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Addressing feedback from Rene Rivera for adding BOOST macros for detecting the Windows Runtime being targeted.
Now there are new predefs for desktop, store, phone, and the Windows Runtime (store/phone) in general. These can easily be used throughout Boost to detect the Windows platform being targeted.
This commit is contained in:
@ -1,5 +1,6 @@
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/*
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Copyright Rene Rivera 2013
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Copyright (c) Microsoft Corporation 2014
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Distributed under the Boost Software License, Version 1.0.
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(See accompanying file LICENSE_1_0.txt or copy at
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http://www.boost.org/LICENSE_1_0.txt)
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@ -9,6 +10,10 @@ http://www.boost.org/LICENSE_1_0.txt)
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#define BOOST_PREDEF_PLATFORM_H
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#include <boost/predef/platform/mingw.h>
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#include <boost/predef/platform/windows_desktop.h>
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#include <boost/predef/platform/windows_store.h>
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#include <boost/predef/platform/windows_phone.h>
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#include <boost/predef/platform/windows_runtime.h>
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/*#include <boost/predef/platform/.h>*/
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#endif
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include/boost/predef/platform/windows_desktop.h
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include/boost/predef/platform/windows_desktop.h
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/*
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Copyright (c) Microsoft Corporation 2014
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Distributed under the Boost Software License, Version 1.0.
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(See accompanying file LICENSE_1_0.txt or copy at
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http://www.boost.org/LICENSE_1_0.txt)
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*/
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#ifndef BOOST_PREDEF_PLAT_WINDOWS_DESKTOP_H
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#define BOOST_PREDEF_PLAT_WINDOWS_DESKTOP_H
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#include <boost/predef/version_number.h>
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#include <boost/predef/make.h>
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/*`
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[heading `BOOST_PLAT_WINDOWS_DESKTOP`]
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[table
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[[__predef_symbol__] [__predef_version__]]
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[[`!WINAPI_FAMILY`] [__predef_detection__]]
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[[`WINAPI_FAMILY == WINAPI_FAMILY_DESKTOP_APP`] [__predef_detection__]]
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]
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*/
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#define BOOST_PLAT_WINDOWS_DESKTOP BOOST_VERSION_NUMBER_NOT_AVAILABLE
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#if !defined(WINAPI_FAMILY) || (WINAPI_FAMILY == WINAPI_FAMILY_DESKTOP_APP)
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# undef BOOST_PLAT_WINDOWS_DESKTOP
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# define BOOST_PLAT_WINDOWS_DESKTOP BOOST_VERSION_NUMBER_AVAILABLE
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#endif
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#ifdef BOOST_PLAT_WINDOWS_DESKTOP
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# define BOOST_PLAT_WINDOWS_DESKTOP_AVALIABLE
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# include <boost/predef/detail/platform_detected.h>
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#endif
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#define BOOST_PLAT_WINDOWS_DESKTOP_NAME "Windows Desktop"
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#include <boost/predef/detail/test.h>
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BOOST_PREDEF_DECLARE_TEST(BOOST_PLAT_WINDOWS_DESKTOP,BOOST_PLAT_WINDOWS_DESKTOP_NAME)
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#endif
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include/boost/predef/platform/windows_phone.h
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include/boost/predef/platform/windows_phone.h
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/*
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Copyright (c) Microsoft Corporation 2014
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Distributed under the Boost Software License, Version 1.0.
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(See accompanying file LICENSE_1_0.txt or copy at
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http://www.boost.org/LICENSE_1_0.txt)
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*/
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#ifndef BOOST_PREDEF_PLAT_WINDOWS_PHONE_H
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#define BOOST_PREDEF_PLAT_WINDOWS_PHONE_H
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#include <boost/predef/version_number.h>
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#include <boost/predef/make.h>
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/*`
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[heading `BOOST_PLAT_WINDOWS_PHONE`]
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[table
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[[__predef_symbol__] [__predef_version__]]
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[[`WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP`] [__predef_detection__]]
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]
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*/
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#define BOOST_PLAT_WINDOWS_PHONE BOOST_VERSION_NUMBER_NOT_AVAILABLE
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#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
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# undef BOOST_PLAT_WINDOWS_PHONE
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# define BOOST_PLAT_WINDOWS_PHONE BOOST_VERSION_NUMBER_AVAILABLE
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#endif
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#ifdef BOOST_PLAT_WINDOWS_PHONE
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# define BOOST_PLAT_WINDOWS_PHONE_AVALIABLE
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# include <boost/predef/detail/platform_detected.h>
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#endif
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#define BOOST_PLAT_WINDOWS_PHONE_NAME "Windows Phone"
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#include <boost/predef/detail/test.h>
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BOOST_PREDEF_DECLARE_TEST(BOOST_PLAT_WINDOWS_PHONE,BOOST_PLAT_WINDOWS_PHONE_NAME)
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#endif
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include/boost/predef/platform/windows_runtime.h
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include/boost/predef/platform/windows_runtime.h
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/*
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Copyright (c) Microsoft Corporation 2014
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Distributed under the Boost Software License, Version 1.0.
