mirror of
https://github.com/dolphin-emu/dolphin.git
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Update ImGui to 1.92.2b
This commit is contained in:
261
Externals/imgui/imconfig.h
vendored
261
Externals/imgui/imconfig.h
vendored
@@ -1,139 +1,216 @@
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//-----------------------------------------------------------------------------
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// DEAR IMGUI COMPILE-TIME OPTIONS
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// Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure.
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// You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions.
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// Runtime options (clipboard callbacks, enabling various features, etc.) can
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// generally be set via the ImGuiIO structure. You can use
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// ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to
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// rewire memory allocation functions.
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//-----------------------------------------------------------------------------
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// A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/rebased branch with your modifications to it)
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// B) or '#define IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add directives in your own file without touching this template.
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// A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or
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// maintain a patch/rebased branch with your modifications to it) B) or '#define
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// IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add
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// directives in your own file without touching this template.
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//-----------------------------------------------------------------------------
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// You need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include the imgui*.cpp
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// files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures.
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// Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts.
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// Call IMGUI_CHECKVERSION() from your .cpp file to verify that the data structures your files are using are matching the ones imgui.cpp is using.
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// You need to make sure that configuration settings are defined consistently
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// _everywhere_ Dear ImGui is used, which include the imgui*.cpp files but also
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// _any_ of your code that uses Dear ImGui. This is because some compile-time
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// options have an affect on data structures. Defining those options in
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// imconfig.h will ensure every compilation unit gets to see the same data
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// structure layouts. Call IMGUI_CHECKVERSION() from your .cpp file to verify
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// that the data structures your files are using are matching the ones imgui.cpp
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// is using.
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//-----------------------------------------------------------------------------
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#pragma once
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#include "Common/Assert.h"
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//---- Define assertion handler. Defaults to calling assert().
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// If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement.
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//#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
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//#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts
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// If your macro uses multiple statements, make sure is enclosed in a 'do { .. }
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// while (0)' block so it can be used as a single statement.
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#define IM_ASSERT(_EXPR) ASSERT(_EXPR)
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// #define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts
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//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows
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// Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility.
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// - Windows DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions()
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// for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details.
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//#define IMGUI_API __declspec(dllexport) // MSVC Windows: DLL export
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//#define IMGUI_API __declspec(dllimport) // MSVC Windows: DLL import
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//#define IMGUI_API __attribute__((visibility("default"))) // GCC/Clang: override visibility when set is hidden
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//---- Define attributes of all API symbols declarations, e.g. for DLL under
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// Windows
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// Using Dear ImGui via a shared library is not recommended, because of function
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// call overhead and because we don't guarantee backward nor forward ABI
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// compatibility.
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// - Windows DLL users: heaps and globals are not shared across DLL boundaries!
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// You will need to call SetCurrentContext() + SetAllocatorFunctions()
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// for each static/DLL boundary you are calling from. Read "Context and Memory
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// Allocators" section of imgui.cpp for more details.
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// #define IMGUI_API __declspec(dllexport) // MSVC Windows:
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// DLL export #define IMGUI_API __declspec(dllimport) // MSVC
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// Windows: DLL import #define IMGUI_API __attribute__((visibility("default")))
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// // GCC/Clang: override visibility when set is hidden
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//---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to clean your code of obsolete function/names.
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//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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//---- Don't define obsolete functions/enums/behaviors. Consider enabling from
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// time to time after updating to clean your code of obsolete function/names.
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// #define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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//---- Disable all of Dear ImGui or don't implement standard windows/tools.
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// It is very strongly recommended to NOT disable the demo windows and debug tool during development. They are extremely useful in day to day work. Please read comments in imgui_demo.cpp.
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//#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty.
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#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty.
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//#define IMGUI_DISABLE_DEBUG_TOOLS // Disable metrics/debugger and other debug tools: ShowMetricsWindow(), ShowDebugLogWindow() and ShowIDStackToolWindow() will be empty.
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// It is very strongly recommended to NOT disable the demo windows and debug
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// tool during development. They are extremely useful in day to day work. Please
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// read comments in imgui_demo.cpp.
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// #define IMGUI_DISABLE // Disable
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// everything: all headers and source files will be empty.
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#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows:
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// ShowDemoWindow()/ShowStyleEditor() will be
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// empty.
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// #define IMGUI_DISABLE_DEBUG_TOOLS // Disable
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// metrics/debugger and other debug tools: ShowMetricsWindow(),
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// ShowDebugLogWindow() and ShowIDStackToolWindow() will be empty.
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//---- Don't implement some functions to reduce linkage requirements.
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//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a)
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//#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with Visual Studio] Implement default IME handler (require imm32.lib/.a, auto-link for Visual Studio, -limm32 on command-line for MinGW)
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//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with non-Visual Studio compilers] Don't implement default IME handler (won't require imm32.lib/.a)
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//#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, IME).
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//#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default).
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//#define IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS // Don't implement default platform_io.Platform_OpenInShellFn() handler (Win32: ShellExecute(), require shell32.lib/.a, Mac/Linux: use system("")).
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//#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf)
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//#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself.
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//#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies)
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//#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
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//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
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//#define IMGUI_DISABLE_DEFAULT_FONT // Disable default embedded font (ProggyClean.ttf), remove ~9.5 KB from output binary. AddFontDefault() will assert.
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//#define IMGUI_DISABLE_SSE // Disable use of SSE intrinsics even if available
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// #define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't
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// implement default clipboard handler. Won't use and link with
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// OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a,
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// kernel32.lib/.a) #define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS //
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// [Win32] [Default with Visual Studio] Implement default IME handler (require
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// imm32.lib/.a, auto-link for Visual Studio, -limm32 on command-line for MinGW)
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// #define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default
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// with non-Visual Studio compilers] Don't implement default IME handler (won't
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// require imm32.lib/.a) #define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't
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// use and link with any Win32 function (clipboard, IME). #define
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// IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default
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// OSX clipboard handler (need to link with '-framework ApplicationServices',
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// this is why this is not the default). #define
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// IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS // Don't implement default
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// platform_io.Platform_OpenInShellFn() handler (Win32: ShellExecute(), require
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// shell32.lib/.a, Mac/Linux: use system("")). #define
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// IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement
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// ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if
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// you don't want to link with vsnprintf) #define
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// IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement
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// ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement
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// them yourself. #define IMGUI_DISABLE_FILE_FUNCTIONS //
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// Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and
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// ImFileHandle at all (replace them with dummies) #define
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// IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement
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// ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can
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// implement them yourself if you don't want to link with
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// fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
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// #define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement
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// default allocators calling malloc()/free() to avoid linking with them. You
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// will need to call ImGui::SetAllocatorFunctions(). #define
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// IMGUI_DISABLE_DEFAULT_FONT // Disable default embedded
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// font (ProggyClean.ttf), remove ~9.5 KB from output binary. AddFontDefault()
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// will assert. #define IMGUI_DISABLE_SSE //
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// Disable use of SSE intrinsics even if available
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//---- Enable Test Engine / Automation features.
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//#define IMGUI_ENABLE_TEST_ENGINE // Enable imgui_test_engine hooks. Generally set automatically by include "imgui_te_config.h", see Test Engine for details.
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// #define IMGUI_ENABLE_TEST_ENGINE // Enable
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// imgui_test_engine hooks. Generally set automatically by include
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// "imgui_te_config.h", see Test Engine for details.
