mirror of
https://github.com/TuxCoding/FastLogin.git
synced 2025-07-29 18:27:36 +02:00
Run delayed velocity tasks under our scheduler too
This commit is contained in:
@ -25,7 +25,7 @@
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*/
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package com.github.games647.fastlogin.bukkit;
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import com.github.games647.fastlogin.core.AsyncScheduler;
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import com.github.games647.fastlogin.core.scheduler.AsyncScheduler;
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import org.bukkit.Bukkit;
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import org.bukkit.plugin.Plugin;
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import org.slf4j.Logger;
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@ -28,7 +28,6 @@ package com.github.games647.fastlogin.bungee;
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import com.github.games647.fastlogin.bungee.hook.BungeeAuthHook;
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import com.github.games647.fastlogin.bungee.listener.ConnectListener;
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import com.github.games647.fastlogin.bungee.listener.PluginMessageListener;
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import com.github.games647.fastlogin.core.AsyncScheduler;
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import com.github.games647.fastlogin.core.CommonUtil;
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import com.github.games647.fastlogin.core.hooks.AuthPlugin;
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import com.github.games647.fastlogin.core.hooks.bedrock.BedrockService;
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@ -38,6 +37,7 @@ import com.github.games647.fastlogin.core.message.ChangePremiumMessage;
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import com.github.games647.fastlogin.core.message.ChannelMessage;
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import com.github.games647.fastlogin.core.message.NamespaceKey;
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import com.github.games647.fastlogin.core.message.SuccessMessage;
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import com.github.games647.fastlogin.core.scheduler.AsyncScheduler;
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import com.github.games647.fastlogin.core.shared.FastLoginCore;
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import com.github.games647.fastlogin.core.shared.PlatformPlugin;
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import com.google.common.collect.MapMaker;
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@ -23,47 +23,31 @@
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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package com.github.games647.fastlogin.core;
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package com.github.games647.fastlogin.core.scheduler;
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import org.slf4j.Logger;
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import java.time.Duration;
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import java.util.concurrent.CompletableFuture;
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import java.util.concurrent.Executor;
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import java.util.concurrent.Executors;
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import java.util.concurrent.atomic.AtomicInteger;
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/**
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* This limits the number of threads that are used at maximum. Thread creation can be very heavy for the CPU and
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* context switching between threads too. However, we need many threads for blocking HTTP and database calls.
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* Nevertheless, this number can be further limited, because the number of actually working database threads
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* is limited by the size of our database pool. The goal is to separate concerns into processing and blocking only
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* threads.
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*/
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public class AsyncScheduler {
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public abstract class AbstractAsyncScheduler {
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private final Logger logger;
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protected final Logger logger;
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protected final Executor processingPool;
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protected final AtomicInteger currentlyRunning = new AtomicInteger();
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private final Executor asyncPool;
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private final AtomicInteger currentlyRunning = new AtomicInteger();
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public AsyncScheduler(Logger logger, Executor processingPool) {
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public AbstractAsyncScheduler(Logger logger, Executor processingPool) {
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this.logger = logger;
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logger.info("Using optimized green threads with Java 21");
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this.asyncPool = Executors.newVirtualThreadPerTaskExecutor();
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this.processingPool = processingPool;
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}
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public CompletableFuture<Void> runAsync(Runnable task) {
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return CompletableFuture
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.runAsync(() -> process(task), asyncPool)
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.exceptionally(error -> {
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logger.warn("Error occurred on thread pool", error);
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return null;
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});
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}
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public abstract CompletableFuture<Void> runAsync(Runnable task);
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private void process(Runnable task) {
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public abstract CompletableFuture<Void> runAsyncDelayed(Runnable task, Duration delay);
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protected void process(Runnable task) {
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currentlyRunning.incrementAndGet();
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try {
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task.run();
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@ -23,13 +23,13 @@
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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package com.github.games647.fastlogin.core;
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package com.github.games647.fastlogin.core.scheduler;
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import org.slf4j.Logger;
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import java.time.Duration;
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import java.util.concurrent.CompletableFuture;
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import java.util.concurrent.Executor;
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import java.util.concurrent.atomic.AtomicInteger;
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/**
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* This limits the number of threads that are used at maximum. Thread creation can be very heavy for the CPU and
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@ -38,21 +38,14 @@ import java.util.concurrent.atomic.AtomicInteger;
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* is limited by the size of our database pool. The goal is to separate concerns into processing and blocking only
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* threads.
