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beast/doc/http.qbk
T
Vinnie Falco ada1f60e3e Refine message class hierarchy:
Two new objects, request_headers and response_headers,
represent the portion of HTTP messages excluding the body.
2016-10-20 17:22:36 -04:00

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[/
Copyright (c) 2013-2016 Vinnie Falco (vinnie dot falco at gmail dot com)
Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
]
[section:http Using HTTP]
[block '''
<informaltable frame="all"><tgroup cols="1"><colspec colname="a"/><tbody><row><entry valign="top"><simplelist>
<member><link linkend="beast.http.message">Messages</link></member>
<member><link linkend="beast.http.headers">Headers</link></member>
<member><link linkend="beast.http.body">Body</link></member>
<member><link linkend="beast.http.algorithms">Algorithms</link></member>
<member><link linkend="beast.http.sockets">Sockets</link></member>
</simplelist></entry></row></tbody></tgroup></informaltable>
''']
Beast.HTTP offers programmers simple and performant models of HTTP messages and
their associated operations including synchronous and asynchronous reading and
writing of messages in the HTTP/1 wire format using Boost.Asio.
A HTTP message (referred to hereafter as "message") contains request or
response specific attributes, a series of zero or more name/value pairs
(collectively termed "headers"), and a series of octets called the message
body which may be zero in length. The HTTP protocol defines the client and
server roles: clients send messages called requests and servers send back
messages called responses.
[note
The following documentation assumes familiarity with both Boost.Asio
and the HTTP protocol specification described in __rfc7230__. Sample code
and identifiers mentioned in this section are written as if the following
declarations are in effect:
```
#include <beast/http.hpp>
using namespace beast;
using namespace beast::http;
```
]
[section:message Messages]
The __message__ class template models HTTP/1 and HTTP/2 requests and responses.
These class templates are complete: they contain all the information needed
by the algorithms. Objects of this type are first class: They may be returned
from functions, moved, copied, passed as arguments, and stored in containers.
Request and response messages are distinct types; functions may be overloaded
on just one or the other if desired. Because this class template supports
HTTP/1 and HTTP/2, it is sometimes referred to as the universal message model.
There are three important template parameters in the message class:
```
template<
bool isRequest,
class Body,
class Headers
>
class message;
```
* [*`isRequest`]: Controls whether or not the message is a request or response.
Depending on the value, different data members will be present in the resulting
type.
* [*`Body`]: determines both the kind of container used to represent the
message body and the algorithms used to parse and serialize it.
* [*`Headers`]: determines the container used to represent the HTTP headers.
For notational convenience, the following template type aliases are provided:
```
template<
class Body,
class Headers = basic_headers<std::allocator<char>>>
using request = message<true, Body, Headers>;
template<
class Body,
class Headers = basic_headers<std::allocator<char>>>
using response = message<false, Body, Headers>;
```
The message class template has different data members depending on whether
it represents a request or response. These simplified declarations
notionally illustrate the members of HTTP/1 messages:
```
template<class Body, class Headers>
struct request
{
int version; // 10 for HTTP/1.0, 11 for HTTP/1.1
std::string method;
std::string url;
Headers headers;
typename Body::value_type body;
};
template<class Body, class Headers>
struct response
{
int version; // 10 for HTTP/1.0, 11 for HTTP/1.1
int status;
std::string reason;
Headers headers;
typename Body::value_type body;
};
```
These statements set fields in request and response message objects:
```
request<string_body> req;
req.version = 11; // HTTP/1.1
req.method = "GET";
req.url = "/index.html";
req.headers.insert("User-Agent", "Beast.HTTP");
req.body = "";
response<string_body> res;
res.version = 10; // HTTP/1.0
res.status = 404;
res.reason = "Not Found";
res.headers.insert("Server", "Beast.HTTP");
res.body = "The requested resource was not found.";
```
[endsect]
[section:headers Headers]
The [*`Headers`] type represents a container that can set or retrieve the
headers in a message. Beast provides the
[link beast.ref.http__basic_headers `basic_headers`] class which serves
the needs for most users. It supports modification and inspection of values.
The field names are not case-sensitive.
These statements change the values of the headers in the message passed:
```
template<class Body>
void set_fields(request<Body>& req)
{
if(! req.exists("User-Agent"))
req.insert("User-Agent", "myWebClient");
if(req.exists("Accept-Charset"))
req.erase("Accept-Charset");
req.replace("Accept", "text/plain");
}
```
[heading Advanced]
This illustration shows more detail about the
[link beast.ref.http__message [*`message`]] class template (boilerplate
present in the actual declaration has been removed for clarity):
[$images/message.png [width 580px] [height 225px]]
User defined [*`Headers`] types are possible. To support serialization, the
type must meet the requirements of __FieldSequence__. To support parsing using
the provided parser, the type must provide the `insert` member function.
