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219 Commits

Author SHA1 Message Date
Beman Dawes
f02475cd25 Release 1.43.0 beta 1
[SVN r61461]
2010-04-21 14:13:35 +00:00
Troy D. Straszheim
d674ec9d6e rm cmake from the release branch before it goes out broken. Policy dictates that you never commit to release, you commit to trunk and merge to release.
[SVN r56941]
2009-10-17 01:10:45 +00:00
Troy D. Straszheim
0decc801d5 Add basic copyright/license to keep cmake out of the inspection report
[SVN r55095]
2009-07-22 21:51:01 +00:00
Troy D. Straszheim
6cee861d4b merge of cmake build files from trunk per beman
[SVN r50756]
2009-01-24 18:57:20 +00:00
Boris Gubenko
32f92a1431 merge tests and Jamfiles for 7 libraries
[SVN r50456]
2009-01-04 05:17:02 +00:00
Beman Dawes
4507d79106 Full merge from trunk at revision 41356 of entire boost-root tree.
[SVN r41370]
2007-11-25 18:38:02 +00:00
Beman Dawes
80f57a0284 Full merge from trunk at revision 41356 of entire boost-root tree.
[SVN r41369]
2007-11-25 18:07:19 +00:00
Beman Dawes
6a5b3283fc Starting point for releases
[SVN r39706]
2007-10-05 14:25:06 +00:00
nobody
f3461db9c7 This commit was manufactured by cvs2svn to create tag
'Version_1_34_1'.

[SVN r38286]
2007-07-24 19:28:14 +00:00
Paul Mensonides
0c28d39c7d EDG MS emulation
[SVN r37156]
2007-03-07 10:37:03 +00:00
Rene Rivera
3278d97b30 Fix freshly broken links, again.
[SVN r34764]
2006-07-28 16:06:08 +00:00
Rene Rivera
14bad4a4f9 (merge from head) Fix freshly broken links.
[SVN r34735]
2006-07-26 01:25:43 +00:00
Rene Rivera
d428afbfc0 (merge from head)
After asking Paul... add his copyright to the docs.


[SVN r34692]
2006-07-24 04:12:54 +00:00
Rene Rivera
b591d802c5 (merge from head)
Fix various inspection errors: add missing copyright and license info.


[SVN r34684]
2006-07-23 20:48:34 +00:00
nobody
9573b31cea This commit was manufactured by cvs2svn to create branch 'RC_1_34_0'.
[SVN r33417]
2006-03-21 02:26:31 +00:00
Paul Mensonides
e6a44c77b9 alternate VC++ workaround
[SVN r33061]
2006-02-21 12:02:08 +00:00
Paul Mensonides
5ce690af3b update for new Borland preprocessor
[SVN r32369]
2006-01-22 01:35:57 +00:00
Hartmut Kaiser
546d5dc9a3 Changed the __SPIRIT_PP__ macro in the preprocessor lib config to __WAVE__.
[SVN r32367]
2006-01-21 15:07:39 +00:00
Victor A. Wagner Jr.
645026f596 Changed - to elif so the #endifs still match
[SVN r32257]
2006-01-08 05:27:52 +00:00
Paul Mensonides
252e372ecb allowance for GCC-XML
[SVN r32255]
2006-01-08 00:11:41 +00:00
Paul Mensonides
c9c95e1684 single element fix
[SVN r30808]
2005-09-05 07:58:27 +00:00
Paul Mensonides
7c8bd6dec3 dedicated counter
[SVN r30562]
2005-08-12 20:42:15 +00:00
Paul Mensonides
e55d8e83be bug fix
[SVN r30561]
2005-08-12 20:11:50 +00:00
Douglas Gregor
3a15a4500f Merged from 1.33.0 release
[SVN r30540]
2005-08-12 13:02:37 +00:00
Paul Mensonides
a655d38e4b added shifted binary params
[SVN r30499]
2005-08-06 21:55:13 +00:00
Paul Mensonides
8927845acd CW<9 workaround
[SVN r30184]
2005-07-19 20:47:19 +00:00
Paul Mensonides
65496dd1d2 IBM workaround
[SVN r29731]
2005-06-22 11:02:32 +00:00
Paul Mensonides
33af6f8d98 IBM workaround
[SVN r29718]
2005-06-21 07:55:15 +00:00
Paul Mensonides
f5bc79f606 VC++ workaround
[SVN r26849]
2005-01-25 22:43:56 +00:00
John Maddock
3fc9130412 BSL update based on permissions granted in blanket-permission.txt
[SVN r25863]
2004-10-25 11:58:45 +00:00
Paul Mensonides
e11d89cecd ..
[SVN r25856]
2004-10-24 23:52:55 +00:00
Paul Mensonides
b71f390686 headers/xxx.hpp.html >> headers/xxx.html
[SVN r25656]
2004-10-11 06:58:45 +00:00
Paul Mensonides
fcc60a3011 fixed 31+ filenames, unlinked files
[SVN r25057]
2004-09-13 16:45:27 +00:00
Paul Mensonides
cb86812995 removed commented link
[SVN r25054]
2004-09-13 16:11:54 +00:00
John Maddock
d18009e308 Converted files to the BSL based on the permissions in more/blanket-permission.txt
[SVN r25052]
2004-09-13 15:51:29 +00:00
Dave Abrahams
0b8615f1be tweak url
[SVN r24755]
2004-08-26 12:50:05 +00:00
Aleksey Gurtovoy
fb183beac1 apply Digital Mars patch by Daniel James (http://article.gmane.org/gmane.comp.lib.boost.devel/107127)
[SVN r24219]
2004-08-01 07:24:26 +00:00
Aleksey Gurtovoy
1812ca8e98 MSVC 6.5+STLPort workaround
[SVN r24218]
2004-08-01 06:27:56 +00:00
Douglas Gregor
e599a58f10 Converted to Boost Software License, Version 1.0
[SVN r24096]
2004-07-27 03:43:34 +00:00
Paul Mensonides
d8c979c633 *** empty log message ***
[SVN r23734]
2004-07-18 20:15:36 +00:00
Paul Mensonides
28b2809d9c news -> introduction
[SVN r23563]
2004-07-14 22:37:27 +00:00
Paul Mensonides
3a2b948fb3 Appendix A\!
[SVN r23561]
2004-07-14 22:18:42 +00:00
Paul Mensonides
8b80898ad6 fixed redundant check
[SVN r23556]
2004-07-14 21:13:05 +00:00
Paul Mensonides
a7f3bbaa59 fixed no-EMPTY usage
[SVN r23091]
2004-06-11 22:18:42 +00:00
Paul Mensonides
34029cf0cb fixed usage bug
[SVN r22773]
2004-05-09 23:54:14 +00:00
Rene Rivera
d56c9b37a6 Fix broken links.
[SVN r21401]
2003-12-27 01:16:48 +00:00
Paul Mensonides
6241d12f49 updated for Metrowerks' new pp
[SVN r21330]
2003-12-18 23:56:04 +00:00
Paul Mensonides
9cc2279b2f tab removal
[SVN r21053]
2003-12-02 00:43:36 +00:00
Paul Mensonides
85182b4426 evil VC bug fix
[SVN r18276]
2003-04-18 06:24:49 +00:00
Paul Mensonides
7a652be8b4 fixed reversed results
[SVN r17875]
2003-03-13 06:51:21 +00:00
Paul Mensonides
730cad9bcd Spirit PP!
[SVN r17692]
2003-03-01 19:43:05 +00:00
Paul Mensonides
ce9576a096 doc fixes
[SVN r17466]
2003-02-17 04:19:02 +00:00
Beman Dawes
72ecbc58fa fix wrong dir name
[SVN r17136]
2003-01-31 21:26:53 +00:00
Paul Mensonides
1f03280e44 oops, tabs...
[SVN r16768]
2003-01-06 01:20:30 +00:00
Paul Mensonides
fbe6a2a52e predicate support for object-like config macros
[SVN r16767]
2003-01-06 01:07:12 +00:00
Paul Mensonides
ad641c4b14 fixed copyright
[SVN r16763]
2003-01-05 18:59:40 +00:00
Paul Mensonides
e2250a1f05 fixed right parenthesis
[SVN r16762]
2003-01-05 18:58:22 +00:00
Paul Mensonides
0d0d7277d1 MWCC fix
[SVN r16730]
2003-01-02 06:29:35 +00:00
Paul Mensonides
8927ac12fc MWCC fix
[SVN r16729]
2003-01-02 06:29:00 +00:00
Beman Dawes
1455a98541 add or update See www.boost.org comments
[SVN r16708]
2002-12-27 16:51:53 +00:00
Paul Mensonides
9f3cf15ea8 encapsulated split
[SVN r16705]
2002-12-26 06:38:37 +00:00
Paul Mensonides
90b4c400ce minor vc fix
[SVN r16704]
2002-12-26 06:37:43 +00:00
Paul Mensonides
aa1a4b8185 hp update
[SVN r16703]
2002-12-26 05:52:20 +00:00
Paul Mensonides
23b5e32ec6 minor vc fixes
[SVN r16702]
2002-12-26 05:44:41 +00:00
Aleksey Gurtovoy
66ae128156 add missing include
[SVN r16301]
2002-11-17 07:42:57 +00:00
Paul Mensonides
eb440203ae configuration bug fixed
[SVN r16178]
2002-11-09 18:19:06 +00:00
Paul Mensonides
948dc37c77 fixed -1st- example
[SVN r16156]
2002-11-08 02:53:21 +00:00
Paul Mensonides
632177847c fixed bibliography links
[SVN r16155]
2002-11-08 02:47:17 +00:00
Paul Mensonides
8788b95b21 wide stringizing
[SVN r16154]
2002-11-08 02:44:38 +00:00
Paul Mensonides
108875cb25 wide stringizing
[SVN r16153]
2002-11-08 02:27:19 +00:00
Paul Mensonides
1c44a4a510 set -> seq
[SVN r16152]
2002-11-08 02:12:35 +00:00
Paul Mensonides
91eba2f11b set -> seq
[SVN r16151]
2002-11-07 23:41:54 +00:00
Paul Mensonides
5be4c6ee5a set -> seq
[SVN r16150]
2002-11-07 23:39:29 +00:00
Paul Mensonides
54bdb38619 set -> seq
[SVN r16149]
2002-11-07 23:16:43 +00:00
Paul Mensonides
4f3cfd2dbd set -> seq
[SVN r16148]
2002-11-07 23:08:07 +00:00
Beman Dawes
4321cbbb79 Fix test directory name
[SVN r16066]
2002-11-02 20:31:30 +00:00
Dave Abrahams
1a45a2d833 Workarounds for Sun Workshop 7
[SVN r16037]
2002-11-01 02:45:24 +00:00
Paul Mensonides
f9565520fd fixed hyperlink error
[SVN r15910]
2002-10-13 07:33:36 +00:00
Paul Mensonides
d701bf8d47 preliminary set support
[SVN r15909]
2002-10-13 06:11:19 +00:00
Paul Mensonides
33daabd87d preliminary set support
[SVN r15908]
2002-10-13 05:47:23 +00:00
Paul Mensonides
b2bd498a4f extended array support
[SVN r15747]
2002-10-06 02:37:37 +00:00
Paul Mensonides
3807daaf45 reinserted debugging support
[SVN r15746]
2002-10-06 02:31:47 +00:00
Paul Mensonides
b7127aa718 extended array support
[SVN r15745]
2002-10-06 02:30:33 +00:00
Paul Mensonides
33b4cfab1b replaced prefixes
[SVN r15744]
2002-10-05 22:01:01 +00:00
Paul Mensonides
e53be8491f fixed url
[SVN r15739]
2002-10-05 19:22:55 +00:00
Paul Mensonides
6e30689e5e lib cleanup
[SVN r15696]
2002-10-03 22:26:50 +00:00
Paul Mensonides
4bb690a819 lib cleanup
[SVN r15693]
2002-10-03 22:13:37 +00:00
Paul Mensonides
ae584c68b2 lib cleanup
[SVN r15689]
2002-10-03 22:04:13 +00:00
Paul Mensonides
7856c3b759 new tests
[SVN r15688]
2002-10-03 21:55:27 +00:00
Paul Mensonides
608163ebbe removed temporary docs
[SVN r15687]
2002-10-03 21:49:23 +00:00
Paul Mensonides
3b93d471b1 inclusion fix
[SVN r15459]
2002-09-19 20:49:38 +00:00
Paul Mensonides
e8cd3315e0 added trailing binary parameters
[SVN r15443]
2002-09-18 19:43:48 +00:00
Paul Mensonides
77b2daeb56 config redirection for Visual Age on AIX
[SVN r15442]
2002-09-18 19:43:08 +00:00
Dave Abrahams
b70d56a6b3 Fix misspelled __EDG_VERSION__ flag.
[SVN r15431]
2002-09-18 02:36:15 +00:00
Paul Mensonides
72fab9d7da fixed everything-but-gcc bug
[SVN r15312]
2002-09-13 22:47:38 +00:00
Paul Mensonides
228d4ce2d7 obsolete files
[SVN r15311]
2002-09-13 22:45:19 +00:00
Paul Mensonides
ce9ad7208c explicit deduction
[SVN r15309]
2002-09-13 22:34:09 +00:00
Paul Mensonides
145d9890ca increased depth for msvc
[SVN r15308]
2002-09-13 22:33:43 +00:00
Paul Mensonides
256368661c flags fix
[SVN r15296]
2002-09-13 09:23:06 +00:00
Paul Mensonides
15de7eec4b msvc depth issues
[SVN r15295]
2002-09-13 09:10:26 +00:00
Paul Mensonides
fdc4155fea msvc arbitrary ICE fix
[SVN r15284]
2002-09-12 23:48:47 +00:00
Paul Mensonides
a4efd4c21a revert
[SVN r15282]
2002-09-12 23:34:29 +00:00
Paul Mensonides
715054b3b4 MSVC fix
[SVN r15281]
2002-09-12 23:08:13 +00:00
Paul Mensonides
907aa0914d speedups
[SVN r15273]
2002-09-12 08:10:23 +00:00
Paul Mensonides
859b360101 speedups
[SVN r15272]
2002-09-12 08:00:48 +00:00
Paul Mensonides
0d9fa12aa6 Metrowerks speedup
[SVN r15248]
2002-09-10 02:12:19 +00:00
Paul Mensonides
3facdc63f6 gcc fix
[SVN r15229]
2002-09-09 06:23:42 +00:00
Paul Mensonides
5423acd697 fixed flags precedence
[SVN r15220]
2002-09-09 00:35:13 +00:00
Paul Mensonides
fea5ddce84 fixed capitalization
[SVN r15219]
2002-09-08 23:43:43 +00:00
Paul Mensonides
b6e1f95f62 compatibility jumper headers
[SVN r15217]
2002-09-08 23:11:02 +00:00
Paul Mensonides
e94ef7422a borland fixes
[SVN r15215]
2002-09-08 22:06:46 +00:00
Paul Mensonides
ded6f3a3c9 compatibility jumper headers
[SVN r15213]
2002-09-08 21:34:26 +00:00
Paul Mensonides
faaa55709b workaround for insidious bcc bug
[SVN r15212]
2002-09-08 21:15:30 +00:00
Paul Mensonides
393b019394 not supposed to be here!
[SVN r15211]
2002-09-08 21:15:12 +00:00
Paul Mensonides
b7d529ac6b initial revision
[SVN r15207]
2002-09-08 11:01:16 +00:00
Paul Mensonides
26e81a5585 initial revision
[SVN r15206]
2002-09-08 10:52:13 +00:00
Paul Mensonides
c3b2cc2def bad name
[SVN r15205]
2002-09-08 10:51:48 +00:00
Paul Mensonides
89e278e967 initial revision
[SVN r15204]
2002-09-08 10:37:14 +00:00
Paul Mensonides
5c1b446a9e initial revision
[SVN r15203]
2002-09-08 10:22:48 +00:00
Paul Mensonides
54d6f56c0e initial revision
[SVN r15202]
2002-09-08 09:58:13 +00:00
Paul Mensonides
ce2f5ccec1 intial revision
[SVN r15201]
2002-09-08 09:57:18 +00:00
Paul Mensonides
dcb69eaaa1 initial revision cleanup
[SVN r15200]
2002-09-08 09:45:41 +00:00
Paul Mensonides
b1733ed82c initial revision
[SVN r15199]
2002-09-08 09:41:42 +00:00
Paul Mensonides
cdc4be5256 initial revision
[SVN r15198]
2002-09-08 09:40:56 +00:00
Paul Mensonides
cb61e12209 initial revision
[SVN r15197]
2002-09-08 09:24:32 +00:00
Dave Abrahams
76e9f915b7 CWPro8.2 patches
[SVN r14999]
2002-08-20 16:33:43 +00:00
Beman Dawes
7825392dc5 init commit
[SVN r14977]
2002-08-19 23:29:18 +00:00
Paul Mensonides
553cee40bd high resolution support
[SVN r14556]
2002-07-22 05:50:19 +00:00
Paul Mensonides
89e4b06d8a high-resolution support
[SVN r14555]
2002-07-22 05:49:24 +00:00
Paul Mensonides
47baba7c49 shared temporary digit processing
[SVN r14554]
2002-07-22 05:49:00 +00:00
Vesa Karvonen
25054a1ee1 Removed tabs...
[SVN r14481]
2002-07-16 14:55:24 +00:00
Paul Mensonides
00dad65868 BOOST_PP_LOCAL_ITERATION_LIMITS --> BOOST_PP_LOCAL_LIMITS
[SVN r14401]
2002-07-10 19:30:49 +00:00
Paul Mensonides
8e47cb7560 added BOOST_PP_SLOT_MAX
[SVN r14400]
2002-07-10 18:03:58 +00:00
Paul Mensonides
015ac9cb2e unified array interface
[SVN r14387]
2002-07-10 06:29:05 +00:00
Paul Mensonides
6eedec544f fixed undefined behavior
[SVN r14386]
2002-07-10 06:28:31 +00:00
Paul Mensonides
864019147a fixed undefined behavior
[SVN r14385]
2002-07-09 20:40:00 +00:00
Aleksey Gurtovoy
f7fefa2a1f bumped up __MWERKS__ version check for 8.1
[SVN r14369]
2002-07-09 14:01:46 +00:00
Dave Abrahams
c1d0b219ac Work around GCC problem caused by space
[SVN r14366]
2002-07-09 10:00:21 +00:00
Paul Mensonides
26b15f8280 MWCW fixes
[SVN r14333]
2002-07-07 22:39:15 +00:00
Paul Mensonides
99ad0e4521 relocated slot interface
[SVN r14332]
2002-07-07 22:20:50 +00:00
Paul Mensonides
f00446c3ab modified detail line
[SVN r14331]
2002-07-07 22:19:23 +00:00
Paul Mensonides
e192e93d0b flag support
[SVN r14330]
2002-07-07 22:18:31 +00:00
Paul Mensonides
cc650688ad obtuse detail line directives
[SVN r14329]
2002-07-07 22:17:51 +00:00
Paul Mensonides
4908f58ea3 built-in flag support
[SVN r14328]
2002-07-07 22:16:26 +00:00
Paul Mensonides
60de301d1f mechanism uses open-ended array
[SVN r14327]
2002-07-07 22:15:08 +00:00
Paul Mensonides
328a52eaaa line directive changes
[SVN r14326]
2002-07-07 22:14:28 +00:00
Paul Mensonides
37d50a375a array data structure support
[SVN r14325]
2002-07-07 22:12:25 +00:00
Vesa Karvonen
72727d6d7f Reduced delay
[SVN r14321]
2002-07-07 12:39:43 +00:00
Paul Mensonides
1fec028b57 moved slot interface to slot.hpp
[SVN r14297]
2002-07-04 05:50:50 +00:00
Paul Mensonides
3fe7d6d06a moved slot implementation
[SVN r14296]
2002-07-04 05:49:41 +00:00
Paul Mensonides
75a207b54d evaluated slots moved to separate file
[SVN r14295]
2002-07-04 05:43:11 +00:00
Paul Mensonides
93675ab566 added BOOST_PP_SLOT_LIMIT
[SVN r14268]
2002-07-01 02:08:46 +00:00
Paul Mensonides
216dcaedef cleaned up files
[SVN r14267]
2002-06-30 09:17:09 +00:00
Paul Mensonides
d2c179a6aa brought forced evaluation in line w/slots
[SVN r14266]
2002-06-30 09:16:28 +00:00
Paul Mensonides
a8434508d7 evaluated slot support
[SVN r14265]
2002-06-30 09:14:58 +00:00
Paul Mensonides
b290c9372b added evaluated slot support
[SVN r14264]
2002-06-30 09:13:09 +00:00
Paul Mensonides
842540fcc1 modified name
[SVN r14257]
2002-06-28 05:03:39 +00:00
Paul Mensonides
8b9c75bb07 names changes
[SVN r14251]
2002-06-27 21:05:02 +00:00
Paul Mensonides
e0a31fdd3f small bug fix - extra text
[SVN r14231]
2002-06-24 07:44:16 +00:00
Paul Mensonides
a729a63410 support for absolute iteration depth access
[SVN r14230]
2002-06-24 07:42:30 +00:00
Paul Mensonides
1ed20a224a support of MWCW line directives
[SVN r14229]
2002-06-24 07:35:29 +00:00
Paul Mensonides
0b4d289c85 support for MWCW line directives
[SVN r14228]
2002-06-24 07:35:00 +00:00
Vesa Karvonen
a7853cdd68 Temporary fix for BOOST_PP_LIST_FILTER, which should not use BOOST_PP_IF details
[SVN r14227]
2002-06-22 21:53:34 +00:00
Paul Mensonides
d574738487 reverted some C++ style comments to C
[SVN r14225]
2002-06-22 04:24:39 +00:00
Paul Mensonides
851fbc63b8 added BOOST_PP_INCLUDE_SELF()
[SVN r14224]
2002-06-21 23:14:11 +00:00
Paul Mensonides
93a331152d Cpp output cleanup
[SVN r14223]
2002-06-21 23:13:24 +00:00
Paul Mensonides
7f923e81e1 indirect file inclusion
[SVN r14222]
2002-06-21 23:08:36 +00:00
Paul Mensonides
31a8d42f8a renamed BOOST_PP_LOCAL_LIMITS to BOOST_PP_LOCAL_ITERATION_LIMITS
[SVN r14220]
2002-06-21 01:37:30 +00:00
Vesa Karvonen
1561ca793c Learning through (stupid) mistakes...
[SVN r14217]
2002-06-20 18:30:31 +00:00
Vesa Karvonen
770a0ffec6 Fixed comment bug
[SVN r14216]
2002-06-20 18:22:28 +00:00
Vesa Karvonen
1015d853f3 Extending TUPLE_LIMIT to 32
[SVN r14214]
2002-06-20 15:53:24 +00:00
Vesa Karvonen
b36731a3d9 Removed // comments from comment (to emphasize C compatibility)
[SVN r14211]
2002-06-20 13:31:55 +00:00
Vesa Karvonen
58f88acce6 Increased TUPLE_LIMIT to 32
[SVN r14210]
2002-06-20 12:58:55 +00:00
Paul Mensonides
8b9dcd7849 bug fixes, and filename support
[SVN r14207]
2002-06-20 07:25:26 +00:00
Paul Mensonides
8e2c98f5bc removed unnecessary default lower boundary
[SVN r14206]
2002-06-20 07:01:59 +00:00
Paul Mensonides
3899e96e81 modified upper/lower bound interface
[SVN r14205]
2002-06-20 07:01:10 +00:00
Paul Mensonides
71bd1a7838 minor support of arithmetic expressions
[SVN r14203]
2002-06-20 05:23:31 +00:00
Paul Mensonides
8916f28480 file-iteration support
[SVN r14202]
2002-06-20 03:07:09 +00:00
Paul Mensonides
3e00e24170 upper bound abstraction
[SVN r14201]
2002-06-20 03:05:59 +00:00
Paul Mensonides
34b5b7e8b2 lower bound abstraction
[SVN r14200]
2002-06-20 03:04:41 +00:00
Paul Mensonides
bc9a5ef5f2 local (simple) iteration
[SVN r14199]
2002-06-20 03:02:50 +00:00
Paul Mensonides
23fbdffd78 5th-level iteration
[SVN r14198]
2002-06-20 03:01:37 +00:00
Paul Mensonides
36686c4409 4th-level iteration
[SVN r14197]
2002-06-20 03:01:24 +00:00
Paul Mensonides
6c05aac1a4 3rd-level iteration
[SVN r14196]
2002-06-20 03:01:09 +00:00
Paul Mensonides
ca54dc0ae2 2nd-level iteration
[SVN r14195]
2002-06-20 03:00:53 +00:00
Paul Mensonides
19174bc890 1st-level iteration
[SVN r14194]
2002-06-20 03:00:30 +00:00
Aleksey Gurtovoy
a705b07516 more MW CodeWarrior fixes
[SVN r14192]
2002-06-20 01:20:25 +00:00
Aleksey Gurtovoy
9891ed94d9 MW CodeWarrior fixes
[SVN r14191]
2002-06-20 00:24:10 +00:00
Paul Mensonides
e5875d57c8 modified EDG test
[SVN r14184]
2002-06-19 19:10:40 +00:00
Dave Abrahams
ebfcf12ef1 formatting
[SVN r14181]
2002-06-19 13:37:09 +00:00
Dave Abrahams
89782cd9be CodeWarrior workaround
[SVN r14180]
2002-06-19 13:36:43 +00:00
Paul Mensonides
5652ca0d38 minor bug fix
[SVN r14179]
2002-06-19 07:16:40 +00:00
Paul Mensonides
b4919e62f4 add support for unrolled BOOST_PP_REPEAT undef EDG front-ends
[SVN r14178]
2002-06-19 06:39:33 +00:00
Paul Mensonides
bcd091a8dd add support for unrolled BOOST_PP_REPEAT undef EDG front-ends
[SVN r14177]
2002-06-19 06:38:43 +00:00
Paul Mensonides
dff892a1b0 unrolled BOOST_PP_REPEAT's
[SVN r14176]
2002-06-19 06:37:29 +00:00
Paul Mensonides
37f823fd4a reinserted delay macros
[SVN r14171]
2002-06-18 21:54:30 +00:00
Dave Abrahams
6a7259a48d Committed fixes from Paul Mensonides
[SVN r14161]
2002-06-17 11:03:00 +00:00
Vesa Karvonen
54c727bfe3 2nd attempt to workaround VC6 preprocessor bug by increasing rescanning
[SVN r14158]
2002-06-16 21:15:23 +00:00
Vesa Karvonen
cd503a0d89 Attempt to workaround VC6 preprocessor bug by increasing rescanning
[SVN r14155]
2002-06-16 20:23:00 +00:00
Vesa Karvonen
8792bd705a Removed MWCW workarounds from tests - tests are now less strict
[SVN r14152]
2002-06-16 09:20:03 +00:00
Vesa Karvonen
44b60d95ad Removed MWCW workarounds from tests - tests are now less strict
[SVN r14151]
2002-06-16 09:11:48 +00:00
Vesa Karvonen
cbe5e0fa9f New O(N*N) space and O(1) time BOOST_PP_TUPLE_ELEM()
[SVN r14150]
2002-06-16 08:08:00 +00:00
Vesa Karvonen
8854c2c573 O(N*N) space and O(1) time BOOST_PP_TUPLE_ELEM()
[SVN r14149]
2002-06-16 08:06:36 +00:00
Vesa Karvonen
54d0da5221 Using private detail CAT to avoid DELAY macros
[SVN r14147]
2002-06-14 20:38:54 +00:00
Vesa Karvonen
5e0488f509 Removed commas from constant expression
[SVN r14116]
2002-06-09 18:18:27 +00:00
Aleksey Gurtovoy
22c81b2b3f MSVC fixes
[SVN r14109]
2002-06-08 06:21:19 +00:00
Vesa Karvonen
f5a7b0be75 Doc fix
[SVN r14108]
2002-06-08 00:10:24 +00:00
Vesa Karvonen
032860a124 Simplified a test
[SVN r14107]
2002-06-08 00:06:07 +00:00
Vesa Karvonen
0bd2709266 Attempt to avoid preprocessor rescan bugs by increasing the amount of rescanning
[SVN r14106]
2002-06-07 22:54:19 +00:00
Vesa Karvonen
1884cf8a78 Attempt to avoid preprocessor rescan bugs by increasing the amount of rescanning
[SVN r14105]
2002-06-07 22:45:51 +00:00
Vesa Karvonen
9f9048e805 Automatic recursion
[SVN r14100]
2002-06-07 13:04:18 +00:00
Vesa Karvonen
a18d5f79fc Removed obsoleted BOOST_PREPROCESSOR_??? macros
[SVN r14099]
2002-06-07 12:56:54 +00:00
Vesa Karvonen
ec1d6932d4 Removed BOOST_PREPROCESSOR_??? macros
[SVN r14098]
2002-06-07 12:52:41 +00:00
Vesa Karvonen
33ba22e0f6 Removed BOOST_PREPROCESSOR_??? macros
[SVN r14097]
2002-06-07 12:43:59 +00:00
Vesa Karvonen
f1bec9eda8 Removed BOOST_PREPROCESSOR_??? macros
[SVN r14096]
2002-06-07 12:26:56 +00:00
Vesa Karvonen
760c4206b4 pre
[SVN r13974]
2002-05-18 12:53:05 +00:00
Vesa Karvonen
def1674ee7 Header info
[SVN r13970]
2002-05-17 21:24:59 +00:00
Vesa Karvonen
330045d332 boost.css
[SVN r13957]
2002-05-16 22:24:11 +00:00
Vesa Karvonen
ab81a9c869 boost.css
[SVN r13956]
2002-05-16 22:17:39 +00:00
807 changed files with 64739 additions and 12475 deletions

