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https://github.com/ValveSoftware/source-sdk-2013.git
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Fix viewpunch not being interpolated
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@@ -418,7 +418,9 @@ LINK_ENTITY_TO_CLASS( player, C_BasePlayer );
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C_BasePlayer::C_BasePlayer() : m_iv_vecViewOffset( "C_BasePlayer::m_iv_vecViewOffset" )
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{
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AddVar( &m_vecViewOffset, &m_iv_vecViewOffset, LATCH_SIMULATION_VAR );
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AddVar( &m_Local.m_vecPunchAngle, &m_Local.m_iv_vecPunchAngle, LATCH_SIMULATION_VAR );
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AddVar( &m_Local.m_vecPunchAngleVel, &m_Local.m_iv_vecPunchAngleVel, LATCH_SIMULATION_VAR );
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#ifdef _DEBUG
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m_vecLadderNormal.Init();
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m_vecOldViewAngles.Init();
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@@ -76,9 +76,6 @@ static ConCommand dropprimary("dropprimary", CC_DropPrimary, "dropprimary: Drops
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//-----------------------------------------------------------------------------
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C_BaseHLPlayer::C_BaseHLPlayer()
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{
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AddVar( &m_Local.m_vecPunchAngle, &m_Local.m_iv_vecPunchAngle, LATCH_SIMULATION_VAR );
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AddVar( &m_Local.m_vecPunchAngleVel, &m_Local.m_iv_vecPunchAngleVel, LATCH_SIMULATION_VAR );
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m_flZoomStart = 0.0f;
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m_flZoomEnd = 0.0f;
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m_flZoomRate = 0.0f;
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