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466 Commits

Author SHA1 Message Date
OatmealDome d8558142ea ScmRevGen: Bump version to 2603 2026-03-11 19:36:49 -04:00
JosJuice 30a735aa6f Translation resources sync with Transifex 2026-03-09 22:57:38 +01:00
Dentomologist 49d5299f1e Merge pull request #14438 from JosJuice/save-on-settings-close
DolphinQt: Save when closing settings window
2026-03-04 18:31:55 -08:00
JosJuice d25ef67d6f DolphinQt: Save when closing settings window
If Dolphin crashes, changes that have been made to settings are often
lost. This has been a minor annoyance for me when developing, but it has
become a much bigger issue recently due to the problem where Dolphin
freezes on shutdown for ROG Ally users.

Instead of saving the config when certain arbitrary settings are
changed, let's save the config when the user closes the settings window.
2026-03-04 22:26:25 +01:00
JMC47 239c4e444c Merge pull request #14279 from jordan-woyak/nfs-hp2-speedhack
GameSettings: Add patches for Need for Speed: Hot Pursuit 2 to limit the internal frame rate.
2026-03-04 00:35:45 -05:00
JMC47 aa1c198325 Merge pull request #14297 from jordan-woyak/speedhack-stunt-racer
GameSettings: Add patch to limit framerate in Monster 4x4: Stunt Racer.
2026-03-03 16:12:55 -05:00
JMC47 2aad5daf0f Merge pull request #14280 from jordan-woyak/rabbids-speed-hacks
GameSettings: Add patches to limit the internal frame rate in Rabbids Go Home and Rabbids Lab.
2026-03-03 16:02:54 -05:00
JMC47 43def54de2 Merge pull request #14435 from Simonx22/fix/metal-early-stop-shutdown
Metal: Always run endEncoding on command encoders
2026-03-03 12:25:16 -05:00
Simonx22 03bcd564c5 Metal: Always run endEncoding on command encoders
Fixes a macOS Metal crash when stopping immediately after boot starts.

m_upload_encoder and m_texture_upload_encoder could be dealloc'd during shutdown before endEncoding could be called, which causes a Metal assertion failure.

Co-authored-by: OatmealDome <julian@oatmealdome.me>
2026-03-03 09:49:42 -05:00
JMC47 5c62c90d35 Merge pull request #14432 from Dentomologist/vertexloadermanager_fix_crash_from_invalid_array_base
VertexLoaderManager: Fix crash caused by invalid array base
2026-03-02 19:39:55 -05:00
Dentomologist edb576f4c0 VertexLoaderManager: Fix crash caused by invalid array base
Don't set cached array bases to invalid pointers. If a game tries to set
an invalid base just keep the old one, which might cause game problems
but won't crash the emulator.
2026-03-02 13:02:51 -08:00
Dentomologist 15f24c56e4 Merge pull request #14327 from Dentomologist/performancemetrics_fix_graph_size_and_spacing
PerformanceMetrics: Fix graph size and spacing
2026-03-02 11:01:37 -08:00
JosJuice 792601120c Merge pull request #14429 from TellowKrinkle/DSUCheckUnwrapIP
DSU: Don't crash on bad hostname
2026-03-01 11:00:04 +01:00
TellowKrinkle 80762e0575 DSU: Don't crash on bad hostname 2026-03-01 00:08:08 -06:00
JMC47 63fc9d7ca3 Merge pull request #14425 from JosJuice/android-wiimote-crash
Android: Fix Wii Remote connection crashes
2026-02-28 16:16:20 -05:00
JosJuice 5a914e5247 Android: Use DeleteLocalRef more in WiimoteAndroid
Doesn't matter a lot, but we're supposed to do this to be nice citizens.
2026-02-28 16:13:36 +01:00
JosJuice faa861f1ab Android: Fix Wii Remote connection crashes
Users are reporting a crash at the point where WiimoteAndroid::IORead
tries to use m_java_wiimote_payload. This commit solves the problem by
making m_java_wiimote_payload a global reference.

The code for setting up m_java_wiimote_payload has also been moved to
the constructor just because that way it's impossible for it to run
twice. (If the code as written were to run a second time, the old global
reference would be leaked. ConnectInternal should only run once, so this
is just to be on the safe side.)

Fixes https://bugs.dolphin-emu.org/issues/13960.
2026-02-28 16:10:58 +01:00
JosJuice 1a08708a75 Merge pull request #14418 from LillyJadeKatrin/retroachievements-wii-menu
RetroAchievements - Close game on switch to null hash
2026-02-28 15:15:50 +01:00
Dentomologist f898d75bf3 Merge pull request #14317 from JosJuice/jit-cache-macro-loop
Jit: Use RangeSet for physical_addresses
2026-02-26 19:25:29 -08:00
Dentomologist 65f0dc9b2e Merge pull request #14416 from JosJuice/game-id-ascii
DiscIO: Only allow alphanumeric ASCII in game IDs
2026-02-26 14:07:27 -08:00
Jordan Woyak b063fda9a8 GameSettings: Add patches to limit the internal frame rate in Rabbids Go Home and Rabbids Lab.
Thanks to mickle pickle and ruru for helping to port the the Rabbids Go Home patch for the European versions of the game.
2026-02-26 04:48:57 -06:00
Lilly Jade Katrin 713d557d5e RetroAchievements - Close game on switch to null hash
Mistakenly thought the change media call would close the current
game if the new media failed to hash. This wasn't the case so
instead I'll close the current game myself. This fixes an issue
where a default ISO would immediately load achievements when
starting up the Wii menu.
2026-02-24 22:55:30 -05:00
Dentomologist 2a3078b833 Merge pull request #14415 from JosJuice/android-achievement-defaults
Android: Fix defaults for RetroAchievements settings
2026-02-24 18:45:54 -08:00
JosJuice 7b372db559 DiscIO: Only allow alphanumeric ASCII in game IDs
We often use game IDs in paths, so we should try to make sure path
traversal is impossible in game IDs. Admittedly, doing any kind of real
attack using the six bytes available in game IDs is unrealistic, but no
game ID should contain non-alphanumeric or non-ASCII characters anyway.

Might also fix https://bugs.dolphin-emu.org/issues/13982 by skipping
converting between encodings for game IDs.
2026-02-24 21:36:02 +01:00
JosJuice 1d74321212 DiscIO: Move DecodeString to Volume.cpp
This had to be in the header back when it was templated, but 083faa8b
made it not templated.
2026-02-24 21:09:12 +01:00
JosJuice d58e7ca932 Merge pull request #14411 from JoshuaVandaele/SDL-3.4.2
Externals: Update SDL to release-3.4.2
2026-02-24 21:08:27 +01:00
JosJuice b6513dcb05 Translation resources sync with Transifex 2026-02-24 20:53:01 +01:00
Dentomologist e9d7ee8b57 Merge pull request #14352 from Windsurf7/sonicmega-gameini
GameINI: Formatting updates to Sonic Mega Collection
2026-02-23 18:28:38 -08:00
JMC47 ff27147a71 Merge pull request #14407 from jordan-woyak/mag-card-fixup
MagneticCardReader: Minor fixup to writing card data.
2026-02-23 19:09:23 -05:00
JosJuice c1a26808ce Jit: Use RangeSet for physical_addresses
This makes JitBaseBlockCache::ErasePhysicalRange around 50% faster and
PPCAnalyzer::Analyze around 40% faster. Rogue Squadron 2's notoriously
laggy action of switching to and from cockpit view is made something
like 20-30% faster by this, though this is a very rough measurement.
2026-02-23 23:01:49 +01:00
JosJuice 36f45dce44 Move RangeSet from Externals to Common
This is a very small libary, and as I understand it, it was more or less
developed for Dolphin.

This moves the two relevant files from Externals to Common, changes the
namespace to Common, reformats the code, and adds Dolphin copyright
notices. The change in copyright notice and license was approved by
AdmiralCurtiss.
2026-02-23 22:55:38 +01:00
JosJuice 99d82829c8 Android: Fix defaults for RetroAchievements settings
Default values for settings need to be the same in Kotlin and C++,
otherwise settings that haven't been changed by the user will be shown
as having one value in the Android GUI but treated as having a different
value in the core.
2026-02-23 19:24:58 +01:00
JosJuice 000eaf0c0c Merge pull request #14389 from FrankyBuster/master
Metal Arms and PoP Two Thrones aspect ratio setting fix
2026-02-23 19:11:58 +01:00
JosJuice ffa03fec78 Merge pull request #14331 from JosJuice/game-inis-rs
GameSettings: Update Rogue Squadron II and III
2026-02-23 16:56:06 +01:00
Joshua Vandaële 7cc3874a7c Externals: Update SDL to release-3.4.2
Notable changes:
- CMake
  - Fixed a bug where SDL couldn't use a vendored libusb or libhidapi (see 29b3fcfb1bc834d0187a8114debdcbbf8381cd61)
- Fixed long startup times on Windows when some non-compliant input devices are present
- Controller support
  - Added support for the Razer Raiju V5 Pro
  - Improved Switch 2 controller support
  - Improved NVIDIA SHIELD controller support
  - Fixed various controllers showing up twice on macOS
  - Fixed handling GameCube adapters in PC mode on Linux and macOS
2026-02-22 08:48:07 +01:00
Dentomologist b55aaa8ca7 Merge pull request #14376 from Windsurf7/lozss-gameini
GameINI: Formatting updates to The Legend of Zelda Skyward Sword
2026-02-21 12:34:23 -08:00
Dentomologist f6bfceed60 Merge pull request #14364 from Windsurf7/mariogalaxy-gameini
GameINI: Formatting updates to Super Mario Galaxy & New Super Mario B…
2026-02-21 12:32:55 -08:00
Admiral H. Curtiss 0d359e23da Merge pull request #14212 from cscd98/cast-func
mingw: use reinterpret_cast for function→void* conversion to satisfy C++ standard
2026-02-21 18:27:50 +01:00
Admiral H. Curtiss fee2b0ee03 Merge pull request #14209 from cscd98/static-cast-fix
mingw: replace static_cast with reinterpret_cast as not permitted between void* and function params
2026-02-21 18:27:22 +01:00
Jordan Woyak 97a88dd7db MagneticCardReader: Minor fixup to writing card data.
Ensure the 3rd track is written even if the 2nd track isn't.
Moved GetHexDump helper function to StringUtil.
2026-02-21 01:01:57 -06:00
FrankyBuster e3c2ed6250 GameINI: PoP Two Thrones Aspect ratio correction
Set suggested aspect ratio to 4:3 due to dolphin incorrectly setting it to 16:9 automatically.
2026-02-20 20:02:51 -06:00
FrankyBuster aff3e3190c GameINI: Metal Arms Aspect ratio correction
Set suggested aspect ratio to 4:3 due to dolphin incorrectly setting it to 16:9 automatically.

Apply suggestion from @jordan-woyak

Co-authored-by: Jordan Woyak <jordan.woyak@gmail.com>
2026-02-20 20:02:51 -06:00
Jordan Woyak 2eeff845bd Merge pull request #14387 from Dentomologist/cheatsmanager_update_tabs_on_creation
CheatsManager: Update code tabs on creation
2026-02-20 19:31:40 -06:00
Jordan Woyak 2b590b12e6 Merge pull request #14402 from sepalani/tri-osd-bind
AMMediaboard: Replace bind PanicAlert with OSD message
2026-02-20 19:28:07 -06:00
Jordan Woyak ddedae327f Merge pull request #14395 from sepalani/tri-connect
AMMediaboard: Add more connect log messages
2026-02-20 19:25:59 -06:00
Jordan Woyak b5a1a06f6c Merge pull request #14394 from sepalani/tri-log
AMMediaboard: Add more log messages
2026-02-20 19:24:24 -06:00
Jordan Woyak d939b306c4 Merge pull request #14405 from cristian64/restore_log_font_current_index
DolphinQt: Restore log font current index accurately.
2026-02-20 17:26:07 -06:00
cristian64 643fcaec03 DolphinQt: Restore log font current index accurately.
The logic in the code was deliberately avoiding index `2` (**Selected
Font**; the debug font) by using `std::min(index, 1)`. Presumably, the
reason was that there was no debugger in Qt version of Dolphin at the
time.

Test plan:

- Select a debug font via the **Options > Font...** action.
- Show the **Log** tab via the **View > Log** action.
- In the **Log** tab, choose the **Selected Font** item in the combobox.
- Restart Dolphin.

**Without** the patch, the **Monospaced Font** item is wrongly selected
in the combobox.

**With** the patch, the **Selected Font** item is now properly restored
from the saved settings, and the selected debug font is correctly used
in the log messages.
2026-02-20 22:14:35 +00:00
JMC47 981b7df420 Merge pull request #14335 from TixoRebel/joycon-config
Core: Add SDL Hints settings
2026-02-20 02:44:52 -05:00
Andrew Strauss 61c36b0cc8 Add new window to configure SDL hints and store them in the main ini file
Signed-off-by: Andrew Strauss <astrauss11@gmail.com>
2026-02-20 02:05:35 -05:00
Dentomologist 3d16e0c5be Merge pull request #14343 from TryTwo/toggle_breaking
BreakpointsWidget: Add option to toggle all breaking
2026-02-19 21:55:38 -08:00
TryTwo f9c7731f4d Debugger/ BreakpointsWidget: Add option to disable/enable all breaking without affecting individual breakpoint enabled states.
Allows you to quickly stop breaking, play the game, then re-enable breaking. useful if you have many active breakpoints, but need to run the game.
2026-02-19 16:23:42 -07:00
Sepalani 989586433a AMMediaboard: Replace bind PanicAlert with OSD message 2026-02-20 02:43:51 +04:00
Dentomologist 02db73c8dc Merge pull request #14344 from TryTwo/cheatsearch_work2
Cheat Search: Add ability to delete items and fix duplicate commands
2026-02-19 14:36:54 -08:00
Sepalani 81b414c9c9 AMMediaboard: Add more connect log messages 2026-02-19 13:30:17 +04:00
Sepalani b92cef5001 AMMediaboard: Add more log messages 2026-02-18 19:00:06 +04:00
JMC47 9323074ada Merge pull request #14390 from jordan-woyak/triforce-mag-card-cleaning
MagneticCardReader: Automatically insert a blank card when Command_A0_Clean is received.
2026-02-16 20:44:31 -05:00
Jordan Woyak 9674b1fa8f MagneticCardReader: Automatically insert a blank card when Command_A0_Clean is received. 2026-02-16 18:59:57 -06:00
JosJuice 23f5d096ae Merge pull request #13844 from crediar/master
Core: Triforce support
2026-02-16 20:17:21 +01:00
Craig Carnell bd728d1c20 mingw: replace static_cast with reinterpret_cast as not permitted between void* and function params 2026-02-16 13:28:11 +00:00
Jordan Woyak bc0c3d9f6a HW/GCPad: Make Android default to shaking the device for Triforce coin input. 2026-02-16 00:46:50 -06:00
JosJuice 051133787e Android: Add Triforce Baseboard
This lets users select Triforce Baseboard for SI and SP1. Limitations:

