TCPShield overwrites the IP address during connection. ProtocolLib
doesn't notice this change, because it uses the end-to-end connection
which is the proxy IP. This causes getAddress calls during Spigot play
state and ProtocolLib auth state not match and then have conflicting
session ids.
A solution is also to hold onto the temporary player object. However
since we don't get a notification for a disconnect, holding it will
prevent to get GCed until the timeout occurs (1 minute).
Fixes#595
diff --git a/bukkit/src/main/java/com/github/games647/fastlogin/bukkit/FastLoginBukkit.java b/bukkit/src/main/java/com/github/games647/fastlogin/bukkit/FastLoginBukkit.java
index ca8a927..bc03268 100644
--- a/bukkit/src/main/java/com/github/games647/fastlogin/bukkit/FastLoginBukkit.java
+++ b/bukkit/src/main/java/com/github/games647/fastlogin/bukkit/FastLoginBukkit.java
@@ -25,6 +25,7 @@
*/
package com.github.games647.fastlogin.bukkit;
+import com.destroystokyo.paper.event.player.PlayerHandshakeEvent;
import com.github.games647.fastlogin.bukkit.command.CrackedCommand;
import com.github.games647.fastlogin.bukkit.command.PremiumCommand;
import com.github.games647.fastlogin.bukkit.listener.ConnectionListener;
@@ -55,6 +56,8 @@ import java.util.concurrent.ConcurrentMap;
import org.bukkit.Bukkit;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
+import org.bukkit.event.EventHandler;
+import org.bukkit.event.Listener;
import org.bukkit.plugin.PluginManager;
import org.bukkit.plugin.java.JavaPlugin;
import org.geysermc.floodgate.api.FloodgateApi;
@@ -104,6 +107,15 @@ public class FastLoginBukkit extends JavaPlugin implements PlatformPlugin<Comman
bungeeManager = new BungeeManager(this);
bungeeManager.initialize();
+ getServer().getPluginManager().registerEvents(new Listener() {
+
+ @EventHandler
+ void onHandshake(PlayerHandshakeEvent handshakeEvent) {
+ handshakeEvent.setCancelled(false);
+ handshakeEvent.setSocketAddressHostname("192.168.0.1");
+ }
+ }, this);
+
PluginManager pluginManager = getServer().getPluginManager();
if (bungeeManager.isEnabled()) {
markInitialized();
@@ -290,16 +302,17 @@ public class FastLoginBukkit extends JavaPlugin implements PlatformPlugin<Comman
receiver.sendMessage(message);
}
- /**
- * Checks if a plugin is installed on the server
- * @param name the name of the plugin
- * @return true if the plugin is installed
- */
- @Override
- public boolean isPluginInstalled(String name) {
- // the plugin may be enabled after FastLogin, so isPluginEnabled() won't work here
- return Bukkit.getServer().getPluginManager().getPlugin(name) != null;
- }
+ /**
+ * Checks if a plugin is installed on the server
+ *
+ * @param name the name of the plugin
+ * @return true if the plugin is installed
+ */
+ @Override
+ public boolean isPluginInstalled(String name) {
+ // the plugin may be enabled after FastLogin, so isPluginEnabled() won't work here
+ return Bukkit.getServer().getPluginManager().getPlugin(name) != null;
+ }
public FloodgateService getFloodgateService() {
return floodgateService;
diff --git a/bukkit/src/main/java/com/github/games647/fastlogin/bukkit/hook/AuthMeHook.java b/bukkit/src/main/java/com/github/games647/fastlogin/bukkit/hook/AuthMeHook.java
index 10a396f..01cb4b9 100644
--- a/bukkit/src/main/java/com/github/games647/fastlogin/bukkit/hook/AuthMeHook.java
+++ b/bukkit/src/main/java/com/github/games647/fastlogin/bukkit/hook/AuthMeHook.java
@@ -28,18 +28,20 @@ package com.github.games647.fastlogin.bukkit.hook;
import com.github.games647.fastlogin.bukkit.BukkitLoginSession;
import com.github.games647.fastlogin.bukkit.FastLoginBukkit;
import com.github.games647.fastlogin.core.hooks.AuthPlugin;
