DolphinQt: Remove Presets from GameConfigEdit

Back in 2018, a Presets system was added to DolphinQt's GameConfigEdit.
Presets was a dropdown menu where you could select a particular setting
to add to your custom game INI. Only a small number of settings were
made available, with the intent that more would be added over time.

8 years later, the set of available settings hasn't been expanded at
all, and I don't know of anyone who uses these presets. On top of this,
we have now made good progress in exposing per-game settings
graphically. I think the Presets system is best off removed.

In place of the Presets menu, we now have "Refresh" and "Open in
External Editor" buttons. These more useful actions were previously
hidden away in the Presets menu.
This commit is contained in:
JosJuice
2026-04-05 11:27:56 +02:00
parent d3275b9ffe
commit 7e98245ca4
2 changed files with 16 additions and 102 deletions
+13 -96
View File
@@ -7,9 +7,8 @@
#include <QCompleter>
#include <QDesktopServices>
#include <QFile>
#include <QHBoxLayout>
#include <QKeyEvent>
#include <QMenu>
#include <QMenuBar>
#include <QPushButton>
#include <QRegularExpression>
#include <QScrollBar>
@@ -72,7 +71,6 @@ GameConfigEdit::GameConfigEdit(QWidget* parent, QString path, bool read_only)
m_completer->setCompletionMode(QCompleter::PopupCompletion);
m_completer->setWidget(m_edit);
AddMenubarOptions();
ConnectWidgets();
}
@@ -82,17 +80,15 @@ void GameConfigEdit::CreateWidgets()
m_edit->setReadOnly(m_read_only);
m_edit->setAcceptRichText(false);
m_refresh_button = new QPushButton(tr("Refresh"));
m_external_editor_button = new QPushButton(tr("Open in External Editor"));
auto* button_layout = new QHBoxLayout;
button_layout->addWidget(m_refresh_button);
button_layout->addWidget(m_external_editor_button);
auto* layout = new QVBoxLayout;
auto* menu_button = new QPushButton;
menu_button->setSizePolicy(QSizePolicy::Maximum, QSizePolicy::Fixed);
menu_button->setText(tr("Presets"));
m_menu = new QMenu(menu_button);
menu_button->setMenu(m_menu);
layout->addWidget(menu_button);
layout->addLayout(button_layout);
layout->addWidget(m_edit);
setLayout(layout);
@@ -138,6 +134,10 @@ void GameConfigEdit::ConnectWidgets()
connect(m_edit, &QTextEdit::selectionChanged, this, &GameConfigEdit::OnSelectionChanged);
connect(m_completer, qOverload<const QString&>(&QCompleter::activated), this,
&GameConfigEdit::OnAutoComplete);
connect(m_refresh_button, &QPushButton::clicked, this, &GameConfigEdit::LoadFile);
connect(m_external_editor_button, &QPushButton::clicked, this,
&GameConfigEdit::OpenExternalEditor);
}
void GameConfigEdit::OnSelectionChanged()
@@ -148,47 +148,6 @@ void GameConfigEdit::OnSelectionChanged()
QWhatsThis::showText(QCursor::pos(), m_keyword_map[keyword], this);
}
void GameConfigEdit::AddBoolOption(QMenu* menu, const QString& name, const QString& section,
const QString& key)
{
auto* option = menu->addMenu(name);
option->addAction(tr("On"), this,
[this, section, key] { SetOption(section, key, QStringLiteral("True")); });
option->addAction(tr("Off"), this,
[this, section, key] { SetOption(section, key, QStringLiteral("False")); });
}
void GameConfigEdit::SetOption(const QString& section, const QString& key, const QString& value)
{
auto section_cursor =
m_edit->document()->find(QRegularExpression(QStringLiteral("^\\[%1\\]").arg(section)), 0);
// Check if the section this belongs in can be found
if (section_cursor.isNull())
{
m_edit->append(QStringLiteral("[%1]\n\n%2 = %3\n").arg(section).arg(key).arg(value));
}
else
{
auto value_cursor = m_edit->document()->find(
QRegularExpression(QStringLiteral("^%1 = .*").arg(key)), section_cursor);
const QString new_line = QStringLiteral("%1 = %2").arg(key).arg(value);
// Check if the value that has to be set already exists
if (value_cursor.isNull())
{
section_cursor.clearSelection();
section_cursor.insertText(QLatin1Char{'\n'} + new_line);
}
else
{
value_cursor.insertText(new_line);
}
}
}
QString GameConfigEdit::GetTextUnderCursor()
{
QTextCursor tc = m_edit->textCursor();
@@ -196,48 +155,6 @@ QString GameConfigEdit::GetTextUnderCursor()
return tc.selectedText();
}
void GameConfigEdit::AddMenubarOptions()
{
auto* editor = m_menu->addMenu(tr("Editor"));
editor->addAction(tr("Refresh"), this, &GameConfigEdit::LoadFile);
editor->addAction(tr("Open in External Editor"), this, &GameConfigEdit::OpenExternalEditor);
if (!m_read_only)
{
m_menu->addSeparator();
auto* core_menubar = m_menu->addMenu(tr("Core"));
AddBoolOption(core_menubar, tr("Dual Core"), QStringLiteral("Core"),
QStringLiteral("CPUThread"));
AddBoolOption(core_menubar, tr("MMU"), QStringLiteral("Core"), QStringLiteral("MMU"));
auto* video_menubar = m_menu->addMenu(tr("Video"));
AddBoolOption(video_menubar, tr("Store EFB Copies to Texture Only"),
QStringLiteral("Video_Hacks"), QStringLiteral("EFBToTextureEnable"));
AddBoolOption(video_menubar, tr("Store XFB Copies to Texture Only"),
QStringLiteral("Video_Hacks"), QStringLiteral("XFBToTextureEnable"));
{
auto* texture_cache = video_menubar->addMenu(tr("Texture Cache"));
texture_cache->addAction(tr("Safe"), this, [this] {
SetOption(QStringLiteral("Video_Settings"), QStringLiteral("SafeTextureCacheColorSamples"),
QStringLiteral("0"));
});
texture_cache->addAction(tr("Medium"), this, [this] {
SetOption(QStringLiteral("Video_Settings"), QStringLiteral("SafeTextureCacheColorSamples"),
QStringLiteral("512"));
});
texture_cache->addAction(tr("Fast"), this, [this] {
SetOption(QStringLiteral("Video_Settings"), QStringLiteral("SafeTextureCacheColorSamples"),
QStringLiteral("128"));
});
}
}
}
void GameConfigEdit::OnAutoComplete(const QString& completion)
{
QTextCursor cursor = m_edit->textCursor();
@@ -4,6 +4,7 @@
#pragma once
#include <QMap>
#include <QPushButton>
#include <QString>
#include <QStringList>
#include <QWidget>
@@ -24,7 +25,6 @@ protected:
private:
void CreateWidgets();
void ConnectWidgets();
void AddMenubarOptions();
void LoadFile();
void SaveFile();
@@ -35,15 +35,12 @@ private:
QString GetTextUnderCursor();
void AddBoolOption(QMenu* menu, const QString& name, const QString& section, const QString& key);
void SetOption(const QString& section, const QString& key, const QString& value);
void AddDescription(const QString& keyword, const QString& description);
QCompleter* m_completer;
QStringList m_completions;
QMenu* m_menu;
QPushButton* m_refresh_button;
QPushButton* m_external_editor_button;
QTextEdit* m_edit;
const QString m_path;