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(See accompanying file LICENSE_1_0.txt or copy at
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http://www.boost.org/LICENSE_1_0.txt)
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*/
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#ifndef BOOST_PREDEF_PLAT_WINDOWS_RUNTIME_H
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#define BOOST_PREDEF_PLAT_WINDOWS_RUNTIME_H
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#include <boost/predef/version_number.h>
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#include <boost/predef/make.h>
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/*`
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[heading `BOOST_PLAT_WINDOWS_RUNTIME`]
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[table
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[[__predef_symbol__] [__predef_version__]]
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[[`WINAPI_FAMILY == WINAPI_FAMILY_APP`] [__predef_detection__]]
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[[`WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP`] [__predef_detection__]]
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]
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*/
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#define BOOST_PLAT_WINDOWS_RUNTIME BOOST_VERSION_NUMBER_NOT_AVAILABLE
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#if WINAPI_FAMILY == WINAPI_FAMILY_APP || WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
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# undef BOOST_PLAT_WINDOWS_RUNTIME
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# define BOOST_PLAT_WINDOWS_RUNTIME BOOST_VERSION_NUMBER_AVAILABLE
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#endif
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#ifdef BOOST_PLAT_WINDOWS_RUNTIME
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# define BOOST_PLAT_WINDOWS_RUNTIME_AVALIABLE
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# include <boost/predef/detail/platform_detected.h>
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#endif
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#define BOOST_PLAT_WINDOWS_RUNTIME_NAME "Windows Runtime"
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#include <boost/predef/detail/test.h>
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BOOST_PREDEF_DECLARE_TEST(BOOST_PLAT_WINDOWS_RUNTIME,BOOST_PLAT_WINDOWS_RUNTIME_NAME)
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#endif
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include/boost/predef/platform/windows_store.h
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include/boost/predef/platform/windows_store.h
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/*
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Copyright (c) Microsoft Corporation 2014
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Distributed under the Boost Software License, Version 1.0.
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(See accompanying file LICENSE_1_0.txt or copy at
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http://www.boost.org/LICENSE_1_0.txt)
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*/
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#ifndef BOOST_PREDEF_PLAT_WINDOWS_STORE_H
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#define BOOST_PREDEF_PLAT_WINDOWS_STORE_H
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#include <boost/predef/version_number.h>
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#include <boost/predef/make.h>
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/*`
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[heading `BOOST_PLAT_WINDOWS_STORE`]
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[table
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[[__predef_symbol__] [__predef_version__]]
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[[`WINAPI_FAMILY == WINAPI_FAMILY_APP`] [__predef_detection__]]
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]
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*/
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#define BOOST_PLAT_WINDOWS_STORE BOOST_VERSION_NUMBER_NOT_AVAILABLE
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#if WINAPI_FAMILY == WINAPI_FAMILY_APP
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# undef BOOST_PLAT_WINDOWS_STORE
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# define BOOST_PLAT_WINDOWS_STORE BOOST_VERSION_NUMBER_AVAILABLE
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#endif
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#ifdef BOOST_PLAT_WINDOWS_STORE
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# define BOOST_PLAT_WINDOWS_STORE_AVALIABLE
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# include <boost/predef/detail/platform_detected.h>
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#endif
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#define BOOST_PLAT_WINDOWS_STORE_NAME "Windows Store"
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#include <boost/predef/detail/test.h>
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BOOST_PREDEF_DECLARE_TEST(BOOST_PLAT_WINDOWS_STORE,BOOST_PLAT_WINDOWS_STORE_NAME)
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#endif
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