* The test, service and coin buttons can be bound to gamepads and other
  physical inputs, but aren't available in the touch input overlay.
* The IP redirections are exposed to the user as a raw string rather than
  a table like in DolphinQt.
2026-02-15 23:13:18 -06:00
Jordan Woyak c28ec7a6d3 Triforce: Rename IPOverrides to IPRedirections. 2026-02-15 23:13:18 -06:00
Jordan Woyak cbd43914a5 Network: Improve IPv4PortRange::ToString to support CIDR notation and only last octet difference. 2026-02-15 23:13:18 -06:00
Jordan Woyak 0ff8fb71a3 Triforce: Minor cleanups. 2026-02-15 20:14:15 -06:00
Jordan Woyak 282e14cce6 AMMediaboard: Move things from global namespace to AMMediaboard namespace. 2026-02-15 20:14:15 -06:00
Jordan Woyak f00b1c590e DolphinQt: Add Triforce tab to main settings window. 2026-02-15 20:14:15 -06:00
Jordan Woyak 0fc8f463f2 DolphinQt/Debugger/NetworkWidget: Minor cleanups. 2026-02-15 20:14:15 -06:00
Sepalani 2d9b3c4118 Debugger/NetworkWidget: Add Triforce support 2026-02-15 20:14:15 -06:00
Jordan Woyak f657b32521 HW: Rewrite MagCard features of SI_DeviceAMBaseboard in new MagneticCardReader class.
A huge thank you goes to GXTX and https://github.com/GXTX/YACardEmu which this code is based on.
2026-02-15 20:14:15 -06:00
Jordan Woyak d893565b78 AMMediaboard: IP override improvements and other cleanups.
Overrides now also apply in reverse for accepted connections.
IP Override UI now includes a description.
Mario Kart Arcade GP 4x Multicabinet now works on one PC without any tricky IP configurations.
Added AMMBCommandBind, NetDIMMBind, and some helper functions.
Removed redundant settings.
2026-02-15 20:14:15 -06:00
Jordan Woyak cf8573421c AMMediaboard: Clean up the defined memory ranges. 2026-02-15 20:14:15 -06:00
Jordan Woyak 93565eb8fa AMMediaboard: Save the IP from AMMBCommandModifyMyIPaddr for later use. 2026-02-15 20:14:15 -06:00
Joshua Vandaële dc4645d255 SI_DeviceAMBaseboard: Shadowed variable "command" 2026-02-15 20:14:15 -06:00
Jordan Woyak b2bbbb64bd SI_DeviceAMBaseboard: Fix signed/unsigned comparison. 2026-02-15 20:14:15 -06:00
Joshua Vandaële 7b0ee77840 SI_DeviceAMBaseboard: Comparing an unsigned int and an int 2026-02-15 20:14:15 -06:00
Joshua Vandaële 2c2bfc1fe1 Enums: Unhandled switch statement 2026-02-15 20:14:15 -06:00
Jordan Woyak 535c81c8df Triforce: Automatically set SuggestedAspectRatio as ForceStandard to work around widescreen heuristic issues. 2026-02-15 20:14:15 -06:00
Jordan Woyak e14a58c1d8 AMMediaboard: Make AMMBCommandSocket determine socket protocol from domain and type rather than forcing TCP. 2026-02-15 20:14:15 -06:00
Jordan Woyak 32e4d88aa9 AMMediaboard: Improve connect() and bind() logging. 2026-02-15 20:14:15 -06:00
Jordan Woyak a4fd5f8343 Triforce: Lazily load the game into memory using CachedBlobReader. 2026-02-15 20:14:15 -06:00
Jordan Woyak 3681cade41 DiscIO: Add IsCached virtual function to BlobReader. 2026-02-15 20:14:15 -06:00
Jordan Woyak aaa7094442 Triforce: Implement save states. 2026-02-15 20:14:15 -06:00
Jordan Woyak 63dc3b1972 AMMediaboard: Adjust the verbosity of many LOG entries. 2026-02-15 20:14:15 -06:00
Jordan Woyak bd3739ce08 AMMediaboard: Flatten the NetDIMMConnect function. 2026-02-15 20:14:15 -06:00
Jordan Woyak 0d7aef298e AMMediaboard: Increase size of NetworkBufferAddress3 area to fix Mario Kart Arcade GP multicab. 2026-02-15 20:14:15 -06:00
Jordan Woyak af5e90a160 AMMediaboard: Introduce GuestSocketAddress to fix bad sin_family values.
I think the "family" field is only one byte.
2026-02-15 20:14:15 -06:00
Jordan Woyak f8f74b58fd AMMediaboard: Clean up AMMBCommandModifyMyIPaddr. 2026-02-15 20:14:15 -06:00
Jordan Woyak 0075313dc9 AMMediaboard: Don't swap32 the IPv4 result in AMMBCommand::InetAddr. 2026-02-15 20:14:15 -06:00
Jordan Woyak a876529a02 AMMediaboard: Minor adjustments to logging. 2026-02-15 20:14:15 -06:00
Jordan Woyak 7ab2672698 DolphinQt: Add user interface for Triforce IP address overrides. 2026-02-15 20:14:15 -06:00
Jordan Woyak 3e2b7fee46 AMMediaboard: Allow IP address overrides to be configured. 2026-02-15 20:14:15 -06:00
Jordan Woyak 5545798e00 Common/Network: Add structs: IPv4Port, IPv4PortRange and functions: IPAddressToString, ParseIPv4PortRange. 2026-02-15 20:14:15 -06:00
Jordan Woyak 97ad5ad1a1 StringUtil: Add SplitStringIntoArray function template. 2026-02-15 20:14:15 -06:00
Jordan Woyak 84b136c994 BootManager: Fix "enumeration value not handled in switch" warning. 2026-02-15 20:14:15 -06:00
Jordan Woyak 17027f0173 MainWindow: Remove the check preventing Triforce volumes from booting without the Baseboard hardware attached.
The hardware is now automatically attached later in the boot process.
2026-02-15 20:14:15 -06:00
Jordan Woyak b15c593eec BootManager: Automatically attach Triforce Baseboard hardware. 2026-02-15 20:14:15 -06:00
Jordan Woyak 6a53c8f512 AMMediaboard: Make timeout 0ms in NetDIMMAccept to improve performance. 2026-02-15 20:14:15 -06:00
Jordan Woyak 4c61b9e009 AMMediaboard: Replace select() with PlatformPoll in NetDIMMConnect. 2026-02-15 20:14:15 -06:00
Jordan Woyak 587c825a9e AMMediaboard: Clean up and make a function for AMMBCommandAccept. 2026-02-15 20:14:15 -06:00
Jordan Woyak 5f6cd84ad7 AMMediaboard: Emulate AMMBCommandSelect using poll/WSAPoll. 2026-02-15 20:14:15 -06:00
Jordan Woyak f25c467154 Common/UnixUtil: Only define CreateEventFD on Linux. 2026-02-15 20:14:15 -06:00
Jordan Woyak 0713045d4f AMMediaboard: Deduplicate code into AMMBCommandModifyMyIPaddr. 2026-02-15 20:14:15 -06:00
Jordan Woyak ce85c4d81d AMMediaboard: Deduplicate code into AMMBCommandRecv. 2026-02-15 20:14:15 -06:00
Jordan Woyak f7ff93bea6 AMMediaboard: Deduplicate code into AMMBCommandSend. 2026-02-15 20:14:15 -06:00
Jordan Woyak 69c143d8f0 AMMediaboard: Deduplicate code into AMMBCommandSocket. 2026-02-15 20:14:15 -06:00
Jordan Woyak 65def4e235 AMMediaboard: Deduplicate code into AMMBCommandSetSockOpt. 2026-02-15 20:14:15 -06:00
Jordan Woyak 6940309c2d AMMediaboard: Translate between guest and host FDs to fix AMMBCommand::Select behavior. 2026-02-15 20:14:15 -06:00
Jordan Woyak cda344329a Common/BitUtils: Make SetBit constexpr. 2026-02-15 20:14:15 -06:00
Jordan Woyak 12df15eded AMMediaboard: Fix value in s_mediaboard_ranges array. 2026-02-15 20:14:15 -06:00
Jordan Woyak f4b3f3cf0f AMMediaboard: Use SetPlatformSocketOptions and SEND_FLAGS. 2026-02-15 20:14:15 -06:00
Jordan Woyak 5d2e93fa3e Common: Add SetPlatformSocketOptions function and SEND_FLAGS constant to Network.h to deal with OS-specific SIGPIPE behavior. 2026-02-15 20:14:15 -06:00
Sepalani 2ffa7cec07 SI_DeviceAMBaseboard: Fix log issues related to GeneralDriverOutput 2026-02-15 20:14:15 -06:00
Sepalani cbc7c2d385 SI_DeviceAMBaseboard: Add missing bounds checks
VolumeDisc: Fix Triforce's GetGameID memcpy by checking MakerID's size
2026-02-15 20:14:15 -06:00
Sepalani 0acb6145f7 Triforce: Fix remaining issues 2026-02-15 20:14:15 -06:00
Sepalani 355a4d8188 AMMediaboard: Fix several warnings 2026-02-15 20:14:15 -06:00
Sepalani f3321b2893 SI_DeviceAMBaseboard: Improve bounds checking 2026-02-15 20:14:15 -06:00
Sepalani bfd83f3a77 SI_DeviceAMBaseboard: Add validate_jvs_io helper 2026-02-15 20:14:15 -06:00
Sepalani 1c54e41a60 SI_DeviceAMBaseboard: Improve logging and validation edge cases 2026-02-15 20:14:15 -06:00
Sepalani 77cb65313d SI_DeviceAMBaseboard: Add validate_data_in_out helper 2026-02-15 20:14:15 -06:00
Sepalani fcb4d27f1a AMBaseboard: Convert union ICCommand into struct 2026-02-15 20:14:14 -06:00
Sepalani 85707891cf Triforce: Address some logging and error checks 2026-02-15 20:14:14 -06:00
Sepalani 71ef512516 Triforce: Minor cleanups related to coding style and documentation 2026-02-15 20:14:14 -06:00
Jordan Woyak 2d9d7e4d89 AMMediaboard: Replace magic number 15 with a MAX_IPV4_STRING_LENGTH constant. 2026-02-15 20:14:14 -06:00
Jordan Woyak a5eca09967 AMMediaboard: Add NetworkCMDBufferCheck calls for reading of timeout in Select commands. 2026-02-15 20:14:14 -06:00
Jordan Woyak 95442a2b6a Triforce: Warning silencing and other minor cleanups. 2026-02-15 20:14:14 -06:00
crediar 56ed7817de Triforce: Code fixes.
Fixed a bug caused by static usage of Core::System::GetInstance()
Removed unused headers
Removed unneeded code
Optimised code
Added sanity checks
Added SafeCopyFromEmu/SafeCopyToEmu
Set Triforce buttons to be translatable
2026-02-15 20:14:14 -06:00
crediar ce802f1e62 Triforce: Optimized code
Removed unneeded code
Removed unused code
Added EINPROGRESS to fix networking on Linux systems
Added function NetworkBufferCheck and NetworkCMDBufferCheck  to verify buffer sizes
Added NetworkCMDBufferRead/NetworkCMDBufferWrite/NetworkBufferRead/NetworkBufferWrite
Added multiply buffer size checks
Rewrote GetGameType()
Moved AMMediaboard::Shutdown to DVDInterface::Shutdown()
Changed JVSIOMessage overrun check
Changed SwapBuffers function to be a member function
Added sanity checks for buffer sizes
Added translation prefix for Triforce buttons
Updated text for misconfigurations when trying to boot normal games with Triforce hardware connected
Fixed NAMCAM for Mario Kart GP
2026-02-15 20:14:14 -06:00
Jordan Woyak be2da8dc7b Triforce: Code cleanups. 2026-02-15 20:14:14 -06:00
Jordan Woyak 083faa8b21 DiscIO: Make Volume::DecodeString take a std::span so it can work with std::array. 2026-02-15 20:14:14 -06:00
crediar 2c62214875 Added Triforce support 2026-02-15 20:14:14 -06:00
Windsurf7 fe617172f3 GameINI: Formatting updates to Sonic Mega Collection
This PR provides formatting updates to Sonic Mega Collection.

All regions:
* Formatting fixes.
* Updated to follow my code naming convention for Sega games.
2026-02-16 01:34:26 +03:00
JMC47 d6b5af57d0 Merge pull request #14281 from spaceage64/add-classic-controller-codes
Add classic controller code for RUUxxx - AC: City Folk
2026-02-15 16:05:49 -05:00
spaceage64 c08db74e6b Add classic controller support code for RUUE01 - Animal Crossing: City Folk (NTSC-U)
Added control scheme to codes.

Split .ini files based on Rev 0/1.

Added controller mapping instructions.

Added other regions and removed redundant lines.

Added Grass Deterioration cheats.

Changed wording regarding Right Stick variant.

Removed credits from RA Verified list.

Update ApprovedInis.json from PatchAllowlist test.

Updated approved list hash to match AchievementManager.

Attempted to fix the approved hash list again.

Update approved INI list and PatchAllowlist verification data
2026-02-15 19:41:40 +01:00
JosJuice 5aacc1ca7c Merge pull request #13991 from SuperSamus/branch-watch-optional-emit
Jit: Emit Branch Watch code only if it's enabled
2026-02-15 12:07:35 +01:00
Martino Fontana c9457cf906 Jit: Emit Branch Watch code only if it's enabled
JIT code related to Branch Watch was emitted if the debugging UI was active: the emitted code would dynamically check whether Branch Watch is active.
However, this causes two problems:
1. It decreases performance by just having the debugging UI enabled
2. It clutters the host assembly in the JIT tab, making it harder to read (unaware readers will wonder what these instructions are for)

With this PR, code related to Branch Watch is emitted only if Branch Watch itself is active, fixing the issues above.
The JIT cache will now be wiped whenever the feature is toggled, causing a slight stutter. However, this isn't the kind of feature that is toggled over and over, so IMO it is an acceptable trade-off.
2026-02-15 11:03:02 +01:00
JMC47 4e0a4fe5df Merge pull request #14361 from Windsurf7/monkeyballbanana-gameini
GameINI: Formatting updates to Super Monkey Ball on wii
2026-02-15 03:47:06 -05:00
JMC47 cbcaba1856 Merge pull request #14360 from Windsurf7/monkeyballadv-gameini
GameINI: Formatting updates to Super Monkey Ball Adventure
2026-02-15 03:46:13 -05:00
JMC47 93afe0858c Merge pull request #14370 from Windsurf7/warioworld-gameini
GameINI: Formatting updates to Wario World
2026-02-15 03:45:19 -05:00
JMC47 bbd275ccea Merge pull request #14377 from Windsurf7/lozfsa-gameini
GameINI: Formatting updates to The Legend of Zelda Four Swords Advent…
2026-02-15 03:44:44 -05:00
JMC47 e387fa3732 Merge pull request #14385 from dreamsyntax/cpu-clock-max
Qt/Android: CPU Clock Override max to 500%
2026-02-15 03:38:23 -05:00
Dentomologist 0fbe38118e CheatsManager: Update code tabs on creation
Call `OnStateChanged` when creating CheatsManager to update the AR and
Gecko code tabs with codes for the currently running game (if any).

Previously, creating CheatsManager while a game was running wouldn't
show any codes until the next time the core state changed (excluding
Starting or Stopping which had no effect).

Fixes https://bugs.dolphin-emu.org/issues/13977.
2026-02-14 20:32:07 -08:00
Dentomologist b398dc38e0 Merge pull request #12917 from JosJuice/transfer-sysconf-control
Explicitly transfer control of SYSCONF to emulated system
2026-02-14 11:35:59 -08:00
JosJuice 1cc9e8352f Merge pull request #14329 from JosJuice/android-hotplug
Android: Rework input device hotplug
2026-02-14 17:43:38 +01:00
JosJuice 5440c7737f Explicitly transfer control of SYSCONF to emulated system
The functions SaveToSYSCONF and LoadFromSYSCONF contain checks for
whether emulation is running. The intent of this is that when we're
emulating a Wii, the emulated system may write to SYSCONF whenever it
likes and does not expect anything else to write to SYSCONF, so the
host code shouldn't access SYSCONF while emulation is ongoing. However,
Core::IsRunning is an imperfect proxy for whether we've handed over
control of SYSCONF to the emulated system yet, as the actual handover
happens at a slightly different point in time than when the emulation
state is changed. This usually isn't a problem, but in theory it could
be a determinism problem if a setting is changed right as emulation is
starting, or it could cause the emulated software to briefly misbehave
if a setting is changed right as emulation is stopping.

Things got worse in 72cf2bdb87 when I
replaced the Core::IsRunning calls with !Core::IsUninitialized. With
IsRunning, there was be a period of time where SYSCONF should have been
protected but wasn't. With !IsUninitialized, there was a period of time
where SYSCONF shouldn't have been protected but was, and crucially, this
period of time included the moments where we do setup and teardown of
the emulated NAND, which broke transferring SYSCONF settings between the
host and the guest. 72cf2bdb87 was
reverted because of this.

This commit adds a flag that we explicitly flip when control is handed
over to or from the emulated system. This protects the SYSCONF file
for exactly as long as is needed.
2026-02-14 10:05:27 +01:00
TryTwo 954219f781 Cheat Search: Add ability to delete items and fix duplicate commands when multiple row items are selected.
Changes it to select rows then extracts one item from each row to operate on. The behavior and data across each item in a row was already identical, so using rows doesn't change anything.
2026-02-13 16:45:00 -07:00
JMC47 1a0cbe29be Merge pull request #14375 from Windsurf7/loztp-gameini
GameINI: Formatting updates to The Legend of Zelda Twilight Princess
2026-02-13 17:01:51 -05:00
Windsurf7 2c2a8c5c40 GameINI: Formatting updates to The Legend of Zelda Four Swords Adventures
This PR provides formatting updates to The Legend of Zelda: Four Swords Adventures.

All regions:
* Title fixed.
2026-02-13 05:05:01 +03:00
Windsurf7 b1aab4ff01 GameINI: Formatting updates to The Legend of Zelda Skyward Sword
This PR provides formatting updates to The Legend of Zelda: Skyward Sword.

All regions:
* Formatting fixes.
2026-02-13 05:03:24 +03:00
Windsurf7 5c879a4973 GameINI: Formatting updates to The Legend of Zelda Twilight Princess
This PR provides formatting updates to The Legend of Zelda: Twilight Princess.

All regions:
* Formatting fixes.
2026-02-13 05:01:36 +03:00
Windsurf7 3ea6a26822 GameINI: Formatting updates to Wario World
This PR provides formatting updates to Wario World.

All regions:
* Formatting fixes to match other Nintendo games.
2026-02-13 04:50:06 +03:00
dreamsyntax e1e1485582 Qt/Android: CPU Clock Override max to 500% 2026-02-12 18:39:05 -07:00
Windsurf7 f372a32e16 GameINI: Formatting updates to Super Mario Galaxy & New Super Mario Bros Wii
This PR provides formatting updates to Super Mario Galaxy & New Super Mario Bros Wii.

All regions:
* Formatting fixes.
2026-02-13 04:34:42 +03:00
Windsurf7 7d9254898c GameINI: Formatting updates to Super Monkey Ball on wii
This PR provides formatting updates to Super Monkey Ball: Banana Blitz & Super Monkey Ball: Step and Roll.

All regions:
* Formatting fixes.
2026-02-13 04:23:37 +03:00
Windsurf7 d8ca279ca5 GameINI: Formatting updates to Super Monkey Ball Adventure
This PR provides formatting updates to Super Monkey Ball Adventure.

All regions:
* Formatting fixes.
2026-02-13 04:21:40 +03:00
JosJuice ea80945912 Merge pull request #14342 from sepalani/hdr-mic
IOS/USB: Add missing vector header in Emulated/Microphone.h
2026-02-11 20:25:34 +01:00
JosJuice 112fcc9a97 Merge pull request #14341 from sepalani/hdr-exi
EXI_Device: Add missing include for PanicAlertFmtT
2026-02-11 20:23:22 +01:00
Dentomologist 59d255e8e7 Merge pull request #14332 from ElTioRata/megaman-ws
Gecko/AR - Widescreen Fix for Mega Man X - Command Mission
2026-02-11 11:07:15 -08:00
Sepalani 6f3282e073 IOS/USB: Add missing vector header in Emulated/Microphone.h 2026-02-11 18:25:15 +04:00
Sepalani ddcf0413c1 EXI_Device: Add missing include for PanicAlertFmtT 2026-02-11 18:08:41 +04:00
Dentomologist fe517e2287 Merge pull request #14339 from jordan-woyak/pointer-wrap-no-do-pointer
ChunkFile: Prevent PointerWrap::Do(T&) from compiling with pointers.
2026-02-10 19:20:13 -08:00
Jordan Woyak 2ba9af9e60 ChunkFile: Prevent PointerWrap::Do(T&) from compiling with pointers. 2026-02-10 06:44:36 -06:00
JMC47 7e60de1cfa Merge pull request #14337 from SuperSamus/revert-7694-MKWDeferred
Revert "Disable Deferred EFB Copies on Mario kart Wii"
2026-02-09 18:38:04 -05:00
Martino Fontana f84cb40e2c Revert "Disable Deferred EFB Copies on Mario kart Wii" 2026-02-09 22:59:03 +01:00
JosJuice ebc8c9d857 Merge pull request #14330 from oltolm/static
Misc: fix compiler warning: implicit declaration of function
2026-02-08 20:58:39 +01:00
ElTioRata 0bc5a8acb8 Gecko/AR - Widescreen Fix for Mega Man X - Command Mission 2026-02-08 16:09:14 -03:00
JosJuice 2891bc9495 GameSettings: Update Rogue Squadron II and III
I've gone through all relevant settings for Rogue Squadron II and III
and overhauled their game INI files. Each setting is explained with a
comment.

Some settings I chose not to include:

* EFB to RAM only seems to affect certain fadeouts in Rogue Squadron II.
  Without it, the affected fadeouts are replaced by a pure black screen.
  I don't think this is important enough to warrant the performance hit.
* As I was unable to find anything Rogue Squadron III needs EFB to RAM
  for, I also didn't find anything it needs DeferEFBCopies disabled for.
* I didn't find anything EFBEmulateFormatChanges was needed for in
  either game.
* Enabling EFB access makes the ship engine glow visible in Rogue
  Squadron III, but this effect is minor enough that you probably won't
  notice it's missing unless you know it's supposed to be there. Since
  this is Dolphin's heaviest game, let's give users the choice.
* I was considering forcing XFB to RAM for Rogue Squadron III to make
  fadeouts render properly instead of going from magenta to black, since
  enabling XFB to RAM doesn't really hurt performance when you're
  already enabling EFB to RAM. But then I was unable to find a reason
  why we should enable EFB to RAM for this game.

Tested in RS2 and RS3. The RS3 demo disc settings are copied from the
RS3 settings and haven't been tested by me.
2026-02-08 12:14:53 +01:00
JosJuice bd92388d2f Android: Rework input device hotplug
Previously, when an input device was connected or disconnected, we would
recreate all devices. This commit makes it so we only touch the relevant
device instead. This matters because recreating a device causes us to
drop all held buttons for that device. Due to Android only delivering
inputs as events, we're unable to poll for currently held buttons when
recreating a device.

This recently became a problem for users of Ayn devices due to a
firmware update. Every now and then, something about the display
viewports changes, triggering an update to an input device that I assume
is a touch input device. This input device isn't something users
normally map in Dolphin's controller settings, but it changing was
causing Dolphin to drop all held buttons for the device's built-in
gamepad as well as any other connected gamepads.
2026-02-08 10:38:43 +01:00
oltolm 60351c19cc Misc: fix compiler warning: implicit declaration of function 2026-02-08 00:37:29 +01:00
Dentomologist a8fbe8f28f Merge pull request #14311 from LillyJadeKatrin/retroachievements-aliases
RetroAchievements - Fix Aliases
2026-02-06 15:44:36 -08:00
Dentomologist 0bf34a73b3 PerformanceMetrics: Clamp graph minimum auto size
Add a minimum value for the automatic size of the performance metrics
graph. The graph can still be manually resized smaller than this limit.

