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Merge pull request #13825 from jordan-woyak/dont-count-playtime-while-suspended
Common/Timer: Add a SteadyAwakeClock class to make play time tracking ignore time while suspended.
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@@ -5,6 +5,7 @@
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#include <chrono>
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#include <thread>
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#include "Common/CommonFuncs.h"
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#ifdef _WIN32
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#include <Windows.h>
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@@ -194,4 +195,37 @@ void PrecisionTimer::SleepUntil(Clock::time_point target)
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}
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}
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// Results are appropriately slewed on Linux, but not on Windows, macOS, or FreeBSD.
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// Clocks with that functionality seem to not be available there.
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auto SteadyAwakeClock::now() -> time_point
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{
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#if defined(_WIN32)
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// The count is system time "in units of 100 nanoseconds".
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using InterruptDuration = std::chrono::duration<ULONGLONG, std::ratio<100, std::nano::den>::type>;
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ULONGLONG interrupt_time{};
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if (!QueryUnbiasedInterruptTime(&interrupt_time))
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ERROR_LOG_FMT(COMMON, "QueryUnbiasedInterruptTime");
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return time_point{InterruptDuration{interrupt_time}};
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#else
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// Note that Linux's CLOCK_MONOTONIC "does not count time that the system is suspended".
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// This is in contrast to the behavior on macOS and FreeBSD.
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static constexpr auto clock_id =
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#if defined(__linux__)
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CLOCK_MONOTONIC;
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#elif defined(__APPLE__)
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CLOCK_UPTIME_RAW;
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#else
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CLOCK_UPTIME;
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#endif
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timespec ts{};
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if (clock_gettime(clock_id, &ts) != 0)
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ERROR_LOG_FMT(COMMON, "clock_gettime: {}", LastStrerrorString());
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return time_point{std::chrono::seconds{ts.tv_sec} + std::chrono::nanoseconds{ts.tv_nsec}};
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#endif
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}
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} // Namespace Common
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@@ -50,4 +50,19 @@ private:
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#endif
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};
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// Similar to std::chrono::steady_clock except this clock
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// specifically does *not* count time while the system is suspended.
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class SteadyAwakeClock
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{
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public:
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using rep = s64;
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using period = std::nano;
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using duration = std::chrono::duration<rep, period>;
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using time_point = std::chrono::time_point<SteadyAwakeClock>;
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static constexpr bool is_steady = true;
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static time_point now();
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};
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} // Namespace Common
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@@ -72,8 +72,8 @@ void CPUManager::StartTimePlayedTimer()
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{
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Common::SetCurrentThreadName("Play Time Tracker");
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// Steady clock for greater accuracy of timing
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std::chrono::steady_clock timer;
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// Use a clock that will appropriately ignore suspended system time.
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Common::SteadyAwakeClock timer;
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auto prev_time = timer.now();
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while (true)
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