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Expand calls to init/move_init
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@ -2853,26 +2853,6 @@ struct table : boost::unordered::detail::functions<typename Types::hasher,
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{
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}
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////////////////////////////////////////////////////////////////////////
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// Initialisation.
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void init(table const& x)
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{
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if (x.size_) {
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static_cast<table_impl*>(this)->copy_buckets(x);
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}
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}
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void move_init(table& x)
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{
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if (node_alloc() == x.node_alloc()) {
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move_buckets_from(x);
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} else if (x.size_) {
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// TODO: Could pick new bucket size?
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static_cast<table_impl*>(this)->move_buckets(x);
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}
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}
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////////////////////////////////////////////////////////////////////////
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// Clear buckets and Create buckets
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//
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@ -3749,24 +3729,34 @@ struct table_unique : boost::unordered::detail::table<Types>
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: table(x, node_allocator_traits::select_on_container_copy_construction(
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x.node_alloc()))
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{
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this->init(x);
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if (x.size_) {
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this->copy_buckets(x);
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}
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}
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table_unique(table_unique const& x, node_allocator const& a) : table(x, a)
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{
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this->init(x);
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if (x.size_) {
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this->copy_buckets(x);
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}
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}
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table_unique(table_unique& x, boost::unordered::detail::move_tag m)
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: table(x, m)
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{
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// The move is done in the base class.
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}
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table_unique(table_unique& x, node_allocator const& a,
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boost::unordered::detail::move_tag m)
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: table(x, a, m)
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{
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this->move_init(x);
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if (this->node_alloc() == x.node_alloc()) {
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this->move_buckets_from(x);
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} else if (x.size_) {
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// TODO: Could pick new bucket size?
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this->move_buckets(x);
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}
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}
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// Accessors
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@ -4461,24 +4451,34 @@ struct table_equiv : boost::unordered::detail::table<Types>
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: table(x, node_allocator_traits::select_on_container_copy_construction(
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x.node_alloc()))
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{
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this->init(x);
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if (x.size_) {
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copy_buckets(x);
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}
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}
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table_equiv(table_equiv const& x, node_allocator const& a) : table(x, a)
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{
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this->init(x);
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if (x.size_) {
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copy_buckets(x);
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}
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}
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table_equiv(table_equiv& x, boost::unordered::detail::move_tag m)
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: table(x, m)
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{
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// The move is done in the base class.
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}
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table_equiv(table_equiv& x, node_allocator const& a,
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boost::unordered::detail::move_tag m)
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: table(x, a, m)
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{
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this->move_init(x);
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if (this->node_alloc() == x.node_alloc()) {
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this->move_buckets_from(x);
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} else if (x.size_) {
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// TODO: Could pick new bucket size?
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this->move_buckets(x);
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}
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}
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// Equality
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