This prevents the graph from automatically resizing itself to be too
small to contain the full graph and legend, which happened when using
native resolution with `Auto-Adjust Window Size` enabled.
2026-02-06 13:30:48 -08:00
Dentomologist f7b7267993 PerformanceMetrics: Fix automatic graph resizing
Fix a bug causing the performance graph to not resize when the render
window changed size:
* When changing the render window size during emulation the performance
  graph wouldn't update its size until the next emulation session.
* When changing the render window size with no emulation active (by
  changing the Internal Resolution with Auto-Adjust Window Size enabled)
  the performance graph wouldn't update its size until the second
  emulation session after the change.

Before explaining why the bug happened, here are some details about Dear
ImGui (henceforth ImGui) for context:
* In order to allow programs to specify initial ImGui window sizes while
  also allowing the user to resize them, `SetNextWindowSize` takes a
  flag from the `ImGuiCond_` enum specifying under what circumstances
  that function should actually have any effect.
* ImGuiCond_FirstUseEver causes ImGui to only apply the command when the
  window doesn't have any saved size information for that session or in
  the ini file specified by `ImGui::GetIO().IniFilename`. Since we set
  that filename to `nullptr`, in practice the resize command is applied
  on the first frame of each ImGui/emulation session.
* Qt saves the most recent size of the render window across emulation
  (and even Dolphin) sessions, which is then used to set the initial
  value of `ImGui::GetIO().DisplaySize` in the next emulation session.
* It takes multiple frames for the size of the render window to update
  when changed by setting the internal resolution. This means that
  `ImGui::GetIO().DisplaySize` will have a stale value in the
  intervening frames, and specifically for the first few frames of
  emulation if the resolution was changed beforehand.

When changing the resolution during emulation the call to
`SetNextWindowSize` had no effect because of the
`ImGuiCond_FirstUseEver` flag. `DisplaySize` would be updated several
frames later, and then the next emulation session would update the graph
size on its first frame.

When changing the resolution outside emulation and then starting a game,
the call to SetNextWindowSize on the first frame took effect but used
the stale value of `DisplaySize`. `DisplaySize` would be updated a few
frames later, but the graph wouldn't be resized until the first frame of
the second emulation session.

This commit fixes the issue by using the `ImGuiCond_Always` flag in the
performance graph's call to `SetNextWindowSize` when the render window
size changes.
2026-02-06 13:30:48 -08:00
Dentomologist 4b5b2ebd2f PerformanceMetrics: Add padding below graph
Add vertical padding between the performance graph (when it's enabled)
and the FPS/VPS/Speed overlays.
2026-02-06 13:30:48 -08:00
JMC47 c792454f79 Merge pull request #14326 from sepalani/ico-wii-speak
WiiSpeakWindow: Add missing Dolphin icon
2026-02-06 12:16:43 -05:00
Admiral H. Curtiss b4cc818fad Merge pull request #14315 from Gabriela-Orzechowska/fix_riivo_params
RiivolutionParser: Fix XML Param Parsing
2026-02-06 17:58:54 +01:00
Gabriela Orzechowska b4a67351c0 RiivolutionParser: Fix XML Param Parsing 2026-02-06 18:06:27 +01:00
Sepalani 998de8ad8b WiiSpeakWindow: Add missing Dolphin icon 2026-02-06 16:31:09 +04:00
JMC47 c4b913d9da Merge pull request #13768 from JosJuice/page-table-fastmem-2
Core: Create fastmem mappings for page address translation
2026-02-04 16:20:35 -05:00
JosJuice 35ce08fb88 UnitTests: Add PageTableHostMappingTest 2026-02-04 21:35:22 +01:00
JosJuice 94283c9639 Core: Don't call InitMMIO from MemoryManager::Init
In the unit test I'm adding in the next commit, I want to call
MemoryManager::Init, but initializing all the hardware that
MemoryManager::InitMMIO calls into would be cumbersome.

Calling MemoryManager::InitMMIO from MemoryManager::Init was a bit
strange anyway. Because MemoryManager::Init is called about halfway
through HW::Init, some of the hardware that MemoryManager::InitMMIO
calls into isn't initialized yet.
2026-02-04 21:35:22 +01:00
JosJuice b0e2a28e14 Core: Combine guest pages into host pages larger than 4K
Most systems that Dolphin runs on have a page size of 4 KiB, which
conveniently matches the page size of the GameCube and Wii. But there
are also systems that use larger page sizes, notably Apple CPUs with
16 KiB page sizes. To let us create host mappings on such systems, this
commit implements combining guest mappings into host page sized mappings
wherever possible.

For this to work for a given mapping, not only do four (in the case of
16 KiB) guest mappings have to exist adjacent to each other, but the
corresponding translated addresses also have to be adjacent, and the
lowest bits of the addresses have to match. When I tested a few games,
the following percentages of guest mappings met these criteria:

Spider-Man 2: 0%-12%
Rogue Squadron 2: 39%-42%
Rogue Squadron 3: 28%-41%

So while 16 KiB systems don't get as much of a performance improvement
as 4 KiB systems, they do still get some improvement.
2026-02-04 21:35:22 +01:00
JosJuice 0ce95299f6 Core: Don't create page table mappings before R/C bits are set
This gets rid of the hack of setting the R and C bits pessimistically,
reversing the performance regression in Rogue Squadron 3.
2026-02-04 21:35:22 +01:00
JosJuice 9462e9d890 Core: Update page table mappings incrementally
Removing and readding every page table mapping every time something
changes in the page table is very slow. Instead, let's generate a diff
and ask Memmap to update only the diff.
2026-02-04 21:35:20 +01:00
JosJuice 7b885b857e Core: Postpone page table updates when DR is unset
Page table mappings are only used when DR is set, so if page tables are
updated when DR isn't set, we can wait with updating page table mappings
until DR gets set. This lets us batch page table updates in the Disney
Trio of Destruction, improving performance when the games are loading
data. It doesn't help much for GameCube games, because those run tlbie
with DR set.

The PowerPCState struct has had its members slightly reordered. I had to
put pagetable_update_pending less than 4 KiB from the start so AArch64's
LDRB (immediate) can access it, and I also took the opportunity to move
some other members around to cut down on padding.
2026-02-04 21:34:07 +01:00
JosJuice 083f3a7e0e Core: Create fastmem mappings for page address translation
Previously we've only been setting up fastmem mappings for block address
translation, but now we also do it for page address translation. This
increases performance when games access memory using page tables, but
decreases performance when games set up page tables.

The tlbie instruction is used as an indication that the mappings need to
be updated.

There are some accuracy downsides:

* The TLB is now effectively infinitely large, which matters if games
  don't use tlbie when modifying page tables.
* The R and C bits for page table entries get set pessimistically rather
  than when the page is actually accessed.

No games are known to be broken by these inaccuracies, but unfortunately
the second inaccuracy causes a large performance regression in Rogue
Squadron 3. You still get the old, more accurate behavior if Enable
Write-Back Cache is on.
2026-02-04 21:33:56 +01:00
Jordan Woyak 64d40316d0 Merge pull request #14318 from jordan-woyak/RunOnCPUThread-always-non-blocking
Core: Make RunOnCPUThread always non-blocking.
2026-02-03 20:46:43 -06:00
Jordan Woyak 201aa65906 Core: Make RunOnCPUThread always non-blocking. 2026-02-03 17:29:17 -06:00
Jordan Woyak dd2b94cd4a Merge pull request #13594 from jordan-woyak/state-cleanups
State: Simplify interthread communication and general cleanups.
2026-02-03 16:50:52 -06:00
Jordan Woyak eac7b29042 Merge pull request #14314 from JMC47/shodown
GameINI: Force Safe Texture Cache to Samurai Shodown Anthology
2026-02-02 22:26:13 -06:00
JMC47 c7de916276 Merge pull request #14316 from JoshuaVandaele/resourcefix
ResourcePack: Fix loading resource packs
2026-02-02 15:05:51 -05:00
Joshua Vandaële d87e8ab7ff ResourcePack: Fix loading resource packs
This is something I missed when updating minizip, this mistake made it so resource packs didn't find any textures
2026-02-02 20:01:58 +01:00
JosJuice d3ec630904 Core: Pre-shift pagetable_hashmask left by 6
This will make the upcoming commits just a little bit neater to
implement.
2026-02-01 12:39:33 +01:00
JosJuice 08884746ed Core: Detect SR updates 2026-02-01 12:39:33 +01:00
JosJuice 183e12b055 Common/MemArena: Add function for getting page size 2026-02-01 12:39:32 +01:00
JMC47 ac19ef5452 GameINI: Force Safe Texture Cache to Samurai Shodown Anthology 2026-02-01 00:42:27 -05:00
Dentomologist 6711d77b99 Merge pull request #14204 from Geotale/update-comment
Update Comments Based On Hardware Test
2026-01-31 15:02:09 -08:00
Jordan Woyak 16276928cc Merge pull request #14312 from JoshuaVandaele/wglDestroyPbufferARB
WGL: Correctly load wglDestroyPbufferARB extension
2026-01-31 16:45:19 -06:00
Joshua Vandaële e6bc8fb342 WGL: Correctly load wglDestroyPbufferARB extension 2026-01-31 10:36:55 +01:00
Lilly Jade Katrin 18f8ed6588 RetroAchievements - Fix Aliases
It turns out that it is possible to create a login alias in RetroAchievements
such that you can log in with a username that doesn't match your display name.
AchievementManager was treating this as a synchronization error, but this is
desired behavior, so this removes the check.
2026-01-30 18:48:56 -05:00
JMC47 b102018651 Merge pull request #14307 from Sam-Belliveau/granular-audio-stretching
Add an option to preserve audio pitch when emulation speed changes
2026-01-30 14:51:08 -05:00
Sam Belliveau 51c8f18b73 feat: Add an option to preserve audio pitch when emulation speed changes, integrating it into core configuration and both Qt and Android UIs. 2026-01-27 18:48:22 -05:00
Jordan Woyak bb7e011673 Merge pull request #14254 from droidpeti/master
GMSE01: Added credits to Gecko codes for Super Mario Sunshine (USA)
2026-01-27 17:32:25 -06:00
JMC47 10b9da8cd4 Merge pull request #14301 from jordan-woyak/speedhack-dark-summit
GameSettings: Add patches to limit framerate in Dark Summit.
2026-01-27 01:38:36 -05:00
Jordan Woyak 8541dfa419 GameSettings: Add patches to limit framerate in Dark Summit and mention reason for ImmediateXFBEnable=false. 2026-01-26 20:54:06 -06:00
OatmealDome 4d2917d302 Merge pull request #14305 from JoshuaVandaele/implot-ninja-win
CMake: Apply implot fix on Windows with non-VS generators
2026-01-26 21:53:37 -05:00
JMC47 d474ae99f9 Merge pull request #14295 from JMC47/evoframerate
GameINI: Add patch to limit internal framerate of 4x4 Evo 2 to VPS
2026-01-26 21:28:01 -05:00
OatmealDome 01cbed6fc4 Merge pull request #14306 from Dentomologist/inputconfig_remove_unused_local_variables
InputConfig: Remove unused local variables
2026-01-26 17:31:34 -05:00
Dentomologist 8f662f7be3 InputConfig: Remove unused local variables
Remove unused vector `controller_names` from `LoadConfig` and
`SaveConfig`. The vector has names added to it but they're never used.

Prior to d03f9032c1 these vectors were
passed to `DynamicInputTextureManager::GenerateTextures`, but that
commit removed those calls.
2026-01-26 11:36:42 -08:00
Joshua Vandaële e28cb4bd54 CMake: Apply implot fix on Windows with non-VS generators
If using CMake and Ninja or any CMake generator that isn't Visual Studio on Windows, the `-include` will be ignored and the implot fix will not be applied.
2026-01-26 05:32:07 +01:00
OatmealDome c4c2aa8afd Merge pull request #14253 from JosJuice/dsp-hle-memory
DSP: Remove HLEMemory functions
2026-01-25 22:07:59 -05:00
OatmealDome 164110d370 Merge pull request #14036 from TellowKrinkle/SkipPostprocess
CMake: Default SKIP_POSTPROCESS_BUNDLE to ON
2026-01-25 22:01:29 -05:00
OatmealDome 74ff1f76c5 Merge pull request #14299 from SuperSamus/cmake-ipo-modern
CMakeLists: Use `CMAKE_INTERPROCEDURAL_OPTIMIZATION` for LTO
2026-01-25 22:00:14 -05:00
OatmealDome 6e183e462a Merge pull request #14262 from JoshuaVandaele/ccache-objc
CCache: Add support for Objective-C/Objective-C++
2026-01-25 21:53:25 -05:00
OatmealDome 30cc4b388e Merge pull request #14264 from JoshuaVandaele/ccache-sdl
SDL: Enable CCache if wanted
2026-01-25 21:52:08 -05:00
Dentomologist 1b6a45df69 Merge pull request #14214 from JoshuaVandaele/cmake-nonbreaking-improvements
CMake: Various improvements
2026-01-25 18:33:46 -08:00
OatmealDome 168dbb0ab8 Merge pull request #14302 from oltolm/opengl_assert
DX, OGL: fix assert
2026-01-25 21:06:57 -05:00
OatmealDome 5bedfe7732 Merge pull request #14304 from SuperSamus/header-cleanup
Remove unused imports
2026-01-25 20:28:56 -05:00
Martino Fontana a14c88ba67 Remove unused imports
Yellow squiggly lines begone!
Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes.
If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed.
The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports.
Not everything is removed, but the cleanup should be substantial enough.
Because this done on Linux, code that isn't used on it is mostly untouched.
(Hopefully no open PR is depending on these imports...)
2026-01-25 16:12:15 +01:00
JMC47 e5b7f82c16 GameINI: Add patch to limit internal framerate of 4x4 Evo 2. 2026-01-24 22:29:20 -05:00
Jordan Woyak cdbea8867d Merge pull request #14225 from matellush/master
Flatpak: Update runtime to `6.10`
2026-01-24 20:28:59 -06:00
JMC47 533fd18d8a Merge pull request #14303 from Sintendo/game-ini
Core: Pass game ID as string_view
2026-01-24 15:36:29 -05:00
JMC47 38566eb1d3 Merge pull request #14300 from jordan-woyak/speedhack-007qos
GameSettings: Add patches to limit framerate in 007 Quantum of Solace.
2026-01-24 15:11:11 -05:00
JosJuice 388b1e861c Merge pull request #14230 from Sintendo/file-search
Common/FileSearch: Refactor DoFileSearch
2026-01-24 20:42:31 +01:00
oltolm 169f99c14d DX, OGL: fix assert 2026-01-24 20:38:05 +01:00
JMC47 1ef75021b6 Merge pull request #14216 from iwubcode/gameid_fifo_log
Core: add game id to fifo log header
2026-01-24 14:28:23 -05:00
Sintendo b135537d65 Core/NetPlayServer: Pass game ID as string_view 2026-01-24 18:03:03 +01:00
Sintendo 8e6d95adb1 Core/ConfigManager: Refactor LoadGameIni and friends 2026-01-24 18:03:03 +01:00
Sintendo bc4b977e9d Core/AchievementManager: Refactor IsApprovedCode and users 2026-01-24 18:02:57 +01:00
Sintendo c0e75f2821 Core/ConfigLoaders: Refactor GetGameIniFilenames 2026-01-24 17:52:46 +01:00
Sintendo 60ca0626df Remove VectorToJStringArray 2026-01-24 16:50:10 +01:00
Sintendo 972ec95cb3 Clean includes 2026-01-24 16:50:10 +01:00
Sintendo f2e1c71803 Common/FileSearch: Refactor DoFileSearch 2026-01-24 16:50:10 +01:00
Jordan Woyak ad505b8833 GameSettings: Add patches to limit framerate in 007 Quantum of Solace and remove ImmediateXFBEnable=False.
Thanks to JMC for the JPN region patch.
2026-01-23 19:27:26 -06:00
JosJuice 3221e982d3 Merge pull request #13900 from JosJuice/jit-fma-double-rounding
Jit: Implement error-free transformation for single-precision FMA
2026-01-23 21:43:18 +01:00
Martino Fontana eec35a214d CMakeLists: Use CMAKE_INTERPROCEDURAL_OPTIMIZATION for LTO
Just a simple modernization. LTO is still disabled by default.
2026-01-23 17:56:06 +01:00
Jordan Woyak 811c090912 GameSettings: Add patch to limit framerate in Monster 4x4: Stunt Racer. 2026-01-23 02:56:58 -06:00
JMC47 b18abc41ed Merge pull request #14296 from jordan-woyak/wall-e-disable-immxfb
GameSettings: Wall-E: Disable ImmediateXFBEnable to avoid stuck FMVs.
2026-01-23 03:20:03 -05:00
Jordan Woyak 39ecd277d6 GameSettings: Wall-E: Disable ImmediateXFBEnable to avoid stuck FMVs and mention the rationale for setting SafeTextureCacheColorSamples. 2026-01-23 01:08:39 -06:00
iwubcode 4dae6bf97a Merge pull request #14173 from JoshuaVandaele/WIL-submodule
Make WIL a submodule and update it
2026-01-21 18:04:49 -06:00
Dentomologist 009c53ab89 Merge pull request #14146 from jordan-woyak/cached-interp-fix-function-cast-warning
CachedInterpreter: Replace reinterpret_cast with std::bit_cast to resolve -Wcast-function-type-mismatch warnings.
2026-01-21 13:29:44 -08:00
Joshua Vandaële 67f27cb0ef Make WIL a submodule and update it 2026-01-21 19:51:45 +01:00
Jordan Woyak 2322437f96 State: Simplify interthread communication and cleanups. Save/Load calls are now always non-blocking for the caller, but appropriately block the CPU thread as needed. 2026-01-19 21:56:59 -06:00
Jordan Woyak 1d9e475123 Common: Add TransferableSharedMutex class and unit tests. 2026-01-19 21:56:59 -06:00
Jordan Woyak b0652925fa Core: Add a HookableEvent for UICommon::FlushUnsavedData. 2026-01-19 21:56:09 -06:00
JosJuice 0ba32f7add Android: Detect when native code should flush unsaved data 2026-01-19 21:56:09 -06:00
iwubcode 9656332356 Core: add game id to fifo logs, this makes it easier to test graphical enhancements which use the game id to load 2026-01-19 16:03:19 -06:00
Jordan Woyak 2a771937cf Merge pull request #14294 from JosJuice/textureinfo-getters-header
VideoCommon: Move TextureInfo getters to header
2026-01-19 14:42:20 -06:00
JosJuice bd96de52b5 Merge pull request #14292 from Dentomologist/jitregister_fix_isenabled_when_using_vtune_without_perf
JitRegister: Fix IsEnabled when using VTune without perf
2026-01-19 20:52:15 +01:00
JosJuice b07c78aabe VideoCommon: Move TextureInfo getters to header
This improves my PC's performance on RS2 Hoth by... 0.1% or so, which I
think is within the margin of error. But this change also cuts down on
boilerplate.
2026-01-19 19:46:21 +01:00
Dentomologist f4b88af71e JitRegister: Check Open return code
If the call to `Open` a perf map fails don't set `s_is_enabled` (though
it could already be true if you're also using VTUNE) and don't call
`std::setvbuf` with a null stream.