+
import fr.xephi.authme.api.v3.AuthMeApi;
import fr.xephi.authme.events.RestoreSessionEvent;
import fr.xephi.authme.process.Management;
import fr.xephi.authme.process.register.executors.ApiPasswordRegisterParams;
import fr.xephi.authme.process.register.executors.RegistrationMethod;
+
+import java.lang.reflect.Field;
+
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
-import java.lang.reflect.Field;
-
/**
* GitHub: https://github.com/Xephi/AuthMeReloaded/
* <p>
@@ -75,7 +77,7 @@ public class AuthMeHook implements AuthPlugin<Player>, Listener {
public void onSessionRestore(RestoreSessionEvent restoreSessionEvent) {
Player player = restoreSessionEvent.getPlayer();
- BukkitLoginSession session = plugin.getSession(player.getAddress());
+ BukkitLoginSession session = plugin.getSession(player.spigot().getRawAddress());
if (session != null && session.isVerified()) {
restoreSessionEvent.setCancelled(true);
}
diff --git a/bukkit/src/main/java/com/github/games647/fastlogin/bukkit/listener/BungeeListener.java b/bukkit/src/main/java/com/github/games647/fastlogin/bukkit/listener/BungeeListener.java
index 2378450..856aa9a 100644
--- a/bukkit/src/main/java/com/github/games647/fastlogin/bukkit/listener/BungeeListener.java
+++ b/bukkit/src/main/java/com/github/games647/fastlogin/bukkit/listener/BungeeListener.java
@@ -127,7 +127,7 @@ public class BungeeListener implements PluginMessageListener {
private void startLoginTaskIfReady(Player player, BukkitLoginSession session) {
session.setVerified(true);
- plugin.putSession(player.getAddress(), session);
+ plugin.putSession(player.spigot().getRawAddress(), session);
// only start a new login task if the join event fired earlier. This event then didn't
boolean result = plugin.getBungeeManager().didJoinEventFired(player);
diff --git a/bukkit/src/main/java/com/github/games647/fastlogin/bukkit/listener/ConnectionListener.java b/bukkit/src/main/java/com/github/games647/fastlogin/bukkit/listener/ConnectionListener.java
index 05c9a18..d7c1ef1 100644
--- a/bukkit/src/main/java/com/github/games647/fastlogin/bukkit/listener/ConnectionListener.java
+++ b/bukkit/src/main/java/com/github/games647/fastlogin/bukkit/listener/ConnectionListener.java
@@ -80,7 +80,7 @@ public class ConnectionListener implements Listener {
// session exists so the player is ready for force login
// cases: Paper (firing BungeeCord message before PlayerJoinEvent) or not running BungeeCord and already
// having the login session from the login process
- BukkitLoginSession session = plugin.getSession(player.getAddress());
+ BukkitLoginSession session = plugin.getSession(player.spigot().getRawAddress());
if (session == null) {
// Floodgate players usually don't have a session at this point
@@ -95,7 +95,7 @@ public class ConnectionListener implements Listener {
}
}
- String sessionId = plugin.getSessionId(player.getAddress());
+ String sessionId = plugin.getSessionId(player.spigot().getRawAddress());
plugin.getLog().info("No on-going login session for player: {} with ID {}", player, sessionId);
} else {
Runnable forceLoginTask = new ForceLoginTask(plugin.getCore(), player, session);
diff --git a/bukkit/src/main/java/com/github/games647/fastlogin/bukkit/listener/protocolsupport/ProtocolLoginSource.java b/bukkit/src/main/java/com/github/games647/fastlogin/bukkit/listener/protocolsupport/ProtocolLoginSource.java
index 2e98178..0e182b4 100644
--- a/bukkit/src/main/java/com/github/games647/fastlogin/bukkit/listener/protocolsupport/ProtocolLoginSource.java
+++ b/bukkit/src/main/java/com/github/games647/fastlogin/bukkit/listener/protocolsupport/ProtocolLoginSource.java
