the progress variable.
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T_NEOHUEBLEND - [a NeoHueBlend object](https://github.com/Makuna/NeoPixelBus/wiki/NeoHueBlend-objects), that will define how the colors are blended.
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left - the color to start the blend at.
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right - the color to end the blend at.
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progress - (0.0f - 1.0f) value where 0.0f will return left and 1.0f will return right and a value between will blend the color weighted linearly between them.
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> * _left_ - the color to start the blend at.
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> * _right_ - the color to end the blend at.
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> * _progress_ - (0.0f - 1.0f) value where 0.0f will return left and 1.0f will return right and a value between will blend the color weighted linearly between them.
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This is a static function, which means you need to call it scoped to the object class and not an instance like...
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```
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HsbColor results = HsbColor::LinearBlend<NeoHueBlendShortestDistance>(HsbColor(0.88f,1.0f,1.0f), HsbColor(0.12f,1.0f,1.0f), 0.33f);
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