Also fix a typo in a comment (`if` -> `in`)
2026-01-18 17:26:26 -08:00
Dentomologist 7490dea278 JitRegister: Verify IOFile IsGood
Use IOFile's bool operator to check that it's not just open but good.
2026-01-18 17:26:26 -08:00
Dentomologist 935f537a80 JitRegister: Fix IsEnabled when using VTune without perf
Set `s_is_enabled` to `true` in `Init` when `USE_VTUNE` is defined so
that `IsEnabled` returns true even if perf isn't being used.
2026-01-18 17:26:26 -08:00
Admiral H. Curtiss 710905138c Merge pull request #14290 from Dentomologist/jitregister_remove_redundant_open_file_check
JitRegister: Remove redundant check for open file
2026-01-19 02:06:57 +01:00
JosJuice 3b1a4739bc JitArm64: Special-case fmadds with single-precision inputs
If all inputs to an fmadds instruction (including cousins like fmsubs,
fnmadd...) are single-precision, then the result is identical between a
double-precision calculation with an error-free transform (whether the
calculation is fused or not) and a single-precision FMA instruction
(must be fused). So as a performance optimization in JitArm64, if we
were going to use double precision with EFT but the inputs are singles,
instead we'll use a normal single-precision FMA instruction without
anything extra. This lets us skip both the EFT and double-to-single
conversions.

Also renaming `inaccurate_fma` to `nonfused` because it's confusing that
`inaccurate_fma` and `m_accurate_fmadds` have such similar names
despite controlling separate things.
2026-01-18 20:03:54 +01:00
JosJuice 58487f1633 Jit: Implement error-free transformation for single-precision FMA
This implements the equivalent of 07443e2d41 in Jit64 and JitArm64.
Aims to fix https://bugs.dolphin-emu.org/issues/13865.
2026-01-18 20:02:49 +01:00
JosJuice 6ac7ffcdd7 Jit64: Return FixupBranch from HandleNaNs
This will be used in the next commit to skip running code that's
unnecessary when the result is NaN.
2026-01-18 20:02:49 +01:00
JosJuice d5067b6276 Jit64: Replace MOVSD with MOVAPD in software FMA
Should be a little faster by avoiding false dependencies. Note that
there is one remaining MOVSD that really needs to be a MOVSD.
2026-01-18 20:02:49 +01:00
JosJuice caad84c636 JitArm64: Reduce register pressure for inaccurate FMA with accurate NaNs
If result_reg is set to a temporary register instead of VD because of
accurate NaNs, there's no need to allocate a secondary temporary
register because of inaccurate FMA.
2026-01-18 20:02:49 +01:00
JosJuice 84261cfc23 Arm64Emitter: Fix Q bit of vector SHL/URSHR encoding
This doesn't affect any existing callers, because all existing callers
use quad registers.
2026-01-18 20:02:49 +01:00
JMC47 ff82ae3b5c Merge pull request #14064 from JosJuice/jit64-fres-unit-test
Jit64: Add fres unit test
2026-01-18 13:52:31 -05:00
JMC47 fe668ebc89 Merge pull request #14033 from JosJuice/jitarm64-inaccurate-fma-double
JitArm64: Always use double precision for inaccurate FMA
2026-01-18 13:52:06 -05:00
JMC47 f8b47c031f Merge pull request #14291 from JosJuice/defer-textureinfo
VideoCommon: Defer creating TextureInfo
2026-01-18 13:33:14 -05:00
iwubcode d8e123a70c Merge pull request #14241 from jordan-woyak/ar-decode-cleanups
ARDecrypt: Code modernization.
2026-01-18 12:04:53 -06:00
JosJuice fb07406f10 VideoCommon: Defer creating TextureInfo
TextureCacheBase::LoadImpl has a hot path where the passed-in
TextureInfo never gets used. Instead of passing in a TextureInfo, let's
pass in the stage and create the TextureInfo from the stage if needed.

This unlocks somewhere above an additional 4% performance boost in the
Hoth level of Rogue Squadron 2 on my PC. Performance varies, making it
difficult for me to measure, so treat this as a very approximate number.
2026-01-18 13:04:06 +01:00
JosJuice 75666604a2 Jit64: Add fres unit test 2026-01-18 11:21:35 +01:00
JosJuice addededecf JitArm64: Always use double precision for inaccurate FMA
When we're emulating single-precision FMA using an FMA instruction,
there's no precision benefit from using a double-precision instruction,
assuming all inputs are single-precision. But when we're emulating
single-precision FMA using separate multiplication and addition
instructions, there is.

This change increases the precision of inaccurate FMA to the same level
as Jit64, which matters since the only reason we have the inaccurate
FMA mode is for sync compatibility with Jit64.
2026-01-18 10:36:00 +01:00
Jordan Woyak 362d359787 ARDecrypt: Code modernization. 2026-01-18 01:22:10 -06:00
iwubcode 373e35ed5b Merge pull request #14267 from jordan-woyak/std-expected
Common: Replace Result with std::expected.
2026-01-17 22:33:15 -06:00
iwubcode 6d40f4e897 Merge pull request #14265 from JoshuaVandaele/std-unreachable
c++23: Replace Common::Unreachable with std::unreachable
2026-01-17 22:32:53 -06:00
Dentomologist 3424983a65 JitRegister: Remove redundant check for open file
The check only happened if `USE_VTUNE` wasn't defined, and in that case
it was immediately followed by the same check again.

The check used to avoid an unnecessary call to `StringFromFormatV` in
certain circumstances, but that call was removed in
be81fe86e1.
2026-01-17 16:39:04 -08:00
JMC47 035bcffc63 Merge pull request #14289 from Sintendo/typos
Fix various typos and spelling mistakes
2026-01-17 19:10:50 -05:00
Ballai Péter 0afdfd9146 GMSE01: Added author credits for Gecko Codes 2026-01-18 00:53:08 +01:00
JMC47 d098f2bba9 Merge pull request #14274 from JosJuice/jitregister-check-enabled
JitRegister: Check IsEnabled before constructing string
2026-01-17 18:23:43 -05:00
JMC47 cffa4422c9 Merge pull request #14258 from JoshuaVandaele/dinput-unconditional-mousebuttons
DInputKeyboardMouse: Always report all possible buttons
2026-01-17 18:23:26 -05:00
JMC47 d32db5e319 Merge pull request #14256 from Tilka/we_cheer
GameSettings: improve We Cheer and We Cheer 2 default settings
2026-01-17 18:22:58 -05:00
JMC47 a5b34d43fc Merge pull request #14215 from Tilka/disasm
GekkoDisassembler: fix multiple issues
2026-01-17 18:21:09 -05:00
JMC47 9e8e644fbf Merge pull request #14193 from jordan-woyak/budokaiprogressive
GameSettings: Dragon Ball Z: Budokai 1 and 2 adjustments.
2026-01-17 18:20:37 -05:00
Jordan Woyak 43ae718088 GameSettings: Add patches for Need for Speed: Hot Pursuit 2 to limit the internal frame rate.
The patches rearrange some branching to insert a call to VIWaitForRetrace in the main game loop.
This allows ImmediateXFB to work properly so it is no longer forced off by the game ini.
2026-01-17 17:19:53 -06:00
JMC47 663f71b5d1 Merge pull request #14170 from jordan-woyak/gameini-immxfb-updates
GameSettings: ImmediateXFB updates.
2026-01-17 18:18:46 -05:00
JMC47 a7b695bd08 Merge pull request #14168 from jordan-woyak/kirby-wii-allow-immxfb
GameSettings: Don't force off ImmediateXFB in Kirby's Return to Dream Land.
2026-01-17 18:18:08 -05:00
JMC47 581bef63be Merge pull request #14250 from jordan-woyak/wmreal-bb-no-pool
WiimoteReal: Immediately disconnect balance boards when disabled.
2026-01-17 18:16:04 -05:00
Jordan Woyak dffc7a650d Common: Replace Result with C++23's std::expected. 2026-01-17 16:58:45 -06:00
Joshua Vandaële e822cc3715 c++23: Replace Common::Unreachable with std::unreachable
Requires at least GCC 12, Clang 15, MSVC 19.32, or AppleClang 14.0.3.
2026-01-17 23:53:21 +01:00
iwubcode b556bd99d7 Merge pull request #14268 from JoshuaVandaele/std-tounderlying
c++23: Replace Common::ToUnderlying with std::to_underlying
2026-01-17 16:49:57 -06:00
JMC47 8a606fca88 Merge pull request #14286 from JosJuice/textureinfo-vector
VideoCommon: Don't create mipmap vector in TextureInfo
2026-01-17 16:03:26 -05:00
OatmealDome 7ec5b06ab9 Merge pull request #14287 from Sintendo/mac-cmake-fix
Fix MacUpdater build on CMake 3.31+
2026-01-17 14:51:23 -05:00
Dentomologist 3042918952 Merge pull request #14213 from cscd98/readvalue
mingw: move ReadValue definitions into cpp to fix visibility
2026-01-17 11:37:27 -08:00
Sintendo 1e0473e44f Fix various typos and spelling mistakes 2026-01-17 20:11:38 +01:00
Sintendo eedee51b93 Fix MacUpdater build on CMake 3.31+
Building on macOS with a recent CMake version would result in the
following error:

CMake Error at Source/Core/MacUpdater/CMakeLists.txt:48 (add_custom_command):
  The following keywords are not supported when using
  add_custom_command(TARGET): DEPENDS

As it turns out, this form of `add_custom_command` does not accept
DEPENDS, but versions of CMake prior to 3.31 silently dropped it.
2026-01-17 18:25:49 +01:00
JosJuice f7b4d2738b VideoCommon: Don't create mipmap vector in TextureInfo
The TextureInfo constructor creates a vector of MipLevels. This could be
good for performance if MipLevels are accessed very often for each
TextureInfo, but that's not the case. Dolphin creates thousands of
TextureInfos per second that it never accesses the mipmap levels of
because there's a hit in the texture cache, and in the uncommon case of
a texture cache miss, the mipmap levels only get looped through once.

To make the common case of texture cache hits as fast as possible, let's
not create a vector in the TextureInfo constructor. This commit
implements a custom iterator for MipLevels instead.

In my testing on the Death Star level of Rogue Squadron 2, this speeds
up TextureInfo::FromStage by 200%, giving an overall emulation speedup
of a bit over 1%. Results on the Hoth level are even better, with
TextureInfo::FromStage being close to 300% faster and overall emulation
being over 4% faster. (Single core, no GPU texture decoding.)
2026-01-17 17:57:07 +01:00
JMC47 9ec1d70f51 Merge pull request #14285 from sepalani/logitech-cubeb-fix
LogitechMicWindow: Fix compilation when cubeb is disabled
2026-01-16 17:28:11 -05:00
Sepalani faa977f5ee LogitechMicWindow: Fix compilation when cubeb is disabled 2026-01-17 01:51:38 +04:00
JMC47 c7e063bc71 Merge pull request #14283 from SuperSamus/pes-gameini
GameINI: Enable EFB Access for PES 2009-2013
2026-01-15 20:17:57 -05:00
Jordan Woyak a88c27d855 Merge pull request #14284 from JoshuaVandaele/menubar-folder
MenuBar: Add entries to open the config and cache folders
2026-01-15 16:17:40 -06:00
Joshua Vandaële 0e348ee159 MenuBar: Add entries to open the config and cache folders 2026-01-15 20:40:48 +01:00
Martino Fontana 753537377a GameINI: Enable EFB Access for PES 2009-2013 2026-01-15 19:25:11 +01:00
JosJuice 4c7cb2622f Merge pull request #14246 from LeddaZ/android-gitignore
Android: Add build output folders to gitignore
2026-01-14 18:54:16 +01:00
JosJuice 01b4f8bcf7 Merge pull request #14245 from LeddaZ/android-materialyou-fix
Android: Switch to Theme.Material3.DynamicColors
2026-01-14 18:54:05 +01:00
JosJuice a80734138e Merge pull request #14244 from LeddaZ/kotlin-compilerdsl
Android: Use compilerOptions block to specify JVM version
2026-01-14 18:53:37 +01:00
JMC47 2aee998a8e Merge pull request #14199 from JosJuice/jit64-rcoparg-isimm
Jit64: Return current value from RCOpArg::IsImm
2026-01-12 13:06:09 -05:00
JMC47 03422d38d9 Merge pull request #14277 from jordan-woyak/revert-zlib-ng
Revert "Externals: Update zlib-ng to v2.3.2"
2026-01-11 21:59:55 -05:00
Jordan Woyak 5162608df9 Revert "Externals: Update zlib-ng to v2.3.2"
This reverts commit 34b402b631.
2026-01-11 20:29:05 -06:00
Jordan Woyak dc8f2995ef Merge pull request #14273 from JosJuice/x64-oparg-padding
Jit64: Make OpArg and TrampolineInfo smaller
2026-01-11 16:14:50 -06:00
Joshua Vandaële d74c6b5ca5 CCache: Add support for Objective-C/Objective-C++ 2026-01-11 22:46:05 +01:00
JMC47 79a4034aa0 Merge pull request #14251 from JoshuaVandaele/cmake-editorconfig
.editorconfig: Update CMake style
2026-01-11 16:28:03 -05:00
JMC47 823d111922 Merge pull request #14255 from JoshuaVandaele/bsd-fix
cpp-ipc: Fix builds on non-FreeBSD BSDs
2026-01-11 16:27:29 -05:00
JMC47 28a8fa5de6 Merge pull request #14229 from JoshuaVandaele/zlib-ng
Externals: Update zlib-ng to v2.3.2
2026-01-11 16:03:18 -05:00
JMC47 79255f550d Merge pull request #14275 from JosJuice/hotkey-vector
HotkeyManager: Don't allocate heap memory in GetInput
2026-01-11 15:41:03 -05:00
JosJuice 3c771ade4b HotkeyManager: Don't allocate heap memory in GetInput
Profiling Dolphin using Heaptrack, this turns out to be the cause of
more than half of all temporary allocations. Though since it's in a
separate thread, I suppose it wasn't affecting performance very much.
2026-01-11 21:14:34 +01:00
JosJuice c54dc9db60 JitRegister: Check IsEnabled before constructing string
Without this, every time we finalize a JIT block, we have to allocate
memory for a string and format the string.
2026-01-11 21:01:49 +01:00
JosJuice 3ea366119f Jit64: Make TrampolineInfo smaller
Combined with the previous commit, this brings the TrampolineInfo struct
down to 48 bytes. This matters, because Jit64 has a big
std::unordered_map where it stores many megabytes of TrampolineInfo
entries.

The key saving comes from shrinking the len member from u32 to u16. It
should be safe to even turn it into a u8, but going that far brings no
additional savings due to how the padding works out.
2026-01-11 19:12:26 +01:00
JosJuice 283218bc29 x64Emitter: Reduce padding in OpArg
By moving members of the OpArg struct around, we can cut down on how
much padding the struct needs. Now it has a size of 16 bytes, small
enough for function calls to pass it in two registers instead of on the
stack.
2026-01-11 19:07:08 +01:00
OatmealDome e065b34a64 Merge pull request #14272 from OatmealDome/liquid-glass-begone
DolphinQt: Disable Liquid Glass on macOS when built with Xcode 26
2026-01-09 22:28:16 -05:00
Joshua Vandaële 55f0715ad4 c++23: Replace Common::ToUnderlying with std::to_underlying
Requires at least GCC 11, Clang 13, MSVC 19.30 (VS2022 17.0), or AppleClang 13.1.6 (XCode 13.3).
2026-01-09 23:49:10 +01:00
Dentomologist 2e940420c9 Merge pull request #14269 from LillyJadeKatrin/retroachievements-dev-freeze-possible-fix
Fix RetroAchievements dev search freezes
2026-01-09 12:35:17 -08:00
OatmealDome 6be6e7734b DolphinQt: Disable Liquid Glass on macOS when built with Xcode 26 2026-01-09 08:27:12 -05:00
LillyJadeKatrin dfba2802ad Fix RetroAchievements dev search freezes
Re-added a line of code from a cancelled PR (that I thought was in
main already) that RetroAchievements uses to properly synchronize
memory reads and writes with the emulator frames. This appears to
fix some pretty major freezing and deadlocks in the RA dev tools.
2026-01-09 08:20:21 -05:00
iwubcode cc0ce62e7f Merge pull request #14252 from Dentomologist/set_standard_to_c++23
Set standard to c++23 for non-MSVC compilers
2026-01-08 14:35:17 -06:00
Dentomologist fa374187d4 Merge pull request #14249 from jordan-woyak/iowin-check-bt-name
WiimoteReal/IOWin: Determine the Bluetooth name of HID interfaces to identify Balance Boards
2026-01-08 12:19:36 -08:00
Joshua Vandaële ca999509e5 SDL: Enable CCache if wanted 2026-01-08 18:24:35 +01:00
Joshua Vandaële 6cc121aceb DInputKeyboardMouse: Always report all possible buttons 2026-01-07 01:08:34 +01:00
Dentomologist cc2db2ce15 Set standard to c++23 for non-MSVC compilers 2026-01-06 14:49:40 -08:00
Dentomologist ba32260c29 Set CMake version range to 3.20...4.2.1
CMake support for c++23 was added in 3.20.

Remove statements explicitly setting the following policies to NEW.
These policies were introduced in or before 3.20, and now that 3.20 is
the minimum version they will automatically have the NEW behavior.

Policy:  Introduced in
CMP0079: 3.13
CMP0084: 3.14
CMP0091: 3.15
CMP0092: 3.15
CMP0099: 3.17
CMP0117: 3.20

Disable scanning c++ source files for module imports (introduced as
CMP0155 in 3.28) since we don't use modules and that policy triggers
build errors with Clang if the clang-scan-deps tool isn't installed.
2026-01-06 14:44:20 -08:00
Tillmann Karras de214d74c3 GameSettings: improve We Cheer and We Cheer 2 default settings
Also use lowercase 'ini' file extension.
2026-01-06 22:30:44 +00:00
Joshua Vandaële 2005b0365e cpp-ipc: Fix builds on non-FreeBSD BSDs
cpp-ipc is explicitely only available on Windows, Linux, QNX, and FreeBSD. Trying to build dolphin on any another BSD such as OpenBSD or Haiku currently leads to failure because of this.
2026-01-06 21:46:33 +01:00
JosJuice 2098b4b1ca DSP: Remove HLEMemory functions
During my quest to rid Dolphin of the memory-unsafe GetPointer function,
I didn't realize that DSPHLE had its own set of memory access functions
that were essentially duplicating the standard ones. This commit gets
rid of them and replaces calls to them with calls to MemoryManager.
2026-01-05 16:15:17 +01:00
Dentomologist af585e0bd0 Metal: Move ObjectCache constructor and destructor
Move the constructor and destructor after the definition of the class
`Internal`.