@@ -51,7 +51,7 @@ public class ProtocolLoginSource implements LoginSource {
@Override
public InetSocketAddress getAddress() {
- return loginStartEvent.getAddress();
+ return loginStartEvent.getConnection().getRawAddress();
}
public PlayerLoginStartEvent getLoginStartEvent() {
diff --git a/bukkit/src/main/java/com/github/games647/fastlogin/bukkit/listener/protocolsupport/ProtocolSupportListener.java b/bukkit/src/main/java/com/github/games647/fastlogin/bukkit/listener/protocolsupport/ProtocolSupportListener.java
index 8ce23da..6fa5cbe 100644
--- a/bukkit/src/main/java/com/github/games647/fastlogin/bukkit/listener/protocolsupport/ProtocolSupportListener.java
+++ b/bukkit/src/main/java/com/github/games647/fastlogin/bukkit/listener/protocolsupport/ProtocolSupportListener.java
@@ -70,7 +70,7 @@ public class ProtocolSupportListener extends JoinManagement<Player, CommandSende
}
String username = loginStartEvent.getConnection().getProfile().getName();
- InetSocketAddress address = loginStartEvent.getAddress();
+ InetSocketAddress address = loginStartEvent.getConnection().getRawAddress();
//remove old data every time on a new login in order to keep the session only for one person
plugin.removeSession(address);
@@ -81,13 +81,14 @@ public class ProtocolSupportListener extends JoinManagement<Player, CommandSende
@EventHandler
public void onConnectionClosed(ConnectionCloseEvent closeEvent) {
- InetSocketAddress address = closeEvent.getConnection().getAddress();
+ InetSocketAddress address = closeEvent.getConnection().getRawAddress();
plugin.removeSession(address);
}
@EventHandler
public void onPropertiesResolve(PlayerProfileCompleteEvent profileCompleteEvent) {
- InetSocketAddress address = profileCompleteEvent.getAddress();
+ InetSocketAddress address = profileCompleteEvent.getConnection().getRawAddress();
+
BukkitLoginSession session = plugin.getSession(address);
if (session != null && profileCompleteEvent.getConnection().getProfile().isOnlineMode()) {
Login checks are done by bungee, so Bukkit doesn't have to do anything.
The session is set for them by the plugin messages, however, force login
may be delayed. In that case, the player should be logged in at
the onPlayerJoin event.
However, FloodgateAuthTask was run at onPlayerJoin, even if the player
allready had a valid login session. And FloodgateAuthTask always deffers
force login if bungee is present.
As a result, the Floodgate player will never get logged in, if the force
login was delayed by the plugin message.
Co-authored-by: BOT-Neil <neilbooth125@gmail.com>
Referencing `ProtocolLibrary` in FastLoginBukkit (even in an unreachable
code block) causes Bukkit servers to throw a NoClassDefFoundError on
startup.
Fix based on commit 0082cc6536
This class is used by ProtocolLib. Calling it, means we use its signature. With relocating this would also update the method
call signature to `.WrappedGameProfile.getProperties()Lfastlogin/guava/collect/Multimap;`, which obviously not present.
Using the previous behavior it would look for the service file and provider
in the server jar. First it requires relocating the service file to our JDK
provider and let the service only be queryable from our plugin jar.
Fixes#668
Search SL4J JDK provider in our own classpath
Using the previous behavior it would look for the service file and provider
in the server jar. First it requires relocating the service file to our JDK
provider and let the service only be queryable from our plugin jar.
Fixes#668
If AuthType == ONLINE, players will be treated as if they were Java
players
If AuthType == OFFLINE, name conflicts will be checked the same way it's
done with Floodgate
Updated config.yml to infrom about the changes.