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*/
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public class AsyncScheduler {
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private final Logger logger;
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private final Executor processingPool;
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private final AtomicInteger currentlyRunning = new AtomicInteger();
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public class AsyncScheduler extends AbstractAsyncScheduler {
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public AsyncScheduler(Logger logger, Executor processingPool) {
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this.logger = logger;
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super(logger, processingPool);
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logger.info("Using legacy scheduler");
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this.processingPool = processingPool;
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}
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@Override
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public CompletableFuture<Void> runAsync(Runnable task) {
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return CompletableFuture.runAsync(() -> process(task), processingPool).exceptionally(error -> {
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logger.warn("Error occurred on thread pool", error);
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@ -60,12 +53,22 @@ public class AsyncScheduler {
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});
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}
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private void process(Runnable task) {
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currentlyRunning.incrementAndGet();
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try {
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task.run();
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} finally {
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currentlyRunning.getAndDecrement();
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}
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@Override
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public CompletableFuture<Void> runAsyncDelayed(Runnable task, Duration delay) {
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return CompletableFuture.runAsync(() -> {
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currentlyRunning.incrementAndGet();
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try {
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Thread.sleep(delay.toMillis());
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process(task);
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} catch (InterruptedException interruptedException) {
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// restore interrupt flag
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Thread.currentThread().interrupt();
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} finally {
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currentlyRunning.getAndDecrement();
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}
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}, processingPool).exceptionally(error -> {
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logger.warn("Error occurred on thread pool", error);
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return null;
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});
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}
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}
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@ -25,8 +25,8 @@
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*/
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package com.github.games647.fastlogin.core.shared;
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import com.github.games647.fastlogin.core.AsyncScheduler;
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import com.github.games647.fastlogin.core.hooks.bedrock.BedrockService;
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import com.github.games647.fastlogin.core.scheduler.AsyncScheduler;
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import com.google.common.util.concurrent.ThreadFactoryBuilder;
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import org.slf4j.Logger;
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@ -25,6 +25,7 @@
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*/
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package com.github.games647.fastlogin.core;
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import com.github.games647.fastlogin.core.scheduler.AsyncScheduler;
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import org.junit.jupiter.api.Assertions;
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import org.junit.jupiter.api.Test;
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import org.junit.jupiter.api.condition.DisabledForJreRange;
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@ -25,13 +25,13 @@
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*/
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package com.github.games647.fastlogin.velocity;
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import com.github.games647.fastlogin.core.AsyncScheduler;
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import com.github.games647.fastlogin.core.hooks.bedrock.BedrockService;
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import com.github.games647.fastlogin.core.hooks.bedrock.FloodgateService;
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import com.github.games647.fastlogin.core.hooks.bedrock.GeyserService;
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import com.github.games647.fastlogin.core.message.ChangePremiumMessage;
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import com.github.games647.fastlogin.core.message.ChannelMessage;
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import com.github.games647.fastlogin.core.message.SuccessMessage;
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import com.github.games647.fastlogin.core.scheduler.AsyncScheduler;
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import com.github.games647.fastlogin.core.shared.FastLoginCore;
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import com.github.games647.fastlogin.core.shared.PlatformPlugin;
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import com.github.games647.fastlogin.velocity.listener.ConnectListener;
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@ -53,11 +53,11 @@ import net.kyori.adventure.text.serializer.legacy.LegacyComponentSerializer;
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import org.geysermc.floodgate.api.player.FloodgatePlayer;
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import java.net.InetSocketAddress;
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import java.time.Duration;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.List;
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import java.util.UUID;
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import java.util.concurrent.TimeUnit;
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public class ConnectListener {
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@ -167,10 +167,9 @@ public class ConnectListener {
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// In this case it means that the force command (plugin message) is already received and processed while
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// player is still in the login phase and reported to be offline.
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Runnable loginTask = new ForceLoginTask(plugin.getCore(), player, server, session);
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plugin.getProxy().getScheduler()
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.buildTask(plugin, loginTask)
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.delay(1L, TimeUnit.SECONDS) // Delay at least one second, otherwise the login command can be missed
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.schedule();
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// Delay at least one second, otherwise the login command can be missed
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plugin.getScheduler().runAsyncDelayed(loginTask, Duration.ofSeconds(1));
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}
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@Subscribe
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@ -35,8 +35,8 @@ import com.velocitypowered.api.proxy.server.RegisteredServer;
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import org.geysermc.floodgate.api.player.FloodgatePlayer;
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import java.net.InetSocketAddress;
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import java.time.Duration;
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import java.util.UUID;
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import java.util.concurrent.TimeUnit;
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public class FloodgateAuthTask
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extends FloodgateManagement<Player, CommandSource, VelocityLoginSession, FastLoginVelocity> {
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@ -62,10 +62,7 @@ public class FloodgateAuthTask
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// In this case it means that the force command (plugin message) is already received and processed while
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// player is still in the login phase and reported to be offline.
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Runnable loginTask = new ForceLoginTask(core.getPlugin().getCore(), player, server, session, forcedOnlineMode);
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core.getPlugin().getProxy().getScheduler()
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.buildTask(core.getPlugin(), () -> core.getPlugin().getScheduler().runAsync(loginTask))
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.delay(1L, TimeUnit.SECONDS) // Delay at least one second, otherwise the login command can be missed
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.schedule();
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core.getPlugin().getScheduler().runAsyncDelayed(loginTask, Duration.ofSeconds(1));
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}
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@Override
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