Updated NeoPixelBus object (markdown)

Michael Miller
2018-09-25 11:39:49 -07:00
parent 991cc52487
commit e37385fd06

@@ -89,8 +89,6 @@ If you are wanting to gain the slightest more frame rate, then you can provide m
In most cases the above should be all the methods you need to use for all platforms. In a few cases, there are alternative methods that are useful to use on some platforms. Below are links to the platform specific methods. In most cases the above should be all the methods you need to use for all platforms. In a few cases, there are alternative methods that are useful to use on some platforms. Below are links to the platform specific methods.
* [Esp32 Platform specific methods](https://github.com/Makuna/NeoPixelBus/wiki/ESP32-NeoMethods) * [Esp32 Platform specific methods](https://github.com/Makuna/NeoPixelBus/wiki/ESP32-NeoMethods)
* [Esp8266 Platform specific methods](https://github.com/Makuna/NeoPixelBus/wiki/ESP8266-NeoMethods) * [Esp8266 Platform specific methods](https://github.com/Makuna/NeoPixelBus/wiki/ESP8266-NeoMethods)
* [AVR Platform specific methods](https://github.com/Makuna/NeoPixelBus/wiki/AVR-NeoMethods)
* [ARM Platform specific methods](https://github.com/Makuna/NeoPixelBus/wiki/ARM-NeoMethods)
# DotStar Methods # DotStar Methods
These platform methods will define "how" the pixels are updated. These platform methods will define "how" the pixels are updated.