This fixes an error generated by Clang from the destructor of
`std::unique_ptr<Internal>` when setting the standard version to c++23:

`invalid application of 'sizeof' to an incomplete type 'Metal::ObjectCache::Internal'`.
2026-01-04 17:56:25 -08:00
Dentomologist b1c9c13ca3 VolumeFileBlobReader: Define default destructor in source file
Fix an error generated by Clang from the destructor of
`std::unique_ptr<FileInfo> m_file_info` when setting the standard
version to c++23:

`invalid application of 'sizeof' to an incomplete type 'DiscIO::FileInfo'`
2026-01-04 17:56:08 -08:00
Craig Carnell e4f6d9bad4 mingw: move ReadValue instantiations in cpp for compatibility 2026-01-04 21:16:30 +00:00
Joshua Vandaële 7f6bf67182 CMake: Apply editorconfig formatting 2026-01-04 12:59:56 +01:00
Joshua Vandaële 75560925f1 .editorconfig: Update CMake style
Our CMakeLists.txt and CMake files primarly use two spaces for indenting, and from what I've seen we enforce a final newline during PR reviews.
2026-01-04 12:53:12 +01:00
Jordan Woyak cb07f9608c WiimoteReal/IOWin: Determine the Bluetooth name of HID interfaces to differentiate between Wii Remotes and Balance Boards. 2026-01-03 16:50:39 -06:00
Jordan Woyak fb2a46c4cf Merge pull request #14248 from jordan-woyak/windows-balance-board-fix
WiimoteReal/IOWin: Fix Real Balance Board connections.
2026-01-03 16:48:39 -06:00
JosJuice 89a03199b1 Merge pull request #14247 from jordan-woyak/fix-wiiware
DiscIO/Volume: Fix CreateVolume for WiiWare.
2026-01-03 19:01:03 +01:00
Jordan Woyak 918a419131 WiimoteReal: Immediately disconnect balance boards when disabled rather than placing them in the temporary pool. 2026-01-03 04:59:55 -06:00
Jordan Woyak 17a518ef30 WiimoteReal/IOWin: Fix Real Balance Board connections. 2026-01-02 15:56:32 -06:00
Jordan Woyak 93e5f58460 DiscIO/Volume: Fix CreateVolume for WiiWare. 2026-01-02 14:55:20 -06:00
Jordan Woyak 74c5ca79e2 Merge pull request #14226 from Mrlinkwii/SFML
Externals :update SFML to 3.0.2
2026-01-01 18:45:27 -06:00
Jordan Woyak 17dddfad46 Merge pull request #14243 from jordan-woyak/sdl-version-bump
Externals: Update SDL to release-3.4.0.
2026-01-01 18:45:03 -06:00
Leonardo Ledda 87345d5eda Android: Add build output folders to gitignore
Signed-off-by: Leonardo Ledda <leonardoledda@gmail.com>
2026-01-01 14:23:40 +01:00
Leonardo Ledda 593c9f3836 Android: Switch to Theme.Material3.DynamicColors
* This fixes some UI elements (3-dot menu background, status bar when scrolling down in settings) not following Material You colors.
* It doesn't cause any issues on Android versions without dynamic colors (tested on Android 9, 11, 16)

Signed-off-by: Leonardo Ledda <leonardoledda@gmail.com>
2026-01-01 14:11:37 +01:00
Leonardo Ledda af0d03b399 Android: Use compilerOptions block to specify JVM version
* Fixes deprecation warning

Signed-off-by: Leonardo Ledda <leonardoledda@gmail.com>
2026-01-01 13:43:38 +01:00
Jordan Woyak 2e1170b054 Externals: Update SDL to release-3.4.0. 2025-12-31 21:10:24 -06:00
JosJuice 09a0e95efe Merge pull request #14240 from JoshuaVandaele/curl-perl-warning
curl: Disable manual
2025-12-31 12:30:00 +01:00
Jordan Woyak 329ab1f518 Merge pull request #14232 from iwubcode/const_flags
Common: update Flags to allow const object usage
2025-12-30 18:12:12 -06:00
Jordan Woyak d84dd20991 Merge pull request #14208 from cristian64/broadband_adapter_ipc_freebsd
Core/HW: Enable BBA (IPC) in FreeBSD.
2025-12-30 17:59:59 -06:00
Joshua Vandaële 84247df681 curl: Disable manual
This also fixes a configure-time warning if perl is not present
2025-12-30 19:48:45 +01:00
Dentomologist e639d565f7 Merge pull request #14239 from JoshuaVandaele/error-warns-forkedoff4
Fix two warnings
2025-12-29 17:23:15 -08:00
Joshua Vandaële 74b1930da4 JitArm64_RegCache: Fix is always true warnings 2025-12-29 11:12:07 +01:00
Joshua Vandaële f9fe82f19e ShaderAsset: Fix shadowed variable
`samplers` is a member defined in ShaderAsset.h
2025-12-29 11:12:07 +01:00
Admiral H. Curtiss 6c7b60250d Merge pull request #14236 from LillyJadeKatrin/retroachievements-memory-realignment
RetroAchievements - Corrected MEM2 Alignment
2025-12-28 22:37:33 +01:00
LillyJadeKatrin 9fae55e098 RetroAchievements - Corrected MEM2 Alignment
rcheevos expects Wii MEM2 to be aligned to 0x10000000 in recent updates;
this corrects AchievementManager to do so.
2025-12-28 14:47:27 -05:00
iwubcode aa1605e95a Merge pull request #14228 from iwubcode/clear_compiler_work_resource_mgr
VideoCommon: clear all compiler work when resource manager shuts down
2025-12-27 13:09:21 -06:00
JosJuice 7a0bceecb0 Merge pull request #14192 from jordan-woyak/sdl-version-bump
Externals: Update SDL to release-3.2.28.
2025-12-27 13:26:38 +01:00
JosJuice db6c3b783c Merge pull request #14234 from JoshuaVandaele/wunused-cpipeline
CustomPipeline: Remove unused functions
2025-12-27 11:17:27 +01:00
JosJuice 73f2ac6eb0 Merge pull request #14233 from Sintendo/fix-shader-resource-warning
VideoCommon: Fix ShaderResource init order warning
2025-12-27 11:16:21 +01:00
JosJuice fb492d98a1 Merge pull request #14231 from iwubcode/default_viewport_to_zero
VideoCommon: initialize stored viewport to 0
2025-12-27 11:15:25 +01:00
Joshua Vandaële 35c6a6e612 CustomPipeline: Remove unused functions 2025-12-27 09:07:42 +01:00
Sintendo 1b3485b6fd VideoCommon: Fix ShaderResource init order warning 2025-12-26 23:15:17 +01:00
iwubcode c9ef05c4b3 Common: update Flags to allow const object usage
Co-authored-by: Jordan Woyak <jordan.woyak@gmail.com>
2025-12-25 21:07:45 -06:00
iwubcode 66c392f729 VideoCommon: initialize stored viewport to 0, fixes a crash in debug mode for d3d 2025-12-24 15:23:25 -06:00
Joshua Vandaële 34b402b631 Externals: Update zlib-ng to v2.3.2 2025-12-24 11:44:37 +01:00
Jordan Woyak a01bf63665 GameSettings: Disable ImmediateXFB for many games where significantly problematic. 2025-12-24 02:02:51 -06:00
Jordan Woyak c217698965 GameSettings: Added comments with the rationale for disabling ImmediateXFB for many games. 2025-12-24 02:02:51 -06:00
iwubcode f846fc0d02 VideoCommon: clear all compiler work when resource manager shuts down 2025-12-24 01:51:55 -06:00
JMC47 4b086b1256 Merge pull request #14223 from jordan-woyak/wmreal-windows-device-enumeration
HW/WiimoteReal: Cache the enumerated Wii remote HID interface list between calls to FindWiimoteHIDDevices.
2025-12-23 17:01:44 -05:00
Mrlinkwii c884158cd9 Externals :update SFML to 3.0.2 2025-12-23 20:40:20 +00:00
matellush 13045fdff8 Flatpak: Update runtime to 6.10 2025-12-23 17:34:57 +01:00
Jordan Woyak fc4cbf9c6f HW/WiimoteReal: Cache the enumerated Wii remote HID interface list between calls to FindWiimoteHIDDevices. 2025-12-23 00:16:10 -06:00
Jordan Woyak c55218200a WindowsDevice: Add DeviceChangeNotification class. 2025-12-23 00:02:36 -06:00
JMC47 0a3aac6d85 Merge pull request #14043 from iwubcode/custom_resource
VideoCommon: separate the concept of a 'resource' from an 'asset', add Material/Shader loading
2025-12-22 17:08:02 -05:00
JMC47 9cb8b69f4e Merge pull request #14221 from Filoppi/patch-25
Update conversion matrix for NTSC-J
2025-12-22 13:42:02 -05:00
JMC47 d458d6d92a Merge pull request #14206 from cscd98/send-message
mingw: replace usages of SendMessage due to clash with existing function
2025-12-22 13:41:03 -05:00
JMC47 6d9978519a Merge pull request #14205 from cscd98/interface-replace
mingw: replace usages of Interface as clashes with existing struct
2025-12-22 13:40:41 -05:00
JMC47 0aaa29d047 Merge pull request #14185 from mbc07/osd-tooltip-fix
DolphinQt: minor fixes for the OnScreenDisplayPane
2025-12-22 13:39:22 -05:00
JMC47 561428b80d Merge pull request #14184 from jordan-woyak/es-setuid-faster
IOS/ES: Make the Wii menu "Data Management" "Save Data" screen not nearly as hard to emulate at full speed.
2025-12-22 13:38:55 -05:00
JMC47 010fd53ade Merge pull request #14176 from JoshuaVandaele/zstdz-cmake
Bump zstd to 711e17da98510a3567bf47f85a08a76f64811474 and use upstream CMakeLists
2025-12-22 13:37:08 -05:00
JMC47 b1f0d883cf Merge pull request #14174 from JoshuaVandaele/minizips-cmake
Use minizip-ng's CMakeLists instead of relying on our own implementation
2025-12-22 13:36:52 -05:00
JMC47 f76a2ec004 Merge pull request #14166 from jordan-woyak/immediate-xfb-limit
VideoCommon: Add setting to limit immediate swaps to one per VI.
2025-12-22 13:35:52 -05:00
JMC47 07d071a0b8 Merge pull request #14158 from jordan-woyak/gcadapter-poll-rate-display
GCAdapter: Calculate poll rate for display in UI.
2025-12-22 13:35:24 -05:00
JMC47 8aabaf8b63 Merge pull request #14155 from Simonx22/android/remove-completable-future
Android: Remove CompletableFuture
2025-12-22 13:34:58 -05:00
JMC47 8a64bc499f Merge pull request #14154 from jordan-woyak/result-parameter-order
Common/Result: Swap order of template parameters to match C++26's std::expected.
2025-12-22 13:34:11 -05:00
JMC47 9fe177bc21 Merge pull request #14151 from iwubcode/material_asset_boolean
VideoCommon: fix MaterialAsset so that boolean parameters are written properly
2025-12-22 13:33:48 -05:00
JMC47 38a89c6365 Merge pull request #14150 from iwubcode/clear_async_compiler_work_items
VideoCommon: add method to async shader compiler to clear pending/completed work, use on shutdown
2025-12-22 13:33:25 -05:00
JMC47 bc03aa72ac Merge pull request #14147 from oltolm/wrl
AudioCommon / VideoBackends / WinUpdater - cleanup WRL code
2025-12-22 13:32:59 -05:00
JMC47 289814d0a8 Merge pull request #14144 from Simonx22/android/log-kotlin
Android: Convert Log to Kotlin
2025-12-22 13:32:08 -05:00
JMC47 ddb35428ce Merge pull request #14143 from jordan-woyak/set-state-from-cpu
Core: Allow CPUManager::SetStepping to be called from the CPU thread to no longer rely on host to exit stepping mode.
2025-12-22 13:31:22 -05:00
JMC47 f565c5450f Merge pull request #14141 from Simonx22/android/controllerinterface-handlerthread
Android: Use Android's HandlerThread in ControllerInterface instead of our own implementation
2025-12-22 13:30:47 -05:00
JMC47 7ec676b452 Merge pull request #14117 from iwubcode/end_utility_drawing
VideoCommon: avoid assuming global state exists for 'EndUtilityDrawing'
2025-12-22 13:30:30 -05:00
JMC47 0e06f5d632 Merge pull request #14114 from jordan-woyak/freelook-config-cleanup
Core: Eliminate FreeLookConfig by putting the "active config" within FreeLookCamera.
2025-12-22 13:30:12 -05:00
JMC47 90c2f24bf8 Merge pull request #14095 from jordan-woyak/sigsegv_handler-cleanup
MemTools: Clean up SIGSEGV handler.
2025-12-22 13:29:53 -05:00
JMC47 cd99d48859 Merge pull request #14056 from jordan-woyak/cached-blob-reader
Core/DiscIO: Add a setting to load games into memory.
2025-12-22 13:29:05 -05:00
JMC47 05a204edc6 Merge pull request #14016 from jordan-woyak/usbutils-CfgMgr32
USBUtils: Replace GetDeviceNameUsingSetupAPI with GetDeviceNameUsingCfgMgr32
2025-12-22 13:28:12 -05:00
JMC47 e17f6cff30 Merge pull request #13959 from Sintendo/jitarm64-subfx-merge
JitArm64_Integer: Merge subfx and subfcx
2025-12-22 13:27:38 -05:00
JMC47 0c1c58dfbc Merge pull request #13409 from jordan-woyak/analytics-vconfig
DolphinAnalytics: Use Config::Get instead of accessing g_Config.
2025-12-22 13:26:45 -05:00
JMC47 29a947efc0 Merge pull request #13287 from JoshuaVandaele/legacyconfig
Remove legacy configuration support
2025-12-22 13:26:12 -05:00
JosJuice 7e10515890 Merge pull request #14175 from LillyJadeKatrin/retroachievements-submodule-update
Update rcheevos lib to current develop
2025-12-22 14:51:08 +01:00
LillyJadeKatrin 2272596ea9 Update rcheevos lib to current master
v12.2.0, includes multiset optimization and memory access fixes
2025-12-22 08:16:29 -05:00
OatmealDome 8703810151 Merge branch 'release-prep-2512' 2025-12-22 00:25:01 -05:00
Filippo Tarpini 0aa0071bec Update conversion matrix for NTSC-J
These were original calculated by @EndlesslyFlowering, and they've not came up with a new version that does chromatic adaptation (D93 to D65 white point) better, hence should be more accurate.

These are already in use in RenoDX:
https://github.com/clshortfuse/renodx/blob/283b85902176f0eced10ef2396e9524edee51fb8/src/shaders/color.hlsl#L97C1-L103C49
2025-12-21 04:13:46 +01:00
Tillmann Karras c52dd23c58 GekkoDisassembler: drop unsupported opcodes 2025-12-12 01:37:19 +00:00
Tillmann Karras df7caeab3f GekkoDisassembler: fix ps_sel operands 2025-12-12 01:14:16 +00:00
Tillmann Karras 1c157d1fc8 GekkoDisassembler: fix conditional twi opcode 2025-12-12 01:14:09 +00:00
Craig Carnell ec6f511c95 mingw: replace usages of Interface as clashes with existing struct 2025-12-11 12:18:02 +00:00
Joshua Vandaële ee8a27d13c CMake: Better architecture detection 2025-12-11 04:23:04 +01:00
Joshua Vandaële 43564d4130 CMake: Only copy build_info.txt if autoupdate is enabled 2025-12-11 04:23:04 +01:00
Joshua Vandaële 3bb3a05f82 CMake: Use rc and manifests on other targets to match VS Project 2025-12-11 04:23:04 +01:00
Joshua Vandaële da22171c80 Build: Remove license.txt
Follow up to #10039 and #9862
2025-12-11 04:23:00 +01:00
Joshua Vandaële 5e0c0544e2 CMake: Work around implot#565 2025-12-11 03:50:00 +01:00
Craig Carnell ccc1c4a601 mingw: use reinterpret_cast for function→void* conversion to satisfy C++ standard 2025-12-10 21:45:41 +00:00
cristian64 bd6ea9a9a1 Core/HW: Enable BBA (IPC) in FreeBSD.
Since v1.4.0, cpp-ipc now supports FreeBSD. This was a limitation that
prevented us from enabling compilation on FreeBSD in #13870.

Full changelog: https://github.com/mutouyun/cpp-ipc/releases/tag/v1.4.0
2025-12-10 21:26:43 +00:00
cristian64 355bca0fb3 Externals: Upgrade cpp-ipc to v1.4.0.
Apart from bugfixes and other enhancements, this update has brought
support for FreeBSD.

Full changelog: https://github.com/mutouyun/cpp-ipc/releases/tag/v1.4.0
2025-12-10 21:07:46 +00:00
Craig Carnell 26b6980d1a mingw: replace SendMessage usage as clashes with existing function 2025-12-10 21:07:33 +00:00
Nuh Uh f31f11c0a4 Update Comments Based On Hardware Test
Checked on hardware that this bias was not added because I had assumed the other way around would be true, forgot to ask about making a PR for this when I initially had done so
2025-12-10 13:40:24 -06:00
JosJuice 48009fd898 Jit64: Return current value from RCOpArg::IsImm
The constant propagation PR made it so that a guest register can be
present in the register cache as both a host register and an immediate
at the same time. If such a guest register is requested from the
register cache, the register cache prefers returning it as a host
register. However, RCOpArg::IsImm still returns true in this case. This
is confusing, especially since OpArg::IsImm does not return true if the
RCOpArg is converted into an OpArg.