[endsect]
[section:body Body]
The message [*`Body`] template parameter controls both the type of the data
member of the resulting message object, and the algorithms used during parsing
and serialization. Beast provides three very common [*`Body`] types:
* [link beast.ref.http__empty_body [*`empty_body`:]] An empty message body.
Used in GET requests where there is no message body. Example:
```
request<empty_body> req;
req.version = 11;
req.method = "GET";
req.url = "/index.html";
```
* [link beast.ref.http__string_body [*`string_body`:]] A body with a
`value_type` as `std::string`. Useful for quickly putting together a request
or response with simple text in the message body (such as an error message).
Has the same insertion complexity of `std::string`. This is the type of body
used in the examples:
```
response<string_body> res;
static_assert(std::is_same<decltype(res.body), std::string>::value);
res.body = "Here is the data you requested";
```
* [link beast.ref.http__streambuf_body [*`streambuf_body`:]] A body with a
`value_type` of [link beast.ref.streambuf `streambuf`]: an efficient storage
object which uses multiple octet arrays of varying lengths to represent data.
[heading Advanced]
User-defined types are possible for the message body, where the type meets the
[link beast.ref.Body [*`Body`]] requirements. This simplified class declaration
shows the customization points available to user-defined body types:
[$images/body.png [width 510px] [height 210px]]
* [*`value_type`]: Determines the type of the
[link beast.ref.http__message.body `message::body`] member. If this
type defines default construction, move, copy, or swap, then message objects
declared with this [*`Body`] will have those operations defined.
* [*`reader`]: An optional nested type meeting the requirements of
[link beast.ref.Reader [*`Reader`]]. If present, this defines the algorithm
used for parsing bodies of this type.
* [*`writer`]: An optional nested type meeting the requirements of
[link beast.ref.Writer [*`Writer`]]. If present, this defines the algorithm
used for serializing bodies of this type.
The examples included with this library provide a Body implementation that
serializing message bodies that come from a file.
[endsect]
[section:algorithms Algorithms]
In addition to the universal message model, Beast provides synchronous
algorithms which operate on HTTP/1 messages:
* [link beast.ref.http__read [*read]]: Parse a message from a stream
* [link beast.ref.http__write [*write]]: Serialize a message into its wire format on a stream
Asynchronous versions of these algorithms are also available:
* [link beast.ref.http__async_read [*async_read]]: Parse a message from a stream
* [link beast.ref.http__async_write [*async_write]]: Serialize a message into its wire format on a stream
[endsect]
[section:sockets Using Sockets]
The library provides simple free functions modeled after Boost.Asio to
send and receive messages on TCP/IP sockets, SSL streams, or any object
which meets the Boost.Asio type requirements (SyncReadStream, SyncWriteStream,
AsyncReadStream, and AsyncWriteStream depending on the types of operations
performed). To send messages synchronously, use one of the
[link beast.ref.http__write `write`] functions:
```
void send_request(boost::asio::ip::tcp::socket& sock)
{
request<empty_body> req;
req.version = 11;
req.method = "GET";
req.url = "/index.html";
...
write(sock, req); // Throws exception on error
...
// Alternatively
boost::system::error:code ec;
write(sock, req, ec);
if(ec)
std::cerr << "error writing http message: " << ec.message();
}
```
An asynchronous interface is available:
```
void handle_write(boost::system::error_code);
...
request<empty_body> req;
...
async_write(sock, req, std::bind(&handle_write, std::placeholders::_1));
```
When the implementation reads messages from a socket, it can read bytes lying
after the end of the message if they are present (the alternative is to read
a single byte at a time which is unsuitable for performance reasons). To
store and re-use these extra bytes on subsequent messages, the read interface
requires an additional parameter: a [link beast.ref.DynamicBuffer [*`DynamicBuffer`]]
object. This example reads a message from the socket, with the extra bytes
stored in the streambuf parameter for use in a subsequent call to read:
```
boost::asio::streambuf sb;
...
response<string_body> res;
read(sock, sb, res); // Throws exception on error
...
// Alternatively
boost::system::error:code ec;
read(sock, sb, res, ec);
if(ec)
std::cerr << "error reading http message: " << ec.message();
```
As with the write function, an asynchronous interface is available. The
stream buffer parameter must remain valid until the completion handler is
called:
```
void handle_read(boost::system::error_code);
...
boost::asio::streambuf sb;
response<string_body> res;
...
async_read(sock, res, std::bind(&handle_read, std::placeholders::_1));
```
An alternative to using a `boost::asio::streambuf` is to use a
__streambuf__, which meets the requirements of __DynamicBuffer__ and
is optimized for performance:
```
void handle_read(boost::system::error_code);
...
beast::streambuf sb;
response<string_body> res;
read(sock, sb, res);
```
The `read` implementation can use any object meeting the requirements of
__DynamicBuffer__, allowing callers to define custom
memory management strategies used by the implementation.
[endsect]
[endsect]