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<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
<title>Boost.Preprocessor - Acknowledgements</title>
</head>
<body bgcolor="#FFFFFF" link="#0000ff" vlink="#800080">
<table border="0" cellpadding="7" cellspacing="0" width="100%" summary=
"header">
<tr>
<td valign="top" width="300">
<h3><a href="../../../index.htm"><img height="86" width="277" alt="C++ Boost" src="../../../c++boost.gif" border="0"></a></h3>
</td>
<td valign="top">
<h1 align="center">Boost.Preprocessor</h1>
<h2 align="center">Acknowledgements</h2>
</td>
</tr>
</table>
<hr>
<p>The original idea of passing two extra parameters to REPEAT, which makes it
possible to create preprocessor code on top of it, was due to Aleksey Gurtovoy.
The invokeable IDENTITY macro was also invented by him. He also suggested the
name for the library. Many thanks to Aleksey for his insights!</p>
<p>Thanks to everyone who participated in the review: David Abrahams, Beman Dawes,
Ronald Garcia, Douglas Gregor, Aleksey Gurtovoy, Jeremy Siek, and Daryle Walker.</p>
<p>Thanks to Chris Little and Mat Marcus for providing help with MWCW.</p>
<p>The PREPROCESSOR library has been developed by Vesa Karvonen. </p>
<hr>
<p>Revised
<!--webbot bot="Timestamp" S-Type="EDITED" S-Format="%d %B, %Y" startspan -->
<!--webbot bot="Timestamp" endspan i-checksum="39359" -->
</p>
<p><i>&copy; Copyright <a href="http://www.housemarque.com">Housemarque Oy</a> 2002</i></p>
<p><i>Permission to copy, use, modify, sell and distribute this document is granted
provided this copyright notice appears in all copies. This document is provided
"as is" without express or implied warranty, and with no claim as to its suitability
for any purpose.</i></p>
</body>
</html>

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<html>
<head>
<title>acknowledgements.html</title>
<link rel="stylesheet" type="text/css" href="styles.css">
</head>
<body>
<h4>Acknowledgements</h4>
<div>
The following are a few acknowledgements of people that contributed to
or were instrumental in the development of the library by Vesa Karnoven and myself.
</div>
<h4>Vesa Karvonen</h4>
<div>
The original idea of passing two extra parameters to REPEAT, which makes it possible to create preprocessor code on top of it,
was due to Aleksey Gurtovoy.&nbsp;
The invokeable IDENTITY macro was invented by him.&nbsp;
He also suggested the name for the library.&nbsp;
Many thanks to Aleksey for his insights!
</div>
<div>
Thanks to everyone who participated in the review:&nbsp; David Abrahams, Beman Dawes, Ronald Garcia, Douglas Gregor, Aleksey Gurtovoy, Jeremy Siek, and Daryle Walker.
</div>
<div>
Thanks to Chris Little and Mat Marcus for providing help with MWCW.
</div>
<div>
The original automatic recursion technique, which makes many of the library
primitives easier to use, was invented by Paul Mensonides.
</div>
<div>
The PREPROCESSOR library has been developed by Vesa Karvonen.
</div>
<h4>Paul Mensonides</h4>
<div>
Thanks to Vesa Karvonen for the original conception of the library.&nbsp;
His work, his help, and his opinions are all much appreciated.
</div>
<div>
Thanks also to David Abrahams for his observations and continued support.
</div>
<div>
The help of several other Boost developers is also greatly appreciated.&nbsp;
In particular, thanks to Aleksey Gurtovoy for his suggestions and to Ralf W. Grosse-Kunstleve for providing
access to several compilers for testing.
</div>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
</html>

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<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
<title>Boost.Preprocessor - Bibliography</title>
</head>
<body bgcolor="#FFFFFF" link="#0000ff" vlink="#800080">
<table border="0" cellpadding="7" cellspacing="0" width="100%" summary=
"header">
<tr>
<td valign="top" width="300">
<h3><a href="../../../index.htm"><img height="86" width="277" alt="C++ Boost" src="../../../c++boost.gif" border="0"></a></h3>
</td>
<td valign="top">
<h1 align="center">Boost.Preprocessor</h1>
<h2 align="center">Bibliography</h2>
</td>
</tr>
</table>
<hr>
<table>
<tr><td><b>[Stroustrup]</b></td><td><a name="[Stroustrup]">Stroustrup: <i>The Design and Evolution of C++</i>, ISBN 0201543303</a></td></tr>
<tr><td><b>[Czarnecki]</b></td><td><a name="[Czarnecki]">Czarnecki, Eisenecker: <i>Generative Programming</i>, ISBN 0201309777</a></td></tr>
<tr><td><b>[Barton]</b></td><td><a name="[Barton]">Barton, Nackman: <i>Scientific and Engineering C++</i>, ISBN 0201533936</a></td></tr>
<tr><td><b>[McConnell]</b></td><td><a name="[McConnell]">McConnell: <i>Code Complete</i>, ISBN 1556154844</a></td></tr>
<tr><td><b>[Std]</b></td><td><a name="[Std]">ISO/IEC 14882:1998 <i>Programming languages - C++</i></a></td></tr>
<tr><td><b>[Thompson]</b></td><td><a name="[Thompson]">Thompson: <i>Haskell: The Craft of Functional Programming</i>, ISBN 0201342758</a></td></tr>
<tr><td><b>[Okasaki]</b></td><td><a name="[Okasaki]">Okasaki: <i>Purely Functional Data Structures</i>, ISBN 0521663504</a></td></tr>
<tr><td><b>[Cousineau]</b></td><td><a name="[Cousineau]">Cousineau, Mauny: <i>The Functional Approach to Programming</i>, ISBN 0521576814</a></td></tr>
<tr><td><b>[Abelson]</b></td><td><a name="[Abelson]">Abelson, Sussman, Sussman: <i>Structure and Interpretation of Computer Programs</i>, ISBN 0262011530</a></td></tr>
</table>
<hr>
<p>Revised
<!--webbot bot="Timestamp" S-Type="EDITED" S-Format="%d %B, %Y" startspan -->
<!--webbot bot="Timestamp" endspan i-checksum="39359" -->
</p>
<p><i>&copy; Copyright <a href="http://www.housemarque.com">Housemarque Oy</a> 2002</i></p>
<p><i>Permission to copy, use, modify, sell and distribute this document is granted
provided this copyright notice appears in all copies. This document is provided
"as is" without express or implied warranty, and with no claim as to its suitability
for any purpose.</i></p>
</body>
</html>

