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https://github.com/boostorg/endian.git
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Initial commit udt_conversion_example.cpp
This commit is contained in:
71
example/udt_conversion_example.cpp
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71
example/udt_conversion_example.cpp
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// udt_conversion_example.cpp --------------------------------------------------------//
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// Copyright Beman Dawes 2013
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// Distributed under the Boost Software License, Version 1.0.
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// http://www.boost.org/LICENSE_1_0.txt
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//--------------------------------------------------------------------------------------//
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#define _CRT_SECURE_NO_WARNINGS
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#include <boost/endian/detail/disable_warnings.hpp>
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#include <boost/endian/converters.hpp>
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#include <iostream>
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#include <cstring>
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using namespace boost::endian;
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using std::cout;
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using std::endl;
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using boost::int32_t;
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class UDT
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{
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public:
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UDT() : id_(0), value_(0.0) {desc_[0] = '\0';}
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UDT(int32_t id, float value, const char* desc) : id_(id), value_(value)
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{
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std::strncpy(desc_, desc, sizeof(desc_)-1);
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desc_[sizeof(desc_)-1] = '\0';
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}
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int32_t id() const {return id_;}
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float value() const {return value_;}
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const char* desc() const {return desc_;}
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void id(int32_t x) {id_ = x;}
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void value(float v) {value_ = v;}
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void desc(const char* s)
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{
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std::strncpy(desc_, s, sizeof(desc_)-1);
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desc_[sizeof(desc_-1)] = '\0';
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}
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friend void reverse(UDT&);
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private:
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int32_t id_;
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float value_;
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char desc_[56]; // '/0'
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};
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void reverse(UDT& x)
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{
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reverse(x.id_);
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reverse(x.value_);
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}
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int main(int, char* [])
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{
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UDT x(1, 1.2345f, "Bingo!");
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cout << std::hex;
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cout << x.id() << ' ' << x.value() << ' ' << x.desc() << endl;
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reverse(x);
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cout << x.id() << ' ' << x.value() << ' ' << x.desc() << endl;
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reverse(x);
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cout << x.id() << ' ' << x.value() << ' ' << x.desc() << endl;
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big_endian(x);
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cout << x.id() << ' ' << x.value() << ' ' << x.desc() << endl;
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}
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#include <boost/endian/detail/disable_warnings_pop.hpp>
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@@ -17,6 +17,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "converter_test", "converter
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "pair_test", "pair_test\pair_test.vcxproj", "{5223CCD9-F1D4-4778-9BFD-242533DFE380}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "udt_conversion_example", "udt_conversion_example\udt_conversion_example.vcxproj", "{27A53564-D32B-4A32-8A6E-2F3BD252EEBA}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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@@ -53,6 +55,10 @@ Global
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{5223CCD9-F1D4-4778-9BFD-242533DFE380}.Debug|Win32.Build.0 = Debug|Win32
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{5223CCD9-F1D4-4778-9BFD-242533DFE380}.Release|Win32.ActiveCfg = Release|Win32
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{5223CCD9-F1D4-4778-9BFD-242533DFE380}.Release|Win32.Build.0 = Release|Win32
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{27A53564-D32B-4A32-8A6E-2F3BD252EEBA}.Debug|Win32.ActiveCfg = Debug|Win32
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{27A53564-D32B-4A32-8A6E-2F3BD252EEBA}.Debug|Win32.Build.0 = Debug|Win32
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{27A53564-D32B-4A32-8A6E-2F3BD252EEBA}.Release|Win32.ActiveCfg = Release|Win32
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{27A53564-D32B-4A32-8A6E-2F3BD252EEBA}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@@ -0,0 +1,86 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{27A53564-D32B-4A32-8A6E-2F3BD252EEBA}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>udt_conversion_example</RootNamespace>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v110</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v110</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="..\common.props" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="..\common.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\..\..\example\udt_conversion_example.cpp" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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