C++17 requires that unordered_map has the same type of node as
unordered_multimap, and that unordered_set has the same type of node as
unordered_multiset. This didn't seem particularly useful to me and
contradicts the old implementation which had different nodes, I put a
lot of effort into trying to abstract out the difference and make it
selectable using a macro, so that the old implementation would still by
available for anyone who doesn't care about strict compatibility.
But I think that was a mistake, it was making things too complicated and
for too little gain. The default would still be inefficient containers
for equivalent keys, and using the macro could lead to problems down the
line.
So I've switched to using a much simpler implementation which just marks
the first node in a group of equivalent nodes. This isn't as fast when
there are a lot of elements with equivalent keys - it can't skip to the
end of a group of nodes, but at least it avoids having to do a lot of
potentially expensive comparisons.
It's also a lot closer to the intent of the standard, even if I disagree
with that intent.
Expanding a lot of the call to the implementation methods. While working
on some recent changes, I felt the call chains in error messages were
too long, this reduces that a little. It also should make debugging a
tad easier and I think it makes the methods a little more informative,
as you can see what they're doing without hunting around the
implementation file. Also reduces the number of symbols when compiling,
although I'm not sure if that will make much of a difference.
Does make the code a little long, and duplicated, but I don't think it's
particularly harmful.
So that the implementation can be moved into a single class. Still some
other methods to rename. Some methods didn't need to be renamed (e.g.
try_emplace is only used with unique keys), but still renamed for
consistency.
The standard specifies that all of these "shall not exit via an
exception". The containers have been exception safe when these throw,
but the 'noexcept' attribute on 'get_allocator' will terminate if an
exception is thrown in the copy constructor.
The standard doesn't specify a default constructor, so that is allowed
to throw an exception (not just pedantry, this makes sense if an
allocator has shared data that's allocated in the initial constructor).
Expanding a lot of the call to the implementation methods. While working
on some recent changes, I felt the call chains in error messages were
too long, this reduces that a little. It also should make debugging a
tad easier and I think it makes the methods a little more informative,
as you can see what they're doing without hunting around the
implementation file. Also reduces the number of symbols when compiling,
although I'm not sure if that will make much of a difference.
Does make the code a little long, and duplicated, but I don't think it's
particularly harmful.