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//---- Include imgui_user.h at the end of imgui.h as a convenience
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// May be convenient for some users to only explicitly include vanilla imgui.h and have extra stuff included.
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//#define IMGUI_INCLUDE_IMGUI_USER_H
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//#define IMGUI_USER_H_FILENAME "my_folder/my_imgui_user.h"
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// May be convenient for some users to only explicitly include vanilla imgui.h
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// and have extra stuff included.
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// #define IMGUI_INCLUDE_IMGUI_USER_H
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// #define IMGUI_USER_H_FILENAME "my_folder/my_imgui_user.h"
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//---- Pack vertex colors as BGRA8 instead of RGBA8 (to avoid converting from one to another). Need dedicated backend support.
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//#define IMGUI_USE_BGRA_PACKED_COLOR
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//---- Pack vertex colors as BGRA8 instead of RGBA8 (to avoid converting from
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// one to another). Need dedicated backend support. #define
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// IMGUI_USE_BGRA_PACKED_COLOR
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//---- Use legacy CRC32-adler tables (used before 1.91.6), in order to preserve old .ini data that you cannot afford to invalidate.
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//#define IMGUI_USE_LEGACY_CRC32_ADLER
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//---- Use legacy CRC32-adler tables (used before 1.91.6), in order to preserve
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// old .ini data that you cannot afford to invalidate. #define
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// IMGUI_USE_LEGACY_CRC32_ADLER
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//---- Use 32-bit for ImWchar (default is 16-bit) to support Unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...)
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//#define IMGUI_USE_WCHAR32
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//---- Use 32-bit for ImWchar (default is 16-bit) to support Unicode planes
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// 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes,
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// ancient languages, etc...) #define IMGUI_USE_WCHAR32
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//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
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// By default the embedded implementations are declared static and not available outside of Dear ImGui sources files.
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//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
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//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
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//#define IMGUI_STB_SPRINTF_FILENAME "my_folder/stb_sprintf.h" // only used if IMGUI_USE_STB_SPRINTF is defined.
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//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
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//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
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//#define IMGUI_DISABLE_STB_SPRINTF_IMPLEMENTATION // only disabled if IMGUI_USE_STB_SPRINTF is defined.
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//---- Avoid multiple STB libraries implementations, or redefine path/filenames
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// to prioritize another version
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// By default the embedded implementations are declared static and not available
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// outside of Dear ImGui sources files.
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// #define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
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// #define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
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// #define IMGUI_STB_SPRINTF_FILENAME "my_folder/stb_sprintf.h" // only
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// used if IMGUI_USE_STB_SPRINTF is defined. #define
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// IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION #define
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// IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION #define
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// IMGUI_DISABLE_STB_SPRINTF_IMPLEMENTATION // only disabled
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// if IMGUI_USE_STB_SPRINTF is defined.
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//---- Use stb_sprintf.h for a faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined)
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// Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by stb_sprintf.h.
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//#define IMGUI_USE_STB_SPRINTF
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//---- Use stb_sprintf.h for a faster implementation of vsnprintf instead of the
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// one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined)
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// Compatibility checks of arguments and formats done by clang and GCC will be
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// disabled in order to support the extra formats provided by stb_sprintf.h.
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// #define IMGUI_USE_STB_SPRINTF
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//---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui)
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// Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided).
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// On Windows you may use vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate install'.
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//#define IMGUI_ENABLE_FREETYPE
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//---- Use FreeType to build and rasterize the font atlas (instead of
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// stb_truetype which is embedded by default in Dear ImGui)
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// Requires FreeType headers to be available in the include path. Requires
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// program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this
|
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// repository) + the FreeType library (not provided). On Windows you may use
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// vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate
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// install'.
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// #define IMGUI_ENABLE_FREETYPE
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//---- Use FreeType + plutosvg or lunasvg to render OpenType SVG fonts (SVGinOT)
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// Only works in combination with IMGUI_ENABLE_FREETYPE.
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// - lunasvg is currently easier to acquire/install, as e.g. it is part of vcpkg.
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// - plutosvg will support more fonts and may load them faster. It currently requires to be built manually but it is fairly easy. See misc/freetype/README for instructions.
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// - Both require headers to be available in the include path + program to be linked with the library code (not provided).
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// - (note: lunasvg implementation is based on Freetype's rsvg-port.c which is licensed under CeCILL-C Free Software License Agreement)
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//#define IMGUI_ENABLE_FREETYPE_PLUTOSVG
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//#define IMGUI_ENABLE_FREETYPE_LUNASVG
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// - plutosvg is currently easier to install, as e.g. it is part of vcpkg. It
|
||||
// will support more fonts and may load them faster. See misc/freetype/README
|
||||
// for instructions.
|
||||
// - Both require headers to be available in the include path + program to be
|
||||
// linked with the library code (not provided).
|
||||
// - (note: lunasvg implementation is based on Freetype's rsvg-port.c which is
|
||||
// licensed under CeCILL-C Free Software License Agreement)
|
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// #define IMGUI_ENABLE_FREETYPE_PLUTOSVG
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// #define IMGUI_ENABLE_FREETYPE_LUNASVG
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||||
|
||||
//---- Use stb_truetype to build and rasterize the font atlas (default)
|
||||
// The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend.
|
||||
//#define IMGUI_ENABLE_STB_TRUETYPE
|
||||
// The only purpose of this define is if you want force compilation of the
|
||||
// stb_truetype backend ALONG with the FreeType backend.
|
||||
// #define IMGUI_ENABLE_STB_TRUETYPE
|
||||
|
||||
//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.
|
||||
//---- Define constructor and implicit cast operators to convert back<>forth
|
||||
// between your math types and ImVec2/ImVec4.
|
||||
// This will be inlined as part of ImVec2 and ImVec4 class declarations.
|
||||
/*
|
||||
#define IM_VEC2_CLASS_EXTRA \
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||||
constexpr ImVec2(const MyVec2& f) : x(f.x), y(f.y) {} \
|
||||
operator MyVec2() const { return MyVec2(x,y); }
|
||||
#define IM_VEC2_CLASS_EXTRA \
|
||||
constexpr ImVec2(const MyVec2& f) : x(f.x), y(f.y) {} \ operator
|
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MyVec2() const { return MyVec2(x,y); }
|
||||
|
||||
#define IM_VEC4_CLASS_EXTRA \
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||||
constexpr ImVec4(const MyVec4& f) : x(f.x), y(f.y), z(f.z), w(f.w) {} \
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||||
#define IM_VEC4_CLASS_EXTRA \
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constexpr ImVec4(const MyVec4& f) : x(f.x), y(f.y), z(f.z), w(f.w) {} \
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operator MyVec4() const { return MyVec4(x,y,z,w); }
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||||
*/
|
||||
//---- ...Or use Dear ImGui's own very basic math operators.
|
||||
//#define IMGUI_DEFINE_MATH_OPERATORS
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// #define IMGUI_DEFINE_MATH_OPERATORS
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||||
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||||
//---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices.
|
||||
// Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices).
|
||||
// Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer.
|
||||
//---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large
|
||||
// meshes with more than 64K vertices.
|
||||
// Your renderer backend will need to support it (most example renderer backends
|
||||
// support both 16/32-bit indices). Another way to allow large meshes while
|
||||
// keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer.
|
||||
// Read about ImGuiBackendFlags_RendererHasVtxOffset for details.
