Close connection during async_read on close frame:

fix #163
This commit is contained in:
Vinnie Falco
2016-10-31 11:00:28 -04:00
parent a2ea4f38c1
commit f56d4fe74b
3 changed files with 86 additions and 43 deletions

View File

@ -10,6 +10,7 @@ HTTP
WebSocket
* Write buffer option does not change capacity
* Close connection during async_read on close frame
Core

View File

@ -14,8 +14,7 @@
<member><link linkend="beast.websocket.handshaking">Handshaking</link></member>
<member><link linkend="beast.websocket.messages">Messages</link></member>
<member><link linkend="beast.websocket.frames">Frames</link></member>
<member><link linkend="beast.websocket.controlframes">Control frames</link></member>
<member><link linkend="beast.websocket.pongs">Pong messages</link></member>
<member><link linkend="beast.websocket.control">Control Frames</link></member>
<member><link linkend="beast.websocket.buffers">Buffers</link></member>
<member><link linkend="beast.websocket.async">Asynchronous interface</link></member>
<member><link linkend="beast.websocket.io_service">The io_service</link></member>
@ -292,42 +291,45 @@ void echo(beast::websocket::stream<boost::asio::ip::tcp::socket>& ws)
[section:controlframes Control frames]
[section:control Control Frames]
During read operations, the implementation automatically reads and processes
WebSocket control frames such as ping, pong, and close. Pings are replied
to as soon as possible, pongs are delivered to the pong callback. The receipt
of a close frame initiates the WebSocket close procedure, eventually resulting
in the error code [link beast.ref.websocket__error `error::closed`] being
delivered to the caller in a subsequent read operation, assuming no other error
Control frames are small (less than 128 bytes) messages entirely contained
in an individual WebSocket frame. They may be sent at any time by either
peer on an established connection, and can appear in between continuation
frames for a message. There are three types of control frames: ping, pong,
and close.
A sent ping indicates a request that the sender wants to receive a pong. A
pong is a response to a ping. Pongs may be sent unsolicited, at any time.
One use for an unsolicited pong is to inform the remote peer that the
session is still active after a long period of inactivity. A close frame
indicates that the remote peer wishes to close the WebSocket connection.
The connection is considered gracefully closed when each side has sent
and received a close frame.
During read operations, Beast automatically reads and processes control
frames. Pings are replied to as soon as possible with a pong, received
pongs are delivered to the pong callback. The receipt of a close frame
initiates the WebSocket close procedure, eventually resulting in the error
code [link beast.ref.websocket__error `error::closed`] being delivered
to the caller in a subsequent read operation, assuming no other error
takes place.
To ensure timely delivery of control frames, large messages can be broken up
into smaller sized frames. The automatic fragment option turns on this
feature, and the write buffer size option determines the maximum size of
the fragments:
```
...
ws.set_option(beast::websocket::auto_fragment{true});
ws.set_option(beast::websocket::write_buffer_size{16384});
```
A consequence of this automatic behavior is that caller-initiated read
operations can cause socket writes. However, these writes will not
compete with caller-initiated write operations. For the purposes of
correctness with respect to the stream invariants, caller-initiated
read operations still only count as a read. This means that callers can
have a simultaneous active read and write operation in progress, while
the implementation also automatically handles control frames.
The WebSocket protocol defines a procedure and control message for initiating
a close of the session. Handling of close initiated by the remote end of the
connection is performed automatically. To manually initiate a close, use
[link beast.ref.websocket__stream.close `close`]:
```
ws.close();
```
[heading Ping and Pong Frames]
[note To receive the [link beast.ref.websocket__error `error::closed`]
error, a read operation is required. ]
[endsect]
[section:pongs Pong messages]
Ping and pong messages are control frames which may be sent at any time
by either peer on an established WebSocket connection. They are sent
using the functions
[link beast.ref.websocket__stream.ping `ping`] and
[link beast.ref.websocket__stream.ping `pong`].
To receive pong control frames, callers may register a "pong callback" using
[link beast.ref.websocket__stream.set_option `set_option`]. The object provided
@ -348,9 +350,47 @@ reset when a pong is received. The same callback is used for both synchronous
and asynchronous reads. The pong callback is passive; in order to receive
pongs, a synchronous or asynchronous stream read function must be active.
[note When an asynchronous read function receives a pong, the the pong callback
is invoked in the same manner as that used to invoke the final completion
handler of the corresponding read function.]
[note
When an asynchronous read function receives a pong, the the pong
callback is invoked in the same manner as that used to invoke the
final completion handler of the corresponding read function.
]
[heading Close Frames]
The WebSocket protocol defines a procedure and control message for initiating
a close of the session. Handling of close initiated by the remote end of the
connection is performed automatically. To manually initiate a close, use
the [link beast.ref.websocket__stream.close `close`] function:
```
ws.close();
```
When the remote peer initiates a close by sending a close frame, Beast
will handle it for you by causing the next read to return `error::closed`.
When this error code is delivered, it indicates to the application that
the WebSocket connection has been closed cleanly, and that the TCP/IP
connection has been closed. After initiating a close, it is necessary to
continue reading messages until receiving the error `error::closed`. This
is because the remote peer may still be sending message and control frames
before it receives and responds to the close frame.
[important
To receive the [link beast.ref.websocket__error `error::closed`]
error, a read operation is required.
]
[heading Auto-fragment]
To ensure timely delivery of control frames, large messages can be broken up
into smaller sized frames. The automatic fragment option turns on this
feature, and the write buffer size option determines the maximum size of
the fragments:
```
...
ws.set_option(beast::websocket::auto_fragment{true});
ws.set_option(beast::websocket::write_buffer_size{16384});
```
[endsect]

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@ -162,6 +162,7 @@ operator()(error_code ec,std::size_t bytes_transferred, bool again)
do_pong = 11,
do_close_resume = 13,
do_close = 15,
do_teardown = 16,
do_fail = 18,
do_call_handler = 99
@ -379,9 +380,8 @@ operator()(error_code ec,std::size_t bytes_transferred, bool again)
d.state = do_close;
break;
}
// call handler;
ec = error::closed;
goto upcall;
d.state = do_teardown;
break;
}
//------------------------------------------------------------------
@ -454,7 +454,7 @@ operator()(error_code ec,std::size_t bytes_transferred, bool again)
//------------------------------------------------------------------
case do_close:
d.state = do_close + 1;
d.state = do_teardown;
d.ws.wr_close_ = true;
BOOST_ASSERT(! d.ws.wr_block_);
d.ws.wr_block_ = &d;
@ -462,13 +462,15 @@ operator()(error_code ec,std::size_t bytes_transferred, bool again)
d.fb.data(), std::move(*this));
return;
case do_close + 1:
d.state = do_close + 2;
//------------------------------------------------------------------
case do_teardown:
d.state = do_teardown + 1;
websocket_helpers::call_async_teardown(
d.ws.next_layer(), std::move(*this));
return;
case do_close + 2:
case do_teardown + 1:
// call handler
ec = error::closed;
goto upcall;