This commit makes RCOpArg::IsImm check whether RCOpArg::Location returns
an immediate, so that RCOpArg::IsImm returns false when a host register
is being used. Code that wants to know whether an immediate exists in
the register cache rather than whether an immediate is currently being
used should call RegCache::IsImm instead.
2025-12-07 23:09:07 +01:00
JMC47 80465b2554 GameSettings: Convert "Deinterlacing Fix" codes to patches for Dragon Ball Z: Budokai 1 and 2, enabled them by default, and also added the patch for the Japanese version of the game. 2025-12-04 05:01:28 -06:00
Jordan Woyak 40f2c99bac GameSettings: Fix Game ID for Japanese version of Dragon Ball Z: Budokai. 2025-12-04 02:53:57 -06:00
Jordan Woyak 7ab899f928 Externals: Update SDL to release-3.2.28. 2025-12-02 15:43:15 -06:00
Jordan Woyak afaedb3c13 IOS/ES: Set the ESDevice::SetUID IPCReply delay based on ESCore::FindInstalledTMD.
This makes SetUID take more emulated time giving the host more time to actually do the work.
The Wii menu "Data Management" -> "Save Data" -> "Wii" screen is no longer nearly as hard to emulate at full speed.
2025-11-28 18:04:57 -06:00
Mateus B. Cassiano 3072779705 DolphinQt: minor fixes for the OnScreenDisplayPane 2025-11-28 09:13:47 -04:00
Jordan Woyak 54c74429df IOS/ES: Make UpdateUIDAndGID and CheckIsAllowedToSetUID take an existing UIDSys so it only needs to be built once in ESDevice::SetUID.
Constructing the UIDSys from the filesystem is a major bottleneck in the Wii menu "Data Management" -> "Save Data" -> "Wii" screen and this change makes it about twice as fast.
2025-11-28 03:02:07 -06:00
Joshua Vandaële 1958c43920 Bump zstd to 711e17da98510a3567bf47f85a08a76f64811474 and use upstream CMakeLists 2025-11-27 02:36:07 +01:00
Joshua Vandaële 025ff87a27 Use minizip-ng's CMakeLists instead of relying on our own implementation
This is a carry over from back when we used `minizip` and had our own CMakeLists for it.
2025-11-27 00:18:31 +01:00
Jordan Woyak 4310403674 GameSettings: Enable CapImmediateXFB in Lost Kingdoms II to allow ImmediateXFB without consistent extraneous swaps that cause terrible pacing. 2025-11-25 00:15:32 -06:00
Jordan Woyak a358636234 GameSettings: Enable CapImmediateXFB in Xenoblade instead of disabling ImmediateXFB to handle the uncapped "Reading Disc" screen. 2025-11-25 00:15:32 -06:00
Jordan Woyak 44a766772f VideoCommon: Add a hidden setting to cap immediate XFB swaps to one per VI. 2025-11-25 00:15:32 -06:00
Jordan Woyak 5391c92f49 GameSettings: Don't force off ImmediateXFB in Kirby's Return to Dream Land. The game appears to work fine with it enabled. 2025-11-24 16:13:02 -06:00
iwubcode c97a947f67 VideoCommon: move resource state processing to the resource base class 2025-11-23 11:08:50 -06:00
iwubcode 5c00f07074 VideoCommon: update resource manager with a material/shader/and texture(+sampler) resource to show the complexities that warrant the resource manager system 2025-11-23 11:08:50 -06:00
iwubcode 23c637c029 VideoCommon: add custom includer to custom shaders, this will allow us to ship built-in custom shaders in the future 2025-11-23 11:04:51 -06:00
iwubcode 93a6cc80b4 VideoCommon: add some helper functions for resource logic that generates invalid textures for when a texture isn't provided for a custom asset 2025-11-23 11:04:24 -06:00
iwubcode 8016e2cfbd VideoCommon: move ApplyDriverBugs for the normal pipeline out into a utility function, add a way to hash the pipeline (using the vertex declaration instead of the native vertex format) 2025-11-23 11:04:24 -06:00
iwubcode 989ecca235 VideoCommon: add a texture pool for resource management 2025-11-23 11:04:24 -06:00
iwubcode 2d21a99205 VideoCommon: separate the concept of a 'resource' from an 'asset'. A resource is potentially multiple assets that are chained together but represent one type of data to the rest of the system. An example is a 'material'. A 'material' is a collection of textures, a custom shader, and some metadata that all comes together to form what the concept of the material is. There will be a 'material' resource. For now, start small by introducing the interface and change our texture loading which used assets from the old resource manager, to an actual resource. 2025-11-23 11:04:24 -06:00
iwubcode 59d9c1772a VideoCommon: rename 'IsAnisostropicEnhancementSafe' to 'IsAnisotropicEnhancementSafe' in TextureCacheBase 2025-11-23 11:04:24 -06:00
Jordan Woyak e5ad814142 Core/DiscIO: Add a setting to load the running game into memory via CachedBlobReader. 2025-11-23 05:17:22 -06:00
Jordan Woyak d7c3513eae DiscIO: Add CachedBlobReader which takes another BlobReader and reads it into memory in the background. 2025-11-23 05:17:22 -06:00
Jordan Woyak fbb864a0b5 MemArena/LazyMemoryRegion: Add EnsureMemoryPagesWritable function to ensure a region of bytes is writable without the caller needing to be aware of the windows-only BLOCK_SIZE value. 2025-11-23 05:17:22 -06:00
Sintendo a18cf5693e JitArm64: Remove some unused includes 2025-11-23 09:54:53 +01:00
Sintendo 419f90107d JitArm64_Integer: Merge subfx and subfcx
The optimizations for subfcx introduced in #13852 also apply to subfx.
Rather than duplicating the logic, we merge the handlers, like we did
in #10120 for x86.
2025-11-23 09:54:45 +01:00
Jordan Woyak 80da48f631 DolphinQt: Add "Poll Rate" display to GCAdapter config window. The window now refreshes every 500ms. SetAdapterCallback is no longer used. 2025-11-23 02:15:47 -06:00
Jordan Woyak f9a5051bae GCAdapter: Calculate poll rate for display in UI. It's currently updated every 50 reads. 2025-11-23 02:06:39 -06:00
Simonx22 e78ece126e Android: Format MainPresenter 2025-11-22 11:11:50 -05:00
Simonx22 01d2d0eea1 Android: Format ControllerInterface 2025-11-22 11:06:15 -05:00
Simonx22 dd5f831262 Android: Remove CompletableFuture
We only use this class in one in one single function since its introduction with 12aa1071cb in 2021. If we do need it elsewhere we can always bring it back.
2025-11-21 21:47:09 -05:00
Jordan Woyak 127e068e51 Common/Result: Swap order of template parameters to match C++26's std::expected, make all member functions constexpr, and add moving "unexpected" conversion constructor for consistency. 2025-11-21 19:24:48 -06:00
oltolm 58b3c14c23 AudioCommon / VideoBackends / WinUpdater - cleanup WRL code 2025-11-22 01:23:39 +01:00
iwubcode 506e378289 VideoCommon: remove template parameter from lock guards in AsyncShaderCompiler, let type deduction do its thing and improve readability 2025-11-21 01:18:35 -06:00
iwubcode 75c66e35c6 VideoCommon: add method to async shader compiler to clear pending/completed work (used on shutdown), this will in turn clear up any resources that the worker items may have held onto 2025-11-21 01:17:45 -06:00
iwubcode 6e13a7d7e9 VideoCommon: fix MaterialAsset so that boolean parameters are written to memory as integers, matching the format internally expected by shaders 2025-11-20 23:51:34 -06:00
Jordan Woyak 4a89300929 CachedInterpreter: Replace reinterpret_cast with std::bit_cast to resolve -Wcast-function-type-mismatch warnings. 2025-11-20 15:31:23 -06:00
iwubcode a4599a1add VideoCommon: avoid assuming global state exists for 'EndUtilityDrawing', use last stored viewport/scissor rect instead 2025-11-20 00:35:01 -06:00
Simonx22 9f6400332f Android: Convert Log to Kotlin 2025-11-19 16:53:10 -05:00
Jordan Woyak 9f0a5c2a37 Core: Allow CPUManager::SetStepping to be called from the CPU thread so a call doesn't need to be routed through the host thread on boot. 2025-11-19 02:59:01 -06:00
Jordan Woyak 19f1d329c9 Core: Remove unused HostMessageID enum members. 2025-11-19 02:43:44 -06:00
Simonx22 00959738fe Android: Use Android's HandlerThread in ControllerInterface instead of our own implementation 2025-11-18 16:10:57 -05:00
Jordan Woyak be95035cc4 Core: Eliminate FreeLookConfig by putting the "active config" within FreeLookCamera. 2025-11-12 18:01:53 -06:00
TellowKrinkle 1804608d2f CMake: Switch from SKIP_POSTPROCESS_BUNDLE to POSTPROCESS_BUNDLE 2025-11-09 22:35:16 -06:00
Jordan Woyak 165852023c MemTools: Clean up SIGSEGV handler. 2025-11-09 16:05:18 -06:00
Jordan Woyak 28be9dc64f WindowsDevice: Remove GetDeviceProperty function in favor of the CfgMgr32 versions. SetupAPI seems to be no longer recommended. 2025-11-05 04:05:36 -06:00
Jordan Woyak 2fb1fdfb16 WiimoteReal/IOWin: Use Common::GetDeviceInterfaceList. 2025-11-05 04:05:36 -06:00
Jordan Woyak 2442626771 USBUtils: Replace GetDeviceNameUsingSetupAPI with GetDeviceNameUsingCfgMgr32. SetupAPI seems to be no longer recommended. 2025-11-05 04:05:36 -06:00
Jordan Woyak 5e65536376 WindowsDevice: Add GetDeviceInterfaceList function and NullTerminatedStringList template. 2025-11-04 22:51:26 -06:00
Jordan Woyak 95701349b7 DolphinAnalytics: Use Config::Get instead of accessing g_Config. 2025-11-04 00:10:04 -06:00
TellowKrinkle a1bdc40245 CMake: Default SKIP_POSTPROCESS_BUNDLE to ON
Most users do not need it
2025-10-26 23:24:45 -05:00
Joshua Vandaële 63d7250d2b Remove legacy configuration support
LoadLegacyConfig was written five years ago, I believe we're confident enough that most configurations have been migrated by now.
2025-01-20 13:36:11 +01:00
1232 changed files with 102787 additions and 156700 deletions
+2 -1
View File
@@ -11,7 +11,8 @@ insert_final_newline = true
max_line_length = 100
[{CMakeLists.txt,*.cmake}]
indent_style = tab
indent_style = space
insert_final_newline = true
[.editorconfig]
insert_final_newline = true
+4
View File
@@ -130,3 +130,7 @@
path = Externals/imgui/imgui
url = https://github.com/ocornut/imgui.git
shallow = true
[submodule "Externals/wil"]
path = Externals/wil
url = https://github.com/microsoft/wil.git
shallow = true
+2
View File
@@ -295,6 +295,8 @@ def build(config):
"-DENABLE_AUTOUPDATE="
+ python_to_cmake_bool(config["autoupdate"]),
'-DDISTRIBUTOR=' + config['distributor'],
# Distributable bundles need to be postprocessed to embed dependencies
"-DPOSTPROCESS_BUNDLE=ON",
# Always use libraries from Externals to prevent any libraries
# installed by Homebrew from leaking in to the app
"-DUSE_SYSTEM_LIBS=OFF",
+7 -11
View File
@@ -1,17 +1,13 @@
find_program(CCACHE_BIN NAMES ccache sccache)
if(CCACHE_BIN)
# Official ccache recommendation is to set CMAKE_C(XX)_COMPILER_LAUNCHER
if (NOT CMAKE_C_COMPILER_LAUNCHER MATCHES "ccache")
list(INSERT CMAKE_C_COMPILER_LAUNCHER 0 "${CCACHE_BIN}")
set(_CCACHE_SUPPORTED_LAUCHERS C CXX OBJC OBJCXX)
foreach(LAUNCHER ${_CCACHE_SUPPORTED_LAUCHERS})
if (NOT CMAKE_${LAUNCHER}_COMPILER_LAUNCHER MATCHES "ccache")
list(INSERT CMAKE_${LAUNCHER}_COMPILER_LAUNCHER 0 ${CCACHE_BIN})
endif()
if (NOT CMAKE_CXX_COMPILER_LAUNCHER MATCHES "ccache")
list(INSERT CMAKE_CXX_COMPILER_LAUNCHER 0 "${CCACHE_BIN}")
endif()
# ccache uses -I when compiling without preprocessor, which makes clang complain.
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Qunused-arguments -fcolor-diagnostics")
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Qunused-arguments -fcolor-diagnostics")
if("${CMAKE_${LAUNCHER}_COMPILER_ID}" MATCHES "Clang")
set(CMAKE_${LAUNCHER}_FLAGS "${CMAKE_${LAUNCHER}_FLAGS} -Qunused-arguments -fcolor-diagnostics")
endif()
endforeach()
endif()
+48 -48
View File
@@ -1,58 +1,58 @@
find_package(PkgConfig)
macro(_internal_message msg)
if(NOT ${_is_quiet})
message(STATUS "${msg}")
endif()
if(NOT ${_is_quiet})
message(STATUS "${msg}")
endif()
endmacro()
macro(check_lib var pc lib)
set(_is_required 0)
set(_is_quiet 0)
set(_arg_list ${ARGN})
foreach(_arg ${ARGN})
if(_arg STREQUAL "REQUIRED")
list(REMOVE_ITEM _arg_list "REQUIRED")
set(_is_required 1)
endif()
if(_arg STREQUAL "QUIET")
list(REMOVE_ITEM _arg_list "QUIET")
set(_is_quiet 1)
endif()
endforeach()
set(_is_required 0)
set(_is_quiet 0)
set(_arg_list ${ARGN})
foreach(_arg ${ARGN})
if(_arg STREQUAL "REQUIRED")
list(REMOVE_ITEM _arg_list "REQUIRED")
set(_is_required 1)
endif()
if(_arg STREQUAL "QUIET")
list(REMOVE_ITEM _arg_list "QUIET")
set(_is_quiet 1)
endif()
endforeach()
if(PKG_CONFIG_FOUND AND NOT ${var}_FOUND)
pkg_search_module(${var} QUIET ${pc})
endif()
if(PKG_CONFIG_FOUND AND NOT ${var}_FOUND)
pkg_search_module(${var} QUIET ${pc})
endif()
if(${var}_FOUND)
if(${var}_INCLUDE_DIRS)
include_directories(${${var}_INCLUDE_DIRS})
endif()
# Make sure include directories for headers found using find_path below
# are re-added when reconfiguring
if(${var}_INCLUDE)
include_directories(${${var}_INCLUDE})
endif()
_internal_message("${lib} found")
else()
find_library(${var} ${lib})
if(_arg_list)
find_path(${var}_INCLUDE ${_arg_list})
else()
set(${var}_INCLUDE FALSE)
endif()
if(${var} AND ${var}_INCLUDE)
include_directories(${${var}_INCLUDE})
_internal_message("${lib} found")
set(${var}_FOUND 1 CACHE INTERNAL "")
else()
if(_is_required)
message(FATAL_ERROR "${lib} is required but not found")
else()
_internal_message("${lib} not found")
endif()
endif()
endif()
if(${var}_FOUND)
if(${var}_INCLUDE_DIRS)
include_directories(${${var}_INCLUDE_DIRS})
endif()
# Make sure include directories for headers found using find_path below
# are re-added when reconfiguring
if(${var}_INCLUDE)
include_directories(${${var}_INCLUDE})
endif()
_internal_message("${lib} found")
else()
find_library(${var} ${lib})
if(_arg_list)
find_path(${var}_INCLUDE ${_arg_list})
else()
set(${var}_INCLUDE FALSE)
endif()
if(${var} AND ${var}_INCLUDE)
include_directories(${${var}_INCLUDE})
_internal_message("${lib} found")
set(${var}_FOUND 1 CACHE INTERNAL "")
else()
if(_is_required)
message(FATAL_ERROR "${lib} is required but not found")
else()
_internal_message("${lib} not found")
endif()
endif()
endif()
endmacro()
+12 -12
View File
@@ -10,15 +10,15 @@
# module as a post-build step.
if(CMAKE_GENERATOR)
# Being called as include(DolphinPostprocessBundle), so define a helper function.
set(_DOLPHIN_POSTPROCESS_BUNDLE_MODULE_LOCATION "${CMAKE_CURRENT_LIST_FILE}")
function(dolphin_postprocess_bundle target)
add_custom_command(TARGET ${target} POST_BUILD
COMMAND ${CMAKE_COMMAND} "-D" "DOLPHIN_BUNDLE_PATH=$<TARGET_BUNDLE_DIR:${target}>"
-P "${_DOLPHIN_POSTPROCESS_BUNDLE_MODULE_LOCATION}"
)
endfunction()
return()
# Being called as include(DolphinPostprocessBundle), so define a helper function.
set(_DOLPHIN_POSTPROCESS_BUNDLE_MODULE_LOCATION "${CMAKE_CURRENT_LIST_FILE}")
function(dolphin_postprocess_bundle target)
add_custom_command(TARGET ${target} POST_BUILD
COMMAND ${CMAKE_COMMAND} "-D" "DOLPHIN_BUNDLE_PATH=$<TARGET_BUNDLE_DIR:${target}>"
-P "${_DOLPHIN_POSTPROCESS_BUNDLE_MODULE_LOCATION}"
)
endfunction()
return()
endif()
message(STATUS "Fixing up application bundle: ${DOLPHIN_BUNDLE_PATH}")
@@ -35,9 +35,9 @@ set(extra_dirs "/usr/local/lib" "/lib" "/usr/lib")
# BundleUtilities is overly verbose, so disable most of its messages
function(message)
if(NOT ARGV MATCHES "^STATUS;")
_message(${ARGV})
endif()
if(NOT ARGV MATCHES "^STATUS;")
_message(${ARGV})
endif()
endfunction()
include(BundleUtilities)
+1 -1
View File
@@ -4,7 +4,7 @@ mark_as_advanced(CUBEB_INCLUDE_DIR CUBEB_LIBRARY)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(CUBEB DEFAULT_MSG
CUBEB_INCLUDE_DIR CUBEB_LIBRARY)
CUBEB_INCLUDE_DIR CUBEB_LIBRARY)
if(CUBEB_FOUND AND NOT TARGET cubeb::cubeb)
