mirror of
https://github.com/TuxCoding/FastLogin.git
synced 2025-07-29 18:27:36 +02:00
Fix thread safety for fake start packets (Bukkit.getOfflinePlayer doesn't look like to be thread-safe) + More documentation
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@ -24,6 +24,8 @@ import javax.crypto.spec.IvParameterSpec;
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import javax.crypto.spec.SecretKeySpec;
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/**
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* Encryption and decryption minecraft util for connection between servers and paid minecraft account clients
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*
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* Source: https://github.com/bergerkiller/CraftSource/blob/master/net.minecraft.server/MinecraftEncryption.java
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*
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* Remapped by: https://github.com/Techcable/MinecraftMappings/tree/master/1.8
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@ -22,12 +22,17 @@ import java.util.logging.Level;
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import org.bukkit.plugin.java.JavaPlugin;
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/**
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* This plugin checks if a player has a paid account and if so
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* tries to skip offline mode authentication.
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*/
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public class FastLogin extends JavaPlugin {
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private static final int TIMEOUT = 15000;
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//http connection, read timeout and user agent for a connection to mojang api servers
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private static final int TIMEOUT = 10 * 1000;
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private static final String USER_AGENT = "Premium-Checker";
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//provide a immutable key pair to be thread safe
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//provide a immutable key pair to be thread safe | used for encrypting and decrypting traffic
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private final KeyPair keyPair = Encryption.generateKeyPair();
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//we need a thread-safe set because we access it async in the packet listener
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@ -36,9 +41,9 @@ public class FastLogin extends JavaPlugin {
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//this map is thread-safe for async access (Packet Listener)
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//SafeCacheBuilder is used in order to be version independent
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private final ConcurrentMap<String, PlayerSession> session = SafeCacheBuilder.<String, PlayerSession>newBuilder()
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//mapped by ip:port
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.expireAfterWrite(2, TimeUnit.MINUTES)
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//2 minutes should be enough as a timeout for bad internet connection (Server, Client and Mojang)
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.expireAfterWrite(2, TimeUnit.MINUTES)
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//mapped by ip:port -> PlayerSession
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.build(new CacheLoader<String, PlayerSession>() {
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@Override
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@ -52,6 +57,7 @@ public class FastLogin extends JavaPlugin {
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public void onLoad() {
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//online mode is only changeable after a restart so check it here
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if (getServer().getOnlineMode()) {
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//we need to require offline to prevent a session request for a offline player
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getLogger().severe("Server have to be in offline mode");
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setEnabled(false);
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@ -69,8 +75,8 @@ public class FastLogin extends JavaPlugin {
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protocolManager.addPacketListener(new EncryptionPacketListener(this, protocolManager));
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protocolManager.addPacketListener(new StartPacketListener(this, protocolManager));
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//register commands
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getCommand("premium").setExecutor(new PremiumCommand(this));
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//register commands using a unique name
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getCommand(getName()).setExecutor(new PremiumCommand(this));
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}
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@Override
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@ -81,8 +87,8 @@ public class FastLogin extends JavaPlugin {
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}
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/**
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* Gets a thread-safe map about players which are connecting to the server are being checked to be premium (paid
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* account)
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* Gets a thread-safe map about players which are connecting to the server are being
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* checked to be premium (paid account)
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*
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* @return a thread-safe session map
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*/
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@ -91,7 +97,8 @@ public class FastLogin extends JavaPlugin {
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}
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/**
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* Gets the server KeyPair
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* Gets the server KeyPair. This is used to encrypt or decrypt traffic between
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* the client and server
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*
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* @return the server KeyPair
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*/
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@ -157,7 +164,7 @@ public class FastLogin extends JavaPlugin {
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return false;
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}
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//We found a supporting plugin - we can now register a forwarding listener
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//We found a supporting plugin - we can now register a forwarding listener to skip authentication from them
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getServer().getPluginManager().registerEvents(new PlayerListener(this, authPluginHook), this);
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return true;
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}
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@ -6,6 +6,11 @@ import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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/**
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* Let users activate fast login by command. This only be accessible if
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* the user has access to it's account. So we can make sure that not another
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* person with a paid account and the same username can steal his account.