|
||||
//#define ImDrawIdx unsigned int
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// #define ImDrawIdx unsigned int
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||||
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//---- Override ImDrawCallback signature (will need to modify renderer backends accordingly)
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//struct ImDrawList;
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//struct ImDrawCmd;
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//typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data);
|
||||
//#define ImDrawCallback MyImDrawCallback
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||||
//---- Override ImDrawCallback signature (will need to modify renderer backends
|
||||
// accordingly) struct ImDrawList; struct ImDrawCmd; typedef void
|
||||
// (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void*
|
||||
// my_renderer_user_data); #define ImDrawCallback MyImDrawCallback
|
||||
|
||||
//---- Debug Tools: Macro to break in Debugger (we provide a default implementation of this in the codebase)
|
||||
// (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.)
|
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//#define IM_DEBUG_BREAK IM_ASSERT(0)
|
||||
//#define IM_DEBUG_BREAK __debugbreak()
|
||||
//---- Debug Tools: Macro to break in Debugger (we provide a default
|
||||
// implementation of this in the codebase)
|
||||
// (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break
|
||||
// into them for easy debugging.)
|
||||
// #define IM_DEBUG_BREAK IM_ASSERT(0)
|
||||
// #define IM_DEBUG_BREAK __debugbreak()
|
||||
|
||||
//---- Debug Tools: Enable highlight ID conflicts _before_ hovering items. When
|
||||
// io.ConfigDebugHighlightIdConflicts is set.
|
||||
// (THIS WILL SLOW DOWN DEAR IMGUI. Only use occasionally and disable after use)
|
||||
// #define IMGUI_DEBUG_HIGHLIGHT_ALL_ID_CONFLICTS
|
||||
|
||||
//---- Debug Tools: Enable slower asserts
|
||||
//#define IMGUI_DEBUG_PARANOID
|
||||
// #define IMGUI_DEBUG_PARANOID
|
||||
|
||||
//---- Tip: You can add extra functions within the ImGui:: namespace from anywhere (e.g. your own sources/header files)
|
||||
//---- Tip: You can add extra functions within the ImGui:: namespace from
|
||||
// anywhere (e.g. your own sources/header files)
|
||||
/*
|
||||
namespace ImGui
|
||||
{
|
||||
|
2203
Externals/imgui/imgui.cpp
vendored
2203
Externals/imgui/imgui.cpp
vendored
File diff suppressed because it is too large
Load Diff
998
Externals/imgui/imgui.h
vendored
998
Externals/imgui/imgui.h
vendored
File diff suppressed because it is too large
Load Diff
3781
Externals/imgui/imgui_demo.cpp
vendored
3781
Externals/imgui/imgui_demo.cpp
vendored
File diff suppressed because it is too large
Load Diff
3383
Externals/imgui/imgui_draw.cpp
vendored
3383
Externals/imgui/imgui_draw.cpp
vendored
File diff suppressed because it is too large
Load Diff
633
Externals/imgui/imgui_internal.h
vendored
633
Externals/imgui/imgui_internal.h
vendored
File diff suppressed because it is too large
Load Diff
157
Externals/imgui/imgui_tables.cpp
vendored
157
Externals/imgui/imgui_tables.cpp
vendored
@@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.91.7
|
||||
// dear imgui, v1.92.2b
|
||||
// (tables and columns code)
|
||||
|
||||
/*
|
||||
@@ -221,6 +221,7 @@ Index of this file:
|
||||
#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx'
|
||||
#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse.
|
||||
#pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants (typically 0.0f) is ok.
|
||||
#pragma clang diagnostic ignored "-Wformat" // warning: format specifies type 'int' but the argument has type 'unsigned int'
|
||||
#pragma clang diagnostic ignored "-Wformat-nonliteral" // warning: format string is not a string literal // passing non-literal to vsnformat(). yes, user passing incorrect format strings can crash the code.
|
||||
#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
|
||||
#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0
|
||||
@@ -230,6 +231,7 @@ Index of this file:
|
||||
#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision
|
||||
#pragma clang diagnostic ignored "-Wunsafe-buffer-usage" // warning: 'xxx' is an unsafe pointer used for buffer access
|
||||
#pragma clang diagnostic ignored "-Wnontrivial-memaccess" // warning: first argument in call to 'memset' is a pointer to non-trivially copyable type
|
||||
#pragma clang diagnostic ignored "-Wswitch-default" // warning: 'switch' missing 'default' label
|
||||
#elif defined(__GNUC__)
|
||||
#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
|
||||
#pragma GCC diagnostic ignored "-Wfloat-equal" // warning: comparing floating-point with '==' or '!=' is unsafe
|
||||
@@ -340,6 +342,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
||||
{
|
||||
ItemSize(outer_rect);
|
||||
ItemAdd(outer_rect, id);
|
||||
g.NextWindowData.ClearFlags();
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -374,6 +377,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
||||
table->ColumnsCount = columns_count;
|
||||
table->IsLayoutLocked = false;
|
||||
table->InnerWidth = inner_width;
|
||||
table->NavLayer = (ImS8)outer_window->DC.NavLayerCurrent;
|
||||
temp_data->UserOuterSize = outer_size;
|
||||
|
||||
// Instance data (for instance 0, TableID == TableInstanceID)
|
||||
@@ -414,12 +418,15 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
||||
|
||||
// Reset scroll if we are reactivating it
|
||||
if ((previous_flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) == 0)
|
||||
if ((g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasScroll) == 0)
|
||||
if ((g.NextWindowData.HasFlags & ImGuiNextWindowDataFlags_HasScroll) == 0)
|
||||
SetNextWindowScroll(ImVec2(0.0f, 0.0f));
|
||||
|
||||
// Create scrolling region (without border and zero window padding)
|
||||
ImGuiWindowFlags child_window_flags = (flags & ImGuiTableFlags_ScrollX) ? ImGuiWindowFlags_HorizontalScrollbar : ImGuiWindowFlags_None;
|
||||
BeginChildEx(name, instance_id, outer_rect.GetSize(), ImGuiChildFlags_None, child_window_flags);
|
||||
ImGuiChildFlags child_child_flags = (g.NextWindowData.HasFlags & ImGuiNextWindowDataFlags_HasChildFlags) ? g.NextWindowData.ChildFlags : ImGuiChildFlags_None;
|
||||
ImGuiWindowFlags child_window_flags = (g.NextWindowData.HasFlags & ImGuiNextWindowDataFlags_HasWindowFlags) ? g.NextWindowData.WindowFlags : ImGuiWindowFlags_None;
|
||||
if (flags & ImGuiTableFlags_ScrollX)
|
||||
child_window_flags |= ImGuiWindowFlags_HorizontalScrollbar;
|
||||
BeginChildEx(name, instance_id, outer_rect.GetSize(), child_child_flags, child_window_flags);
|
||||
table->InnerWindow = g.CurrentWindow;
|
||||
table->WorkRect = table->InnerWindow->WorkRect;
|
||||
table->OuterRect = table->InnerWindow->Rect();
|
||||
@@ -444,6 +451,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
||||
// But at this point we do NOT have a correct value for .Max.y (unless a height has been explicitly passed in). It will only be updated in EndTable().