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<html>
<head>
<title>bibliography.html</title>
<link rel="stylesheet" type="text/css" href="styles.css">
</head>
<body>
<h4>Bibliography</h4>
<table style="margin-left: 20px">
<tr>
<td><b><a name="stroustrup"></a>[Stroustrup]</b></td>
<td>Stroustrup:&nbsp; <i>The Design and Evolution of C++</i>, ISBN 0201543303</td>
</tr>
<tr>
<td><b><a name="czarnecki"></a>[Czarnecki]</b></td>
<td>Czarnecki, Eisenecker:&nbsp; <i>Generative Programming</i>, ISBN 0201309777</td>
</tr>
<tr>
<td><b><b><a name="barton"></a>[Barton]</b></td>
<td>Barton, Nackman:&nbsp; <i>Scientific and Engineering C++</i>, ISBN 0201533936</td>
</tr>
<tr>
<td><b><a name="mcconnell"></a>[McConnell]</b></td>
<td>McConnell:&nbsp; <i>Code Complete</i>, ISBN 1556154844</td>
</tr>
<tr>
<td><b><a name="std"></a>[Std]</b></td>
<td>ISO/IEC 14882:1998 <i>Programming Languages - C++</i></td>
</tr>
<tr>
<td><b>[Thompson]</b></td>
<td>Thompson:&nbsp; <i>Haskell:&nbsp; The Craft of Functional Programming</i>, ISBN 0201342758</td>
</tr>
<tr>
<td><b>[Okasaki]</b></td>
<td>Okasaki:&nbsp; <i>Purely Functional Data Structures</i>, ISBN 0521663504</td>
</tr>
<tr>
<td><b>[Cousineau]</b></td>
<td>Cousineau, Mauny:&nbsp; <i>The Functional Approach to Programming</i>, ISBN 0521576814</td>
</tr>
<tr>
<td><b>[Abelson]</b></td>
<td>Abelson, Sussman, Sussman:&nbsp; <i>Structure and Interpretation of Computer Programs</i>, ISBN 0521576814</td>
</tr>
</table>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
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<html>
<head>
<title>contents.html</title>
<link rel="stylesheet" type="text/css" href="styles.css">
<style>
a, a:link, a:visited { color: black; font-weight: bold; }
</style>
</head>
<body>
<h4><a href="http://boost-consulting.com/tmpbook/preprocessor.html" target="_top">Introduction</a></h4>
<h4><a href="topics.html">Topics</h4>
<h4><a href="terms.html">Terminology</h4>
<h4><a href="data.html">Data Types</h4>
<h4><a href="ref.html">Reference</h4>
<h4><a href="headers.html">Headers</h4>
<h4><a href="examples.html">Examples</h4>
<h4><a href="miscellanea.html">Miscellanea</h4>
<!--
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-->
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<html>
<head>
<title>data.html</title>
<link rel="stylesheet" type="text/css" href="styles.css">
<base target="desc">
</head>
<body>
<h4>
Data Types <small><a href="contents.html" target="index">[back]</a></small>
</h4>
<ul>
<li><a href="data/arrays.html">arrays</a></li>
<li><a href="data/lists.html">lists</a></li>
<li><a href="data/sequences.html">sequences</a></li>
<li><a href="data/tuples.html">tuples</a></li>
</ul>
<!--
© Copyright Housemarque Oy 2002
© Copyright Paul Mensonides 2002
Distributed under the Boost Software License, Version 1.0.
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<html>
<head>
<title>arrays.html</title>
<link rel="stylesheet" type="text/css" href="../styles.css">
</head>
<body>
<h4>Arrays</h4>
<div>
An <i>array</i> is a data structure consisting of a two-element <i>tuple</i>.&nbsp;
The first element is the number of elements in the <i>array</i>.&nbsp;
The second element is another <i>tuple</i> of the elements in the <i>array</i>.&nbsp;
For example,
</div>
<div class="code">
(<i>3</i>, (<i>a</i>, <i>b</i>, <i>c</i>))
</div>
<div>
...is an <i>array</i> of <i>3</i> elements--<i>a</i>, <i>b</i>, and <i>c</i>.
</div>
<div>
The primary strength of <i>arrays</i> is that they store their own size.&nbsp;
Because of this, access to elements does not require the size.&nbsp;
It only requires that an element exists at a certain index.
</div>
<div>
This allows macro parameters to be variable in size and allows data states to change
size without the user explicitly keeping track of the size independently.
</div>
<div>
Elements of an <i>array</i> can be extracted with <b>BOOST_PP_ARRAY_ELEM</b>,
an <i>array's</i> size can be extracted with <b>BOOST_PP_ARRAY_SIZE</b>, and
an <i>array</i> can be converted to the more primitive <i>tuple</i> data structure
with <b>BOOST_PP_ARRAY_DATA</b>.
</div>
<h4>Primitives</h4>
<ul>
<li><a href="../ref/array_data.html">BOOST_PP_ARRAY_DATA</a></li>
<li><a href="../ref/array_elem.html">BOOST_PP_ARRAY_ELEM</a></li>
<li><a href="../ref/array_size.html">BOOST_PP_ARRAY_SIZE</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
</html>

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<html>
<head>
<title>lists.html</title>
<link rel="stylesheet" type="text/css" href="../styles.css">
</head>
<body>
<h4>Lists</h4>
<div>
A <i>list</i> is a simple cons-style list with a head and a tail.&nbsp;
The head of a <i>list</i> is an element,
and the tail is either another <i>list</i> or <b>BOOST_PP_NIL</b>.
For example,
</div>
<div class="code">
(<i>a</i>, (<i>b</i>, (<i>c</i>, <b>BOOST_PP_NIL</b>)))
</div>
<div>
...is a <i>list</i> of <i>3</i> elements--<i>a</i>, <i>b</i>, and <i>c</i>.
</div>
<div>
This allows macro parameters to be variable in size and allows data states to change
size without the user explicitly keeping track of the size independently.
</div>
<div>
Elements of a <i>list</i> can be extracted with
<b>BOOST_PP_LIST_FIRST</b> and <b>BOOST_PP_LIST_REST</b>.&nbsp;
</div>
<h4>Primitives</h4>
<ul>
<li><a href="../ref/list_first.html">BOOST_PP_LIST_FIRST</a></li>
<li><a href="../ref/list_rest.html">BOOST_PP_LIST_REST</a></li>
<li><a href="../ref/nil.html">BOOST_PP_NIL</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
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<html>
<head>
<title>sequences.html</title>
<link rel="stylesheet" type="text/css" href="../styles.css">
</head>
<body>
<h4>
Sequences
</h4>
<div>
A <i>sequence</i> (abbreviated to <i>seq</i>) is a group of adjacent parenthesized elements. For example,
</div>
<div class="code">
(<i>a</i>)(<i>b</i>)(<i>c</i>)
</div>
<div>
...is a <i>seq</i> of <i>3</i> elements--<i>a</i>, <i>b</i>, and <i>c</i>.
</div>
<div>
<i>Sequences</i> are data structures that merge the properties of both <i>lists</i> and
<i>tuples</i> with the exception that a <i>seq</i> cannot be empty.&nbsp;
Therefore, an "empty" <i>seq</i> is considered a special case scenario that
must be handled separately in C++.
</div>
<div class="code">
<pre>
#define SEQ (x)(y)(z)
#define REVERSE(s, state, elem) (elem) state
// append to head ^
BOOST_PP_SEQ_FOLD_LEFT(REVERSE, BOOST_PP_EMPTY, SEQ)()
// #1 #2
// 1) placeholder for "empty" seq
// 2) remove placeholder
#define SEQ_B (1)(2)(3)
#define INC(s, state, elem) state (BOOST_PP_INC(elem))
// append to tail ^
BOOST_PP_SEQ_FOLD_RIGHT(INC, BOOST_PP_SEQ_NIL, SEQ)
// ^
// special placeholder that will be "eaten"
// by appending to the tail
</pre>
</div>
<div>
<i>Sequences</i> are extremely efficient.&nbsp; Element access speed approaches
random access--even with <i>seqs</i> of up to <i>256</i> elements.&nbsp; This
is because element access (among other things) is implemented iteratively
rather than recursively.&nbsp; Therefore, elements can be accessed at extremely
high indices even on preprocessors with low maximum expansion depths.
</div>
<div>
Elements of a <i>seq</i> can be extracted with <b>BOOST_PP_SEQ_ELEM</b>.
</div>
<h4>
Primitives
</h4>
<ul>
<li>
<a href="../ref/seq_elem.html">BOOST_PP_SEQ_ELEM</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
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<html>
<head>
<title>tuples.html</title>
<link rel="stylesheet" type="text/css" href="../styles.css">
</head>
<body>
<h4>Tuples</h4>
<div>
A <i>tuple</i> is a simple comma-separated list of elements inside parenthesis.&nbsp;
For example,
</div>
<div class="code">
(<i>a</i>, <i>b</i>, <i>c</i>)
</div>
<div>
...is a <i>tuple</i> of <i>3</i> elements--<i>a</i>, <i>b</i>, and <i>c</i>.
</div>
<div>
<i>Tuples</i> are fast and easy to use.&nbsp;
However, all access to <i>tuples</i> requires knowledge of its size.
</div>
<div>
Elements of a <i>tuple</i> can be extracted with
<b>BOOST_PP_TUPLE_ELEM</b>.
</div>
<h4>Primitives</h4>
<ul>
<li><a href="../ref/tuple_elem.html">BOOST_PP_TUPLE_ELEM</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
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<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
<title>Boost.Preprocessor - Bibliography</title>
</head>
<body bgcolor="#FFFFFF" link="#0000ff" vlink="#800080">
<table border="0" cellpadding="7" cellspacing="0" width="100%" summary=
"header">
<tr>
<td valign="top" width="300">
<h3><a href="../../../index.htm"><img height="86" width="277" alt="C++ Boost" src="../../../c++boost.gif" border="0"></a></h3>
</td>
<td valign="top">
<h1 align="center">Boost.Preprocessor</h1>
<h2 align="center">Examples</h2>
</td>
</tr>
</table>
<hr>
<table>
<tr><td><a href="../example/array_arithmetic.c">array_arithmetic.c</a></td><td>This example implements over 2200 functions for 1-dimensional arithmetic
array manipulation in C. The idea is to use preprocessor data structures,
lists and tuples, for storing metainformation to be used for generating
the actual C code.</td></tr>
<tr>
<td><a href="../example/catch_builtin.cpp">catch_builtin.cpp</a></td>
<td>This example demonstrates the usage of lists and BOOST_PP_LIST_FOR_EACH().</td>
</tr>
<tr>
<td><a href="../example/count_down.c">count_down.c</a></td>
<td> This is a trivial example of using BOOST_PP_WHILE() that simply counts
down from N to 0 ultimately expanding to a 0.</td>
</tr>
<tr>
<td><a href="../example/delay.c">delay.c</a></td>
<td>This example implements a macro whose expansion takes exponential amount
of time.</td>
</tr>
<tr>
<td><a href="../example/duffs_device.c">duffs_device.c</a></td>
<td>This example uses the preprocessor library to implement a generalized
macro for implementing a Duff's Device.</td>
</tr>
<tr>
<td><a href="../example/is_integral.cpp">is_integral.cpp</a></td>
<td>This example demonstrates the usage of preprocessor lists for generating
C++ code.</td>
</tr>
<tr>
<td><a href="../example/linear_fib.c">linear_fib.c</a></td>
<td>This example shows how BOOST_PP_WHILE() can be used for implementing macros.</td>
</tr>
<tr>
<td><a href="../example/note.c">note.c</a></td>
<td>This example shows how BOOST_PP_STRINGIZE() can be used to allow macro
expansion before stringization.</td>
</tr>
<tr>
<td><a href="../example/repeat_2d.c">repeat_2d.c</a></td>
<td>This example implements a generalized macro for 2D repetition using the
simple repetition primitives of the preprocessor library.</td>
</tr>
<tr>
<td><a href="../example/static_assert.c">static_assert.c</a></td>
<td>This example shows how BOOST_PP_CAT() can be used to allow macro expansion
before token concatenation.</td>
</tr>
<tr>
<td><a href="../example/subscript_layer.cpp">subscript_layer.cpp</a></td>
<td>This example shows how BOOST_PP_EMPTY can be used as an unused or empty
parameter.</td>
</tr>
</table>
<hr>
<p>Revised
<!--webbot bot="Timestamp" S-Type="EDITED" S-Format="%d %B, %Y" startspan -->
<!--webbot bot="Timestamp" endspan i-checksum="39359" -->
</p>
<p><i>&copy; Copyright <a href="http://www.housemarque.com">Housemarque Oy</a> 2002</i></p>
<p><i>Permission to copy, use, modify, sell and distribute this document is granted
provided this copyright notice appears in all copies. This document is provided
"as is" without express or implied warranty, and with no claim as to its suitability
for any purpose.</i></p>
</body>
</html>

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<html>
<head>
<title>topics.html</title>
<link rel="stylesheet" type="text/css" href="styles.css">
<base target="desc">
</head>
<body>
<h4>Examples <small><a href="contents.html" target="index">[back]</a></small></h4>
<ul>
<li><a href="examples/array_arithmetic.c">array_arithmetic.c</a></i>
<li><a href="examples/catch_builtin.cpp">catch_builtin.cpp</a></i>
<li><a href="examples/delay.c">delay.c</a></i>
<li><a href="examples/duffs_device.c">duffs_device.c</a></i>
<li><a href="examples/is_integral.cpp">is_integral.cpp</a></li>
<li><a href="examples/linear_fib.c">linear_fib.c</a></li>
</ul>
<!--
© Copyright Housemarque Oy 2002
© Copyright Paul Mensonides 2002
Distributed under the Boost Software License, Version 1.0.
(See accompanying file LICENSE_1_0.txt or copy at
http://www.boost.org/LICENSE_1_0.txt)
-->
</body>
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# /* Copyright (C) 2002
# * Housemarque Oy
# * http://www.housemarque.com
# *
# * Distributed under the Boost Software License, Version 1.0. (See
# * accompanying file LICENSE_1_0.txt or copy at
# * http://www.boost.org/LICENSE_1_0.txt)
# */
#
# /* Revised by Paul Mensonides (2002) */
#
# /* See http://www.boost.org for most recent version. */
#
# /* This example implements over 2200 functions for 1-dimensional arithmetic
# * array manipulation in C. The idea is to use preprocessor data structures,
# * lists, and tuples for storing metainformation to be used for generating
# * the actual C code.
# *
# * Who needs templates anyway? :)
# *
# * Compile with any C compiler with a standards conforming preprocessor.
# */
#
# include <boost/preprocessor/comparison/less.hpp>
# include <boost/preprocessor/control/if.hpp>
# include <boost/preprocessor/list/at.hpp>
# include <boost/preprocessor/list/cat.hpp>
# include <boost/preprocessor/list/for_each_product.hpp>
# include <boost/preprocessor/logical/or.hpp>
# include <boost/preprocessor/tuple/to_list.hpp>
# include <boost/preprocessor/tuple/eat.hpp>
#
# /* Information about C operators */
#
# /* Accessors for the operator datatype. */
# define OP_SYMBOL(O) BOOST_PP_TUPLE_ELEM(5, 0, O)
# define OP_NAME(O) BOOST_PP_TUPLE_ELEM(5, 1, O)
# define OP_IS_FLOATING(O) BOOST_PP_TUPLE_ELEM(5, 2, O)
# define OP_IS_LOGICAL(O) BOOST_PP_TUPLE_ELEM(5, 3, O)
# define OP_IS_SHIFT(O) BOOST_PP_TUPLE_ELEM(5, 4, O)
#
# /* List of applicative unary operators. */
# define APPLICATIVE_UNARY_OPS \
BOOST_PP_TUPLE_TO_LIST( \
3, \
( \
( ! , logical_not, 1, 1, 0), \
( ~ , bitwise_not, 0, 0, 0), \
( - , neg, 1, 0, 0) \
) \
) \
/**/
#
# /* List of applicative binary operators. */
# define APPLICATIVE_BINARY_OPS \
BOOST_PP_TUPLE_TO_LIST( \
18, \
( \
( * , mul ,1 ,0 ,0), \
( / , div ,1 ,0 ,0), \
( % , mod ,0 ,0 ,0), \
( + , add ,1 ,0 ,0), \
( - , sub ,1 ,0 ,0), \
( << , shift_left ,0 ,0 ,1), \
( >> , shift_right ,0 ,0 ,1), \
( < , less ,1 ,1 ,0), \
( <= , less_equal ,1 ,1 ,0), \
( >= , greater_equal ,1 ,1 ,0), \
( > , greater ,1 ,1 ,0), \
( == , equal ,1 ,1 ,0), \
( != , not_equal ,1 ,1 ,0), \
( & , bitwise_and ,0 ,0 ,0), \
( | , bitwise_or ,0 ,0 ,0), \
( ^ , bitwise_xor ,0 ,0 ,0), \
( && , logical_and ,1 ,1 ,0), \
( || , logical_or ,1 ,1 ,0) \
) \
) \
/**/
#
# /* Information about C built-in types. */
#
# /* Accessors for the type datatype. */
# define TYPE_NAME(T) BOOST_PP_TUPLE_ELEM(4, 0, T)
# define TYPE_ABBREVIATION(T) BOOST_PP_TUPLE_ELEM(4, 1, T)
# define TYPE_IS_FLOATING(T) BOOST_PP_TUPLE_ELEM(4, 2, T)
# define TYPE_RANK(T) BOOST_PP_TUPLE_ELEM(4, 3, T)
#
# /* List of C built-in types. */
# define BUILTIN_TYPES \
BOOST_PP_TUPLE_TO_LIST( \
12, \
( \
( signed char ,sc, 0, 1), \
( char ,ch, 0, 1), \
( unsigned char ,uc, 0, 1), \
( short ,ss, 0, 2), \
( unsigned short ,us, 0, 2), \
TYPE_INT, \
( unsigned ,ui, 0, 4), \
( long ,sl, 0, 5), \
( unsigned long ,ul, 0, 6), \
( float ,fl, 1, 7), \
( double ,db, 1, 8), \
( long double ,ld, 1, 9) \
) \
) \
/**/
#
# /* Type int is needed in some type computations. */
# define TYPE_INT (int, si, 0, 3)
#
# /* Type computation macros. */
# define TYPE_OF_INTEGER_PROMOTION(T) \
BOOST_PP_IF( \
BOOST_PP_LESS(TYPE_RANK(T), TYPE_RANK(TYPE_INT)), \
TYPE_INT, T \
) \
/**/
# define TYPE_OF_USUAL_ARITHMETIC_CONVERSION(L, R) \
TYPE_OF_INTEGER_PROMOTION( \
BOOST_PP_IF( \
BOOST_PP_LESS(TYPE_RANK(L), TYPE_RANK(R)), \
R, L \
) \
) \
/**/
# define TYPE_OF_UNARY_OP(O, T) \
BOOST_PP_IF( \
OP_IS_LOGICAL(O), \
TYPE_INT, TYPE_OF_INTEGER_PROMOTION(T) \
) \
/**/
# define TYPE_OF_BINARY_OP(O, L, R) \
BOOST_PP_IF( \
OP_IS_LOGICAL(O), TYPE_INT, \
BOOST_PP_IF( \
OP_IS_SHIFT(O), \
TYPE_OF_INTEGER_PROMOTION(L), \
TYPE_OF_USUAL_ARITHMETIC_CONVERSION(L,R) \
) \
) \
/**/
# define IS_VALID_UNARY_OP_AND_TYPE_COMBINATION(O, T) \
BOOST_PP_IF( \
TYPE_IS_FLOATING(T), \
OP_IS_FLOATING(O), 1 \
) \
/**/
# define IS_VALID_BINARY_OP_AND_TYPE_COMBINATION(O, L, R) \
BOOST_PP_IF( \
BOOST_PP_OR(TYPE_IS_FLOATING(L), TYPE_IS_FLOATING(R)), \
OP_IS_FLOATING(O), 1 \
) \
/**/
#
# /* Generates code for all unary operators and integral types. */
# define UNARY_ARRAY_OP(_, OT) \
BOOST_PP_IF( \
IS_VALID_UNARY_OP_AND_TYPE_COMBINATION OT, \
UNARY_ARRAY_OP_CODE, BOOST_PP_TUPLE_EAT(2) \
) OT \
/**/
# define UNARY_ARRAY_OP_CODE(O, T) \
void BOOST_PP_LIST_CAT(BOOST_PP_TUPLE_TO_LIST(4, (array_, OP_NAME(O), _, TYPE_ABBREVIATION(T)))) \
(const TYPE_NAME(T)* in, TYPE_NAME(TYPE_OF_UNARY_OP(O, T))* out, unsigned n) { \
do { \
*out++ = OP_SYMBOL(O) *in++; \
} while (--n); \
} \
/**/
BOOST_PP_LIST_FOR_EACH_PRODUCT(UNARY_ARRAY_OP, 2, (APPLICATIVE_UNARY_OPS, BUILTIN_TYPES))
# /* Generates code for all binary operators and integral type pairs. */
# define BINARY_ARRAY_OP(_, OLR) \
BOOST_PP_IF( \
IS_VALID_BINARY_OP_AND_TYPE_COMBINATION OLR, \
BINARY_ARRAY_OP_CODE, BOOST_PP_TUPLE_EAT(3) \
) OLR \
/**/
# define BINARY_ARRAY_OP_CODE(O, L, R) \
void BOOST_PP_LIST_CAT( \
BOOST_PP_TUPLE_TO_LIST( \
6, (array_, OP_NAME(O), _, TYPE_ABBREVIATION(L), _, TYPE_ABBREVIATION(R)) \
) \
)(const TYPE_NAME(L)* lhs_in, const TYPE_NAME(R)* rhs_in, TYPE_NAME(TYPE_OF_BINARY_OP(O, L, R))* out, unsigned n) { \
do { \
*out++ = *lhs_in OP_SYMBOL(O) *rhs_in; \
++lhs_in; \
++rhs_in; \
} while (--n); \
} \
/**/
BOOST_PP_LIST_FOR_EACH_PRODUCT(BINARY_ARRAY_OP, 3, (APPLICATIVE_BINARY_OPS, BUILTIN_TYPES, BUILTIN_TYPES))