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*/
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public class PremiumCommand implements CommandExecutor {
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private final FastLogin plugin;
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@ -22,16 +22,24 @@ import java.math.BigInteger;
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import java.net.HttpURLConnection;
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import java.security.PrivateKey;
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import java.util.Arrays;
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import java.util.UUID;
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import java.util.logging.Level;
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import javax.crypto.SecretKey;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Player;
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import org.json.simple.JSONObject;
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import org.json.simple.JSONValue;
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/**
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* Handles incoming encryption responses from connecting clients.
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* It prevents them from reaching the server because that cannot handle
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* it in offline mode.
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*
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* Moreover this manages a started premium check from
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* this plugin. So check if all data is correct and we can prove him as a
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* owner of a paid minecraft account.
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*
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* Receiving packet information:
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* http://wiki.vg/Protocol#Encryption_Response
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*
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@ -40,6 +48,7 @@ import org.json.simple.JSONValue;
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*/
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public class EncryptionPacketListener extends PacketAdapter {
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//mojang api check to prove a player is logged in minecraft and made a join server request
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private static final String HAS_JOINED_URL = "https://sessionserver.mojang.com/session/minecraft/hasJoined?";
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private final ProtocolManager protocolManager;
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@ -73,18 +82,18 @@ public class EncryptionPacketListener extends PacketAdapter {
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PacketContainer packet = packetEvent.getPacket();
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Player player = packetEvent.getPlayer();
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//the player name is unknown to ProtocolLib - now uses ip:port as key
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//the player name is unknown to ProtocolLib (so getName() doesn't work) - now uses ip:port as key
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String uniqueSessionKey = player.getAddress().toString();
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PlayerSession session = plugin.getSessions().get(uniqueSessionKey);
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if (session == null) {
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disconnect(packetEvent, "Invalid request", Level.FINE
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, "Player {0} tried to send encryption response"
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+ "on an invalid connection state"
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, "Player {0} tried to send encryption response on an invalid connection state"
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, player.getAddress());
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return;
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}
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byte[] sharedSecret = packet.getByteArrays().read(0);
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//encrypted verify token
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byte[] clientVerify = packet.getByteArrays().read(1);
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PrivateKey privateKey = plugin.getKeyPair().getPrivate();
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@ -123,13 +132,12 @@ public class EncryptionPacketListener extends PacketAdapter {
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String username = session.getUsername();
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if (hasJoinedServer(username, serverId)) {
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session.setVerified(true);
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plugin.getLogger().log(Level.FINE, "Player {0} has a verified premium account", username);
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session.setVerified(true);
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receiveFakeStartPacket(username, player);
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} else {
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//user tried to fake a authentification
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//user tried to fake a authentication
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disconnect(packetEvent, "Invalid session", Level.FINE
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, "Player {0} ({1}) tried to log in with an invalid session ServerId: {2}"
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, session.getUsername(), player.getAddress(), serverId);
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@ -161,6 +169,7 @@ public class EncryptionPacketListener extends PacketAdapter {
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}
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}
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//try to get the networkManager from ProtocolLib
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private Object getNetworkManager(Player player)
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throws SecurityException, IllegalAccessException, NoSuchFieldException {
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Object injector = TemporaryPlayerFactory.getInjectorFromPlayer(player);
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@ -184,9 +193,14 @@ public class EncryptionPacketListener extends PacketAdapter {
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String line = reader.readLine();
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if (!line.equals("null")) {
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//validate parsing
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JSONObject object = (JSONObject) JSONValue.parseWithException(line);
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String uuid = (String) object.get("id");
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String name = (String) object.get("name");
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//http://wiki.vg/Protocol_Encryption#Server
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JSONObject userData = (JSONObject) JSONValue.parseWithException(line);
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String uuid = (String) userData.get("id");
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String name = (String) userData.get("name");
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JSONObject properties = (JSONObject) userData.get("properties");
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//base64 encoded skin data
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String encodedSkin = (String) properties.get("value");
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return true;
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}
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@ -199,12 +213,12 @@ public class EncryptionPacketListener extends PacketAdapter {
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return false;
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}
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//fake a new login packet in order to let the server handle all the other stuff
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private void receiveFakeStartPacket(String username, Player from) {
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//fake a new login packet
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//see StartPacketListener for packet information
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PacketContainer startPacket = protocolManager.createPacket(PacketType.Login.Client.START, true);
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WrappedGameProfile fakeProfile = WrappedGameProfile.fromOfflinePlayer(Bukkit.getOfflinePlayer(username));
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WrappedGameProfile fakeProfile = new WrappedGameProfile(UUID.randomUUID(), username);
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startPacket.getGameProfiles().write(0, fakeProfile);
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try {
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//we don't want to handle our own packets so ignore filters
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@ -12,6 +12,11 @@ import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerJoinEvent;
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/**
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* This listener tells authentication plugins if the player
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* has a premium account and we checked it successfully. So the
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* plugin can skip authentication.