|
||||
table->WorkRect = table->OuterRect = table->InnerRect = outer_rect;
|
||||
table->HasScrollbarYPrev = table->HasScrollbarYCurr = false;
|
||||
table->InnerWindow->DC.TreeDepth++; // This is designed to always linking ImGuiTreeNodeFlags_DrawLines linking accross a table
|
||||
}
|
||||
|
||||
// Push a standardized ID for both child-using and not-child-using tables
|
||||
@@ -534,7 +542,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
||||
|
||||
// Make table current
|
||||
g.CurrentTable = table;
|
||||
outer_window->DC.NavIsScrollPushableX = false; // Shortcut for NavUpdateCurrentWindowIsScrollPushableX();
|
||||
inner_window->DC.NavIsScrollPushableX = false; // Shortcut for NavUpdateCurrentWindowIsScrollPushableX();
|
||||
outer_window->DC.CurrentTableIdx = table_idx;
|
||||
if (inner_window != outer_window) // So EndChild() within the inner window can restore the table properly.
|
||||
inner_window->DC.CurrentTableIdx = table_idx;
|
||||
@@ -572,6 +580,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
||||
// Initialize
|
||||
table->SettingsOffset = -1;
|
||||
table->IsSortSpecsDirty = true;
|
||||
table->IsSettingsDirty = true; // Records itself into .ini file even when in default state (#7934)
|
||||
table->InstanceInteracted = -1;
|
||||
table->ContextPopupColumn = -1;
|
||||
table->ReorderColumn = table->ResizedColumn = table->LastResizedColumn = -1;
|
||||
@@ -971,7 +980,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
|
||||
// [Part 4] Apply final widths based on requested widths
|
||||
const ImRect work_rect = table->WorkRect;
|
||||
const float width_spacings = (table->OuterPaddingX * 2.0f) + (table->CellSpacingX1 + table->CellSpacingX2) * (table->ColumnsEnabledCount - 1);
|
||||
const float width_removed = (table->HasScrollbarYPrev && !table->InnerWindow->ScrollbarY) ? g.Style.ScrollbarSize : 0.0f; // To synchronize decoration width of synched tables with mismatching scrollbar state (#5920)
|
||||
const float width_removed = (table->HasScrollbarYPrev && !table->InnerWindow->ScrollbarY) ? g.Style.ScrollbarSize : 0.0f; // To synchronize decoration width of synced tables with mismatching scrollbar state (#5920)
|
||||
const float width_avail = ImMax(1.0f, (((table->Flags & ImGuiTableFlags_ScrollX) && table->InnerWidth == 0.0f) ? table->InnerClipRect.GetWidth() : work_rect.GetWidth()) - width_removed);
|
||||
const float width_avail_for_stretched_columns = width_avail - width_spacings - sum_width_requests;
|
||||
float width_remaining_for_stretched_columns = width_avail_for_stretched_columns;
|
||||
@@ -1050,7 +1059,8 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
|
||||
const int column_n = table->DisplayOrderToIndex[order_n];
|
||||
ImGuiTableColumn* column = &table->Columns[column_n];
|
||||
|
||||
column->NavLayerCurrent = (ImS8)(table->FreezeRowsCount > 0 ? ImGuiNavLayer_Menu : ImGuiNavLayer_Main); // Use Count NOT request so Header line changes layer when frozen
|
||||
// Initial nav layer: using FreezeRowsCount, NOT FreezeRowsRequest, so Header line changes layer when frozen
|
||||
column->NavLayerCurrent = (ImS8)(table->FreezeRowsCount > 0 ? ImGuiNavLayer_Menu : (ImGuiNavLayer)table->NavLayer);
|
||||
|
||||
if (offset_x_frozen && table->FreezeColumnsCount == visible_n)
|
||||
{
|
||||
@@ -1241,7 +1251,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
|
||||
|
||||
// [Part 11] Default context menu
|
||||
// - To append to this menu: you can call TableBeginContextMenuPopup()/.../EndPopup().
|
||||
// - To modify or replace this: set table->IsContextPopupNoDefaultContents = true, then call TableBeginContextMenuPopup()/.../EndPopup().
|
||||
// - To modify or replace this: set table->DisableDefaultContextMenu = true, then call TableBeginContextMenuPopup()/.../EndPopup().
|
||||
// - You may call TableDrawDefaultContextMenu() with selected flags to display specific sections of the default menu,
|
||||
// e.g. TableDrawDefaultContextMenu(table, table->Flags & ~ImGuiTableFlags_Hideable) will display everything EXCEPT columns visibility options.
|
||||
if (table->DisableDefaultContextMenu == false && TableBeginContextMenuPopup(table))
|
||||
@@ -1383,7 +1393,7 @@ void ImGui::EndTable()
|
||||
|
||||
// Setup inner scrolling range
|
||||
// FIXME: This ideally should be done earlier, in BeginTable() SetNextWindowContentSize call, just like writing to inner_window->DC.CursorMaxPos.y,
|
||||
// but since the later is likely to be impossible to do we'd rather update both axises together.
|
||||
// but since the later is likely to be impossible to do we'd rather update both axes together.
|
||||
if (table->Flags & ImGuiTableFlags_ScrollX)
|
||||
{
|
||||
const float outer_padding_for_border = (table->Flags & ImGuiTableFlags_BordersOuterV) ? TABLE_BORDER_SIZE : 0.0f;
|
||||
@@ -1493,7 +1503,7 @@ void ImGui::EndTable()
|
||||
if (inner_window != outer_window)
|
||||
{
|
||||
short backup_nav_layers_active_mask = inner_window->DC.NavLayersActiveMask;
|
||||
inner_window->DC.NavLayersActiveMask |= 1 << ImGuiNavLayer_Main; // So empty table don't appear to navigate differently.
|
||||
inner_window->DC.NavLayersActiveMask |= 1 << table->NavLayer; // So empty table don't appear to navigate differently.
|
||||
g.CurrentTable = NULL; // To avoid error recovery recursing
|
||||
EndChild();
|
||||
g.CurrentTable = table;
|
||||
@@ -1501,6 +1511,7 @@ void ImGui::EndTable()
|
||||
}
|
||||
else
|
||||
{
|
||||
table->InnerWindow->DC.TreeDepth--;
|
||||
ItemSize(table->OuterRect.GetSize());
|
||||
ItemAdd(table->OuterRect, 0);
|
||||
}
|
||||
@@ -1558,6 +1569,31 @@ void ImGui::EndTable()
|
||||
NavUpdateCurrentWindowIsScrollPushableX();
|
||||
}
|
||||
|
||||
// Called in TableSetupColumn() when initializing and in TableLoadSettings() for defaults before applying stored settings.
|
||||
// 'init_mask' specify which fields to initialize.
|
||||
static void TableInitColumnDefaults(ImGuiTable* table, ImGuiTableColumn* column, ImGuiTableColumnFlags init_mask)
|
||||
{
|
||||
ImGuiTableColumnFlags flags = column->Flags;
|
||||
if (init_mask & ImGuiTableFlags_Resizable)
|
||||
{
|
||||
float init_width_or_weight = column->InitStretchWeightOrWidth;
|
||||
column->WidthRequest = ((flags & ImGuiTableColumnFlags_WidthFixed) && init_width_or_weight > 0.0f) ? init_width_or_weight : -1.0f;
|
||||
column->StretchWeight = (init_width_or_weight > 0.0f && (flags & ImGuiTableColumnFlags_WidthStretch)) ? init_width_or_weight : -1.0f;
|
||||
if (init_width_or_weight > 0.0f) // Disable auto-fit if an explicit width/weight has been specified
|
||||
column->AutoFitQueue = 0x00;
|
||||
}
|
||||
if (init_mask & ImGuiTableFlags_Reorderable)
|
||||
column->DisplayOrder = (ImGuiTableColumnIdx)table->Columns.index_from_ptr(column);
|
||||
if (init_mask & ImGuiTableFlags_Hideable)
|
||||
column->IsUserEnabled = column->IsUserEnabledNextFrame = (flags & ImGuiTableColumnFlags_DefaultHide) ? 0 : 1;
|
||||
if (init_mask & ImGuiTableFlags_Sortable)
|
||||
{
|
||||
// Multiple columns using _DefaultSort will be reassigned unique SortOrder values when building the sort specs.