add_library(cubeb::cubeb UNKNOWN IMPORTED)
+3 -3
View File
@@ -36,16 +36,16 @@ find_package(PkgConfig)
pkg_check_modules(PC_EGL egl)
if (PC_EGL_FOUND)
set(EGL_DEFINITIONS ${PC_EGL_CFLAGS_OTHER})
set(EGL_DEFINITIONS ${PC_EGL_CFLAGS_OTHER})
endif ()
find_path(EGL_INCLUDE_DIRS NAMES EGL/egl.h
HINTS ${PC_EGL_INCLUDEDIR} ${PC_EGL_INCLUDE_DIRS}
HINTS ${PC_EGL_INCLUDEDIR} ${PC_EGL_INCLUDE_DIRS}
)
set(EGL_NAMES ${EGL_NAMES} egl EGL)
find_library(EGL_LIBRARIES NAMES ${EGL_NAMES}
HINTS ${PC_EGL_LIBDIR} ${PC_EGL_LIBRARY_DIRS}
HINTS ${PC_EGL_LIBDIR} ${PC_EGL_LIBRARY_DIRS}
)
include(FindPackageHandleStandardArgs)
+5 -5
View File
@@ -7,11 +7,11 @@ include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(HIDAPI DEFAULT_MSG HIDAPI_LIBRARY HIDAPI_INCLUDE_DIR)
if(HIDAPI_FOUND AND NOT TARGET Hidapi::Hidapi)
add_library(Hidapi::Hidapi UNKNOWN IMPORTED)
set_target_properties(Hidapi::Hidapi PROPERTIES
IMPORTED_LOCATION ${HIDAPI_LIBRARIES}
INTERFACE_INCLUDE_DIRECTORIES ${HIDAPI_INCLUDE_DIRS}
)
add_library(Hidapi::Hidapi UNKNOWN IMPORTED)
set_target_properties(Hidapi::Hidapi PROPERTIES
IMPORTED_LOCATION ${HIDAPI_LIBRARIES}
INTERFACE_INCLUDE_DIRECTORIES ${HIDAPI_INCLUDE_DIRS}
)
endif()
mark_as_advanced(HIDAPI_INCLUDE_DIR HIDAPI_LIBRARY)
+10 -10
View File
@@ -8,19 +8,19 @@ find_package(PkgConfig)
pkg_check_modules(PC_LIBEVDEV QUIET libevdev)
FIND_PATH(
LIBEVDEV_INCLUDE_DIR libevdev/libevdev.h
HINTS ${PC_LIBEVDEV_INCLUDEDIR} ${PC_LIBEVDEV_INCLUDE_DIRS}
/usr/include
/usr/local/include
${LIBEVDEV_PATH_INCLUDES}
LIBEVDEV_INCLUDE_DIR libevdev/libevdev.h
HINTS ${PC_LIBEVDEV_INCLUDEDIR} ${PC_LIBEVDEV_INCLUDE_DIRS}
/usr/include
/usr/local/include
${LIBEVDEV_PATH_INCLUDES}
)
FIND_LIBRARY(
LIBEVDEV_LIBRARY
NAMES evdev libevdev
HINTS ${PC_LIBEVDEV_LIBDIR} ${PC_LIBEVDEV_LIBRARY_DIRS}
PATHS ${ADDITIONAL_LIBRARY_PATHS}
${LIBEVDEV_PATH_LIB}
LIBEVDEV_LIBRARY
NAMES evdev libevdev
HINTS ${PC_LIBEVDEV_LIBDIR} ${PC_LIBEVDEV_LIBRARY_DIRS}
PATHS ${ADDITIONAL_LIBRARY_PATHS}
${LIBEVDEV_PATH_LIB}
)
set(LIBEVDEV_LIBRARIES ${LIBEVDEV_LIBRARY} )
+1 -1
View File
@@ -4,7 +4,7 @@ mark_as_advanced(LIBMGBA_INCLUDE_DIR LIBMGBA_LIBRARY)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(LIBMGBA DEFAULT_MSG
LIBMGBA_INCLUDE_DIR LIBMGBA_LIBRARY)
LIBMGBA_INCLUDE_DIR LIBMGBA_LIBRARY)
if(LIBMGBA_FOUND AND NOT mGBA::mgba)
add_library(mGBA::mgba UNKNOWN IMPORTED)
+8 -8
View File
@@ -5,17 +5,17 @@
# LIBUDEV_LIBRARIES - The libraries needed to use LIBUDEV
FIND_PATH(
LIBUDEV_INCLUDE_DIR libudev.h
/usr/include
/usr/local/include
${LIBUDEV_PATH_INCLUDES}
LIBUDEV_INCLUDE_DIR libudev.h
/usr/include
/usr/local/include
${LIBUDEV_PATH_INCLUDES}
)
FIND_LIBRARY(
LIBUDEV_LIBRARY
NAMES udev libudev
PATHS ${ADDITIONAL_LIBRARY_PATHS}
${LIBUDEV_PATH_LIB}
LIBUDEV_LIBRARY
NAMES udev libudev
PATHS ${ADDITIONAL_LIBRARY_PATHS}
${LIBUDEV_PATH_LIB}
)
set(LIBUDEV_LIBRARIES ${LIBUDEV_LIBRARY} )
+1 -1
View File
@@ -4,7 +4,7 @@ mark_as_advanced(LZO_INCLUDE_DIR LZO_LIBRARY)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(LZO DEFAULT_MSG
LZO_INCLUDE_DIR LZO_LIBRARY)
LZO_INCLUDE_DIR LZO_LIBRARY)
if(LZO_FOUND AND NOT TARGET LZO::LZO)
add_library(LZO::LZO UNKNOWN IMPORTED)
+30 -30
View File
@@ -9,42 +9,42 @@
# vim: expandtab sw=4 ts=4 sts=4:
if(ANDROID)
set(LIBUSB_FOUND FALSE CACHE INTERNAL "libusb-1.0 found")
message(STATUS "libusb-1.0 not found.")
set(LIBUSB_FOUND FALSE CACHE INTERNAL "libusb-1.0 found")
message(STATUS "libusb-1.0 not found.")
elseif (NOT LIBUSB_FOUND)
pkg_check_modules (LIBUSB_PKG libusb-1.0)
pkg_check_modules (LIBUSB_PKG libusb-1.0)
find_path(LIBUSB_INCLUDE_DIR NAMES libusb.h
PATHS
${LIBUSB_PKG_INCLUDE_DIRS}
/usr/include/libusb-1.0
/usr/include
/usr/local/include/libusb-1.0
/usr/local/include
)
find_path(LIBUSB_INCLUDE_DIR NAMES libusb.h
PATHS
${LIBUSB_PKG_INCLUDE_DIRS}
/usr/include/libusb-1.0
/usr/include
/usr/local/include/libusb-1.0
/usr/local/include
)
find_library(LIBUSB_LIBRARIES NAMES usb-1.0 usb
PATHS
${LIBUSB_PKG_LIBRARY_DIRS}
/usr/lib
/usr/local/lib
)
find_library(LIBUSB_LIBRARIES NAMES usb-1.0 usb
PATHS
${LIBUSB_PKG_LIBRARY_DIRS}
/usr/lib
/usr/local/lib
)
if(LIBUSB_INCLUDE_DIR AND LIBUSB_LIBRARIES)
set(LIBUSB_FOUND TRUE CACHE INTERNAL "libusb-1.0 found")
message(STATUS "Found libusb-1.0: ${LIBUSB_INCLUDE_DIR}, ${LIBUSB_LIBRARIES}")
else(LIBUSB_INCLUDE_DIR AND LIBUSB_LIBRARIES)
set(LIBUSB_FOUND FALSE CACHE INTERNAL "libusb-1.0 found")
message(STATUS "libusb-1.0 not found.")
endif(LIBUSB_INCLUDE_DIR AND LIBUSB_LIBRARIES)
if(LIBUSB_INCLUDE_DIR AND LIBUSB_LIBRARIES)
set(LIBUSB_FOUND TRUE CACHE INTERNAL "libusb-1.0 found")
message(STATUS "Found libusb-1.0: ${LIBUSB_INCLUDE_DIR}, ${LIBUSB_LIBRARIES}")
else(LIBUSB_INCLUDE_DIR AND LIBUSB_LIBRARIES)
set(LIBUSB_FOUND FALSE CACHE INTERNAL "libusb-1.0 found")
message(STATUS "libusb-1.0 not found.")
endif(LIBUSB_INCLUDE_DIR AND LIBUSB_LIBRARIES)
mark_as_advanced(LIBUSB_INCLUDE_DIR LIBUSB_LIBRARIES)
mark_as_advanced(LIBUSB_INCLUDE_DIR LIBUSB_LIBRARIES)
endif ()
if(LIBUSB_FOUND AND NOT TARGET LibUSB::LibUSB)
add_library(LibUSB::LibUSB UNKNOWN IMPORTED)
set_target_properties(LibUSB::LibUSB PROPERTIES
IMPORTED_LOCATION "${LIBUSB_LIBRARIES}"
INTERFACE_INCLUDE_DIRECTORIES "${LIBUSB_INCLUDE_DIR}"
)
add_library(LibUSB::LibUSB UNKNOWN IMPORTED)
set_target_properties(LibUSB::LibUSB PROPERTIES
IMPORTED_LOCATION "${LIBUSB_LIBRARIES}"
INTERFACE_INCLUDE_DIRECTORIES "${LIBUSB_INCLUDE_DIR}"
)
endif()
+37 -37
View File
@@ -8,52 +8,52 @@ set(MBEDTLS_INCLUDE_DIRS ${MBEDTLS_INCLUDE_DIR})
set(MBEDTLS_LIBRARIES ${MBEDTLS_LIBRARY} ${MBEDX509_LIBRARY} ${MBEDCRYPTO_LIBRARY})
if(NOT MBEDTLS_INCLUDE_DIR STREQUAL "MBEDTLS_INCLUDE_DIR-NOTFOUND")
if(EXISTS ${MBEDTLS_INCLUDE_DIR}/mbedtls/build_info.h)
file(STRINGS ${MBEDTLS_INCLUDE_DIR}/mbedtls/build_info.h MBEDTLS_VERSION_STR REGEX "^#define[ \t]+MBEDTLS_VERSION_STRING[\t ].*")
else()
file(STRINGS ${MBEDTLS_INCLUDE_DIR}/mbedtls/version.h MBEDTLS_VERSION_STR REGEX "^#define[ \t]+MBEDTLS_VERSION_STRING[\t ].*")
endif()
string(REGEX REPLACE "^#define[\t ]+MBEDTLS_VERSION_STRING[\t ]+\"([.0-9]+)\".*" "\\1" MBEDTLS_VERSION ${MBEDTLS_VERSION_STR})
if(EXISTS ${MBEDTLS_INCLUDE_DIR}/mbedtls/build_info.h)
file(STRINGS ${MBEDTLS_INCLUDE_DIR}/mbedtls/build_info.h MBEDTLS_VERSION_STR REGEX "^#define[ \t]+MBEDTLS_VERSION_STRING[\t ].*")
else()
file(STRINGS ${MBEDTLS_INCLUDE_DIR}/mbedtls/version.h MBEDTLS_VERSION_STR REGEX "^#define[ \t]+MBEDTLS_VERSION_STRING[\t ].*")
endif()
string(REGEX REPLACE "^#define[\t ]+MBEDTLS_VERSION_STRING[\t ]+\"([.0-9]+)\".*" "\\1" MBEDTLS_VERSION ${MBEDTLS_VERSION_STR})
endif()
if(NOT MBEDTLS_INCLUDE_DIR STREQUAL "MBEDTLS_INCLUDE_DIR-NOTFOUND" AND MBEDTLS_VERSION VERSION_GREATER_EQUAL 3)
# Once CMake 3.19 is required, we can enable HANDLE_VERSION_RANGE and use that
if(MBEDTLS_FIND_REQUIRED)
set(type FATAL_ERROR)
else()
set(type STATUS)
endif()
if(MBEDTLS_FIND_REQUIRED OR NOT MBEDTLS_FIND_QUIETLY)
message(${type} "Could NOT find MBEDTLS: Found unsuitable version \"${MBEDTLS_VERSION}\", but a 2.x version is required (found ${MBEDTLS_INCLUDE_DIR})")
endif()
set(MBEDTLS_FOUND FALSE)
# Once CMake 3.19 is required, we can enable HANDLE_VERSION_RANGE and use that
if(MBEDTLS_FIND_REQUIRED)
set(type FATAL_ERROR)
else()
set(type STATUS)
endif()
if(MBEDTLS_FIND_REQUIRED OR NOT MBEDTLS_FIND_QUIETLY)
message(${type} "Could NOT find MBEDTLS: Found unsuitable version \"${MBEDTLS_VERSION}\", but a 2.x version is required (found ${MBEDTLS_INCLUDE_DIR})")
endif()
set(MBEDTLS_FOUND FALSE)
else()
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(MBEDTLS
REQUIRED_VARS MBEDTLS_INCLUDE_DIR MBEDTLS_LIBRARY MBEDX509_LIBRARY MBEDCRYPTO_LIBRARY
VERSION_VAR MBEDTLS_VERSION)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(MBEDTLS
REQUIRED_VARS MBEDTLS_INCLUDE_DIR MBEDTLS_LIBRARY MBEDX509_LIBRARY MBEDCRYPTO_LIBRARY
VERSION_VAR MBEDTLS_VERSION)
endif()
mark_as_advanced(MBEDTLS_INCLUDE_DIR MBEDTLS_LIBRARY MBEDX509_LIBRARY MBEDCRYPTO_LIBRARY)
if(MBEDTLS_FOUND)
add_library(MbedTLS::mbedcrypto UNKNOWN IMPORTED)
set_target_properties(MbedTLS::mbedcrypto PROPERTIES
IMPORTED_LOCATION "${MBEDCRYPTO_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${MBEDTLS_INCLUDE_DIR}"
)
add_library(MbedTLS::mbedcrypto UNKNOWN IMPORTED)
set_target_properties(MbedTLS::mbedcrypto PROPERTIES
IMPORTED_LOCATION "${MBEDCRYPTO_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${MBEDTLS_INCLUDE_DIR}"
)
add_library(MbedTLS::mbedx509 UNKNOWN IMPORTED)
set_target_properties(MbedTLS::mbedx509 PROPERTIES
IMPORTED_LOCATION "${MBEDX509_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${MBEDTLS_INCLUDE_DIR}"
INTERFACE_LINK_LIBRARIES MbedTLS::mbedcrypto
)
add_library(MbedTLS::mbedx509 UNKNOWN IMPORTED)
set_target_properties(MbedTLS::mbedx509 PROPERTIES
IMPORTED_LOCATION "${MBEDX509_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${MBEDTLS_INCLUDE_DIR}"
INTERFACE_LINK_LIBRARIES MbedTLS::mbedcrypto
)
add_library(MbedTLS::mbedtls UNKNOWN IMPORTED)
set_target_properties(MbedTLS::mbedtls PROPERTIES
IMPORTED_LOCATION "${MBEDTLS_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${MBEDTLS_INCLUDE_DIR}"
INTERFACE_LINK_LIBRARIES MbedTLS::mbedx509
)
add_library(MbedTLS::mbedtls UNKNOWN IMPORTED)
set_target_properties(MbedTLS::mbedtls PROPERTIES
IMPORTED_LOCATION "${MBEDTLS_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${MBEDTLS_INCLUDE_DIR}"
INTERFACE_LINK_LIBRARIES MbedTLS::mbedx509
)
endif()
+6 -6
View File
@@ -5,16 +5,16 @@ find_path(MINIUPNPC_INCLUDE_DIR miniupnpc.h PATH_SUFFIXES miniupnpc)
find_library(MINIUPNPC_LIBRARY miniupnpc)
if(MINIUPNPC_INCLUDE_DIR)
file(STRINGS "${MINIUPNPC_INCLUDE_DIR}/miniupnpc.h" MINIUPNPC_VERSION_STR REGEX "^#define[\t ]+MINIUPNPC_VERSION[\t ]+.*")
if(MINIUPNPC_VERSION_STR)
string(REGEX REPLACE "^#define[\t ]+MINIUPNPC_VERSION[\t ]+\"([.0-9]+)\"" "\\1" MINIUPNPC_VERSION ${MINIUPNPC_VERSION_STR})
endif()
file(STRINGS "${MINIUPNPC_INCLUDE_DIR}/miniupnpc.h" MINIUPNPC_VERSION_STR REGEX "^#define[\t ]+MINIUPNPC_VERSION[\t ]+.*")
if(MINIUPNPC_VERSION_STR)
string(REGEX REPLACE "^#define[\t ]+MINIUPNPC_VERSION[\t ]+\"([.0-9]+)\"" "\\1" MINIUPNPC_VERSION ${MINIUPNPC_VERSION_STR})
endif()
endif()
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(MINIUPNPC
REQUIRED_VARS MINIUPNPC_INCLUDE_DIR MINIUPNPC_LIBRARY
VERSION_VAR MINIUPNPC_VERSION
REQUIRED_VARS MINIUPNPC_INCLUDE_DIR MINIUPNPC_LIBRARY
VERSION_VAR MINIUPNPC_VERSION
)
set(MINIUPNPC_LIBRARIES ${MINIUPNPC_LIBRARY})
+114 -114
View File
@@ -52,13 +52,13 @@
# define the SFML_STATIC macro if static build was chosen
if(SFML_STATIC_LIBRARIES)
add_definitions(-DSFML_STATIC)
add_definitions(-DSFML_STATIC)
endif()
# deduce the libraries suffix from the options
set(FIND_SFML_LIB_SUFFIX "")
if(SFML_STATIC_LIBRARIES)
set(FIND_SFML_LIB_SUFFIX "${FIND_SFML_LIB_SUFFIX}-s")
set(FIND_SFML_LIB_SUFFIX "${FIND_SFML_LIB_SUFFIX}-s")
endif()
# find the SFML include directory
@@ -79,41 +79,41 @@ find_path(SFML_INCLUDE_DIR SFML/Config.hpp
# check the version number
set(SFML_VERSION_OK TRUE)
if(SFML_FIND_VERSION AND SFML_INCLUDE_DIR)
# extract the major and minor version numbers from SFML/Config.hpp
# we have to handle framework a little bit differently :
if("${SFML_INCLUDE_DIR}" MATCHES "SFML.framework")
set(SFML_CONFIG_HPP_INPUT "${SFML_INCLUDE_DIR}/Headers/Config.hpp")
else()
set(SFML_CONFIG_HPP_INPUT "${SFML_INCLUDE_DIR}/SFML/Config.hpp")
endif()
FILE(READ "${SFML_CONFIG_HPP_INPUT}" SFML_CONFIG_HPP_CONTENTS)
STRING(REGEX MATCH "#define SFML_VERSION_MAJOR[ \t]+([0-9]+)" SFML_VERSION_MAJOR_MATCH "${SFML_CONFIG_HPP_CONTENTS}")
STRING(REGEX MATCH "#define SFML_VERSION_MINOR[ \t]+([0-9]+)" SFML_VERSION_MINOR_MATCH "${SFML_CONFIG_HPP_CONTENTS}")
STRING(REGEX REPLACE "#define SFML_VERSION_MAJOR[ \t]+([0-9]+)" "\\1" SFML_VERSION_MAJOR "${SFML_VERSION_MAJOR_MATCH}")
STRING(REGEX REPLACE "#define SFML_VERSION_MINOR[ \t]+([0-9]+)" "\\1" SFML_VERSION_MINOR "${SFML_VERSION_MINOR_MATCH}")
math(EXPR SFML_REQUESTED_VERSION "${SFML_FIND_VERSION_MAJOR} * 10 + ${SFML_FIND_VERSION_MINOR}")
# extract the major and minor version numbers from SFML/Config.hpp
# we have to handle framework a little bit differently :
if("${SFML_INCLUDE_DIR}" MATCHES "SFML.framework")
set(SFML_CONFIG_HPP_INPUT "${SFML_INCLUDE_DIR}/Headers/Config.hpp")
else()
set(SFML_CONFIG_HPP_INPUT "${SFML_INCLUDE_DIR}/SFML/Config.hpp")
endif()
FILE(READ "${SFML_CONFIG_HPP_INPUT}" SFML_CONFIG_HPP_CONTENTS)
STRING(REGEX MATCH "#define SFML_VERSION_MAJOR[ \t]+([0-9]+)" SFML_VERSION_MAJOR_MATCH "${SFML_CONFIG_HPP_CONTENTS}")
STRING(REGEX MATCH "#define SFML_VERSION_MINOR[ \t]+([0-9]+)" SFML_VERSION_MINOR_MATCH "${SFML_CONFIG_HPP_CONTENTS}")
STRING(REGEX REPLACE "#define SFML_VERSION_MAJOR[ \t]+([0-9]+)" "\\1" SFML_VERSION_MAJOR "${SFML_VERSION_MAJOR_MATCH}")
STRING(REGEX REPLACE "#define SFML_VERSION_MINOR[ \t]+([0-9]+)" "\\1" SFML_VERSION_MINOR "${SFML_VERSION_MINOR_MATCH}")
math(EXPR SFML_REQUESTED_VERSION "${SFML_FIND_VERSION_MAJOR} * 10 + ${SFML_FIND_VERSION_MINOR}")
# if we could extract them, compare with the requested version number
if (SFML_VERSION_MAJOR)
# transform version numbers to an integer
math(EXPR SFML_VERSION "${SFML_VERSION_MAJOR} * 10 + ${SFML_VERSION_MINOR}")
# if we could extract them, compare with the requested version number
if (SFML_VERSION_MAJOR)
# transform version numbers to an integer
math(EXPR SFML_VERSION "${SFML_VERSION_MAJOR} * 10 + ${SFML_VERSION_MINOR}")
# compare them
if(SFML_VERSION LESS SFML_REQUESTED_VERSION)
set(SFML_VERSION_OK FALSE)
endif()
else()
# SFML version is < 3.0
if (SFML_REQUESTED_VERSION GREATER 29)
set(SFML_VERSION_OK FALSE)
if (SFML_REQUESTED_VERSION GREATER 19)
set(SFML_VERSION_MAJOR 1)
else()
set(SFML_VERSION_MAJOR 2)
endif()
set(SFML_VERSION_MINOR x)
endif()
# compare them
if(SFML_VERSION LESS SFML_REQUESTED_VERSION)
set(SFML_VERSION_OK FALSE)
endif()
else()
# SFML version is < 3.0
if (SFML_REQUESTED_VERSION GREATER 29)
set(SFML_VERSION_OK FALSE)
if (SFML_REQUESTED_VERSION GREATER 19)
set(SFML_VERSION_MAJOR 1)
else()
set(SFML_VERSION_MAJOR 2)
endif()
set(SFML_VERSION_MINOR x)
endif()
endif()
endif()
# find the requested modules
@@ -130,101 +130,101 @@ set(FIND_SFML_LIB_PATHS
/opt/csw
/opt)
foreach(FIND_SFML_COMPONENT ${SFML_FIND_COMPONENTS})
string(TOLOWER ${FIND_SFML_COMPONENT} FIND_SFML_COMPONENT_LOWER)
string(TOUPPER ${FIND_SFML_COMPONENT} FIND_SFML_COMPONENT_UPPER)
set(FIND_SFML_COMPONENT_NAME sfml-${FIND_SFML_COMPONENT_LOWER}${FIND_SFML_LIB_SUFFIX})
string(TOLOWER ${FIND_SFML_COMPONENT} FIND_SFML_COMPONENT_LOWER)
string(TOUPPER ${FIND_SFML_COMPONENT} FIND_SFML_COMPONENT_UPPER)
set(FIND_SFML_COMPONENT_NAME sfml-${FIND_SFML_COMPONENT_LOWER}${FIND_SFML_LIB_SUFFIX})
# no suffix for sfml-main, it is always a static library
if(FIND_SFML_COMPONENT_LOWER STREQUAL "main")
set(FIND_SFML_COMPONENT_NAME sfml-${FIND_SFML_COMPONENT_LOWER})
# no suffix for sfml-main, it is always a static library
if(FIND_SFML_COMPONENT_LOWER STREQUAL "main")
set(FIND_SFML_COMPONENT_NAME sfml-${FIND_SFML_COMPONENT_LOWER})
endif()
# debug library
find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG
NAMES ${FIND_SFML_COMPONENT_NAME}-d
PATH_SUFFIXES lib64 lib
PATHS ${FIND_SFML_LIB_PATHS})
# release library
find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE
