mirror of
https://github.com/TuxCoding/FastLogin.git
synced 2025-07-29 18:27:36 +02:00
Merge pull request #459 from Kamilkime/main
Fix name change detection, allow FastLogin to respect AuthMe registration limits
This commit is contained in:
@ -41,6 +41,10 @@
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<pattern>com.google.gson</pattern>
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<shadedPattern>fastlogin.gson</shadedPattern>
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</relocation>
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<relocation>
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<pattern>io.papermc.lib</pattern>
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<shadedPattern>fastlogin.paperlib</shadedPattern>
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</relocation>
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</relocations>
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</configuration>
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<executions>
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@ -56,14 +60,10 @@
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</build>
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<repositories>
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<!-- Bukkit-Server-API -->
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<!-- PaperSpigot API and PaperLib -->
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<repository>
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<id>spigot-repo</id>
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<url>https://hub.spigotmc.org/nexus/content/repositories/snapshots/</url>
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<!-- Disable snapshot release policy to speed up, when finding a artifact -->
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<releases>
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<enabled>false</enabled>
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</releases>
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<id>papermc</id>
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<url>https://papermc.io/repo/repository/maven-public/</url>
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</repository>
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<!-- ProtocolLib -->
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@ -108,14 +108,22 @@
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<version>${project.version}</version>
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</dependency>
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<!--Server API-->
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<!-- PaperSpigot API for correcting usercache usage -->
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<dependency>
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<groupId>org.spigotmc</groupId>
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<artifactId>spigot-api</artifactId>
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<groupId>com.destroystokyo.paper</groupId>
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<artifactId>paper-api</artifactId>
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<version>1.15.2-R0.1-SNAPSHOT</version>
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<scope>provided</scope>
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</dependency>
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<!-- PaperLib for checking if server uses PaperSpigot -->
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<dependency>
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<groupId>io.papermc</groupId>
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<artifactId>paperlib</artifactId>
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<version>1.0.6</version>
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<scope>compile</scope>
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</dependency>
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<!--Library for listening and sending Minecraft packets-->
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<dependency>
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<groupId>com.comphenix.protocol</groupId>
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@ -3,6 +3,7 @@ package com.github.games647.fastlogin.bukkit;
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import com.github.games647.fastlogin.bukkit.command.CrackedCommand;
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import com.github.games647.fastlogin.bukkit.command.PremiumCommand;
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import com.github.games647.fastlogin.bukkit.listener.ConnectionListener;
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import com.github.games647.fastlogin.bukkit.listener.PaperPreLoginListener;
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import com.github.games647.fastlogin.bukkit.listener.protocollib.ProtocolLibListener;
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import com.github.games647.fastlogin.bukkit.listener.protocollib.SkinApplyListener;
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import com.github.games647.fastlogin.bukkit.listener.protocolsupport.ProtocolSupportListener;
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@ -11,6 +12,12 @@ import com.github.games647.fastlogin.core.CommonUtil;
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import com.github.games647.fastlogin.core.PremiumStatus;
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import com.github.games647.fastlogin.core.shared.FastLoginCore;
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import com.github.games647.fastlogin.core.shared.PlatformPlugin;
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import io.papermc.lib.PaperLib;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import org.bukkit.plugin.PluginManager;
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import org.bukkit.plugin.java.JavaPlugin;
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import org.slf4j.Logger;
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import java.net.InetSocketAddress;
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import java.nio.file.Path;
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@ -19,12 +26,6 @@ import java.util.UUID;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ConcurrentMap;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import org.bukkit.plugin.PluginManager;
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import org.bukkit.plugin.java.JavaPlugin;
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import org.slf4j.Logger;
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/**
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* This plugin checks if a player has a paid account and if so tries to skip offline mode authentication.