|
||||
column->SortOrder = (flags & ImGuiTableColumnFlags_DefaultSort) ? 0 : -1;
|
||||
column->SortDirection = (flags & ImGuiTableColumnFlags_DefaultSort) ? ((flags & ImGuiTableColumnFlags_PreferSortDescending) ? (ImS8)ImGuiSortDirection_Descending : (ImU8)(ImGuiSortDirection_Ascending)) : (ImS8)ImGuiSortDirection_None;
|
||||
}
|
||||
}
|
||||
|
||||
// See "COLUMNS SIZING POLICIES" comments at the top of this file
|
||||
// If (init_width_or_weight <= 0.0f) it is ignored
|
||||
void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, float init_width_or_weight, ImGuiID user_id)
|
||||
@@ -1586,7 +1622,7 @@ void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, flo
|
||||
IM_ASSERT(init_width_or_weight <= 0.0f && "Can only specify width/weight if sizing policy is set explicitly in either Table or Column.");
|
||||
|
||||
// When passing a width automatically enforce WidthFixed policy
|
||||
// (whereas TableSetupColumnFlags would default to WidthAuto if table is not Resizable)
|
||||
// (whereas TableSetupColumnFlags would default to WidthAuto if table is not resizable)
|
||||
if ((flags & ImGuiTableColumnFlags_WidthMask_) == 0 && init_width_or_weight > 0.0f)
|
||||
if ((table->Flags & ImGuiTableFlags_SizingMask_) == ImGuiTableFlags_SizingFixedFit || (table->Flags & ImGuiTableFlags_SizingMask_) == ImGuiTableFlags_SizingFixedSame)
|
||||
flags |= ImGuiTableColumnFlags_WidthFixed;
|
||||
@@ -1604,27 +1640,10 @@ void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, flo
|
||||
column->InitStretchWeightOrWidth = init_width_or_weight;
|
||||
if (table->IsInitializing)
|
||||
{
|
||||
// Init width or weight
|
||||
ImGuiTableFlags init_flags = ~table->SettingsLoadedFlags;
|
||||
if (column->WidthRequest < 0.0f && column->StretchWeight < 0.0f)
|
||||
{
|
||||
if ((flags & ImGuiTableColumnFlags_WidthFixed) && init_width_or_weight > 0.0f)
|
||||
column->WidthRequest = init_width_or_weight;
|
||||
if (flags & ImGuiTableColumnFlags_WidthStretch)
|
||||
column->StretchWeight = (init_width_or_weight > 0.0f) ? init_width_or_weight : -1.0f;
|
||||
|
||||
// Disable auto-fit if an explicit width/weight has been specified
|
||||
if (init_width_or_weight > 0.0f)
|
||||
column->AutoFitQueue = 0x00;
|
||||
}
|
||||
|
||||
// Init default visibility/sort state
|
||||
if ((flags & ImGuiTableColumnFlags_DefaultHide) && (table->SettingsLoadedFlags & ImGuiTableFlags_Hideable) == 0)
|
||||
column->IsUserEnabled = column->IsUserEnabledNextFrame = false;
|
||||
if (flags & ImGuiTableColumnFlags_DefaultSort && (table->SettingsLoadedFlags & ImGuiTableFlags_Sortable) == 0)
|
||||
{
|
||||
column->SortOrder = 0; // Multiple columns using _DefaultSort will be reassigned unique SortOrder values when building the sort specs.
|
||||
column->SortDirection = (column->Flags & ImGuiTableColumnFlags_PreferSortDescending) ? (ImS8)ImGuiSortDirection_Descending : (ImU8)(ImGuiSortDirection_Ascending);
|
||||
}
|
||||
init_flags |= ImGuiTableFlags_Resizable;
|
||||
TableInitColumnDefaults(table, column, init_flags);
|
||||
}
|
||||
|
||||
// Store name (append with zero-terminator in contiguous buffer)
|
||||
@@ -1633,7 +1652,7 @@ void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, flo
|
||||
if (label != NULL && label[0] != 0)
|
||||
{
|
||||
column->NameOffset = (ImS16)table->ColumnsNames.size();
|
||||
table->ColumnsNames.append(label, label + strlen(label) + 1);
|
||||
table->ColumnsNames.append(label, label + ImStrlen(label) + 1);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1806,6 +1825,11 @@ void ImGui::TableSetBgColor(ImGuiTableBgTarget target, ImU32 color, int column_n
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiTable* table = g.CurrentTable;
|
||||
IM_ASSERT(target != ImGuiTableBgTarget_None);
|
||||
if (table == NULL)
|
||||
{
|
||||
IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (color == IM_COL32_DISABLE)
|
||||
color = 0;
|
||||
@@ -1934,7 +1958,10 @@ void ImGui::TableEndRow(ImGuiTable* table)
|
||||
IM_ASSERT(table->IsInsideRow);
|
||||
|
||||
if (table->CurrentColumn != -1)
|
||||
{
|
||||
TableEndCell(table);
|
||||
table->CurrentColumn = -1;
|
||||
}
|
||||
|
||||
// Logging
|
||||
if (g.LogEnabled)
|
||||
@@ -2032,7 +2059,7 @@ void ImGui::TableEndRow(ImGuiTable* table)
|
||||
if (unfreeze_rows_request)
|
||||
{
|
||||
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
|
||||
table->Columns[column_n].NavLayerCurrent = ImGuiNavLayer_Main;
|
||||
table->Columns[column_n].NavLayerCurrent = table->NavLayer;
|
||||
const float y0 = ImMax(table->RowPosY2 + 1, table->InnerClipRect.Min.y);
|
||||
table_instance->LastFrozenHeight = y0 - table->OuterRect.Min.y;
|
||||
|
||||
@@ -2099,7 +2126,11 @@ bool ImGui::TableSetColumnIndex(int column_n)
|
||||
{
|
||||
if (table->CurrentColumn != -1)
|
||||
TableEndCell(table);
|
||||
IM_ASSERT(column_n >= 0 && table->ColumnsCount);
|
||||
if ((column_n >= 0 && column_n < table->ColumnsCount) == false)
|
||||
{
|
||||
IM_ASSERT_USER_ERROR(column_n >= 0 && column_n < table->ColumnsCount, "TableSetColumnIndex() invalid column index!");
|
||||
return false;
|
||||
}
|
||||
TableBeginCell(table, column_n);
|
||||
}
|
||||
|
||||
@@ -2170,6 +2201,7 @@ void ImGui::TableBeginCell(ImGuiTable* table, int column_n)
|
||||
g.LastItemData.StatusFlags = 0;
|
||||
}
|
||||
|
||||
// Also see TablePushColumnChannel()
|
||||
if (table->Flags & ImGuiTableFlags_NoClip)
|
||||
{
|
||||
// FIXME: if we end up drawing all borders/bg in EndTable, could remove this and just assert that channel hasn't changed.
