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https://github.com/TuxCoding/FastLogin.git
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Put configuration values into extra lines to highlight the environment
They are not configuration options Related #488
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@ -56,7 +56,6 @@
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</build>
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<repositories>
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<repository>
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<id>codemc-repo</id>
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<url>https://repo.codemc.io/repository/maven-public/</url>
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@ -71,7 +70,6 @@
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<id>spigotplugins-repo</id>
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<url>https://maven.gamestrike.de/mvn/</url>
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</repository>
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</repositories>
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<dependencies>
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@ -71,22 +71,21 @@ public class ConnectListener implements Listener {
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@EventHandler
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public void onPreLogin(PreLoginEvent preLoginEvent) {
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if (preLoginEvent.isCancelled() || isBedrockPlayer(preLoginEvent.getConnection().getUniqueId())) {
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PendingConnection connection = preLoginEvent.getConnection();
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if (preLoginEvent.isCancelled() || isBedrockPlayer(connection.getUniqueId())) {
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return;
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}
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PendingConnection connection = preLoginEvent.getConnection();
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if (!rateLimiter.tryAcquire()) {
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plugin.getLog().warn("Join limit hit - Ignoring player {}", connection);
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return;
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}
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InitialHandler initialHandler = (InitialHandler) connection;
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String username = initialHandler.getLoginRequest().getData();
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plugin.getLog().info("Incoming login request for {} from {}", username, initialHandler.getAddress());
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String username = connection.getName();
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plugin.getLog().info("Incoming login request for {} from {}", username, connection.getSocketAddress());
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preLoginEvent.registerIntent(plugin);
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Runnable asyncPremiumCheck = new AsyncPremiumCheck(plugin, preLoginEvent, connection);
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Runnable asyncPremiumCheck = new AsyncPremiumCheck(plugin, preLoginEvent, connection, username);
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plugin.getScheduler().runAsync(asyncPremiumCheck);
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}
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@ -12,7 +12,6 @@ import net.md_5.bungee.api.CommandSender;
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import net.md_5.bungee.api.connection.PendingConnection;
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import net.md_5.bungee.api.connection.ProxiedPlayer;
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import net.md_5.bungee.api.event.PreLoginEvent;
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import net.md_5.bungee.connection.InitialHandler;
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public class AsyncPremiumCheck extends JoinManagement<ProxiedPlayer, CommandSender, BungeeLoginSource>
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implements Runnable {
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@ -20,22 +19,23 @@ public class AsyncPremiumCheck extends JoinManagement<ProxiedPlayer, CommandSend
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private final FastLoginBungee plugin;
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private final PreLoginEvent preLoginEvent;
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private final String username;
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private final PendingConnection connection;
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public AsyncPremiumCheck(FastLoginBungee plugin, PreLoginEvent preLoginEvent, PendingConnection connection) {
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public AsyncPremiumCheck(FastLoginBungee plugin, PreLoginEvent preLoginEvent, PendingConnection connection,
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String username) {
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super(plugin.getCore(), plugin.getCore().getAuthPluginHook());
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this.plugin = plugin;
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this.preLoginEvent = preLoginEvent;
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this.connection = connection;
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this.username = username;
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}
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@Override
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public void run() {
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plugin.getSession().remove(connection);
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InitialHandler initialHandler = (InitialHandler) connection;
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String username = initialHandler.getLoginRequest().getData();
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try {
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super.onLogin(username, new BungeeLoginSource(connection, preLoginEvent));
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} finally {
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@ -85,14 +85,15 @@ premiumUuid: false
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# player changed it's username and we just update the name in the database.
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# Examples:
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# #### Case 1
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# nameChangeCheck = false ----- autoRegister = false
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# autoRegister = false
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# nameChangeCheck = false
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#
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# GameProfile logins as cracked until the player invoked the command /premium. Then we could override the existing
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# database record.
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#
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# #### Case 2
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#
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# nameChangeCheck = true ----- autoRegister = false
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# autoRegister = false
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# nameChangeCheck = true
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#
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# Connect the Mojang API and check what UUID the player has (UUID exists => Paid Minecraft account). If that UUID is in
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# the database it's an **existing player** and FastLogin can **assume** the player is premium and changed the username.
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@ -104,8 +105,8 @@ premiumUuid: false
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# in the meanwhile).
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#
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# #### Case 3
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#
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# nameChangeCheck = false ----- autoRegister = true
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# autoRegister = true
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# nameChangeCheck = false
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#
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# We will always request a premium authentication if the username is unknown to us, but is in use by a paid Minecraft
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# account. This means it's kind of a more aggressive check like nameChangeCheck = true and autoRegister = false, because
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@ -114,8 +115,8 @@ premiumUuid: false
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# **Limitation**: see below
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#
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# #### Case 4
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#
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# nameChangeCheck = true ----- autoRegister = true
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# autoRegister = true
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# nameChangeCheck = true
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#
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# Based on autoRegister it checks if the player name is premium and login using a premium authentication. After that
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# fastlogin receives the premium UUID and can update the database record.
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