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# /* Copyright (C) 2002
# * Housemarque Oy
# * http://www.housemarque.com
# *
# * Distributed under the Boost Software License, Version 1.0. (See
# * accompanying file LICENSE_1_0.txt or copy at
# * http://www.boost.org/LICENSE_1_0.txt)
# */
#
# /* Revised by Paul Mensonides (2002) */
#
# /* See http://www.boost.org for most recent version. */
#
# /* This example demonstrates the usage of lists and BOOST_PP_LIST_FOR_EACH(). */
#
# include <iostream>
# include <typeinfo>
#
# include <boost/preprocessor/list/for_each.hpp>
# include <boost/preprocessor/tuple/to_list.hpp>
#
# /* List of built-in types. (Strictly speaking wchar_t should be on the list.) */
#
# define BUILTIN_TYPES \
BOOST_PP_TUPLE_TO_LIST( \
13, \
( \
bool, \
char, signed char, unsigned char, \
unsigned short, short, \
int, unsigned, \
long, unsigned long, \
float, \
double, long double \
) \
) \
/**/
#
# define CATCH(R, _, T) \
catch (T t) { \
std::cerr << "Caught an " << typeid(t).name() << " = " << t; \
} \
/**/
int main() {
try {
throw 10;
}
BOOST_PP_LIST_FOR_EACH(CATCH, _, BUILTIN_TYPES)
return 0;
}

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# /* Copyright (C) 2002
# * Housemarque Oy
# * http://www.housemarque.com
# *
# * Distributed under the Boost Software License, Version 1.0. (See
# * accompanying file LICENSE_1_0.txt or copy at
# * http://www.boost.org/LICENSE_1_0.txt)
# */
#
# /* Revised by Paul Mensonides (2002) */
#
# /* See http://www.boost.org for most recent version. */
#
# /* The time complexity of DELAY(N) is O(2^N).
# *
# * Handy when recompiles are too fast to take a coffee break. :)
# *
# * Template metaprogramming can be used for implementing similar
# * delays. Unfortunately template instantiation consumes memory,
# * therefore compilers usually fail to fully compile long template
# * based delays, because they run out of memory.
# *
# * On many compilers (e.g. g++, MSVC++), this macro takes only a
# * small amount of memory to preprocess. On some compilers (e.g.
# * MWCW), however, this macro seems to consume huge amounts of
# * memory.
# */
#
# include <boost/preprocessor/arithmetic/dec.hpp>
# include <boost/preprocessor/cat.hpp>
# include <boost/preprocessor/control/while.hpp>
# include <boost/preprocessor/facilities/empty.hpp>
# include <boost/preprocessor/tuple/elem.hpp>
#
# ifndef DELAY_MAX
# define DELAY_MAX 14
# endif
#
# define DELAY(N) BOOST_PP_TUPLE_ELEM(2, 0, (BOOST_PP_EMPTY, BOOST_PP_WHILE(DELAY_C, BOOST_PP_CAT(DELAY_F, N), BOOST_PP_DEC(N))))()
#
# define DELAY_C(D, N) N
#
# define DELAY_F0(D, N) BOOST_PP_IF(1, BOOST_PP_DEC(N), BOOST_PP_WHILE_ ## D(DELAY_C, DELAY_F ## N, BOOST_PP_DEC(N)))
# define DELAY_F1(D, N) BOOST_PP_IF(1, BOOST_PP_DEC(N), BOOST_PP_WHILE_ ## D(DELAY_C, DELAY_F ## N, BOOST_PP_DEC(N)))
# define DELAY_F2(D, N) BOOST_PP_IF(1, BOOST_PP_DEC(N), BOOST_PP_WHILE_ ## D(DELAY_C, DELAY_F ## N, BOOST_PP_DEC(N)))
# define DELAY_F3(D, N) BOOST_PP_IF(1, BOOST_PP_DEC(N), BOOST_PP_WHILE_ ## D(DELAY_C, DELAY_F ## N, BOOST_PP_DEC(N)))
# define DELAY_F4(D, N) BOOST_PP_IF(1, BOOST_PP_DEC(N), BOOST_PP_WHILE_ ## D(DELAY_C, DELAY_F ## N, BOOST_PP_DEC(N)))
# define DELAY_F5(D, N) BOOST_PP_IF(1, BOOST_PP_DEC(N), BOOST_PP_WHILE_ ## D(DELAY_C, DELAY_F ## N, BOOST_PP_DEC(N)))
# define DELAY_F6(D, N) BOOST_PP_IF(1, BOOST_PP_DEC(N), BOOST_PP_WHILE_ ## D(DELAY_C, DELAY_F ## N, BOOST_PP_DEC(N)))
# define DELAY_F7(D, N) BOOST_PP_IF(1, BOOST_PP_DEC(N), BOOST_PP_WHILE_ ## D(DELAY_C, DELAY_F ## N, BOOST_PP_DEC(N)))
# define DELAY_F8(D, N) BOOST_PP_IF(1, BOOST_PP_DEC(N), BOOST_PP_WHILE_ ## D(DELAY_C, DELAY_F ## N, BOOST_PP_DEC(N)))
# define DELAY_F9(D, N) BOOST_PP_IF(1, BOOST_PP_DEC(N), BOOST_PP_WHILE_ ## D(DELAY_C, DELAY_F ## N, BOOST_PP_DEC(N)))
# define DELAY_F10(D, N) BOOST_PP_IF(1, BOOST_PP_DEC(N), BOOST_PP_WHILE_ ## D(DELAY_C, DELAY_F ## N, BOOST_PP_DEC(N)))
# define DELAY_F11(D, N) BOOST_PP_IF(1, BOOST_PP_DEC(N), BOOST_PP_WHILE_ ## D(DELAY_C, DELAY_F ## N, BOOST_PP_DEC(N)))
# define DELAY_F12(D, N) BOOST_PP_IF(1, BOOST_PP_DEC(N), BOOST_PP_WHILE_ ## D(DELAY_C, DELAY_F ## N, BOOST_PP_DEC(N)))
# define DELAY_F13(D, N) BOOST_PP_IF(1, BOOST_PP_DEC(N), BOOST_PP_WHILE_ ## D(DELAY_C, DELAY_F ## N, BOOST_PP_DEC(N)))
# define DELAY_F14(D, N) BOOST_PP_IF(1, BOOST_PP_DEC(N), BOOST_PP_WHILE_ ## D(DELAY_C, DELAY_F ## N, BOOST_PP_DEC(N)))
# define DELAY_F15(D, N) BOOST_PP_IF(1, BOOST_PP_DEC(N), BOOST_PP_WHILE_ ## D(DELAY_C, DELAY_F ## N, BOOST_PP_DEC(N)))
# define DELAY_F16(D, N) BOOST_PP_IF(1, BOOST_PP_DEC(N), BOOST_PP_WHILE_ ## D(DELAY_C, DELAY_F ## N, BOOST_PP_DEC(N)))
# define DELAY_F17(D, N) BOOST_PP_IF(1, BOOST_PP_DEC(N), BOOST_PP_WHILE_ ## D(DELAY_C, DELAY_F ## N, BOOST_PP_DEC(N)))
# define DELAY_F18(D, N) BOOST_PP_IF(1, BOOST_PP_DEC(N), BOOST_PP_WHILE_ ## D(DELAY_C, DELAY_F ## N, BOOST_PP_DEC(N)))
# define DELAY_F19(D, N) BOOST_PP_IF(1, BOOST_PP_DEC(N), BOOST_PP_WHILE_ ## D(DELAY_C, DELAY_F ## N, BOOST_PP_DEC(N)))
# define DELAY_F20(D, N) BOOST_PP_IF(1, BOOST_PP_DEC(N), BOOST_PP_WHILE_ ## D(DELAY_C, DELAY_F ## N, BOOST_PP_DEC(N)))
# define DELAY_F21(D, N) BOOST_PP_IF(1, BOOST_PP_DEC(N), BOOST_PP_WHILE_ ## D(DELAY_C, DELAY_F ## N, BOOST_PP_DEC(N)))
# define DELAY_F22(D, N) BOOST_PP_IF(1, BOOST_PP_DEC(N), BOOST_PP_WHILE_ ## D(DELAY_C, DELAY_F ## N, BOOST_PP_DEC(N)))
# define DELAY_F23(D, N) BOOST_PP_IF(1, BOOST_PP_DEC(N), BOOST_PP_WHILE_ ## D(DELAY_C, DELAY_F ## N, BOOST_PP_DEC(N)))
# define DELAY_F24(D, N) BOOST_PP_IF(1, BOOST_PP_DEC(N), BOOST_PP_WHILE_ ## D(DELAY_C, DELAY_F ## N, BOOST_PP_DEC(N)))
# define DELAY_F25(D, N) BOOST_PP_IF(1, BOOST_PP_DEC(N), BOOST_PP_WHILE_ ## D(DELAY_C, DELAY_F ## N, BOOST_PP_DEC(N)))
# define DELAY_F26(D, N) BOOST_PP_IF(1, BOOST_PP_DEC(N), BOOST_PP_WHILE_ ## D(DELAY_C, DELAY_F ## N, BOOST_PP_DEC(N)))
# define DELAY_F27(D, N) BOOST_PP_IF(1, BOOST_PP_DEC(N), BOOST_PP_WHILE_ ## D(DELAY_C, DELAY_F ## N, BOOST_PP_DEC(N)))
# define DELAY_F28(D, N) BOOST_PP_IF(1, BOOST_PP_DEC(N), BOOST_PP_WHILE_ ## D(DELAY_C, DELAY_F ## N, BOOST_PP_DEC(N)))
# define DELAY_F29(D, N) BOOST_PP_IF(1, BOOST_PP_DEC(N), BOOST_PP_WHILE_ ## D(DELAY_C, DELAY_F ## N, BOOST_PP_DEC(N)))
# define DELAY_F30(D, N) BOOST_PP_IF(1, BOOST_PP_DEC(N), BOOST_PP_WHILE_ ## D(DELAY_C, DELAY_F ## N, BOOST_PP_DEC(N)))
# define DELAY_F31(D, N) BOOST_PP_IF(1, BOOST_PP_DEC(N), BOOST_PP_WHILE_ ## D(DELAY_C, DELAY_F ## N, BOOST_PP_DEC(N)))
# define DELAY_F32(D, N) BOOST_PP_IF(1, BOOST_PP_DEC(N), BOOST_PP_WHILE_ ## D(DELAY_C, DELAY_F ## N, BOOST_PP_DEC(N)))
# define DELAY_F33(D, N) BOOST_PP_IF(1, BOOST_PP_DEC(N), BOOST_PP_WHILE_ ## D(DELAY_C, DELAY_F ## N, BOOST_PP_DEC(N)))
# define DELAY_F34(D, N) BOOST_PP_IF(1, BOOST_PP_DEC(N), BOOST_PP_WHILE_ ## D(DELAY_C, DELAY_F ## N, BOOST_PP_DEC(N)))
# define DELAY_F35(D, N) BOOST_PP_IF(1, BOOST_PP_DEC(N), BOOST_PP_WHILE_ ## D(DELAY_C, DELAY_F ## N, BOOST_PP_DEC(N)))
# define DELAY_F36(D, N) BOOST_PP_IF(1, BOOST_PP_DEC(N), BOOST_PP_WHILE_ ## D(DELAY_C, DELAY_F ## N, BOOST_PP_DEC(N)))
# define DELAY_F37(D, N) BOOST_PP_IF(1, BOOST_PP_DEC(N), BOOST_PP_WHILE_ ## D(DELAY_C, DELAY_F ## N, BOOST_PP_DEC(N)))
# define DELAY_F38(D, N) BOOST_PP_IF(1, BOOST_PP_DEC(N), BOOST_PP_WHILE_ ## D(DELAY_C, DELAY_F ## N, BOOST_PP_DEC(N)))
# define DELAY_F39(D, N) BOOST_PP_IF(1, BOOST_PP_DEC(N), BOOST_PP_WHILE_ ## D(DELAY_C, DELAY_F ## N, BOOST_PP_DEC(N)))
# define DELAY_F40(D, N) BOOST_PP_IF(1, BOOST_PP_DEC(N), BOOST_PP_WHILE_ ## D(DELAY_C, DELAY_F ## N, BOOST_PP_DEC(N)))
# define DELAY_F41(D, N) BOOST_PP_IF(1, BOOST_PP_DEC(N), BOOST_PP_WHILE_ ## D(DELAY_C, DELAY_F ## N, BOOST_PP_DEC(N)))
# define DELAY_F42(D, N) BOOST_PP_IF(1, BOOST_PP_DEC(N), BOOST_PP_WHILE_ ## D(DELAY_C, DELAY_F ## N, BOOST_PP_DEC(N)))
# define DELAY_F43(D, N) BOOST_PP_IF(1, BOOST_PP_DEC(N), BOOST_PP_WHILE_ ## D(DELAY_C, DELAY_F ## N, BOOST_PP_DEC(N)))
# define DELAY_F44(D, N) BOOST_PP_IF(1, BOOST_PP_DEC(N), BOOST_PP_WHILE_ ## D(DELAY_C, DELAY_F ## N, BOOST_PP_DEC(N)))
# define DELAY_F45(D, N) BOOST_PP_IF(1, BOOST_PP_DEC(N), BOOST_PP_WHILE_ ## D(DELAY_C, DELAY_F ## N, BOOST_PP_DEC(N)))
# define DELAY_F46(D, N) BOOST_PP_IF(1, BOOST_PP_DEC(N), BOOST_PP_WHILE_ ## D(DELAY_C, DELAY_F ## N, BOOST_PP_DEC(N)))
# define DELAY_F47(D, N) BOOST_PP_IF(1, BOOST_PP_DEC(N), BOOST_PP_WHILE_ ## D(DELAY_C, DELAY_F ## N, BOOST_PP_DEC(N)))
# define DELAY_F48(D, N) BOOST_PP_IF(1, BOOST_PP_DEC(N), BOOST_PP_WHILE_ ## D(DELAY_C, DELAY_F ## N, BOOST_PP_DEC(N)))
# define DELAY_F49(D, N) BOOST_PP_IF(1, BOOST_PP_DEC(N), BOOST_PP_WHILE_ ## D(DELAY_C, DELAY_F ## N, BOOST_PP_DEC(N)))
# define DELAY_F50(D, N) BOOST_PP_IF(1, BOOST_PP_DEC(N), BOOST_PP_WHILE_ ## D(DELAY_C, DELAY_F ## N, BOOST_PP_DEC(N)))
DELAY(DELAY_MAX)

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# /* Copyright (C) 2002
# * Housemarque Oy
# * http://www.housemarque.com
# *
# * Distributed under the Boost Software License, Version 1.0. (See
# * accompanying file LICENSE_1_0.txt or copy at
# * http://www.boost.org/LICENSE_1_0.txt)
# */
#
# /* Revised by Paul Mensonides (2002) */
#
# /* See http://www.boost.org for most recent version. */
#
# /* This example uses the preprocessor library to implement a generalized
# * macro for implementing Duff's Device.
# *
# * This example was inspired by an original generalized macro for
# * for implementing Duff's Device written by Joerg Walter.
# */
#
# include <assert.h>
#
# include <boost/preprocessor/repetition/repeat.hpp>
# include <boost/preprocessor/tuple/elem.hpp>
#
# /* Expands to a Duff's Device. */
# define DUFFS_DEVICE(UNROLLING_FACTOR, COUNTER_TYPE, N, STATEMENT) \
do { \
COUNTER_TYPE duffs_device_initial_cnt = (N); \
if (duffs_device_initial_cnt > 0) { \
COUNTER_TYPE duffs_device_running_cnt = (duffs_device_initial_cnt + (UNROLLING_FACTOR - 1)) / UNROLLING_FACTOR; \
switch (duffs_device_initial_cnt % UNROLLING_FACTOR) { \
do { \
BOOST_PP_REPEAT(UNROLLING_FACTOR, DUFFS_DEVICE_C, (UNROLLING_FACTOR, { STATEMENT })) \
} while (--duffs_device_running_cnt); \
} \
} \
} while (0) \
/**/
#
# define DUFFS_DEVICE_C(Z, I, UNROLLING_FACTOR_STATEMENT) \
case (I ? BOOST_PP_TUPLE_ELEM(2, 0, UNROLLING_FACTOR_STATEMENT) - I : 0): \
BOOST_PP_TUPLE_ELEM(2, 1, UNROLLING_FACTOR_STATEMENT); \
/**/
#
# ifndef UNROLLING_FACTOR
# define UNROLLING_FACTOR 16
# endif
#
# ifndef N
# define N 1000
# endif
int main(void) {
int i = 0;
DUFFS_DEVICE(UNROLLING_FACTOR, int, 0, ++i;);
assert(i == 0);
DUFFS_DEVICE(UNROLLING_FACTOR, int, N, ++i;);
assert(i == N);
return 0;
}

