VideoCommon: rename m_bytes_loaded in asset library to bytes_loaded

This commit is contained in:
iwubcode
2025-06-06 19:24:12 -05:00
parent 3b83907b88
commit b3f50c969e
6 changed files with 7 additions and 7 deletions

View File

@ -19,10 +19,10 @@ std::size_t CustomAsset::Load()
const auto load_time = ClockType::now();
const auto load_information = LoadImpl(m_asset_id);
if (load_information.m_bytes_loaded > 0)
if (load_information.bytes_loaded > 0)
{
std::lock_guard lk(m_info_lock);
m_bytes_loaded = load_information.m_bytes_loaded;
m_bytes_loaded = load_information.bytes_loaded;
m_last_loaded_time = load_time;
return m_bytes_loaded;
}

View File

@ -27,7 +27,7 @@ public:
struct LoadInfo
{
std::size_t m_bytes_loaded = 0;
std::size_t bytes_loaded = 0;
};
virtual ~CustomAssetLibrary() = default;

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@ -384,7 +384,7 @@ CustomAssetLibrary::LoadInfo MaterialAsset::LoadImpl(const CustomAssetLibrary::A
{
auto potential_data = std::make_shared<MaterialData>();
const auto loaded_info = m_owning_library->LoadMaterial(asset_id, potential_data.get());
if (loaded_info.m_bytes_loaded == 0)
if (loaded_info.bytes_loaded == 0)
return {};
{
std::lock_guard lk(m_data_lock);

View File

@ -651,7 +651,7 @@ CustomAssetLibrary::LoadInfo MeshAsset::LoadImpl(const CustomAssetLibrary::Asset
{
auto potential_data = std::make_shared<MeshData>();
const auto loaded_info = m_owning_library->LoadMesh(asset_id, potential_data.get());
if (loaded_info.m_bytes_loaded == 0)
if (loaded_info.bytes_loaded == 0)
return {};
{
std::lock_guard lk(m_data_lock);

View File

@ -439,7 +439,7 @@ CustomAssetLibrary::LoadInfo PixelShaderAsset::LoadImpl(const CustomAssetLibrary
{
auto potential_data = std::make_shared<PixelShaderData>();
const auto loaded_info = m_owning_library->LoadPixelShader(asset_id, potential_data.get());
if (loaded_info.m_bytes_loaded == 0)
if (loaded_info.bytes_loaded == 0)
return {};
{
std::lock_guard lk(m_data_lock);

View File

@ -258,7 +258,7 @@ CustomAssetLibrary::LoadInfo TextureAsset::LoadImpl(const CustomAssetLibrary::As
{
auto potential_data = std::make_shared<CustomTextureData>();
const auto loaded_info = m_owning_library->LoadTexture(asset_id, potential_data.get());
if (loaded_info.m_bytes_loaded == 0)
if (loaded_info.bytes_loaded == 0)
return {};
{
std::lock_guard lk(m_data_lock);