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Updated NeoPixelBus object (markdown)
@@ -89,8 +89,6 @@ If you are wanting to gain the slightest more frame rate, then you can provide m
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In most cases the above should be all the methods you need to use for all platforms. In a few cases, there are alternative methods that are useful to use on some platforms. Below are links to the platform specific methods.
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In most cases the above should be all the methods you need to use for all platforms. In a few cases, there are alternative methods that are useful to use on some platforms. Below are links to the platform specific methods.
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* [Esp32 Platform specific methods](https://github.com/Makuna/NeoPixelBus/wiki/ESP32-NeoMethods)
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* [Esp32 Platform specific methods](https://github.com/Makuna/NeoPixelBus/wiki/ESP32-NeoMethods)
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* [Esp8266 Platform specific methods](https://github.com/Makuna/NeoPixelBus/wiki/ESP8266-NeoMethods)
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* [Esp8266 Platform specific methods](https://github.com/Makuna/NeoPixelBus/wiki/ESP8266-NeoMethods)
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* [AVR Platform specific methods](https://github.com/Makuna/NeoPixelBus/wiki/AVR-NeoMethods)
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* [ARM Platform specific methods](https://github.com/Makuna/NeoPixelBus/wiki/ARM-NeoMethods)
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# DotStar Methods
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# DotStar Methods
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These platform methods will define "how" the pixels are updated.
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These platform methods will define "how" the pixels are updated.
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