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# /* Copyright (C) 2002
# * Housemarque Oy
# * http://www.housemarque.com
# *
# * Distributed under the Boost Software License, Version 1.0. (See
# * accompanying file LICENSE_1_0.txt or copy at
# * http://www.boost.org/LICENSE_1_0.txt)
# */
#
# /* Revised by Paul Mensonides (2002) */
#
# /* See http://www.boost.org for most recent version. */
#
# /* This example demonstrates the usage of preprocessor lists for generating C++ code. */
#
# include <boost/preprocessor/facilities/empty.hpp>
# include <boost/preprocessor/list/at.hpp>
# include <boost/preprocessor/list/for_each_product.hpp>
# include <boost/preprocessor/tuple/elem.hpp>
# include <boost/preprocessor/tuple/to_list.hpp>
#
# /* List of integral types. (Strictly speaking, wchar_t should be on the list.) */
# define INTEGRAL_TYPES \
BOOST_PP_TUPLE_TO_LIST( \
9, (char, signed char, unsigned char, short, unsigned short, int, unsigned, long, unsigned long) \
) \
/**/
#
# /* List of invokeable cv-qualifiers */
# define CV_QUALIFIERS \
BOOST_PP_TUPLE_TO_LIST( \
4, (BOOST_PP_EMPTY, const BOOST_PP_EMPTY, volatile BOOST_PP_EMPTY, const volatile BOOST_PP_EMPTY) \
) \
/**/
#
# /* Template for testing whether a type is an integral type. */
template<class T> struct is_integral {
enum { value = false };
};
# /* Macro for defining a specialization of is_integral<> template. */
# define IS_INTEGRAL_SPECIALIZATION(R, L) \
template<> struct is_integral<BOOST_PP_TUPLE_ELEM(2, 0, L)() BOOST_PP_TUPLE_ELEM(2, 1, L)> { \
enum { value = true }; \
}; \
/**/
BOOST_PP_LIST_FOR_EACH_PRODUCT(IS_INTEGRAL_SPECIALIZATION, 2, (CV_QUALIFIERS, INTEGRAL_TYPES))

91
doc/examples/linear_fib.c Normal file
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# /* Copyright (C) 2002
# * Housemarque Oy
# * http://www.housemarque.com
# *
# * Distributed under the Boost Software License, Version 1.0. (See
# * accompanying file LICENSE_1_0.txt or copy at
# * http://www.boost.org/LICENSE_1_0.txt)
# */
#
# /* Revised by Paul Mensonides (2002) */
#
# /* See http://www.boost.org for most recent version. */
#
# /* This example shows how BOOST_PP_WHILE() can be used for implementing macros. */
#
# include <stdio.h>
#
# include <boost/preprocessor/arithmetic/add.hpp>
# include <boost/preprocessor/arithmetic/sub.hpp>
# include <boost/preprocessor/comparison/less_equal.hpp>
# include <boost/preprocessor/control/while.hpp>
# include <boost/preprocessor/list/adt.hpp>
# include <boost/preprocessor/tuple/elem.hpp>
#
# /* First consider the following C implementation of Fibonacci. */
typedef struct linear_fib_state {
int a0, a1, n;
} linear_fib_state;
static int linear_fib_c(linear_fib_state p) {
return p.n;
}
static linear_fib_state linear_fib_f(linear_fib_state p) {
linear_fib_state r = { p.a1, p.a0 + p.a1, p.n - 1 };
return r;
}
static int linear_fib(int n) {
linear_fib_state p = { 0, 1, n };
while (linear_fib_c(p)) {
p = linear_fib_f(p);
}
return p.a0;
}
# /* Then consider the following preprocessor implementation of Fibonacci. */
#
# define LINEAR_FIB(n) LINEAR_FIB_D(1, n)
# /* Since the macro is implemented using BOOST_PP_WHILE, the actual
# * implementation takes a depth as a parameters so that it can be called
# * inside a BOOST_PP_WHILE. The above easy-to-use version simply uses 1
# * as the depth and cannot be called inside a BOOST_PP_WHILE.
# */
#
# define LINEAR_FIB_D(d, n) \
BOOST_PP_TUPLE_ELEM(3, 0, BOOST_PP_WHILE_ ## d(LINEAR_FIB_C, LINEAR_FIB_F, (0, 1, n)))
# /* ^^^^ ^^^^^ ^^ ^^ ^^^^^^^
# * #1 #2 #3 #3 #4
# *
# * 1) The state is a 3-element tuple. After the iteration is finished, the first
# * element of the tuple is the result.
# *
# * 2) The WHILE primitive is "invoked" directly. BOOST_PP_WHILE(D, ...)
# * can't be used because it would not be expanded by the preprocessor.
# *
# * 3) ???_C is the condition and ???_F is the iteration macro.
# */
#
# define LINEAR_FIB_C(d, p) \
/* p.n */ BOOST_PP_TUPLE_ELEM(3, 2, p) \
/**/
#
# define LINEAR_FIB_F(d, p) \
( \
/* p.a1 */ BOOST_PP_TUPLE_ELEM(3, 1, p), \
/* p.a0 + p.a1 */ BOOST_PP_ADD_D(d, BOOST_PP_TUPLE_ELEM(3, 0, p), BOOST_PP_TUPLE_ELEM(3, 1, p)), \
/* ^^ ^ \
* BOOST_PP_ADD() uses BOOST_PP_WHILE(). Therefore we \
* pass the recursion depth explicitly to BOOST_PP_ADD_D(). \
*/ \
/* p.n - 1 */ BOOST_PP_DEC(BOOST_PP_TUPLE_ELEM(3, 2, p)) \
) \
/**/
int main() {
printf("linear_fib(10) = %d\n", linear_fib(10));
printf("LINEAR_FIB(10) = %d\n", LINEAR_FIB(10));
return 0;
}

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@@ -1,343 +0,0 @@
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
<title>Boost.Preprocessor - Tutorial examples preprocessed</title>
</head>
<body bgcolor="#FFFFFF" link="#0000ff" vlink="#800080">
<table border="0" cellpadding="7" cellspacing="0" width="100%" summary=
"header">
<tr>
<td valign="top" width="300">
<h3><a href="../../../index.htm"><img height="86" width="277" alt="C++ Boost" src="../../../c++boost.gif" border="0"></a></h3>
</td>
<td valign="top">
<h1 align="center">Boost.Preprocessor</h1>
<h2 align="center">Tutorial examples preprocessed</h2>
</td>
</tr>
</table>
<hr>
<p>The following code snippets were produced by actually preprocessing the code
snippets of the tutorial. After preprocessing the code was reformatted manually.</p>
<hr>
<p><strong><a name="Local Macro"></a><a href="tutorial.htm#Local Macro">EXAMPLE</a>:</strong>
Use a Local Macro to avoid small scale repetition</p>
<blockquote>
<pre>template&lt;class T, int n&gt;
vec&lt;T,n&gt;&
operator +=
( vec&lt;T,n&gt;&
lhs
, const vec&lt;T,n&gt;&
rhs
)
{ for (int i=0; i&lt;n; ++i)
lhs(i) += rhs(i);
return lhs;
}
template&lt;class T, int n&gt;
vec&lt;T,n&gt;&
operator -=
( vec&lt;T,n&gt;&
lhs
, const vec&lt;T,n&gt;&
rhs
)
{ for (int i=0; i&lt;n; ++i)
lhs(i) -= rhs(i);
return lhs;
}
template&lt;class T, int n&gt;
vec&lt;T,n&gt;&
operator *=
( vec&lt;T,n&gt;&
lhs
, const vec&lt;T,n&gt;&
rhs
)
{ for (int i=0; i&lt;n; ++i)
lhs(i) *= rhs(i);
return lhs;
}
template&lt;class T, int n&gt;
vec&lt;T,n&gt;&
operator /=
( vec&lt;T,n&gt;&
lhs
, const vec&lt;T,n&gt;&
rhs
)
{ for (int i=0; i&lt;n; ++i)
lhs(i) /= rhs(i);
return lhs;
}
</pre>
</blockquote>
<hr>
<p><strong><a name="UNUSED"></a><a href="tutorial.htm#UNUSED">EXAMPLE</a>:</strong>
Use BOOST_PP_EMPTY() as an unused parameter in Local Macro instantiations</p>
<blockquote>
<pre>template&lt;class base&gt;
typename implement_subscript_using_begin_subscript&lt;base&gt;::value_type&
implement_subscript_using_begin_subscript&lt;base&gt;::operator[]
( index_type
i
)
{ return base::begin()[i];
}
template&lt;class base&gt;
const typename implement_subscript_using_begin_subscript&lt;base&gt;::value_type&
implement_subscript_using_begin_subscript&lt;base&gt;::operator[]
( index_type
i
) const
{ return base::begin()[i];
}
</pre>
</blockquote>
<hr>
<p><b><a name="CAT"></a><a href="tutorial.htm#CAT">EXAMPLE:</a></b> Use BOOST_PP_CAT instead of ## when necessary</p>
<blockquote>
<pre>enum
{ static_check_152 = (sizeof(int) &lt;= sizeof(long)) ? 1 : -1
};
typedef char
static_assert_152
[ static_check_152
];
</pre>
</blockquote>
<hr>
<p><b><a name="STRINGIZE"></a><a href="tutorial.htm#STRINGIZE">EXAMPLE:</a></b> Use BOOST_PP_STRINGIZE instead of # whenever necessary</p>
<blockquote>
<pre>#pragma message("examples.cpp" "(" "20" ") : " "TBD!")</pre>
</blockquote>
<hr>
<p><strong><a name="ENUM_PARAMS"></a><a href="tutorial.htm#ENUM_PARAMS">EXAMPLE</a>:</strong>
Use:</p>
<ul>
<li> BOOST_PP_ENUM_PARAMS,</li>
<li> BOOST_PP_ENUM_PARAMS_WITH_A_DEFAULT,</li>
<li> BOOST_PP_ENUM_PARAMS_WITH_DEFAULTS,</li>
<li> BOOST_PP_ENUM_SHIFTED_PARAMS, or</li>
<li>BOOST_PP_REPEAT, and</li>
<li> BOOST_PP_COMMA_IF</li>
</ul>
<p>to avoid O(N) repetition on lists in general</p>
<blockquote>
<pre>struct make_type_list_end;
template
&lt; class T0=make_type_list_end
, class T1=make_type_list_end
, class T2=make_type_list_end
, class T3=make_type_list_end
, class T4=make_type_list_end
, class T5=make_type_list_end
, class T6=make_type_list_end
, class T7=make_type_list_end
&gt;
struct make_type_list
{
private:
enum
{ end = is_same&lt;T0,make_type_list_end&gt;::value
};
public:
typedef typename
type_if
&lt; end
, type_cons_empty
, type_cons
&lt; T0
, typename
type_inner_if
&lt; end
, type_identity&lt;end&gt;
, make_type_list
&lt; T1
, T2
, T3
, T4
, T5
, T6
, T7
&gt;
&gt;::type
&gt;
&gt;::type type;
};
</pre>
</blockquote>
<hr>
<p><strong><a name="Token Look-Up"></a><a href="tutorial.htm#Token Look-Up">EXAMPLE</a>:</strong>
Use BOOST_PP_REPEAT and a Token Look-Up Function to eliminate categorical
repetition</p>
<blockquote>
<pre>catch (bool t)
{ report_typeid(t);
report_value(t);
}
catch (char t)
{ report_typeid(t);
report_value(t);
}
catch (signed char t)
{ report_typeid(t);
report_value(t);
}
catch (unsigned char t)
{ report_typeid(t);
report_value(t);
}
catch (short t)
{ report_typeid(t);
report_value(t);
}
catch (unsigned short t)
{ report_typeid(t);
report_value(t);
}
catch (int t)
{ report_typeid(t);
report_value(t);
}
catch (unsigned int t)
{ report_typeid(t);
report_value(t);
}
catch (long t)
{ report_typeid(t);
report_value(t);
}
catch (unsigned long t)
{ report_typeid(t);
report_value(t);
}
catch (float t)
{ report_typeid(t);
report_value(t);
}
catch (double t)
{ report_typeid(t);
report_value(t);
}
catch (long double t)
{ report_typeid(t);
report_value(t);
}
</pre>
</blockquote>
<hr>
<p><strong><a name="2ND_REPEAT"></a><a href="tutorial.htm#2ND_REPEAT">EXAMPLE</a>:</strong>
Use BOOST_PP_REPEAT_2ND to avoid O(N*N) repetition</p>
<blockquote>
<pre>vec()
{
}
vec(T a0)
{ (*this)[0] = a0;
}
vec(T a0, T a1)
{ (*this)[0] = a0;
(*this)[1] = a1;
}
vec(T a0, T a1, T a2)
{ (*this)[0] = a0;
(*this)[1] = a1;
(*this)[2] = a2;
}
vec(T a0, T a1, T a2, T a3)
{ (*this)[0] = a0;
(*this)[1] = a1;
(*this)[2] = a2;
(*this)[3] = a3;
}
vec(T a0, T a1, T a2, T a3, T a4)
{ (*this)[0] = a0;
(*this)[1] = a1;
(*this)[2] = a2;
(*this)[3] = a3;
(*this)[4] = a4;
}
vec(T a0, T a1, T a2, T a3, T a4, T a5)
{ (*this)[0] = a0;
(*this)[1] = a1;
(*this)[2] = a2;
(*this)[3] = a3;
(*this)[4] = a4;
(*this)[5] = a5;
}
vec(T a0, T a1, T a2, T a3, T a4, T a5, T a6)
{ (*this)[0] = a0;
(*this)[1] = a1;
(*this)[2] = a2;
(*this)[3] = a3;
(*this)[4] = a4;
(*this)[5] = a5;
(*this)[6] = a6;
}
vec(T a0, T a1, T a2, T a3, T a4, T a5, T a6, T a7)
{ (*this)[0] = a0;
(*this)[1] = a1;
(*this)[2] = a2;
(*this)[3] = a3;
(*this)[4] = a4;
(*this)[5] = a5;
(*this)[6] = a6;
(*this)[7] = a7;
}
</pre>
</blockquote>
<p>
<hr>
<p><a name="IF"></a><a href="tutorial.htm#IF"><b>EXAMPLE:</b></a>
Use BOOST_PP_IF to implement special case for the first element</p>
<blockquote>
<pre>false == false;
true == true;
</pre>
</blockquote>
<p>
<hr>
<p><a name="Arithmetic"></a><a href="tutorial.htm#Arithmetic"><B>EXAMPLE:</B></a> Use arithmetic, logical and comparison operations when necessary</p>
<blockquote>
<pre>S, E0, E1
E0, S, E1
E0, E1, S
BAD PARAMS FOR SPECIAL_NUMBERED_LIST! E0, E1, E2, S</pre>
</blockquote>
<hr>
<p>Revised
<!--webbot bot="Timestamp" S-Type="EDITED" S-Format="%d %B, %Y" startspan -->
<!--webbot bot="Timestamp" endspan i-checksum="39359" -->
</p>
<p><i>&copy; Copyright <a href="http://www.housemarque.com">Housemarque Oy</a> 2002</i></p>
<p><i>Permission to copy, use, modify, sell and distribute this document is granted
provided this copyright notice appears in all copies. This document is provided
"as is" without express or implied warranty, and with no claim as to its suitability
for any purpose.</i></p>
</body>
</html>