|
||||
@@ -2443,10 +2475,38 @@ void ImGui::TablePopBackgroundChannel()
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
ImGuiTable* table = g.CurrentTable;
|
||||
ImGuiTableColumn* column = &table->Columns[table->CurrentColumn];
|
||||
|
||||
// Optimization: avoid PopClipRect() + SetCurrentChannel()
|
||||
SetWindowClipRectBeforeSetChannel(window, table->HostBackupInnerClipRect);
|
||||
table->DrawSplitter->SetCurrentChannel(window->DrawList, table->Columns[table->CurrentColumn].DrawChannelCurrent);
|
||||
}
|
||||
|
||||
// Also see TableBeginCell()
|
||||
void ImGui::TablePushColumnChannel(int column_n)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiTable* table = g.CurrentTable;
|
||||
|
||||
// Optimization: avoid SetCurrentChannel() + PushClipRect()
|
||||
if (table->Flags & ImGuiTableFlags_NoClip)
|
||||
return;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
const ImGuiTableColumn* column = &table->Columns[column_n];
|
||||
SetWindowClipRectBeforeSetChannel(window, column->ClipRect);
|
||||
table->DrawSplitter->SetCurrentChannel(window->DrawList, column->DrawChannelCurrent);
|
||||
}
|
||||
|
||||
void ImGui::TablePopColumnChannel()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiTable* table = g.CurrentTable;
|
||||
|
||||
// Optimization: avoid PopClipRect() + SetCurrentChannel()
|
||||
if ((table->Flags & ImGuiTableFlags_NoClip) || (table->CurrentColumn == -1)) // Calling TreePop() after TableNextRow() is supported.
|
||||
return;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
const ImGuiTableColumn* column = &table->Columns[table->CurrentColumn];
|
||||
SetWindowClipRectBeforeSetChannel(window, column->ClipRect);
|
||||
table->DrawSplitter->SetCurrentChannel(window->DrawList, column->DrawChannelCurrent);
|
||||
}
|
||||
|
||||
@@ -2821,9 +2881,7 @@ ImGuiTableSortSpecs* ImGui::TableGetSortSpecs()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiTable* table = g.CurrentTable;
|
||||
IM_ASSERT(table != NULL);
|
||||
|
||||
if (!(table->Flags & ImGuiTableFlags_Sortable))
|
||||
if (table == NULL || !(table->Flags & ImGuiTableFlags_Sortable))
|
||||
return NULL;
|
||||
|
||||
// Require layout (in case TableHeadersRow() hasn't been called) as it may alter IsSortSpecsDirty in some paths.
|
||||
@@ -3223,7 +3281,7 @@ void ImGui::TableHeader(const char* label)
|
||||
// Render clipped label. Clipping here ensure that in the majority of situations, all our header cells will
|
||||
// be merged into a single draw call.
|
||||
//window->DrawList->AddCircleFilled(ImVec2(ellipsis_max, label_pos.y), 40, IM_COL32_WHITE);
|
||||
RenderTextEllipsis(window->DrawList, label_pos, ImVec2(ellipsis_max, label_pos.y + label_height + g.Style.FramePadding.y), ellipsis_max, ellipsis_max, label, label_end, &label_size);
|
||||
RenderTextEllipsis(window->DrawList, label_pos, ImVec2(ellipsis_max, bb.Max.y), ellipsis_max, label, label_end, &label_size);
|
||||
|
||||
const bool text_clipped = label_size.x > (ellipsis_max - label_pos.x);
|
||||
if (text_clipped && hovered && g.ActiveId == 0)
|
||||
@@ -3320,7 +3378,7 @@ void ImGui::TableAngledHeadersRowEx(ImGuiID row_id, float angle, float max_label
|
||||
ButtonBehavior(row_r, row_id, NULL, NULL);
|
||||
KeepAliveID(row_id);
|
||||
|
||||
const float ascent_scaled = g.Font->Ascent * g.FontScale; // FIXME: Standardize those scaling factors better
|
||||
const float ascent_scaled = g.FontBaked->Ascent * g.FontBakedScale; // FIXME: Standardize those scaling factors better
|
||||
const float line_off_for_ascent_x = (ImMax((g.FontSize - ascent_scaled) * 0.5f, 0.0f) / -sin_a) * (flip_label ? -1.0f : 1.0f);
|
||||
const ImVec2 padding = g.Style.CellPadding; // We will always use swapped component
|
||||
const ImVec2 align = g.Style.TableAngledHeadersTextAlign;
|
||||
@@ -3375,7 +3433,7 @@ void ImGui::TableAngledHeadersRowEx(ImGuiID row_id, float angle, float max_label
|
||||
ImRect clip_r(window->ClipRect.Min, window->ClipRect.Min + ImVec2(clip_width, clip_height));
|
||||
int vtx_idx_begin = draw_list->_VtxCurrentIdx;
|
||||
PushStyleColor(ImGuiCol_Text, request->TextColor);
|
||||
RenderTextEllipsis(draw_list, clip_r.Min, clip_r.Max, clip_r.Max.x, clip_r.Max.x, label_name, label_name_eol, &label_size);
|
||||
RenderTextEllipsis(draw_list, clip_r.Min, clip_r.Max, clip_r.Max.x, label_name, label_name_eol, &label_size);
|
||||
PopStyleColor();
|
||||
int vtx_idx_end = draw_list->_VtxCurrentIdx;
|
||||
|
||||
@@ -3712,6 +3770,14 @@ void ImGui::TableLoadSettings(ImGuiTable* table)
|
||||
table->SettingsLoadedFlags = settings->SaveFlags;
|
||||
table->RefScale = settings->RefScale;
|
||||
|
||||
// Initialize default columns settings
|
||||
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
|
||||
{
|
||||
ImGuiTableColumn* column = &table->Columns[column_n];
|
||||
TableInitColumnDefaults(table, column, ~0);
|
||||
column->AutoFitQueue = 0x00;
|
||||
}
|
||||
|
||||
// Serialize ImGuiTableSettings/ImGuiTableColumnSettings into ImGuiTable/ImGuiTableColumn
|
||||
ImGuiTableColumnSettings* column_settings = settings->GetColumnSettings();
|
||||
ImU64 display_order_mask = 0;
|
||||
@@ -3728,14 +3794,12 @@ void ImGui::TableLoadSettings(ImGuiTable* table)
|
||||
column->StretchWeight = column_settings->WidthOrWeight;
|
||||
else
|
||||
column->WidthRequest = column_settings->WidthOrWeight;
|
||||
column->AutoFitQueue = 0x00;
|
||||
}
|
||||
if (settings->SaveFlags & ImGuiTableFlags_Reorderable)
|
||||
column->DisplayOrder = column_settings->DisplayOrder;
|
||||
else
|
||||
column->DisplayOrder = (ImGuiTableColumnIdx)column_n;
|
||||
display_order_mask |= (ImU64)1 << column->DisplayOrder;
|
||||
column->IsUserEnabled = column->IsUserEnabledNextFrame = column_settings->IsEnabled;
|
||||
if ((settings->SaveFlags & ImGuiTableFlags_Hideable) && column_settings->IsEnabled != -1)
|
||||
column->IsUserEnabled = column->IsUserEnabledNextFrame = column_settings->IsEnabled == 1;
|
||||
column->SortOrder = column_settings->SortOrder;
|
||||
column->SortDirection = column_settings->SortDirection;
|
||||
}
|
||||
@@ -3831,8 +3895,7 @@ static void TableSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandle
|
||||
const bool save_visible = (settings->SaveFlags & ImGuiTableFlags_Hideable) != 0;
|
||||
const bool save_order = (settings->SaveFlags & ImGuiTableFlags_Reorderable) != 0;
|
||||
const bool save_sort = (settings->SaveFlags & ImGuiTableFlags_Sortable) != 0;
|
||||
if (!save_size && !save_visible && !save_order && !save_sort)
|
||||
continue;
|
||||
// We need to save the [Table] entry even if all the bools are false, since this records a table with "default settings".
