Stop teleporter spin sound when carried

This commit is contained in:
Brandon Little
2026-02-22 17:15:22 -05:00
committed by EricS-Valve
parent 11a677c349
commit 175f343ae4
+7
View File
@@ -186,6 +186,13 @@ void C_ObjectTeleporter::StopActiveEffects()
ParticleProp()->StopEmission( m_hChargedRightArmEffect );
m_hChargedRightArmEffect = NULL;
}
if ( m_pSpinSound && IsCarried() )
{
CSoundEnvelopeController& controller = CSoundEnvelopeController::GetController();
controller.SoundDestroy( m_pSpinSound );
m_pSpinSound = NULL;
}
}
//-----------------------------------------------------------------------------