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*/
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public class PlayerListener implements Listener {
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private final FastLogin plugin;
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@ -30,15 +35,7 @@ public class PlayerListener implements Listener {
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//removing the session because we now use it
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PlayerSession session = plugin.getSessions().remove(address);
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//check if it's the same player as we checked before
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if (session != null && session.getUsername().equals(player.getName())
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&& session.isVerified()) {
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//java 8
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// Bukkit.getScheduler().runTaskLater(plugin, () -> {
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// if (player.isOnline()) {
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// plugin.getLogger().log(Level.FINER, "Logging player {0} in", player.getName());
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// authPlugin.forceLogin(player);
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// }
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//java 7+
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if (session != null && player.getName().equals(session.getUsername()) && session.isVerified()) {
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Bukkit.getScheduler().runTaskLater(plugin, new Runnable() {
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@Override
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@ -20,6 +20,11 @@ import java.util.regex.Pattern;
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import org.bukkit.entity.Player;
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/**
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* Handles incoming start packets from connecting clients. It
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* checks if we can start checking if the player is premium and
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* start a request to the client that it should start online mode
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* login.
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*
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* Receiving packet information:
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* http://wiki.vg/Protocol#Login_Start
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*
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@ -27,7 +32,7 @@ import org.bukkit.entity.Player;
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*/
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public class StartPacketListener extends PacketAdapter {
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//only premium (paid account) users have a uuid from there
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//only premium (paid account) users have a uuid from here
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private static final String UUID_LINK = "https://api.mojang.com/users/profiles/minecraft/";
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//this includes a-zA-Z1-9_
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private static final String VALID_PLAYERNAME = "^\\w{2,16}$";
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@ -42,7 +47,7 @@ public class StartPacketListener extends PacketAdapter {
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private final Pattern playernameMatcher = Pattern.compile(VALID_PLAYERNAME);
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public StartPacketListener(FastLogin plugin, ProtocolManager protocolManger) {
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//run async in order to not block the server, because we make api calls to Mojang
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//run async in order to not block the server, because we are making api calls to Mojang
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super(params(plugin, PacketType.Login.Client.START).optionAsync());
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this.plugin = plugin;
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@ -65,16 +70,16 @@ public class StartPacketListener extends PacketAdapter {
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PacketContainer packet = packetEvent.getPacket();
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Player player = packetEvent.getPlayer();
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//this includes ip and port. Should be unique for 2 Minutes
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//this includes ip:port. Should be unique for an incoming login request with a timeout of 2 minutes
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String sessionKey = player.getAddress().toString();
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//remove old data every time on a new login in order to keep the session only for one person
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plugin.getSessions().remove(sessionKey);
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//player.getName() won't work at this state
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String username = packet.getGameProfiles().read(0).getName();
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plugin.getLogger().log(Level.FINER, "Player {0} with {1} connecting to the server"
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, new Object[]{sessionKey, username});
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//do premium login process
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if (plugin.getEnabledPremium().contains(username) && isPremium(username)) {
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//minecraft server implementation
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//https://github.com/bergerkiller/CraftSource/blob/master/net.minecraft.server/LoginListener.java#L161
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@ -83,7 +88,7 @@ public class StartPacketListener extends PacketAdapter {
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}
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private boolean isPremium(String playerName) {
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//check if it's a valid playername and the user activated fast logins
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//check if it's a valid playername
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if (playernameMatcher.matcher(playerName).matches()) {
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//only make a API call if the name is valid existing mojang account
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try {
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@ -115,6 +120,7 @@ public class StartPacketListener extends PacketAdapter {
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.createPacket(PacketType.Login.Server.ENCRYPTION_BEGIN, true);
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newPacket.getSpecificModifier(PublicKey.class).write(0, plugin.getKeyPair().getPublic());
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//generate a random token which should be the same when we receive it from the client
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byte[] verifyToken = new byte[4];
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random.nextBytes(verifyToken);
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newPacket.getByteArrays().write(0, verifyToken);
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