216
doc/headers.html Normal file
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<html>
<head>
<title>headers.html</title>
<link rel="stylesheet" type="text/css" href="styles.css">
<base target="desc">
<style>
.ps { margin-left: 30px; }
</style>
</head>
<body>
<h4>
Headers <small><a href="contents.html" target="index">[back]</a></small>
</h4>
<ul>
<li>../</li>
<li class="ps">
<a href="headers/preprocessor.html">preprocessor.hpp</a></li>
<li><a href="headers/arithmetic.html">arithmetic.hpp</a></li>
<li>arithmetic/</li>
<li class="ps"><a href="headers/arithmetic/add.html">add.hpp</a></li>
<li class="ps"><a href="headers/arithmetic/dec.html">dec.hpp</a></li>
<li class="ps"><a href="headers/arithmetic/div.html">div.hpp</a></li>
<li class="ps"><a href="headers/arithmetic/inc.html">inc.hpp</a></li>
<li class="ps"><a href="headers/arithmetic/mod.html">mod.hpp</a></li>
<li class="ps"><a href="headers/arithmetic/mul.html">mul.hpp</a></li>
<li class="ps"><a href="headers/arithmetic/sub.html">sub.hpp</a></li>
<li><a href="headers/array.html">array.hpp</a></li>
<li>array/</li>
<li class="ps"><a href="headers/array/data.html">data.hpp</a></li>
<li class="ps"><a href="headers/array/elem.html">elem.hpp</a></li>
<li class="ps"><a href="headers/array/insert.html">insert.hpp</a></li>
<li class="ps"><a href="headers/array/pop_back.html">pop_back.hpp</a></li>
<li class="ps"><a href="headers/array/pop_front.html">pop_front.hpp</a></li>
<li class="ps"><a href="headers/array/push_back.html">push_back.hpp</a></li>
<li class="ps"><a href="headers/array/push_front.html">push_front.hpp</a></li>
<li class="ps"><a href="headers/array/remove.html">remove.hpp</a></li>
<li class="ps"><a href="headers/array/replace.html">replace.hpp</a></li>
<li class="ps"><a href="headers/array/reverse.html">reverse.hpp</a></li>
<li class="ps"><a href="headers/array/size.html">size.hpp</a></li>
<li><a href="headers/assert_msg.html">assert_msg.hpp*</a></li>
<li><a href="headers/cat.html">cat.hpp</a></li>
<li><a href="headers/comma.html">comma.hpp*</a></li>
<li><a href="headers/comma_if.html">comma_if.hpp*</a></li>
<li><a href="headers/comparison.html">comparison.hpp</a></li>
<li>comparison/</li>
<li class="ps"><a href="headers/comparison/equal.html">equal.hpp</a></li>
<li class="ps"><a href="headers/comparison/greater.html">greater.hpp</a></li>
<li class="ps"><a href="headers/comparison/greater_equal.html">greater_equal.hpp</a></li>
<li class="ps"><a href="headers/comparison/less.html">less.hpp</a></li>
<li class="ps"><a href="headers/comparison/less_equal.html">less_equal.hpp</a></li>
<li class="ps"><a href="headers/comparison/not_equal.html">not_equal.hpp</a></li>
<li>config/</li>
<li class="ps"><a href="headers/config/limits.html">limits.hpp</a></li>
<li><a href="headers/control.html">control.hpp</a></li>
<li>control/</li>
<li class="ps"><a href="headers/control/deduce_d.html">deduce_d.hpp</a></li>
<li class="ps"><a href="headers/control/expr_if.html">expr_if.hpp</a></li>
<li class="ps"><a href="headers/control/expr_iif.html">expr_iif.hpp</a></li>
<li class="ps"><a href="headers/control/if.html">if.hpp</a></li>
<li class="ps"><a href="headers/control/iif.html">iif.hpp</a></li>
<li class="ps"><a href="headers/control/while.html">while.hpp</a></li>
<li><a href="headers/debug.html">debug.hpp</a></li>
<li>debug/</li>
<li class="ps"><a href="headers/debug/assert.html">assert.hpp</a></li>
<li class="ps"><a href="headers/debug/line.html">line.hpp</a></li>
<li><a href="headers/dec.html">dec.hpp*</a></li>
<li><a href="headers/empty.html">empty.hpp*</a></li>
<li><a href="headers/enum.html">enum.hpp*</a></li>
<li><a href="headers/enum_params.html">enum_params.hpp*</a></li>
<li><a href="headers/epwad.html">enum_params_with_a_default.hpp*</a></li>
<li><a href="headers/epwd.html">enum_params_with_defaults.hpp*</a></li>
<li><a href="headers/enum_shifted.html">enum_shifted.hpp*</a></li>
<li><a href="headers/enum_shifted_params.html">enum_shifted_params.hpp*</a></li>
<li><a href="headers/expand.html">expand.hpp*</a></li>
<li><a href="headers/expr_if.html">expr_if.hpp*</a></li>
<li><a href="headers/facilities.html">facilities.hpp</a></li>
<li>facilities/</li>
<li class="ps"><a href="headers/facilities/apply.html">apply.hpp</a></li>
<li class="ps"><a href="headers/facilities/empty.html">empty.hpp</a></li>
<li class="ps"><a href="headers/facilities/expand.html">expand.hpp</a></li>
<li class="ps"><a href="headers/facilities/identity.html">identity.hpp</a></li>
<li class="ps"><a href="headers/facilities/intercept.html">intercept.hpp</a></li>
<li><a href="headers/for.html">for.hpp*</a></li>
<li><a href="headers/identity.html">identity.hpp*</a></li>
<li><a href="headers/if.html">if.hpp*</a></li>
<li><a href="headers/inc.html">inc.hpp*</a></li>
<li><a href="headers/iterate.html">iterate.hpp*</a></li>
<li><a href="headers/iteration.html">iteration.hpp</a></li>
<li>iteration/</li>
<li class="ps"><a href="headers/iteration/iterate.html">iterate.hpp</a></li>
<li class="ps"><a href="headers/iteration/local.html">local.hpp</a></li>
<li class="ps"><a href="headers/iteration/self.html">self.hpp</a></li>
<li><a href="headers/library.html">library.hpp</a></li>
<li><a href="headers/limits.html">limits.hpp*</a></li>
<li><a href="headers/list.html">list.hpp</a></li>
<li>list/</li>
<li class="ps"><a href="headers/list/adt.html">adt.hpp</a></li>
<li class="ps"><a href="headers/list/append.html">append.hpp</a></li>
<li class="ps"><a href="headers/list/at.html">at.hpp</a></li>
<li class="ps"><a href="headers/list/cat.html">cat.hpp</a></li>
<li class="ps"><a href="headers/list/enum.html">enum.hpp</a></li>
<li class="ps"><a href="headers/list/filter.html">filter.hpp</a></li>
<li class="ps"><a href="headers/list/first_n.html">first_n.hpp</a></li>
<li class="ps"><a href="headers/list/fold_left.html">fold_left.hpp</a></li>
<li class="ps"><a href="headers/list/fold_right.html">fold_right.hpp</a></li>
<li class="ps"><a href="headers/list/for_each.html">for_each.hpp</a></li>
<li class="ps"><a href="headers/list/for_each_i.html">for_each_i.hpp</a></li>
<li class="ps"><a href="headers/list/for_each_product.html">for_each_product.hpp</a></li>
<li class="ps"><a href="headers/list/rest_n.html">rest_n.hpp</a></li>
<li class="ps"><a href="headers/list/reverse.html">reverse.hpp</a></li>
<li class="ps"><a href="headers/list/size.html">size.hpp</a></li>
<li class="ps"><a href="headers/list/to_tuple.html">to_tuple.hpp</a></li>
<li class="ps"><a href="headers/list/transform.html">transform.hpp</a></li>
<li><a href="headers/logical.html">logical.hpp</a></li>
<li>logical/</li>
<li class="ps"><a href="headers/logical/and.html">and.hpp</a></li>
<li class="ps"><a href="headers/logical/bitand.html">bitand.hpp</a></li>
<li class="ps"><a href="headers/logical/bitnor.html">bitnor.hpp</a></li>
<li class="ps"><a href="headers/logical/bitor.html">bitor.hpp</a></li>
<li class="ps"><a href="headers/logical/bitxor.html">bitxor.hpp</a></li>
<li class="ps"><a href="headers/logical/bool.html">bool.hpp</a></li>
<li class="ps"><a href="headers/logical/compl.html">compl.hpp</a></li>
<li class="ps"><a href="headers/logical/nor.html">nor.hpp</a></li>
<li class="ps"><a href="headers/logical/not.html">not.hpp</a></li>
<li class="ps"><a href="headers/logical/or.html">or.hpp</a></li>
<li class="ps"><a href="headers/logical/xor.html">xor.hpp</a></li>
<li><a href="headers/max.html">max.hpp*</a></li>
<li><a href="headers/min.html">min.hpp*</a></li>
<li><a href="headers/punctuation.html">punctuation.hpp</a></li>
<li>punctuation/</li>
<li class="ps"><a href="headers/punctuation/comma.html">comma.hpp</a></li>
<li class="ps"><a href="headers/punctuation/comma_if.html">comma_if.hpp</a></li>
<li class="ps"><a href="headers/punctuation/paren.html">paren.hpp</a></li>
<li class="ps"><a href="headers/punctuation/paren_if.html">paren_if.hpp</a></li>
<li><a href="headers/repeat.html">repeat.hpp*</a></li>
<li><a href="headers/repeat_2nd.html">repeat_2nd.hpp*</a></li>
<li><a href="headers/repeat_3rd.html">repeat_3rd.hpp*</a></li>
<li><a href="headers/repeat_from_to.html">repeat_from_to.hpp*</a></li>
<li><a href="headers/repeat_from_to_2nd.html">repeat_from_to_2nd.hpp*</a></li>
<li><a href="headers/repeat_from_to_3rd.html">repeat_from_to_3rd.hpp*</a></li>
<li><a href="headers/repetition.html">repetition.hpp</a></li>
<li>repetition/</li>
<li class="ps"><a href="headers/repetition/deduce_r.html">deduce_r.hpp</a></li>
<li class="ps"><a href="headers/repetition/deduce_z.html">deduce_z.hpp</a></li>
<li class="ps"><a href="headers/repetition/enum.html">enum.hpp</a></li>
<li class="ps"><a href="headers/repetition/enum_binary_params.html">enum_binary_params.hpp</a></li>
<li class="ps"><a href="headers/repetition/enum_params.html">enum_params.hpp</a></li>
<li class="ps"><a href="headers/repetition/epwad.html">enum_params_with_a_default.hpp</a></li>
<li class="ps"><a href="headers/repetition/epwd.html">enum_params_with_defaults.hpp</a></li>
<li class="ps"><a href="headers/repetition/esbp.html">enum_shifted_binary_params.hpp</a></li>
<li class="ps"><a href="headers/repetition/enum_shifted_params.html">enum_shifted_params.hpp</a></li>
<li class="ps"><a href="headers/repetition/enum_shifted.html">enum_shifted.hpp</a></li>
<li class="ps"><a href="headers/repetition/enum_trailing.html">enum_trailing.hpp</a></li>
<li class="ps"><a href="headers/repetition/etbp.html">enum_trailing_binary_params.hpp</a></li>
<li class="ps"><a href="headers/repetition/enum_trailing_params.html">enum_trailing_params.hpp</a></li>
<li class="ps"><a href="headers/repetition/for.html">for.hpp</a></li>
<li class="ps"><a href="headers/repetition/repeat.html">repeat.hpp</a></li>
<li class="ps"><a href="headers/repetition/repeat_from_to.html">repeat_from_to.hpp</a></li>
<li><a href="headers/selection.html">selection.hpp</a></li>
<li>selection/</li>
<li class="ps"><a href="headers/selection/max.html">max.hpp</a></li>
<li class="ps"><a href="headers/selection/min.html">min.hpp</a></li>
<li><a href="headers/seq.html">seq.hpp</a></li>
<li>seq/</li>
<li class="ps"><a href="headers/seq/cat.html">cat.hpp</a></li>
<li class="ps"><a href="headers/seq/elem.html">elem.hpp</a></li>
<li class="ps"><a href="headers/seq/enum.html">enum.hpp</a></li>
<li class="ps"><a href="headers/seq/filter.html">filter.hpp</a></li>
<li class="ps"><a href="headers/seq/first_n.html">first_n.hpp</a></li>
<li class="ps"><a href="headers/seq/fold_left.html">fold_left.hpp</a></li>
<li class="ps"><a href="headers/seq/fold_right.html">fold_right.hpp</a></li>
<li class="ps"><a href="headers/seq/for_each.html">for_each.hpp</a></li>
<li class="ps"><a href="headers/seq/for_each_i.html">for_each_i.hpp</a></li>
<li class="ps"><a href="headers/seq/for_each_product.html">for_each_product.hpp</a></li>
<li class="ps"><a href="headers/seq/insert.html">insert.hpp</a></li>
<li class="ps"><a href="headers/seq/pop_back.html">pop_back.hpp</a></li>
<li class="ps"><a href="headers/seq/pop_front.html">pop_front.hpp</a></li>
<li class="ps"><a href="headers/seq/push_back.html">push_back.hpp</a></li>
<li class="ps"><a href="headers/seq/push_front.html">push_front.hpp</a></li>
<li class="ps"><a href="headers/seq/remove.html">remove.hpp</a></li>
<li class="ps"><a href="headers/seq/replace.html">replace.hpp</a></li>
<li class="ps"><a href="headers/seq/rest_n.html">rest_n.hpp</a></li>
<li class="ps"><a href="headers/seq/reverse.html">reverse.hpp</a></li>
<li class="ps"><a href="headers/seq/seq.html">seq.hpp</a></li>
<li class="ps"><a href="headers/seq/size.html">size.hpp</a></li>
<li class="ps"><a href="headers/seq/subseq.html">subseq.hpp</a></li>
<li class="ps"><a href="headers/seq/to_array.html">to_array.hpp</a></li>
<li class="ps"><a href="headers/seq/to_tuple.html">to_tuple.hpp</a></li>
<li class="ps"><a href="headers/seq/transform.html">transform.hpp</a></li>
<li><a href="headers/slot.html">slot.hpp</a></li>
<li>slot/</li>
<li class="ps"><a href="headers/slot/counter.html">counter.hpp</a></li>
<li class="ps"><a href="headers/slot/slot.html">slot.hpp</a></li>
<li><a href="headers/tuple.html">tuple.hpp</a></li>
<li>tuple/</li>
<li class="ps"><a href="headers/tuple/elem.html">elem.hpp</a></li>
<li class="ps"><a href="headers/tuple/eat.html">eat.hpp</a></li>
<li class="ps"><a href="headers/tuple/rem.html">rem.hpp</a></li>
<li class="ps"><a href="headers/tuple/reverse.html">reverse.hpp</a></li>
<li class="ps"><a href="headers/tuple/to_list.html">to_list.hpp</a></li>
<li class="ps"><a href="headers/tuple/to_seq.html">to_seq.hpp</a></li>
<li><a href="headers/stringize.html">stringize.hpp</a></li>
<li><a href="headers/while.html">while.hpp*</a></li>
<li><a href="headers/wstringize.html">wstringize.hpp</a></li>
</ul>
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<title>arithmetic.hpp</title>
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<body>
<div style="margin-left: 0px;">
The <b>arithmetic.hpp</b> includes the headers in the <i>arithmetic</i> folder.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/arithmetic.hpp&gt;</b>
</div>
<h4>Includes</h4>
<ul>
<li><a href="arithmetic/add.html">&lt;boost/preprocessor/arithmetic/add.hpp&gt;</a></li>
<li><a href="arithmetic/dec.html">&lt;boost/preprocessor/arithmetic/dec.hpp&gt;</a></li>
<li><a href="arithmetic/div.html">&lt;boost/preprocessor/arithmetic/div.hpp&gt;</a></li>
<li><a href="arithmetic/inc.html">&lt;boost/preprocessor/arithmetic/inc.hpp&gt;</a></li>
<li><a href="arithmetic/mod.html">&lt;boost/preprocessor/arithmetic/mod.hpp&gt;</a></li>
<li><a href="arithmetic/mul.html">&lt;boost/preprocessor/arithmetic/mul.hpp&gt;</a></li>
<li><a href="arithmetic/sub.html">&lt;boost/preprocessor/arithmetic/sub.hpp&gt;</a></li>
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<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
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<html>
<head>
<title>arithmetic/add.hpp</title>
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<body>
<div style="margin-left: 0px;">
The <b>arithmetic/add.hpp</b> header defines macros for addition.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/arithmetic/add.hpp&gt;</b>
</div>
<h4>Contents</h4>
<ul>
<li><a href="../../ref/add.html">BOOST_PP_ADD</a></li>
<li><a href="../../ref/add_d.html">BOOST_PP_ADD_D</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
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<title>arithmetic/dec.hpp</title>
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<body>
<div style="margin-left: 0px;">
The <b>arithmetic/dec.hpp</b> header defines a decrementation macro.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/arithmetic/dec.hpp&gt;</b>
</div>
<h4>Contents</h4>
<ul>
<li><a href="../../ref/dec.html">BOOST_PP_DEC</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
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<head>
<title>arithmetic/div.hpp</title>
<link rel="stylesheet" type="text/css" href="../../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>arithmetic/div.hpp</b> header defines macros for division.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/arithmetic/div.hpp&gt;</b>
</div>
<h4>Contents</h4>
<ul>
<li><a href="../../ref/div.html">BOOST_PP_DIV</a></li>
<li><a href="../../ref/div_d.html">BOOST_PP_DIV_D</a></li>
</ul>
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<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
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<head>
<title>arithmetic/inc.hpp</title>
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<body>
<div style="margin-left: 0px;">
The <b>arithmetic/inc.hpp</b> header defines an incrementation macro.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/arithmetic/inc.hpp&gt;</b>
</div>
<h4>Contents</h4>
<ul>
<li><a href="../../ref/inc.html">BOOST_PP_INC</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
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<title>arithmetic/mod.hpp</title>
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<body>
<div style="margin-left: 0px;">
The <b>arithmetic/mod.hpp</b> header defines macros for modulus.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/arithmetic/mod.hpp&gt;</b>
</div>
<h4>Contents</h4>
<ul>
<li><a href="../../ref/mod.html">BOOST_PP_MOD</a></li>
<li><a href="../../ref/mod_d.html">BOOST_PP_MOD_D</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
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<head>
<title>arithmetic/mul.hpp</title>
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</head>
<body>
<div style="margin-left: 0px;">
The <b>arithmetic/mul.hpp</b> header defines macros for multiplication.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/arithmetic/mul.hpp&gt;</b>
</div>
<h4>Contents</h4>
<ul>
<li><a href="../../ref/mul.html">BOOST_PP_MUL</a></li>
<li><a href="../../ref/mul_d.html">BOOST_PP_MUL_D</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
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<head>
<title>arithmetic/sub.hpp</title>
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</head>
<body>
<div style="margin-left: 0px;">
The <b>arithmetic/sub.hpp</b> header defines macros for subtraction.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/arithmetic/sub.hpp&gt;</b>
</div>
<h4>Contents</h4>
<ul>
<li><a href="../../ref/sub.html">BOOST_PP_SUB</a></li>
<li><a href="../../ref/sub_d.html">BOOST_PP_SUB_D</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
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<html>
<head>
<title>array.hpp</title>
<link rel="stylesheet" type="text/css" href="../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>array.hpp</b> includes the headers in the <i>array</i> folder.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/array.hpp&gt;</b>
</div>
<h4>Includes</h4>
<ul>
<li><a href="array/data.html">&lt;boost/preprocessor/array/data.hpp&gt;</a></li>
<li><a href="array/elem.html">&lt;boost/preprocessor/array/elem.hpp&gt;</a></li>
<li><a href="array/insert.html">&lt;boost/preprocessor/array/insert.hpp&gt;</a></li>
<li><a href="array/pop_back.html">&lt;boost/preprocessor/array/pop_back.hpp&gt;</a></li>
<li><a href="array/pop_front.html">&lt;boost/preprocessor/array/pop_front.hpp&gt;</a></li>
<li><a href="array/push_back.html">&lt;boost/preprocessor/array/push_back.hpp&gt;</a></li>
<li><a href="array/push_front.html">&lt;boost/preprocessor/array/push_front.hpp&gt;</a></li>
<li><a href="array/remove.html">&lt;boost/preprocessor/array/remove.hpp&gt;</a></li>
<li><a href="array/replace.html">&lt;boost/preprocessor/array/replace.hpp&gt;</a></li>
<li><a href="array/reverse.html">&lt;boost/preprocessor/array/reverse.hpp&gt;</a></li>
<li><a href="array/size.html">&lt;boost/preprocessor/array/size.hpp&gt;</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
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<html>
<head>
<title>array/data.hpp</title>
<link rel="stylesheet" type="text/css" href="../../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>array/data.hpp</b> header defines a macro to extract the <i>tuple</i> data from an <i>array</i>.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/array/data.hpp&gt;</b>
</div>
<h4>Contents</h4>
<ul>
<li><a href="../../ref/array_data.html">BOOST_PP_ARRAY_DATA</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
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<html>
<head>
<title>array/elem.hpp</title>
<link rel="stylesheet" type="text/css" href="../../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>array/elem.hpp</b> header defines a macro to extract elements from an <i>array</i>.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/array/elem.hpp&gt;</b>
</div>
<h4>Contents</h4>
<ul>
<li><a href="../../ref/array_elem.html">BOOST_PP_ARRAY_ELEM</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
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<html>
<head>
<title>array/insert.hpp</title>
<link rel="stylesheet" type="text/css" href="../../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>array/insert.hpp</b> header defines macros to insert an element into an <i>array</i>.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/array/insert.hpp&gt;</b>
</div>
<h4>Contents</h4>
<ul>
<li><a href="../../ref/array_insert.html">BOOST_PP_ARRAY_INSERT</a></li>
<li><a href="../../ref/array_insert_d.html">BOOST_PP_ARRAY_INSERT_D</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
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<html>
<head>
<title>array/pop_back.hpp</title>
<link rel="stylesheet" type="text/css" href="../../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>array/pop_back.hpp</b> header defines macros to pop an element from the end of an <i>array</i>.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/array/pop_back.hpp&gt;</b>
</div>
<h4>Contents</h4>
<ul>
<li><a href="../../ref/array_pop_back.html">BOOST_PP_ARRAY_POP_BACK</a></li>
<li><a href="../../ref/array_pop_back_z.html">BOOST_PP_ARRAY_POP_BACK_Z</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
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<html>
<head>
<title>array/pop_front.hpp</title>
<link rel="stylesheet" type="text/css" href="../../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>array/pop_front.hpp</b> header defines macros to pop an element from the beginning of an <i>array</i>.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/array/pop_front.hpp&gt;</b>
</div>
<h4>Contents</h4>
<ul>
<li><a href="../../ref/array_pop_front.html">BOOST_PP_ARRAY_POP_FRONT</a></li>
<li><a href="../../ref/array_pop_front_z.html">BOOST_PP_ARRAY_POP_FRONT_Z</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
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<html>
<head>
<title>array/push_back.hpp</title>
<link rel="stylesheet" type="text/css" href="../../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>array/push_back.hpp</b> header defines a macro to append an element to the end of an <i>array</i>.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/array/push_back.hpp&gt;</b>
</div>
<h4>Contents</h4>
<ul>
<li><a href="../../ref/array_push_back.html">BOOST_PP_ARRAY_PUSH_BACK</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
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<html>
<head>
<title>array/push_front.hpp</title>
<link rel="stylesheet" type="text/css" href="../../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>array/push_front.hpp</b> header defines a macro to append an element to the beginning of an <i>array</i>.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/array/push_front.hpp&gt;</b>
</div>
<h4>Contents</h4>
<ul>
<li><a href="../../ref/array_push_front.html">BOOST_PP_ARRAY_PUSH_FRONT</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
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<html>
<head>
<title>array/remove.hpp</title>
<link rel="stylesheet" type="text/css" href="../../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>array/remove.hpp</b> header defines macros to remove an element from an <i>array</i>.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/array/remove.hpp&gt;</b>
</div>
<h4>Contents</h4>
<ul>
<li><a href="../../ref/array_remove.html">BOOST_PP_ARRAY_REMOVE</a></li>
<li><a href="../../ref/array_remove_d.html">BOOST_PP_ARRAY_REMOVE_D</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
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<html>
<head>
<title>array/replace.hpp</title>
<link rel="stylesheet" type="text/css" href="../../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>array/replace.hpp</b> header defines macros to replace an element in an <i>array</i>.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/array/replace.hpp&gt;</b>
</div>
<h4>Contents</h4>
<ul>
<li><a href="../../ref/array_replace.html">BOOST_PP_ARRAY_REPLACE</a></li>
<li><a href="../../ref/array_replace_d.html">BOOST_PP_ARRAY_REPLACE_D</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
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<html>
<head>
<title>array/reverse.hpp</title>
<link rel="stylesheet" type="text/css" href="../../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>array/reverse.hpp</b> header defines macros to reverse the elements in an <i>array</i>.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/array/reverse.hpp&gt;</b>
</div>
<h4>Contents</h4>
<ul>
<li><a href="../../ref/array_reverse.html">BOOST_PP_ARRAY_REVERSE</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
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<html>
<head>
<title>array/size.hpp</title>
<link rel="stylesheet" type="text/css" href="../../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>array/size.hpp</b> header defines a macro that extracts the size of an <i>array</i>.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/array/size.hpp&gt;</b>
</div>
<h4>Contents</h4>
<ul>
<li><a href="../../ref/array_size.html">BOOST_PP_ARRAY_SIZE</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
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<html>
<head>
<title>assert_msg.hpp</title>
<link rel="stylesheet" type="text/css" href="../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>assert_msg.hpp</b> is a jumper header for backwards compatibility.&nbsp;
This header is deprecated.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/assert_msg.hpp&gt;</b>
</div>
<h4>Includes</h4>
<ul>
<li><a href="debug/assert.html">&lt;boost/preprocessor/debug/assert.hpp&gt;</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
</html>

