Implement auto login for Floodgate players

This is buggy in most cases.
This commit is contained in:
Smart123s
2021-03-20 12:22:41 +01:00
parent e03e67b8fa
commit 57e797f1be
4 changed files with 40 additions and 16 deletions

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@ -226,6 +226,13 @@
<version>1.2.0-SNAPSHOT</version>
<scope>provided</scope>
</dependency>
<dependency>
<groupId>org.geysermc</groupId>
<artifactId>floodgate-bukkit</artifactId>
<version>1.0-SNAPSHOT</version>
<scope>provided</scope>
</dependency>
<!--No maven repository :(-->
<dependency>

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@ -3,6 +3,7 @@ package com.github.games647.fastlogin.bukkit.listener;
import com.github.games647.fastlogin.bukkit.BukkitLoginSession;
import com.github.games647.fastlogin.bukkit.FastLoginBukkit;
import com.github.games647.fastlogin.bukkit.task.ForceLoginTask;
import com.github.games647.fastlogin.core.StoredProfile;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
@ -13,6 +14,8 @@ import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerLoginEvent;
import org.bukkit.event.player.PlayerLoginEvent.Result;
import org.bukkit.event.player.PlayerQuitEvent;
import org.geysermc.floodgate.FloodgateAPI;
import org.geysermc.floodgate.FloodgatePlayer;
/**
* This listener tells authentication plugins if the player has a premium account and we checked it successfully. So the
@ -45,7 +48,20 @@ public class ConnectionListener implements Listener {
// cases: Paper (firing BungeeCord message before PlayerJoinEvent) or not running BungeeCord and already
// having the login session from the login process
BukkitLoginSession session = plugin.getSession(player.getAddress());
if (session == null) {
FloodgatePlayer floodgatePlayer = FloodgateAPI.getPlayer(player.getUniqueId());
if (floodgatePlayer != null) {
StoredProfile profile = plugin.getCore().getStorage().loadProfile(player.getName());
//create fake session to make auto login work
session = new BukkitLoginSession(player.getName(), profile.isSaved());
session.setVerified(true);
//start auto login
//TODO: configurate auto login for floodgate players
//TODO: fix bug: registering as bedrock player breaks java auto login
Runnable forceLoginTask = new ForceLoginTask(plugin.getCore(), player, session);
Bukkit.getScheduler().runTaskAsynchronously(plugin, forceLoginTask);
} else if (session == null) {
String sessionId = plugin.getSessionId(player.getAddress());
plugin.getLog().info("No on-going login session for player: {} with ID {}", player, sessionId);
} else {

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@ -14,6 +14,9 @@ import java.util.Random;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.geysermc.connector.GeyserConnector;
import org.geysermc.connector.common.AuthType;
import org.geysermc.connector.network.session.GeyserSession;
public class NameCheckTask extends JoinManagement<Player, CommandSender, ProtocolLibLoginSource>
implements Runnable {
@ -42,6 +45,19 @@ public class NameCheckTask extends JoinManagement<Player, CommandSender, Protoco
@Override
public void run() {
try {
// check if the player is connecting through Geyser
if (GeyserConnector.getInstance().getDefaultAuthType() == AuthType.FLOODGATE) {
// the Floodgate API requires UUID, which is inaccessible at this state
// workaround: iterate over Geyser's player's usernames
for (GeyserSession geyserPlayer : GeyserConnector.getInstance().getPlayers()) {
if (geyserPlayer.getName().equals(username)) {
plugin.getLog().info(
"Player {} is connecting through Geyser Floodgate.",
username);
return;
}
}
}
super.onLogin(username, new ProtocolLibLoginSource(packetEvent, player, random, publicKey));
} finally {
ProtocolLibrary.getProtocolManager().getAsynchronousManager().signalPacketTransmission(packetEvent);

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@ -90,21 +90,6 @@ public class ProtocolLibListener extends PacketAdapter {
String username = packet.getGameProfiles().read(0).getName();
plugin.getLog().trace("GameProfile {} with {} connecting", sessionKey, username);
// check if the player is connecting through Geyser
if (GeyserConnector.getInstance().getDefaultAuthType() == AuthType.FLOODGATE) {
// the Floodgate API requires UUID, which is inaccessible at this state
// workaround: iterate over Geyser's player's usernames
for (GeyserSession geyserPlayer : GeyserConnector.getInstance().getPlayers()) {
if (geyserPlayer.getName().equals(username)) {
plugin.getLog().info(
"Player {} is connecting throught Geyser Floodgate. FastLogin will not check this player.",
username);
// TODO: auto login (WHEN?)
return;
}
}
}
packetEvent.getAsyncMarker().incrementProcessingDelay();
Runnable nameCheckTask = new NameCheckTask(plugin, packetEvent, random, player, username, keyPair.getPublic());
plugin.getScheduler().runAsync(nameCheckTask);