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Fix stat clock model attaching incorrectly on dropped weapons
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@@ -191,7 +191,7 @@ void CTFDroppedWeapon::OnDataChanged( DataUpdateType_t updateType )
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pStatTrakEnt->SetModelScale( flScale );
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pStatTrakEnt->UpdateVisibility();
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pStatTrakEnt->SetBodygroup( 1, 1 );
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pStatTrakEnt->SetBodygroup( 0, 0 );
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pStatTrakEnt->m_nSkin = m_Item.GetTeamNumber(); // Use the "Sad" skin
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