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<html>
<head>
<title>cat.hpp</title>
<link rel="stylesheet" type="text/css" href="../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>cat.hpp</b> header defines a concatenation macro.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/cat.hpp&gt;</b>
</div>
<h4>Contents</h4>
<ul>
<li><a href="../ref/cat.html">BOOST_PP_CAT</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
</html>

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<html>
<head>
<title>comma.hpp</title>
<link rel="stylesheet" type="text/css" href="../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>comma.hpp</b> is a jumper header for backwards compatibility.&nbsp;
This header is deprecated.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/comma.hpp&gt;</b>
</div>
<h4>Includes</h4>
<ul>
<li><a href="punctuation/comma.html">&lt;boost/preprocessor/punctuation/comma.hpp&gt;</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
</html>

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<html>
<head>
<title>comma_if.hpp</title>
<link rel="stylesheet" type="text/css" href="../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>comma_if.hpp</b> is a jumper header for backwards compatibility.&nbsp;
This header is deprecated.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/comma_if.hpp&gt;</b>
</div>
<h4>Includes</h4>
<ul>
<li><a href="punctuation/comma_if.html">&lt;boost/preprocessor/punctuation/comma_if.hpp&gt;</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
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<html>
<head>
<title>comparison.hpp</title>
<link rel="stylesheet" type="text/css" href="../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>comparison.hpp</b> includes the headers in the <i>comparison</i> folder.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/comparison.hpp&gt;</b>
</div>
<h4>Includes</h4>
<ul>
<li><a href="comparison/equal.html">&lt;boost/preprocessor/comparison/equal.hpp&gt;</a></li>
<li><a href="comparison/greater.html">&lt;boost/preprocessor/comparison/greater.hpp&gt;</a></li>
<li><a href="comparison/greater_equal.html">&lt;boost/preprocessor/comparison/greater_equal.hpp&gt;</a></li>
<li><a href="comparison/less.html">&lt;boost/preprocessor/comparison/less.hpp&gt;</a></li>
<li><a href="comparison/less_equal.html">&lt;boost/preprocessor/comparison/less_equal.hpp&gt;</a></li>
<li><a href="comparison/not_equal.html">&lt;boost/preprocessor/comparison/not_equal.hpp&gt;</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
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<html>
<head>
<title>comparison/equal.hpp</title>
<link rel="stylesheet" type="text/css" href="../../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>comparison/equal.hpp</b> header defines macros that compare for equality.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/comparison/equal.hpp&gt;</b>
</div>
<h4>Contents</h4>
<ul>
<li><a href="../../ref/equal.html">BOOST_PP_EQUAL</a></li>
<li><a href="../../ref/equal_d.html">BOOST_PP_EQUAL_D</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
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<html>
<head>
<title>comparison/greater.hpp</title>
<link rel="stylesheet" type="text/css" href="../../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>comparison/greater.hpp</b> header defines macros that compare for greater magnitude.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/comparison/greater.hpp&gt;</b>
</div>
<h4>Contents</h4>
<ul>
<li><a href="../../ref/greater.html">BOOST_PP_GREATER</a></li>
<li><a href="../../ref/greater_d.html">BOOST_PP_GREATER_D</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
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<html>
<head>
<title>comparison/greater_equal.hpp</title>
<link rel="stylesheet" type="text/css" href="../../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>comparison/greater_equal.hpp</b> header defines macros that compare for equality or greater magnitude.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/comparison/greater_equal.hpp&gt;</b>
</div>
<h4>Contents</h4>
<ul>
<li><a href="../../ref/greater_equal.html">BOOST_PP_GREATER_EQUAL</a></li>
<li><a href="../../ref/greater_equal_d.html">BOOST_PP_GREATER_EQUAL_D</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
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<html>
<head>
<title>comparison/less.hpp</title>
<link rel="stylesheet" type="text/css" href="../../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>comparison/less.hpp</b> header defines macros that compare for lesser magnitude.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/comparison/less.hpp&gt;</b>
</div>
<h4>Contents</h4>
<ul>
<li><a href="../../ref/less.html">BOOST_PP_LESS</a></li>
<li><a href="../../ref/less_d.html">BOOST_PP_LESS_D</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
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<html>
<head>
<title>comparison/less_equal.hpp</title>
<link rel="stylesheet" type="text/css" href="../../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>comparison/less_equal.hpp</b> header defines macros that compare for equality or lesser magnitude.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/comparison/less_equal.hpp&gt;</b>
</div>
<h4>Contents</h4>
<ul>
<li><a href="../../ref/less_equal.html">BOOST_PP_LESS_EQUAL</a></li>
<li><a href="../../ref/less_equal_d.html">BOOST_PP_LESS_EQUAL_D</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
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<html>
<head>
<title>comparison/not_equal.hpp</title>
<link rel="stylesheet" type="text/css" href="../../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>comparison/not_equal.hpp</b> header defines macros that compare for equality.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/comparison/not_equal.hpp&gt;</b>
</div>
<h4>Contents</h4>
<ul>
<li><a href="../../ref/not_equal.html">BOOST_PP_NOT_EQUAL</a></li>
<li><a href="../../ref/not_equal_d.html">BOOST_PP_NOT_EQUAL_D</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
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<html>
<head>
<title>config/limits.hpp</title>
<link rel="stylesheet" type="text/css" href="../../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>config/limits.hpp</b> header defines various library limits.
</div>
<h4>
Usage
</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/config/limits.hpp&gt;</b>
</div>
<h4>
Contents
</h4>
<ul>
<li><a href="../../ref/limit_dim.html">BOOST_PP_LIMIT_DIM</a></li>
<li><a href="../../ref/limit_for.html">BOOST_PP_LIMIT_FOR</a></li>
<li><a href="../../ref/limit_iteration.html">BOOST_PP_LIMIT_ITERATION</a></li>
<li><a href="../../ref/limit_iteration_dim.html">BOOST_PP_LIMIT_ITERATION_DIM</a></li>
<li><a href="../../ref/limit_mag.html">BOOST_PP_LIMIT_MAG</a></li>
<li><a href="../../ref/limit_repeat.html">BOOST_PP_LIMIT_REPEAT</a></li>
<li><a href="../../ref/limit_seq.html">BOOST_PP_LIMIT_SEQ</a></li>
<li><a href="../../ref/limit_slot_count.html">BOOST_PP_LIMIT_SLOT_COUNT</a></li>
<li><a href="../../ref/limit_slot_sig.html">BOOST_PP_LIMIT_SLOT_SIG</a></li>
<li><a href="../../ref/limit_tuple.html">BOOST_PP_LIMIT_TUPLE</a></li>
<li><a href="../../ref/limit_while.html">BOOST_PP_LIMIT_WHILE</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
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<html>
<head>
<title>control.hpp</title>
<link rel="stylesheet" type="text/css" href="../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>control.hpp</b> includes the headers in the <i>control</i> folder.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/control.hpp&gt;</b>
</div>
<h4>Includes</h4>
<ul>
<li><a href="control/deduce_d.html">&lt;boost/preprocessor/control/deduce_d.hpp&gt;</a></li>
<li><a href="control/expr_if.html">&lt;boost/preprocessor/control/expr_if.hpp&gt;</a></li>
<li><a href="control/expr_iif.html">&lt;boost/preprocessor/control/expr_iif.hpp&gt;</a></li>
<li><a href="control/if.html">&lt;boost/preprocessor/control/if.hpp&gt;</a></li>
<li><a href="control/iif.html">&lt;boost/preprocessor/control/iif.hpp&gt;</a></li>
<li><a href="control/while.html">&lt;boost/preprocessor/control/while.hpp&gt;</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>Š Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>Š Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
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<html>
<head>
<title>control/deduce_d.hpp</title>
<link rel="stylesheet" type="text/css" href="../../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>control/deduce_d.hpp</b> header defines a macro to manually deduce the current state of the <b>BOOST_PP_WHILE</b> construct.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/control/deduce_d.hpp&gt;</b>
</div>
<h4>Contents</h4>
<ul>
<li><a href="../../ref/deduce_d.html">BOOST_PP_DEDUCE_D</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
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<html>
<head>
<title>control/expr_if.hpp</title>
<link rel="stylesheet" type="text/css" href="../../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>control/expr_if.hpp</b> header defines a macro that expands to an expression selectively.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/control/expr_if.hpp&gt;</b>
</div>
<h4>Contents</h4>
<ul>
<li><a href="../../ref/expr_if.html">BOOST_PP_EXPR_IF</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
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<html>
<head>
<title>control/expr_iif.hpp</title>
<link rel="stylesheet" type="text/css" href="../../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>control/expr_iif.hpp</b> header defines a macro that expands to an expression selectively.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/control/expr_iif.hpp&gt;</b>
</div>
<h4>Contents</h4>
<ul>
<li><a href="../../ref/expr_iif.html">BOOST_PP_EXPR_IIF</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
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<html>
<head>
<title>control/if.hpp</title>
<link rel="stylesheet" type="text/css" href="../../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>control/if.hpp</b> header defines a macro that chooses between two alternatives.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/control/if.hpp&gt;</b>
</div>
<h4>Contents</h4>
<ul>
<li><a href="../../ref/if.html">BOOST_PP_IF</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
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<html>
<head>
<title>control/iif.hpp</title>
<link rel="stylesheet" type="text/css" href="../../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>control/iif.hpp</b> header defines a macro that chooses between two alternatives.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/control/iif.hpp&gt;</b>
</div>
<h4>Contents</h4>
<ul>
<li><a href="../../ref/iif.html">BOOST_PP_IIF</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
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<html>
<head>
<title>control/while.hpp</title>
<link rel="stylesheet" type="text/css" href="../../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>control/while.hpp</b> header defines a looping contruct.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/control/while.hpp&gt;</b>
</div>
<h4>Contents</h4>
<ul>
<li><a href="../../ref/while.html">BOOST_PP_WHILE</a></li>
<li><a href="../../ref/while_d.html">BOOST_PP_WHILE_<i>d</i></a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
</html>

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<html>
<head>
<title>debug.hpp</title>
<link rel="stylesheet" type="text/css" href="../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>debug.hpp</b> includes the headers in the <i>debug</i> folder.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/debug.hpp&gt;</b>
</div>
<h4>Includes</h4>
<ul>
<li><a href="debug/assert.html">&lt;boost/preprocessor/debug/assert.hpp&gt;</a></li>
<li><a href="debug/line.html">&lt;boost/preprocessor/debug/line.hpp&gt;</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
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<html>
<head>
<title>debug/assert.hpp</title>
<link rel="stylesheet" type="text/css" href="../../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>debug/assert.hpp</b> header defines macros for preprocessing-time assertions.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/debug/assert.hpp&gt;</b>
</div>
<h4>Contents</h4>
<ul>
<li><a href="../../ref/assert.html">BOOST_PP_ASSERT</a></li>
<li><a href="../../ref/assert_msg.html">BOOST_PP_ASSERT_MSG</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
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<html>
<head>
<title>debug/line.hpp</title>
<link rel="stylesheet" type="text/css" href="../../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>debug/line.hpp</b> header defines macros for preprocessing-time assertions.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/debug/line.hpp&gt;</b>
</div>
<h4>Contents</h4>
<ul>
<li><a href="../../ref/line.html">BOOST_PP_LINE</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
</html>

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<html>
<head>
<title>dec.hpp</title>
<link rel="stylesheet" type="text/css" href="../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>dec.hpp</b> is a jumper header for backwards compatibility.&nbsp;
This header is deprecated.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/dec.hpp&gt;</b>
</div>
<h4>Includes</h4>
<ul>
<li><a href="arithmetic/dec.html">&lt;boost/preprocessor/arithmetic/dec.hpp&gt;</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
</html>

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<html>
<head>
<title>empty.hpp</title>
<link rel="stylesheet" type="text/css" href="../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>empty.hpp</b> is a jumper header for backwards compatibility.&nbsp;
This header is deprecated.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/empty.hpp&gt;</b>
</div>
<h4>Includes</h4>
<ul>
<li><a href="facilities/empty.html">&lt;boost/preprocessor/facilities/empty.hpp&gt;</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
</html>

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<html>
<head>
<title>enum.hpp</title>
<link rel="stylesheet" type="text/css" href="../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>enum.hpp</b> is a jumper header for backwards compatibility.&nbsp;
This header is deprecated.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/enum.hpp&gt;</b>
</div>
<h4>Includes</h4>
<ul>
<li><a href="repetition/enum.html">&lt;boost/preprocessor/repetition/enum.hpp&gt;</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
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<html>
<head>
<title>enum_params.hpp</title>
<link rel="stylesheet" type="text/css" href="../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>enum_params.hpp</b> is a jumper header for backwards compatibility.&nbsp;
This header is deprecated.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/enum_params.hpp&gt;</b>
</div>
<h4>Includes</h4>
<ul>
<li><a href="repetition/enum_params.html">&lt;boost/preprocessor/repetition/enum_params.hpp&gt;</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
</html>

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<html>
<head>
<title>enum_shifted.hpp</title>
<link rel="stylesheet" type="text/css" href="../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>enum_shifted.hpp</b> is a jumper header for backwards compatibility.&nbsp;
This header is deprecated.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/enum_shifted.hpp&gt;</b>
</div>
<h4>Includes</h4>
<ul>
<li><a href="repetition/enum_shifted.html">&lt;boost/preprocessor/repetition/enum_shifted.hpp&gt;</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
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<html>
<head>
<title>enum_shifted_params.hpp</title>
<link rel="stylesheet" type="text/css" href="../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>enum_shifted_params.hpp</b> is a jumper header for backwards compatibility.&nbsp;
This header is deprecated.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/enum_shifted_params.hpp&gt;</b>
</div>
<h4>Includes</h4>
<ul>
<li><a href="repetition/enum_shifted_params.html">&lt;boost/preprocessor/repetition/enum_shifted_params.hpp&gt;</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
</html>

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<html>
<head>
<title>enum_params_with_a_default.hpp</title>
<link rel="stylesheet" type="text/css" href="../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>enum_params_with_a_default.hpp</b> is a jumper header for backwards compatibility.&nbsp;
This header is deprecated.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/enum_params_with_a_default.hpp&gt;</b>
</div>
<h4>Includes</h4>
<ul>
<li><a href="repetition/epwad.html">&lt;boost/preprocessor/repetition/enum_params_with_a_default.hpp&gt;</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
</html>