|
||||
|
||||
buf->reserve(buf->size() + 30 + settings->ColumnsCount * 50); // ballpark reserve
|
||||
buf->appendf("[%s][0x%08X,%d]\n", handler->TypeName, settings->ID, settings->ColumnsCount);
|
||||
|
749
Externals/imgui/imgui_widgets.cpp
vendored
749
Externals/imgui/imgui_widgets.cpp
vendored
File diff suppressed because it is too large
Load Diff
81
Externals/imgui/imstb_textedit.h
vendored
81
Externals/imgui/imstb_textedit.h
vendored
@@ -141,6 +141,7 @@
|
||||
// with previous char)
|
||||
// STB_TEXTEDIT_KEYTOTEXT(k) maps a keyboard input to an insertable character
|
||||
// (return type is int, -1 means not valid to insert)
|
||||
// (not supported if you want to use UTF-8, see below)
|
||||
// STB_TEXTEDIT_GETCHAR(obj,i) returns the i'th character of obj, 0-based
|
||||
// STB_TEXTEDIT_NEWLINE the character returned by _GETCHAR() we recognize
|
||||
// as manually wordwrapping for end-of-line positioning
|
||||
@@ -178,6 +179,13 @@
|
||||
// STB_TEXTEDIT_K_TEXTSTART2 secondary keyboard input to move cursor to start of text
|
||||
// STB_TEXTEDIT_K_TEXTEND2 secondary keyboard input to move cursor to end of text
|
||||
//
|
||||
// To support UTF-8:
|
||||
//
|
||||
// STB_TEXTEDIT_GETPREVCHARINDEX returns index of previous character
|
||||
// STB_TEXTEDIT_GETNEXTCHARINDEX returns index of next character
|
||||
// Do NOT define STB_TEXTEDIT_KEYTOTEXT.
|
||||
// Instead, call stb_textedit_text() directly for text contents.
|
||||
//
|
||||
// Keyboard input must be encoded as a single integer value; e.g. a character code
|
||||
// and some bitflags that represent shift states. to simplify the interface, SHIFT must
|
||||
// be a bitflag, so we can test the shifted state of cursor movements to allow selection,
|
||||
@@ -250,8 +258,10 @@
|
||||
// if the STB_TEXTEDIT_KEYTOTEXT function is defined, selected keys are
|
||||
// transformed into text and stb_textedit_text() is automatically called.
|
||||
//
|
||||
// text: [DEAR IMGUI] added 2024-09
|
||||
// call this to text inputs sent to the textfield.
|
||||
// text: (added 2025)
|
||||
// call this to directly send text input the textfield, which is required
|
||||
// for UTF-8 support, because stb_textedit_key() + STB_TEXTEDIT_KEYTOTEXT()
|
||||
// cannot infer text length.
|
||||
//
|
||||
//
|
||||
// When rendering, you can read the cursor position and selection state from
|
||||
@@ -400,6 +410,16 @@ typedef struct
|
||||
#define IMSTB_TEXTEDIT_memmove memmove
|
||||
#endif
|
||||
|
||||
// [DEAR IMGUI]
|
||||
// Functions must be implemented for UTF8 support
|
||||
// Code in this file that uses those functions is modified for [DEAR IMGUI] and deviates from the original stb_textedit.
|
||||
// There is not necessarily a '[DEAR IMGUI]' at the usage sites.
|
||||
#ifndef IMSTB_TEXTEDIT_GETPREVCHARINDEX
|
||||
#define IMSTB_TEXTEDIT_GETPREVCHARINDEX(OBJ, IDX) ((IDX) - 1)
|
||||
#endif
|
||||
#ifndef IMSTB_TEXTEDIT_GETNEXTCHARINDEX
|
||||
#define IMSTB_TEXTEDIT_GETNEXTCHARINDEX(OBJ, IDX) ((IDX) + 1)
|
||||
#endif
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
@@ -648,17 +668,6 @@ static void stb_textedit_move_to_last(IMSTB_TEXTEDIT_STRING *str, STB_TexteditSt
|
||||
}
|
||||
}
|
||||
|
||||
// [DEAR IMGUI]
|
||||
// Functions must be implemented for UTF8 support
|
||||
// Code in this file that uses those functions is modified for [DEAR IMGUI] and deviates from the original stb_textedit.
|
||||
// There is not necessarily a '[DEAR IMGUI]' at the usage sites.
|
||||
#ifndef IMSTB_TEXTEDIT_GETPREVCHARINDEX
|
||||
#define IMSTB_TEXTEDIT_GETPREVCHARINDEX(obj, idx) (idx - 1)
|
||||
#endif
|
||||
#ifndef IMSTB_TEXTEDIT_GETNEXTCHARINDEX
|
||||
#define IMSTB_TEXTEDIT_GETNEXTCHARINDEX(obj, idx) (idx + 1)
|
||||
#endif
|
||||
|
||||
#ifdef STB_TEXTEDIT_IS_SPACE
|
||||
static int is_word_boundary( IMSTB_TEXTEDIT_STRING *str, int idx )
|
||||
{
|
||||
@@ -668,9 +677,9 @@ static int is_word_boundary( IMSTB_TEXTEDIT_STRING *str, int idx )
|
||||
#ifndef STB_TEXTEDIT_MOVEWORDLEFT
|
||||
static int stb_textedit_move_to_word_previous( IMSTB_TEXTEDIT_STRING *str, int c )
|
||||
{
|
||||
--c; // always move at least one character
|
||||
while( c >= 0 && !is_word_boundary( str, c ) )
|
||||
--c;
|
||||
c = IMSTB_TEXTEDIT_GETPREVCHARINDEX( str, c ); // always move at least one character
|
||||
while (c >= 0 && !is_word_boundary(str, c))
|
||||
c = IMSTB_TEXTEDIT_GETPREVCHARINDEX(str, c);
|
||||
|
||||
if( c < 0 )
|
||||
c = 0;
|
||||
@@ -684,9 +693,9 @@ static int stb_textedit_move_to_word_previous( IMSTB_TEXTEDIT_STRING *str, int c
|
||||
static int stb_textedit_move_to_word_next( IMSTB_TEXTEDIT_STRING *str, int c )
|
||||
{
|
||||
const int len = STB_TEXTEDIT_STRINGLEN(str);
|
||||
++c; // always move at least one character
|
||||
c = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, c); // always move at least one character
|
||||
while( c < len && !is_word_boundary( str, c ) )
|
||||
++c;
|
||||
c = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, c);
|
||||
|
||||
if( c > len )
|
||||
c = len;
|
||||
@@ -739,6 +748,7 @@ static int stb_textedit_paste_internal(IMSTB_TEXTEDIT_STRING *str, STB_TexteditS
|
||||
#define STB_TEXTEDIT_KEYTYPE int
|
||||
#endif
|
||||
|
||||
// API key: process text input
|
||||
// [DEAR IMGUI] Added stb_textedit_text(), extracted out and called by stb_textedit_key() for backward compatibility.
