VideoSW: fix clamping after vertex color interpolation

This commit is contained in:
Tillmann Karras
2025-08-24 02:06:49 +01:00
parent 7782e32d9e
commit bc417bdcee

View File

@@ -173,12 +173,8 @@ static void Draw(s32 x, s32 y, s32 xi, s32 yi)
{
for (int comp = 0; comp < 4; comp++)
{
u16 color = (u16)ColorSlopes[i][comp].GetValue(x, y);
// clamp color value to 0
u16 mask = ~(color >> 8);
tev.Color[i][comp] = color & mask;
const float color = ColorSlopes[i][comp].GetValue(x, y);
tev.Color[i][comp] = (u8)std::clamp<float>(color, 0.0f, 255.0f);
}
}