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<html>
<head>
<title>enum_params_with_defaults.hpp</title>
<link rel="stylesheet" type="text/css" href="../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>enum_params_with_defaults.hpp</b> is a jumper header for backwards compatibility.&nbsp;
This header is deprecated.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/enum_params_with_defaults.hpp&gt;</b>
</div>
<h4>Includes</h4>
<ul>
<li><a href="repetition/epwd.html">&lt;boost/preprocessor/repetition/enum_params_with_defaults.hpp&gt;</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
</html>

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<html>
<head>
<title>expand.hpp</title>
<link rel="stylesheet" type="text/css" href="../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>expand.hpp</b> is a jumper header for backwards compatibility.&nbsp;
This header is deprecated.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/expand.hpp&gt;</b>
</div>
<h4>Includes</h4>
<ul>
<li><a href="facilities/expand.html">&lt;boost/preprocessor/facilities/expand.hpp&gt;</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
</html>

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<html>
<head>
<title>expr_if.hpp</title>
<link rel="stylesheet" type="text/css" href="../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>expr_if.hpp</b> is a jumper header for backwards compatibility.&nbsp;
This header is deprecated.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/expr_if.hpp&gt;</b>
</div>
<h4>Includes</h4>
<ul>
<li><a href="control/expr_if.html">&lt;boost/preprocessor/control/expr_if.hpp&gt;</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
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<html>
<head>
<title>facilities.hpp</title>
<link rel="stylesheet" type="text/css" href="../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>facilities.hpp</b> includes the headers in the <i>facilities</i> folder.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/facilities.hpp&gt;</b>
</div>
<h4>Includes</h4>
<ul>
<li><a href="facilities/apply.html">&lt;boost/preprocessor/facilities/apply.hpp&gt;</a></li>
<li><a href="facilities/empty.html">&lt;boost/preprocessor/facilities/empty.hpp&gt;</a></li>
<li><a href="facilities/expand.html">&lt;boost/preprocessor/facilities/expand.hpp&gt;</a></li>
<li><a href="facilities/identity.html">&lt;boost/preprocessor/facilities/identity.hpp&gt;</a></li>
<li><a href="facilities/intercept.html">&lt;boost/preprocessor/facilities/intercept.hpp&gt;</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
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<html>
<head>
<title>facilities/apply.hpp</title>
<link rel="stylesheet" type="text/css" href="../../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>facilities/apply.hpp</b> header defines facilities that abstract the difference between an argument and nothing.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/facilities/apply.hpp&gt;</b>
</div>
<h4>Contents</h4>
<ul>
<li><a href="../../ref/apply.html">BOOST_PP_APPLY</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
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<html>
<head>
<title>facilities/empty.hpp</title>
<link rel="stylesheet" type="text/css" href="../../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>facilities/empty.hpp</b> header defines a nullary macro that expands to nothing.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/facilities/empty.hpp&gt;</b>
</div>
<h4>Contents</h4>
<ul>
<li><a href="../../ref/empty.html">BOOST_PP_EMPTY</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
</html>

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<html>
<head>
<title>facilities/expand.hpp</title>
<link rel="stylesheet" type="text/css" href="../../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>facilities/expand.hpp</b> header defines a macro that causes double expansion.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/facilities/expand.hpp&gt;</b>
</div>
<h4>Contents</h4>
<ul>
<li><a href="../../ref/expand.html">BOOST_PP_EXPAND</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
</html>

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<html>
<head>
<title>facilities/identity.hpp</title>
<link rel="stylesheet" type="text/css" href="../../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>facilities/identity.hpp</b> header defines a utility macro to use with <b>BOOST_PP_IF</b> and <b>BOOST_PP_IIF</b>.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/facilities/identity.hpp&gt;</b>
</div>
<h4>Contents</h4>
<ul>
<li><a href="../../ref/identity.html">BOOST_PP_IDENTITY</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
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<html>
<head>
<title>facilities/intercept.hpp</title>
<link rel="stylesheet" type="text/css" href="../../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>facilities/intercept.hpp</b> header defines a utility macro to intercept a numeric concatenation.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/facilities/intercept.hpp&gt;</b>
</div>
<h4>Contents</h4>
<ul>
<li><a href="../../ref/intercept.html">BOOST_PP_INTERCEPT</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
</html>

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<html>
<head>
<title>for.hpp</title>
<link rel="stylesheet" type="text/css" href="../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>for.hpp</b> is a jumper header for backwards compatibility.&nbsp;
This header is deprecated.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/for.hpp&gt;</b>
</div>
<h4>Includes</h4>
<ul>
<li><a href="repetition/for.html">&lt;boost/preprocessor/repetition/for.hpp&gt;</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
</html>

31
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<html>
<head>
<title>identity.hpp</title>
<link rel="stylesheet" type="text/css" href="../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>identity.hpp</b> is a jumper header for backwards compatibility.&nbsp;
This header is deprecated.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/identity.hpp&gt;</b>
</div>
<h4>Includes</h4>
<ul>
<li><a href="facilities/identity.html">&lt;boost/preprocessor/facilities/identity.hpp&gt;</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
</html>

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<html>
<head>
<title>if.hpp</title>
<link rel="stylesheet" type="text/css" href="../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>if.hpp</b> is a jumper header for backwards compatibility.&nbsp;
This header is deprecated.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/if.hpp&gt;</b>
</div>
<h4>Includes</h4>
<ul>
<li><a href="control/if.html">&lt;boost/preprocessor/control/if.hpp&gt;</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
</html>

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<html>
<head>
<title>inc.hpp</title>
<link rel="stylesheet" type="text/css" href="../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>inc.hpp</b> is a jumper header for backwards compatibility.&nbsp;
This header is deprecated.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/inc.hpp&gt;</b>
</div>
<h4>Includes</h4>
<ul>
<li><a href="arithmetic/inc.html">&lt;boost/preprocessor/arithmetic/inc.hpp&gt;</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
</html>

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<html>
<head>
<title>iterate.hpp</title>
<link rel="stylesheet" type="text/css" href="../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>iterate.hpp</b> is a jumper header for backwards compatibility.&nbsp;
This header is deprecated.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/iterate.hpp&gt;</b>
</div>
<h4>Includes</h4>
<ul>
<li><a href="iteration/iterate.html">&lt;boost/preprocessor/iteration/iterate.hpp&gt;</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
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<html>
<head>
<title>iteration.hpp</title>
<link rel="stylesheet" type="text/css" href="../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>iteration.hpp</b> includes the headers in the <i>iteration</i> folder.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/iteration.hpp&gt;</b>
</div>
<h4>Includes</h4>
<ul>
<li><a href="iteration/iterate.html">&lt;boost/preprocessor/iteration/iterate.hpp&gt;</a></li>
<li><a href="iteration/local.html">&lt;boost/preprocessor/iteration/local.hpp&gt;</a></li>
<li><a href="iteration/self.html">&lt;boost/preprocessor/iteration/self.hpp&gt;</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
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<html>
<head>
<title>iteration/iterate.hpp</title>
<link rel="stylesheet" type="text/css" href="../../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>iteration/iterate.hpp</b> header defines a macros to interface with the <i>file-iteration</i> mechanism.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/iteration/iterate.hpp&gt;</b>
</div>
<h4>Contents</h4>
<ul>
<li><a href="../../ref/frame_finish.html">BOOST_PP_FRAME_FINISH</a></li>
<li><a href="../../ref/frame_flags.html">BOOST_PP_FRAME_FLAGS</a></li>
<li><a href="../../ref/frame_iteration.html">BOOST_PP_FRAME_ITERATION</a></li>
<li><a href="../../ref/frame_start.html">BOOST_PP_FRAME_START</a></li>
<li><a href="../../ref/iterate.html">BOOST_PP_ITERATE</a></li>
<li><a href="../../ref/iteration.html">BOOST_PP_ITERATION</a></li>
<li><a href="../../ref/iteration_depth.html">BOOST_PP_ITERATION_DEPTH</a></li>
<li><a href="../../ref/iteration_finish.html">BOOST_PP_ITERATION_FINISH</a></li>
<li><a href="../../ref/iteration_flags.html">BOOST_PP_ITERATION_FLAGS</a></li>
<li><a href="../../ref/iteration_start.html">BOOST_PP_ITERATION_START</a></li>
<li><a href="../../ref/relative_finish.html">BOOST_PP_RELATIVE_FINISH</a></li>
<li><a href="../../ref/relative_flags.html">BOOST_PP_RELATIVE_FLAGS</a></li>
<li><a href="../../ref/relative_iteration.html">BOOST_PP_RELATIVE_ITERATION</a></li>
<li><a href="../../ref/relative_start.html">BOOST_PP_RELATIVE_START</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
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<html>
<head>
<title>iteration/local.hpp</title>
<link rel="stylesheet" type="text/css" href="../../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>iteration/local.hpp</b> header defines a macro to interface with the <i>local-iteration</i> mechanism.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/iteration/local.hpp&gt;</b>
</div>
<h4>Contents</h4>
<ul>
<li><a href="../../ref/local_iterate.html">BOOST_PP_LOCAL_ITERATE</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
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<html>
<head>
<title>iteration/self.hpp</title>
<link rel="stylesheet" type="text/css" href="../../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>iteration/self.hpp</b> header defines a macro to facilitate self-inclusion.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/iteration/self.hpp&gt;</b>
</div>
<h4>Contents</h4>
<ul>
<li><a href="../../ref/include_self.html">BOOST_PP_INCLUDE_SELF</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
</html>

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<html>
<head>
<title>library.hpp</title>
<link rel="stylesheet" type="text/css" href="../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>library.hpp</b> includes the entire library.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/library.hpp&gt;</b>
</div>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
</html>

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<html>
<head>
<title>limits.hpp</title>
<link rel="stylesheet" type="text/css" href="../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>limits.hpp</b> is a jumper header for backwards compatibility.&nbsp;
This header is deprecated.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/limits.hpp&gt;</b>
</div>
<h4>Includes</h4>
<ul>
<li><a href="config/limits.html">&lt;boost/preprocessor/config/limits.hpp&gt;</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
</html>

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<html>
<head>
<title>list.hpp</title>
<link rel="stylesheet" type="text/css" href="../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>list.hpp</b> includes the headers in the <i>list</i> folder.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/list.hpp&gt;</b>
</div>
<h4>Includes</h4>
<ul>
<li><a href="list/adt.html">&lt;boost/preprocessor/list/adt.hpp&gt;</a></li>
<li><a href="list/append.html">&lt;boost/preprocessor/list/append.hpp&gt;</a></li>
<li><a href="list/at.html">&lt;boost/preprocessor/list/at.hpp&gt;</a></li>
<li><a href="list/cat.html">&lt;boost/preprocessor/list/cat.hpp&gt;</a></li>
<li><a href="list/enum.html">&lt;boost/preprocessor/list/enum.hpp&gt;</a></li>
<li><a href="list/filter.html">&lt;boost/preprocessor/list/filter.hpp&gt;</a></li>
<li><a href="list/first_n.html">&lt;boost/preprocessor/list/first_n.hpp&gt;</a></li>
<li><a href="list/fold_left.html">&lt;boost/preprocessor/list/fold_left.hpp&gt;</a></li>
<li><a href="list/fold_right.html">&lt;boost/preprocessor/list/fold_right.hpp&gt;</a></li>
<li><a href="list/for_each.html">&lt;boost/preprocessor/list/for_each.hpp&gt;</a></li>
<li><a href="list/for_each_i.html">&lt;boost/preprocessor/list/for_each_i.hpp&gt;</a></li>
<li><a href="list/for_each_product.html">&lt;boost/preprocessor/list/for_each_product.hpp&gt;</a></li>
<li><a href="list/rest_n.html">&lt;boost/preprocessor/list/rest_n.hpp&gt;</a></li>
<li><a href="list/reverse.html">&lt;boost/preprocessor/list/reverse.hpp&gt;</a></li>
<li><a href="list/size.html">&lt;boost/preprocessor/list/size.hpp&gt;</a></li>
<li><a href="list/to_tuple.html">&lt;boost/preprocessor/list/to_tuple.hpp&gt;</a></li>
<li><a href="list/transform.html">&lt;boost/preprocessor/list/transform.hpp&gt;</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
</html>

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<html>
<head>
<title>list/adt.hpp</title>
<link rel="stylesheet" type="text/css" href="../../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>list/adt.hpp</b> header defines basic operations for manipulating <i>lists</i>.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/list/adt.hpp&gt;</b>
</div>
<h4>Contents</h4>
<ul>
<li><a href="../../ref/list_cons.html">BOOST_PP_LIST_CONS</a></li>
<li><a href="../../ref/list_first.html">BOOST_PP_LIST_FIRST</a></li>
<li><a href="../../ref/list_is_cons.html">BOOST_PP_LIST_IS_CONS</a></li>
<li><a href="../../ref/list_is_nil.html">BOOST_PP_LIST_IS_NIL</a></li>
<li><a href="../../ref/list_nil.html">BOOST_PP_LIST_NIL</a></li>
<li><a href="../../ref/list_rest.html">BOOST_PP_LIST_REST</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
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<html>
<head>
<title>list/append.hpp</title>
<link rel="stylesheet" type="text/css" href="../../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>list/append.hpp</b> header defines macros for appending one <i>list</i> to another.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/list/append.hpp&gt;</b>
</div>
<h4>Contents</h4>
<ul>
<li><a href="../../ref/list_append.html">BOOST_PP_LIST_APPEND</a></li>
<li><a href="../../ref/list_append_d.html">BOOST_PP_LIST_APPEND_D</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
</html>

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<html>
<head>
<title>list/at.hpp</title>
<link rel="stylesheet" type="text/css" href="../../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>list/at.hpp</b> header defines macros for extracting an element from a <i>list</i>.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/list/at.hpp&gt;</b>
</div>
<h4>Contents</h4>
<ul>
<li><a href="../../ref/list_at.html">BOOST_PP_LIST_AT</a></li>
<li><a href="../../ref/list_at_d.html">BOOST_PP_LIST_AT_D</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
</html>

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<html>
<head>
<title>list/cat.hpp</title>
<link rel="stylesheet" type="text/css" href="../../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>list/cat.hpp</b> header defines macros for concatenating all elements in a <i>list</i>.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/list/cat.hpp&gt;</b>
</div>
<h4>Contents</h4>
<ul>
<li><a href="../../ref/list_cat.html">BOOST_PP_LIST_CAT</a></li>
<li><a href="../../ref/list_cat_d.html">BOOST_PP_LIST_CAT_D</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
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<html>
<head>
<title>list/enum.hpp</title>
<link rel="stylesheet" type="text/css" href="../../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>list/enum.hpp</b> header defines macros to convert a <i>list</i> to a comma-separated list.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/list/enum.hpp&gt;</b>
</div>
<h4>Contents</h4>
<ul>
<li><a href="../../ref/list_enum.html">BOOST_PP_LIST_ENUM</a></li>
<li><a href="../../ref/list_enum_r.html">BOOST_PP_LIST_ENUM_R</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
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<html>
<head>
<title>list/filter.hpp</title>
<link rel="stylesheet" type="text/css" href="../../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>list/filter.hpp</b> header defines macros to filter a <i>list</i>.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/list/filter.hpp&gt;</b>
</div>
<h4>Contents</h4>
<ul>
<li><a href="../../ref/list_filter.html">BOOST_PP_LIST_FILTER</a></li>
<li><a href="../../ref/list_filter_d.html">BOOST_PP_LIST_FILTER_D</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
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<html>
<head>
<title>list/first_n.hpp</title>
<link rel="stylesheet" type="text/css" href="../../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>list/first_n.hpp</b> header defines macros for extracting a group of elements from the beginning of a <i>list</i>.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/list/first_n.hpp&gt;</b>
</div>
<h4>Contents</h4>
<ul>
<li><a href="../../ref/list_first_n.html">BOOST_PP_LIST_FIRST_N</a></li>
<li><a href="../../ref/list_first_n_d.html">BOOST_PP_LIST_FIRST_N_D</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
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<html>
<head>
<title>list/fold_left.hpp</title>
<link rel="stylesheet" type="text/css" href="../../styles.css">
</head>
<body>
<div style="margin-left: 0px;">
The <b>list/fold_left.hpp</b> header defines folding (or accumulating) a <i>list</i> left-to-right.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/list/fold_left.hpp&gt;</b>
</div>
<h4>Contents</h4>
<ul>
<li><a href="../../ref/list_fold_left.html">BOOST_PP_LIST_FOLD_LEFT</a></li>
<li><a href="../../ref/list_fold_left_2nd.html">BOOST_PP_LIST_FOLD_LEFT_2ND</a></li>
<li><a href="../../ref/list_fold_left_2nd_d.html">BOOST_PP_LIST_FOLD_LEFT_2ND_D</a></li>
<li><a href="../../ref/list_fold_left_d.html">BOOST_PP_LIST_FOLD_LEFT_<i>d</i></a></li>
<li><a href="../../ref/list_fold_left_d_old.html">BOOST_PP_LIST_FOLD_LEFT_D</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
</html>

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<html>
<head>
<title>list/fold_right.hpp</title>
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The <b>list/fold_right.hpp</b> header defines folding (or accumulating) a <i>list</i> right-to-left.
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<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/list/fold_right.hpp&gt;</b>
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<h4>Contents</h4>
<ul>
<li><a href="../../ref/list_fold_right.html">BOOST_PP_LIST_FOLD_RIGHT</a></li>
<li><a href="../../ref/list_fold_right_2nd.html">BOOST_PP_LIST_FOLD_RIGHT_2ND</a></li>
<li><a href="../../ref/list_fold_right_2nd_d.html">BOOST_PP_LIST_FOLD_RIGHT_2ND_D</a></li>
<li><a href="../../ref/list_fold_right_d.html">BOOST_PP_LIST_FOLD_RIGHT_<i>d</i></a></li>
<li><a href="../../ref/list_fold_right_d_old.html">BOOST_PP_LIST_FOLD_RIGHT_D</a></li>
</ul>
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<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
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<title>list/for_each.hpp</title>
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<div style="margin-left: 0px;">
The <b>list/for_each.hpp</b> header defines macros to repeat a macro for each element in a <i>list</i>.
</div>
<h4>Usage</h4>
<div class="code">
#include <b>&lt;boost/preprocessor/list/for_each.hpp&gt;</b>
</div>
<h4>Contents</h4>
<ul>
<li><a href="../../ref/list_for_each.html">BOOST_PP_LIST_FOR_EACH</a></li>
<li><a href="../../ref/list_for_each_r.html">BOOST_PP_LIST_FOR_EACH_R</a></li>
</ul>
<hr size="1">
<div style="margin-left: 0px;">
<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
</div>
<div style="margin-left: 0px;">
<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
</div>
</body>
</html>

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