GameSettings: Remove SafeTextureCacheColorSamples from gbihf

Extrems said that it's unnecessary because GBIHF doesn't use the GPU.
Video output doesn't work in GBIHF in Dolphin regardless of this
setting, so I can't actually test it.
This commit is contained in:
JosJuice
2026-06-07 11:01:04 +02:00
parent aabea5b1e3
commit 896ecddb77
-3
View File
@@ -6,6 +6,3 @@ DSPHLE = False
[DSP]
# Make sure we get DSP LLE recompiler and not DSP LLE interpreter, for performance.
EnableJIT = True
[Video_Settings]
# Fixes old frames being shown when a game only updates a small part of the screen. Examples include gradually revealed text and the HP bars in Pokémon.
SafeTextureCacheColorSamples = 0