|
||||
static void stb_textedit_text(IMSTB_TEXTEDIT_STRING* str, STB_TexteditState* state, const IMSTB_TEXTEDIT_CHARTYPE* text, int text_len)
|
||||
{
|
||||
@@ -753,8 +763,7 @@ static void stb_textedit_text(IMSTB_TEXTEDIT_STRING* str, STB_TexteditState* sta
|
||||
state->cursor += text_len;
|
||||
state->has_preferred_x = 0;
|
||||
}
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
stb_textedit_delete_selection(str, state); // implicitly clamps
|
||||
if (STB_TEXTEDIT_INSERTCHARS(str, state->cursor, text, text_len)) {
|
||||
stb_text_makeundo_insert(state, state->cursor, text_len);
|
||||
@@ -771,6 +780,7 @@ retry:
|
||||
switch (key) {
|
||||
default: {
|
||||
#ifdef STB_TEXTEDIT_KEYTOTEXT
|
||||
// This is not suitable for UTF-8 support.
|
||||
int c = STB_TEXTEDIT_KEYTOTEXT(key);
|
||||
if (c > 0) {
|
||||
IMSTB_TEXTEDIT_CHARTYPE ch = (IMSTB_TEXTEDIT_CHARTYPE)c;
|
||||
@@ -918,8 +928,9 @@ retry:
|
||||
state->cursor = start;
|
||||
STB_TEXTEDIT_LAYOUTROW(&row, str, state->cursor);
|
||||
x = row.x0;
|
||||
for (i=0; i < row.num_chars; ++i) {
|
||||
for (i=0; i < row.num_chars; ) {
|
||||
float dx = STB_TEXTEDIT_GETWIDTH(str, start, i);
|
||||
int next = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, state->cursor);
|
||||
#ifdef IMSTB_TEXTEDIT_GETWIDTH_NEWLINE
|
||||
if (dx == IMSTB_TEXTEDIT_GETWIDTH_NEWLINE)
|
||||
break;
|
||||
@@ -927,7 +938,8 @@ retry:
|
||||
x += dx;
|
||||
if (x > goal_x)
|
||||
break;
|
||||
state->cursor = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, state->cursor);
|
||||
i += next - state->cursor;
|
||||
state->cursor = next;
|
||||
}
|
||||
stb_textedit_clamp(str, state);
|
||||
|
||||
@@ -980,8 +992,9 @@ retry:
|
||||
state->cursor = find.prev_first;
|
||||
STB_TEXTEDIT_LAYOUTROW(&row, str, state->cursor);
|
||||
x = row.x0;
|
||||
for (i=0; i < row.num_chars; ++i) {
|
||||
for (i=0; i < row.num_chars; ) {
|
||||
float dx = STB_TEXTEDIT_GETWIDTH(str, find.prev_first, i);
|
||||
int next = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, state->cursor);
|
||||
#ifdef IMSTB_TEXTEDIT_GETWIDTH_NEWLINE
|
||||
if (dx == IMSTB_TEXTEDIT_GETWIDTH_NEWLINE)
|
||||
break;
|
||||
@@ -989,7 +1002,8 @@ retry:
|
||||
x += dx;
|
||||
if (x > goal_x)
|
||||
break;
|
||||
state->cursor = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, state->cursor);
|
||||
i += next - state->cursor;
|
||||
state->cursor = next;
|
||||
}
|
||||
stb_textedit_clamp(str, state);
|
||||
|
||||
@@ -1002,8 +1016,13 @@ retry:
|
||||
// go to previous line
|
||||
// (we need to scan previous line the hard way. maybe we could expose this as a new API function?)
|
||||
prev_scan = find.prev_first > 0 ? find.prev_first - 1 : 0;
|
||||
while (prev_scan > 0 && STB_TEXTEDIT_GETCHAR(str, prev_scan - 1) != STB_TEXTEDIT_NEWLINE)
|
||||
--prev_scan;
|
||||
while (prev_scan > 0)
|
||||
{
|
||||
int prev = IMSTB_TEXTEDIT_GETPREVCHARINDEX(str, prev_scan);
|
||||
if (STB_TEXTEDIT_GETCHAR(str, prev) == STB_TEXTEDIT_NEWLINE)
|
||||
break;
|
||||
prev_scan = prev;
|
||||
}
|
||||
find.first_char = find.prev_first;
|
||||
find.prev_first = prev_scan;
|
||||
}
|
||||
@@ -1082,7 +1101,7 @@ retry:
|
||||
if (state->single_line)
|
||||
state->cursor = 0;
|
||||
else while (state->cursor > 0 && STB_TEXTEDIT_GETCHAR(str, state->cursor-1) != STB_TEXTEDIT_NEWLINE)
|
||||
--state->cursor;
|
||||
state->cursor = IMSTB_TEXTEDIT_GETPREVCHARINDEX(str, state->cursor);
|
||||
state->has_preferred_x = 0;
|
||||
break;
|
||||
|
||||
@@ -1094,9 +1113,9 @@ retry:
|
||||
stb_textedit_clamp(str, state);
|
||||
stb_textedit_move_to_first(state);
|
||||
if (state->single_line)
|
||||
state->cursor = n;
|
||||
state->cursor = n;
|
||||
else while (state->cursor < n && STB_TEXTEDIT_GETCHAR(str, state->cursor) != STB_TEXTEDIT_NEWLINE)
|
||||
++state->cursor;
|
||||
state->cursor = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, state->cursor);
|
||||
state->has_preferred_x = 0;
|
||||
break;
|
||||
}
|
||||
@@ -1110,7 +1129,7 @@ retry:
|
||||
if (state->single_line)
|
||||
state->cursor = 0;
|
||||
else while (state->cursor > 0 && STB_TEXTEDIT_GETCHAR(str, state->cursor-1) != STB_TEXTEDIT_NEWLINE)
|
||||
--state->cursor;
|
||||
state->cursor = IMSTB_TEXTEDIT_GETPREVCHARINDEX(str, state->cursor);
|
||||
state->select_end = state->cursor;
|
||||
state->has_preferred_x = 0;
|
||||
break;
|
||||
@@ -1125,7 +1144,7 @@ retry:
|
||||
if (state->single_line)
|
||||
state->cursor = n;
|
||||
else while (state->cursor < n && STB_TEXTEDIT_GETCHAR(str, state->cursor) != STB_TEXTEDIT_NEWLINE)
|
||||
++state->cursor;
|
||||
state->cursor = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, state->cursor);
|
||||
state->select_end = state->cursor;
|
||||
state->has_preferred_x = 0;
|
||||
break;
|
||||
|
4
Externals/imgui/imstb_truetype.h
vendored
4
Externals/imgui/imstb_truetype.h
vendored
@@ -4516,8 +4516,8 @@ static int stbtt__compute_crossings_x(float x, float y, int nverts, stbtt_vertex
|
||||
q2[0] = (float)x2;
|
||||
q2[1] = (float)y2;
|
||||
if (equal(q0,q1) || equal(q1,q2)) {
|
||||
x0 = (int)verts[i-1].x;
|
||||
y0 = (int)verts[i-1].y;
|
||||
x0 = (int)verts[i-1].x; //-V1048
|
||||
y0 = (int)verts[i-1].y; //-V1048
|
||||
x1 = (int)verts[i ].x;
|
||||
y1 = (int)verts[i ].y;
|
||||
if (y > STBTT_min(y0,y1) && y < STBTT_max(y0,y1) && x > STBTT_min(x0,x1)) {
|
||||
|
Reference in New Issue
Block a user