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*/
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@ -75,7 +76,11 @@ public class FastLoginBukkit extends JavaPlugin implements PlatformPlugin<Comman
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pluginManager.registerEvents(new ProtocolSupportListener(this, core.getRateLimiter()), this);
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} else if (pluginManager.isPluginEnabled("ProtocolLib")) {
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ProtocolLibListener.register(this, core.getRateLimiter());
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pluginManager.registerEvents(new SkinApplyListener(this), this);
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//if server is using paper - we need to set the skin at pre login anyway, so no need for this listener
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if (!PaperLib.isPaper() && getConfig().getBoolean("forwardSkin")) {
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pluginManager.registerEvents(new SkinApplyListener(this), this);
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}
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} else {
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logger.warn("Either ProtocolLib or ProtocolSupport have to be installed if you don't use BungeeCord");
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}
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@ -86,6 +91,11 @@ public class FastLoginBukkit extends JavaPlugin implements PlatformPlugin<Comman
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pluginManager.registerEvents(new ConnectionListener(this), this);
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//if server is using paper - we need to add one more listener to correct the usercache usage
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if (PaperLib.isPaper()) {
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pluginManager.registerEvents(new PaperPreLoginListener(this), this);
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}
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//register commands using a unique name
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getCommand("premium").setExecutor(new PremiumCommand(this));
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getCommand("cracked").setExecutor(new CrackedCommand(this));
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@ -3,15 +3,18 @@ package com.github.games647.fastlogin.bukkit.hook;
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import com.github.games647.fastlogin.bukkit.BukkitLoginSession;
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import com.github.games647.fastlogin.bukkit.FastLoginBukkit;
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import com.github.games647.fastlogin.core.hooks.AuthPlugin;
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import fr.xephi.authme.api.v3.AuthMeApi;
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import fr.xephi.authme.events.RestoreSessionEvent;
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import fr.xephi.authme.process.Management;
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import fr.xephi.authme.process.register.executors.ApiPasswordRegisterParams;
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import fr.xephi.authme.process.register.executors.RegistrationMethod;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import java.lang.reflect.Field;
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/**
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* GitHub: https://github.com/Xephi/AuthMeReloaded/
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* <p>
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@ -25,8 +28,22 @@ public class AuthMeHook implements AuthPlugin<Player>, Listener {
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private final FastLoginBukkit plugin;
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private final AuthMeApi authmeAPI;
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private Management authmeManagement;
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public AuthMeHook(FastLoginBukkit plugin) {
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this.plugin = plugin;
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this.authmeAPI = AuthMeApi.getInstance();
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if (plugin.getConfig().getBoolean("respectIpLimit", false)) {
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try {
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Field managementField = this.authmeAPI.getClass().getDeclaredField("management");
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managementField.setAccessible(true);
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this.authmeManagement = (Management) managementField.get(this.authmeAPI);
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} catch (NoSuchFieldException | IllegalAccessException exception) {
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this.authmeManagement = null;
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}
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}
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}
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@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
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@ -41,25 +58,32 @@ public class AuthMeHook implements AuthPlugin<Player>, Listener {
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@Override
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public boolean forceLogin(Player player) {
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if (AuthMeApi.getInstance().isAuthenticated(player)) {
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if (authmeAPI.isAuthenticated(player)) {
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plugin.getLog().warn(ALREADY_AUTHENTICATED, player);
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return false;
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}
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//skips registration and login
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AuthMeApi.getInstance().forceLogin(player);
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authmeAPI.forceLogin(player);
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return true;
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}
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@Override
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public boolean isRegistered(String playerName) {
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return AuthMeApi.getInstance().isRegistered(playerName);
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return authmeAPI.isRegistered(playerName);
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}
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@Override
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//this automatically login the player too
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public boolean forceRegister(Player player, String password) {
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//this automatically login the player too
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AuthMeApi.getInstance().forceRegister(player, password);
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//if we have the management - we can trigger register with IP limit checks
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if (authmeManagement != null) {
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authmeManagement.performRegister(RegistrationMethod.PASSWORD_REGISTRATION,
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ApiPasswordRegisterParams.of(player, password, true));
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} else {
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authmeAPI.forceRegister(player, password);
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}
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return true;
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}
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}
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@ -0,0 +1,41 @@
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package com.github.games647.fastlogin.bukkit.listener;
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import com.destroystokyo.paper.profile.ProfileProperty;
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import com.github.games647.craftapi.model.skin.Textures;
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import com.github.games647.fastlogin.bukkit.BukkitLoginSession;
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import com.github.games647.fastlogin.bukkit.FastLoginBukkit;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.AsyncPlayerPreLoginEvent;
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import org.bukkit.event.player.AsyncPlayerPreLoginEvent.Result;
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public class PaperPreLoginListener implements Listener {
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private final FastLoginBukkit plugin;
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public PaperPreLoginListener(final FastLoginBukkit plugin) {
