Update websocket idle timer upon receiving a ping message

This commit is contained in:
Mohammad Nejati
2025-02-08 12:15:48 +00:00
committed by Mohammad Nejati
parent f9387fda71
commit 95386da791
5 changed files with 81 additions and 85 deletions

View File

@ -196,13 +196,13 @@ jobs:
- toolset: clang
install: clang-16
compiler: clang++-16
cxxstd: "11,14,17,20,2b"
cxxstd: "11,14,17,20" # no 2b: https://github.com/llvm/llvm-project/issues/97842
os: ubuntu-24.04
supported: true
- toolset: clang
install: clang-17
compiler: clang++-17
cxxstd: "11,14,17,20,2b"
cxxstd: "11,14,17,20" # no 2b: https://github.com/llvm/llvm-project/issues/97842
os: ubuntu-24.04
supported: true
- toolset: clang

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@ -227,6 +227,8 @@ public:
// Handle ping frame
if(impl.rd_fh.op == detail::opcode::ping)
{
impl.update_timer(this->get_executor());
if(impl.ctrl_cb)
{
if(! cont)

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@ -439,8 +439,12 @@ struct stream<NextLayer, deflateSupported>::impl_type
if(timeout_opt.idle_timeout != none())
{
idle_counter = 0;
timer.expires_after(
timeout_opt.idle_timeout / 2);
if(timeout_opt.keep_alive_pings)
timer.expires_after(
timeout_opt.idle_timeout / 2);
else
timer.expires_after(
timeout_opt.idle_timeout);
BOOST_ASIO_HANDLER_LOCATION((
__FILE__, __LINE__,
@ -565,9 +569,9 @@ private:
if(impl.timeout_opt.idle_timeout == none())
return;
if( impl.idle_counter < 1 )
if( impl.timeout_opt.keep_alive_pings &&
impl.idle_counter < 1)
{
if( impl.timeout_opt.keep_alive_pings )
{
BOOST_ASIO_HANDLER_LOCATION((
__FILE__, __LINE__,

View File

@ -88,79 +88,6 @@ public:
se.code().message());
}
}
// inactivity timeout doesn't happen when you get pings
{
echo_server es{log};
stream<test::stream> ws{ioc_};
// We have an inactivity timeout of 2s, but don't send pings
ws.set_option(stream_base::timeout{
stream_base::none(),
std::chrono::milliseconds(2000),
false
});
ws.next_layer().connect(es.stream());
ws.handshake("localhost", "/");
flat_buffer b;
bool got_timeout = false;
ws.async_read(b,
[&](error_code ec, std::size_t)
{
if(ec != beast::error::timeout)
BOOST_THROW_EXCEPTION(
system_error{ec});
got_timeout = true;
});
// We are connected, base state
BEAST_EXPECT(ws.impl_->idle_counter == 0);
test::run_for(ioc_, std::chrono::milliseconds(1250));
// After 1.25s idle, no timeout but idle counter is 1
BEAST_EXPECT(ws.impl_->idle_counter == 1);
es.async_ping();
test::run_for(ioc_, std::chrono::milliseconds(500));
// The server sent a ping at 1.25s mark, and we're now at 1.75s mark.
// We haven't hit the idle timer yet (happens at 1s, 2s, 3s)
BEAST_EXPECT(ws.impl_->idle_counter == 0);
BEAST_EXPECT(!got_timeout);
test::run_for(ioc_, std::chrono::milliseconds(750));
// At 2.5s total; should have triggered the idle timer
BEAST_EXPECT(ws.impl_->idle_counter == 1);
BEAST_EXPECT(!got_timeout);
test::run_for(ioc_, std::chrono::milliseconds(750));
// At 3s total; should have triggered the idle timer again without
// activity and triggered timeout.
BEAST_EXPECT(got_timeout);
}
// inactivity timeout doesn't happen when you send pings
{
echo_server es{log};
stream<test::stream> ws{ioc_};
ws.set_option(stream_base::timeout{
stream_base::none(),
std::chrono::milliseconds(600),
true
});
unsigned n_pongs = 0;
ws.control_callback({[&](frame_type kind, string_view)
{
if (kind == frame_type::pong)
++n_pongs;
}});
ws.next_layer().connect(es.stream());
ws.handshake("localhost", "/");
flat_buffer b;
ws.async_read(b, test::fail_handler(asio::error::operation_aborted));
// We are connected, base state
test::run_for(ioc_, std::chrono::seconds(1));
// About a second later, we should have close to 5 pings/pongs, and no timeout
BEAST_EXPECTS(2 <= n_pongs && n_pongs <= 3, "Unexpected nr of pings: " + std::to_string(n_pongs));
}
}
void
@ -172,6 +99,75 @@ public:
{
doTestPing(AsyncClient{yield});
});
// inactivity timeout doesn't happen when you get pings
{
net::io_context ioc;
stream<test::stream> ws1(ioc);
stream<test::stream> ws2(ioc);
test::connect(ws1.next_layer(), ws2.next_layer());
ws1.set_option(stream_base::timeout{
stream_base::none(),
std::chrono::milliseconds(500),
false
});
ws2.async_accept(test::success_handler());
ws1.async_handshake("localhost", "/", test::success_handler());
ioc.run();
ioc.restart();
bool got_timeout = false;
flat_buffer b1;
ws1.async_read(b1,
[&](error_code ec, std::size_t)
{
if(ec != beast::error::timeout)
BOOST_THROW_EXCEPTION(
system_error{ec});
got_timeout = true;
});
ioc.run_for(std::chrono::milliseconds(250));
ioc.restart();
ws2.async_ping("", test::success_handler());
ioc.run_for(std::chrono::milliseconds(300));
ioc.restart();
BEAST_EXPECT(!got_timeout);
ioc.run_for(std::chrono::milliseconds(500));
ioc.restart();
BEAST_EXPECT(got_timeout);
}
// inactivity timeout doesn't happen when you send pings
{
net::io_context ioc;
stream<test::stream> ws1(ioc);
stream<test::stream> ws2(ioc);
test::connect(ws1.next_layer(), ws2.next_layer());
ws1.set_option(stream_base::timeout{
stream_base::none(),
std::chrono::milliseconds(1500),
true
});
unsigned n_pongs = 0;
ws1.control_callback({[&](frame_type kind, string_view)
{
if (kind == frame_type::pong)
++n_pongs;
}});
ws2.async_accept(test::success_handler());
ws1.async_handshake("localhost", "/", test::success_handler());
ioc.run();
ioc.restart();
flat_buffer b1, b2;
ws1.async_read(b1, test::fail_handler(asio::error::operation_aborted));
ws2.async_read(b2, test::fail_handler(error::closed));
ioc.run_for(std::chrono::seconds(2));
ioc.restart();
ws1.async_close({}, test::success_handler());
ioc.run();
ioc.restart();
// We should have close to 2 pings/pongs, and no timeout
BEAST_EXPECTS(1 <= n_pongs && n_pongs <= 3, "Unexpected nr of pings: " + std::to_string(n_pongs));
}
}
void

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@ -134,12 +134,6 @@ public:
this));
}
void
async_ping()
{
ws_.async_ping("", [](error_code){});
}
void
async_close()
{