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this.plugin = plugin;
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}
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@EventHandler(priority = EventPriority.HIGHEST)
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//if paper is used - player skin must be set at pre login, otherwise usercache is used
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//using usercache makes premium name change basically impossible
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public void onAsyncPlayerPreLogin(AsyncPlayerPreLoginEvent event) {
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if (event.getLoginResult() != Result.ALLOWED) {
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return;
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}
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// event gives us only IP, not the port, so we need to loop through all the sessions
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for (BukkitLoginSession session : plugin.getLoginSessions().values()) {
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if (!event.getName().equals(session.getUsername())) {
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continue;
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}
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session.getSkin().ifPresent(skin -> event.getPlayerProfile().setProperty(new ProfileProperty(Textures.KEY,
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skin.getValue(), skin.getSignature())));
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break;
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}
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}
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}
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@ -9,9 +9,6 @@ import com.comphenix.protocol.wrappers.WrappedSignedProperty;
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import com.github.games647.craftapi.model.skin.Textures;
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import com.github.games647.fastlogin.bukkit.BukkitLoginSession;
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import com.github.games647.fastlogin.bukkit.FastLoginBukkit;
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import java.lang.reflect.InvocationTargetException;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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@ -19,6 +16,8 @@ import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerLoginEvent;
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import org.bukkit.event.player.PlayerLoginEvent.Result;
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import java.lang.reflect.InvocationTargetException;
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public class SkinApplyListener implements Listener {
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private static final Class<?> GAME_PROFILE = MinecraftReflection.getGameProfileClass();
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@ -39,14 +38,12 @@ public class SkinApplyListener implements Listener {
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Player player = loginEvent.getPlayer();
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if (plugin.getConfig().getBoolean("forwardSkin")) {
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//go through every session, because player.getAddress is null
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//loginEvent.getAddress is just a InetAddress not InetSocketAddress, so not unique enough
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for (BukkitLoginSession session : plugin.getLoginSessions().values()) {
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if (session.getUsername().equals(player.getName())) {
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session.getSkin().ifPresent(skin -> applySkin(player, skin.getValue(), skin.getSignature()));
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break;
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}
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//go through every session, because player.getAddress is null
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//loginEvent.getAddress is just a InetAddress not InetSocketAddress, so not unique enough
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for (BukkitLoginSession session : plugin.getLoginSessions().values()) {
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if (session.getUsername().equals(player.getName())) {
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session.getSkin().ifPresent(skin -> applySkin(player, skin.getValue(), skin.getSignature()));
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break;
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}
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}
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}
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@ -36,6 +36,15 @@ anti-bot:
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# For more information: https://github.com/games647/FastLogin#why-do-players-have-to-invoke-a-command
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autoRegister: false
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# Should FastLogin respect per IP limit of registrations (e.g. in AuthMe)
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# Because most auth plugins do their stuff async - FastLogin will still think the player was registered
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# To work best - you also need to enable auto-register-unknown
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#
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# If set to true - FastLogin will always attempt to register the player, even if the limit is exceeded
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# It is up to the auth plugin to handle the excessive registration
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# https://github.com/games647/FastLogin/issues/458
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respectIpLimit: false
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# This is extra configuration option to the feature above. If we request a premium authentication from a player who
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# isn't actual premium but used a premium username, the player will disconnect with the reason "invalid session" or
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# "bad login".
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@ -127,6 +136,10 @@ nameChangeCheck: false
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# the skin data is included in the Auth-Verification-Response sent by Mojang. If you want to use for other
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# players like cracked player, you have to use other plugins.
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#
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# If you use PaperSpigot - FastLogin will always try to set the skin, even if forwardSkin is set to false
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# It is needed to allow premium name change to work correctly
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# https://github.com/games647/FastLogin/issues/457
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#
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# If you want to use skins for your cracked player, you need an additional plugin like
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# ChangeSkin, SkinRestorer, ...
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forwardSkin: true
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@ -53,10 +53,10 @@ player-unknown: '&4Player not in the database'
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# The user skipped the authentication, because it was a premium player
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auto-login: '&2Auto logged in'
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# The user was auto registered on the first join. The user account will be registered to protect it from cracked players
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# FastLogin attempted to auto register user. The user account is registered to protect it from cracked players
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# If FastLogin is respecting auth plugin IP limit - the registration may have failed, however the message is still displayed
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# The password can be used if the mojang servers are down and you still want your premium users to login (PLANNED)
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auto-register: '&2Auto registered with password: %password
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You may want change it?'
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auto-register: '&2Tried auto registering with password: &7%password&2. You may want change it?'
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# GameProfile is not able to toggle the premium state of other players
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no-permission: '&4Not enough permissions'
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Reference in New Issue
Block a user