NAMES ${FIND_SFML_COMPONENT_NAME}
PATH_SUFFIXES lib64 lib
PATHS ${FIND_SFML_LIB_PATHS})
if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG OR SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE)
# library found
set(SFML_${FIND_SFML_COMPONENT_UPPER}_FOUND TRUE)
# if both are found, set SFML_XXX_LIBRARY to contain both
if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG AND SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE)
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY debug ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG}
optimized ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE})
endif()
# debug library
find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG
NAMES ${FIND_SFML_COMPONENT_NAME}-d
PATH_SUFFIXES lib64 lib
PATHS ${FIND_SFML_LIB_PATHS})
# release library
find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE
NAMES ${FIND_SFML_COMPONENT_NAME}
PATH_SUFFIXES lib64 lib
PATHS ${FIND_SFML_LIB_PATHS})
if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG OR SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE)
# library found
set(SFML_${FIND_SFML_COMPONENT_UPPER}_FOUND TRUE)
# if both are found, set SFML_XXX_LIBRARY to contain both
if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG AND SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE)
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY debug ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG}
optimized ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE})
endif()
# if only one debug/release variant is found, set the other to be equal to the found one
if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG AND NOT SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE)
# debug and not release
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG})
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG})
endif()
if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE AND NOT SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG)
# release and not debug
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE})
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE})
endif()
else()
# library not found
set(SFML_FOUND FALSE)
set(SFML_${FIND_SFML_COMPONENT_UPPER}_FOUND FALSE)
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY "")
set(FIND_SFML_MISSING "${FIND_SFML_MISSING} SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY")
# if only one debug/release variant is found, set the other to be equal to the found one
if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG AND NOT SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE)
# debug and not release
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG})
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG})
endif()
if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE AND NOT SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG)
# release and not debug
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE})
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE})
endif()
else()
# library not found
set(SFML_FOUND FALSE)
set(SFML_${FIND_SFML_COMPONENT_UPPER}_FOUND FALSE)
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY "")
set(FIND_SFML_MISSING "${FIND_SFML_MISSING} SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY")
endif()
# mark as advanced
MARK_AS_ADVANCED(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY
SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE
SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG)
# mark as advanced
MARK_AS_ADVANCED(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY
SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE
SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG)
# add to the global list of libraries
set(SFML_LIBRARIES ${SFML_LIBRARIES} "${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY}")
# add to the global list of libraries
set(SFML_LIBRARIES ${SFML_LIBRARIES} "${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY}")
endforeach()
# handle errors
if(NOT SFML_VERSION_OK)
# SFML version not ok
set(FIND_SFML_ERROR "SFML found but version too low (requested: ${SFML_FIND_VERSION}, found: ${SFML_VERSION_MAJOR}.${SFML_VERSION_MINOR})")
set(SFML_FOUND FALSE)
# SFML version not ok
set(FIND_SFML_ERROR "SFML found but version too low (requested: ${SFML_FIND_VERSION}, found: ${SFML_VERSION_MAJOR}.${SFML_VERSION_MINOR})")
set(SFML_FOUND FALSE)
elseif(NOT SFML_FOUND)
# include directory or library not found
set(FIND_SFML_ERROR "Could NOT find SFML (missing: ${FIND_SFML_MISSING})")
# include directory or library not found
set(FIND_SFML_ERROR "Could NOT find SFML (missing: ${FIND_SFML_MISSING})")
endif()
if (NOT SFML_FOUND)
if(SFML_FIND_REQUIRED)
# fatal error
message(FATAL_ERROR ${FIND_SFML_ERROR})
elseif(NOT SFML_FIND_QUIETLY)
# error but continue
message(STATUS "${FIND_SFML_ERROR}")
endif()
if(SFML_FIND_REQUIRED)
# fatal error
message(FATAL_ERROR ${FIND_SFML_ERROR})
elseif(NOT SFML_FIND_QUIETLY)
# error but continue
message(STATUS "${FIND_SFML_ERROR}")
endif()
endif()
# handle success
if(SFML_FOUND)
message(STATUS "Found SFML ${SFML_VERSION_MAJOR}.${SFML_VERSION_MINOR} in ${SFML_INCLUDE_DIR}")
foreach(FIND_SFML_COMPONENT ${SFML_FIND_COMPONENTS})
string(TOLOWER ${FIND_SFML_COMPONENT} FIND_SFML_COMPONENT_LOWER)
string(TOUPPER ${FIND_SFML_COMPONENT} FIND_SFML_COMPONENT_UPPER)
if(NOT TARGET sfml-${FIND_SFML_COMPONENT_LOWER})
add_library(sfml-${FIND_SFML_COMPONENT_LOWER} UNKNOWN IMPORTED)
set_target_properties(sfml-${FIND_SFML_COMPONENT_LOWER} PROPERTIES
IMPORTED_LOCATION "${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${SFML_INCLUDE_DIR}"
)
if(NOT ${FIND_SFML_COMPONENT_LOWER} STREQUAL system)
set_target_properties(sfml-${FIND_SFML_COMPONENT_LOWER} PROPERTIES
INTERFACE_LINK_LIBRARIES sfml-system
)
endif()
endif()
endforeach()
message(STATUS "Found SFML ${SFML_VERSION_MAJOR}.${SFML_VERSION_MINOR} in ${SFML_INCLUDE_DIR}")
foreach(FIND_SFML_COMPONENT ${SFML_FIND_COMPONENTS})
string(TOLOWER ${FIND_SFML_COMPONENT} FIND_SFML_COMPONENT_LOWER)
string(TOUPPER ${FIND_SFML_COMPONENT} FIND_SFML_COMPONENT_UPPER)
if(NOT TARGET sfml-${FIND_SFML_COMPONENT_LOWER})
add_library(sfml-${FIND_SFML_COMPONENT_LOWER} UNKNOWN IMPORTED)
set_target_properties(sfml-${FIND_SFML_COMPONENT_LOWER} PROPERTIES
IMPORTED_LOCATION "${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${SFML_INCLUDE_DIR}"
)
if(NOT ${FIND_SFML_COMPONENT_LOWER} STREQUAL system)
set_target_properties(sfml-${FIND_SFML_COMPONENT_LOWER} PROPERTIES
INTERFACE_LINK_LIBRARIES sfml-system
)
endif()
endif()
endforeach()
endif()
+11 -11
View File
@@ -2,28 +2,28 @@ find_package(PkgConfig QUIET)
pkg_check_modules(PC_SYSTEMD QUIET "libsystemd")
if (PC_SYSTEMD_FOUND)
add_definitions(${PC_SYSTEMD_CFLAGS} ${PC_SYSTEMD_CFLAGS_OTHER})
add_definitions(${PC_SYSTEMD_CFLAGS} ${PC_SYSTEMD_CFLAGS_OTHER})
endif(PC_SYSTEMD_FOUND)
find_path(
SYSTEMD_INCLUDE_DIRS
NAMES systemd/sd-daemon.h
HINTS ${PC_SYSTEMD_INCLUDEDIR} ${PC_SYSTEMD_INCLUDE_DIRS}
SYSTEMD_INCLUDE_DIRS
NAMES systemd/sd-daemon.h
HINTS ${PC_SYSTEMD_INCLUDEDIR} ${PC_SYSTEMD_INCLUDE_DIRS}
)
find_library(
SYSTEMD_LIBRARIES
NAMES systemd
HINTS ${PC_SYSTEMD_LIBDIR} ${PC_SYSTEMD_LIBRARY_DIRS}
SYSTEMD_LIBRARIES
NAMES systemd
HINTS ${PC_SYSTEMD_LIBDIR} ${PC_SYSTEMD_LIBRARY_DIRS}
)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(
SYSTEMD
REQUIRED_VARS SYSTEMD_LIBRARIES SYSTEMD_INCLUDE_DIRS
SYSTEMD
REQUIRED_VARS SYSTEMD_LIBRARIES SYSTEMD_INCLUDE_DIRS
)
mark_as_advanced(
SYSTEMD_FOUND
SYSTEMD_LIBRARIES SYSTEMD_INCLUDE_DIRS
SYSTEMD_FOUND
SYSTEMD_LIBRARIES SYSTEMD_INCLUDE_DIRS
)
+5 -5
View File
@@ -8,9 +8,9 @@
# _flag - The compile flag to remove
#
macro(remove_cxx_flag_from_target _target _flag)
get_target_property(_target_cxx_flags ${_target} COMPILE_OPTIONS)
if(_target_cxx_flags)
list(REMOVE_ITEM _target_cxx_flags ${_flag})
set_target_properties(${_target} PROPERTIES COMPILE_OPTIONS "${_target_cxx_flags}")
endif()
get_target_property(_target_cxx_flags ${_target} COMPILE_OPTIONS)
if(_target_cxx_flags)
list(REMOVE_ITEM _target_cxx_flags ${_flag})
set_target_properties(${_target} PROPERTIES COMPILE_OPTIONS "${_target_cxx_flags}")
endif()
endmacro()
+1 -1
View File
@@ -33,7 +33,7 @@ endif()
string(TIMESTAMP DOLPHIN_WC_BUILD_DATE "%Y-%m-%d" UTC)
# version number
set(DOLPHIN_VERSION_MAJOR "2512")
set(DOLPHIN_VERSION_MAJOR "2603")
set(DOLPHIN_VERSION_MINOR "0")
set(DOLPHIN_VERSION_PATCH ${DOLPHIN_WC_REVISION})
+37 -51
View File
@@ -1,23 +1,10 @@
########################################
# General setup
#
cmake_minimum_required(VERSION 3.13)
cmake_minimum_required(VERSION 3.20...4.2.1)
cmake_policy(SET CMP0079 NEW) # let target_link_libraries() link to a target defined in a different directory
cmake_policy(SET CMP0080 OLD) # allow using BundleUtilities at configure time
if (POLICY CMP0099)
cmake_policy(SET CMP0099 NEW) # Propagate INTERFACE_LINK_OPTIONS from private dependencies, used by MacOS framework builds of SDL
endif()
# Weird chicken-and-egg problem: We can't check the compiler before the project() call, but we have to set the policies before it.
# So we do this in two steps: Set the policies if they exist, then error out afterwards if we end up being MSVC and they don't exist.
if (POLICY CMP0117)
cmake_policy(SET CMP0091 NEW) # MSVC runtime library flags are selected by an abstraction.
cmake_policy(SET CMP0092 NEW) # MSVC warning flags are not in CMAKE_{C,CXX}_FLAGS by default.
cmake_policy(SET CMP0117 NEW) # MSVC RTTI flag will not be added by default.
endif()
if (POLICY CMP0141)
cmake_policy(SET CMP0141 NEW) # MSVC debug information format flags are selected by an abstraction.
endif()
@@ -28,6 +15,12 @@ set(CMAKE_OSX_DEPLOYMENT_TARGET "11.0.0" CACHE STRING "")
set(CMAKE_USER_MAKE_RULES_OVERRIDE "${CMAKE_CURRENT_SOURCE_DIR}/CMake/FlagsOverride.cmake")
# CMake 3.28 and later scan c++ source files for module imports by default. Since we don't use
# modules scanning is pointless, so disable it. This also prevents Clang from generating an error
# if the clang-scan-deps tool isn't installed:
# "CMAKE_CXX_COMPILER_CLANG_SCAN_DEPS-NOTFOUND: not found".
set(CMAKE_CXX_SCAN_FOR_MODULES OFF)
project(dolphin-emu)
if (CMAKE_VERSION VERSION_LESS "3.25" AND CMAKE_SYSTEM_NAME MATCHES "Linux")
@@ -35,12 +28,6 @@ if (CMAKE_VERSION VERSION_LESS "3.25" AND CMAKE_SYSTEM_NAME MATCHES "Linux")
endif()
if (MSVC)
if (POLICY CMP0117)
# cmake is a weird language. You can't do if(not POLICY)
else()
message(FATAL_ERROR "Please update to CMake 3.20 or higher.")
endif()
set(CMAKE_C_STANDARD 99)
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
@@ -51,12 +38,12 @@ if (COMPILER STREQUAL "GNU")
set(COMPILER "GCC") # prefer printing GCC instead of GNU
endif()
# Enforce minimum compiler versions that support the c++20 features we use
set (GCC_min_version 11)
set (Clang_min_version 14)
# Enforce minimum compiler versions that support the c++23 features we use
set (GCC_min_version 12)
set (Clang_min_version 15)
set (AppleClang_min_version 14.0.3)
set (min_xcode_version "14.0") # corresponding xcode version for AppleClang_min_version
set (MSVC_min_version 14.32)
set (min_xcode_version "14.3") # corresponding xcode version for AppleClang_min_version
set (MSVC_min_version 19.32)
set (min_vs_version "2022 17.2.3") # corresponding Visual Studio version for MSVC_min_version
message(STATUS "Using ${COMPILER} ${CMAKE_CXX_COMPILER_VERSION}")
@@ -143,7 +130,7 @@ if(APPLE)
enable_language(OBJC)
enable_language(OBJCXX)
option(MACOS_USE_DEFAULT_SEARCH_PATH "Don't prioritize system library paths" OFF)
option(SKIP_POSTPROCESS_BUNDLE "Skip postprocessing bundle for redistributability" OFF)
option(POSTPROCESS_BUNDLE "Postprocess bundle for redistributability" OFF)
# Enable adhoc code signing by default (otherwise makefile builds on ARM will not work)
option(MACOS_CODE_SIGNING "Enable codesigning" ON)
option(USE_BUNDLED_MOLTENVK "Build MoltenVK from Externals with Dolphin-specific patches" ON)
@@ -229,11 +216,11 @@ if(ENABLE_GENERIC)
message(STATUS "Warning! Building generic build!")
set(_M_GENERIC 1)
add_definitions(-D_M_GENERIC=1)
elseif(_ARCH_64 AND CMAKE_SYSTEM_PROCESSOR MATCHES "x86_64|amd64|AMD64")
elseif(_ARCH_64 AND CMAKE_SYSTEM_PROCESSOR MATCHES "x64|x86_64|amd64|AMD64")
set(_M_X86_64 1)
add_definitions(-D_M_X86_64=1)
check_and_add_flag(HAVE_SSE2 -msse2)
elseif(_ARCH_64 AND CMAKE_SYSTEM_PROCESSOR MATCHES "aarch64|arm64")
elseif(_ARCH_64 AND CMAKE_SYSTEM_PROCESSOR MATCHES "aarch64|arm64|ARM64")
set(_M_ARM_64 1)
add_definitions(-D_M_ARM_64=1)
# CRC instruction set is used in the CRC32 hash function
@@ -363,7 +350,7 @@ if(CMAKE_SYSTEM_NAME MATCHES "Darwin")
set(CMAKE_XCODE_ATTRIBUTE_GCC_STRICT_ALIASING NO)
# Specify target CPUs.
if(_ARCH_64 AND CMAKE_SYSTEM_PROCESSOR MATCHES "x86_64|amd64|AMD64")
if(_ARCH_64 AND _M_X86_64)
check_and_add_flag(HAVE_MSSSE3 -mssse3)
check_and_add_flag(HAVE_ARCH_CORE2 -march=core2)
endif()
@@ -390,15 +377,13 @@ if(CMAKE_SYSTEM_NAME MATCHES "Darwin")
endif()
if(ENABLE_LTO)
if(CMAKE_C_COMPILER_ID MATCHES "MSVC")
add_compile_options(/GL)
string(APPEND CMAKE_EXE_LINKER_FLAGS " /LTCG")
include(CheckIPOSupported)
check_ipo_supported(RESULT supported OUTPUT error)
if(supported)
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION TRUE)
else()
check_and_add_flag(LTO -flto)
if(CMAKE_CXX_COMPILER_ID STREQUAL GNU)
set(CMAKE_AR gcc-ar)
set(CMAKE_RANLIB gcc-ranlib)
endif()
message(STATUS "IPO / LTO not supported: <${error}>")
endif()
endif()
@@ -668,7 +653,7 @@ if(ENABLE_VULKAN)
endif()
endif()
if(NOT WIN32 OR (NOT (CMAKE_SYSTEM_PROCESSOR STREQUAL "aarch64")))
if(NOT (WIN32 AND _M_ARM_64))
# OpenGL is available on all platforms except windows-arm64
add_definitions(-DHAS_OPENGL)
endif()
@@ -690,7 +675,7 @@ dolphin_find_optional_system_library_pkgconfig(ZSTD libzstd>=1.4.0 zstd::zstd Ex
dolphin_find_optional_system_library_pkgconfig(ZLIB zlib>=1.3.1 ZLIB::ZLIB Externals/zlib-ng)
dolphin_find_optional_system_library_pkgconfig(minizip-ng
"minizip-ng>=4.0.4" minizip-ng::minizip-ng Externals/minizip-ng
"minizip-ng>=4.0.4" MINIZIP::minizip-ng Externals/minizip-ng
)
dolphin_find_optional_system_library(LZO Externals/LZO)
@@ -768,7 +753,7 @@ else()
endif()
if (WIN32)
include_directories(Externals/WIL/include)
include_directories(Externals/wil/include)
include_directories(Externals/OpenAL/include)
endif()
@@ -776,18 +761,18 @@ include_directories(Externals/picojson)
add_subdirectory(Externals/expr)
add_subdirectory(Externals/rangeset)
add_subdirectory(Externals/FatFs)
if (USE_RETRO_ACHIEVEMENTS)
add_subdirectory(Externals/rcheevos)
add_subdirectory(Externals/rcheevos)
endif()
add_subdirectory(Externals/watcher)
if(WIN32 OR LINUX)
# Any other platform or BSD is currently unsupported by cpp-ipc
if(WIN32 OR LINUX OR CMAKE_SYSTEM_NAME STREQUAL "FreeBSD" OR CMAKE_SYSTEM_NAME STREQUAL "QNX")
add_subdirectory(Externals/cpp-ipc)
add_definitions(-DHAVE_CPPIPC)
endif()
########################################
@@ -800,7 +785,7 @@ file(REMOVE "${PROJECT_SOURCE_DIR}/Source/Core/Common/scmrev.h")
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/Source/Core/Common)
if (NOT EXISTS ${CMAKE_CURRENT_BINARY_DIR}/Source/Core/Common/scmrev.h)
file(TOUCH ${CMAKE_CURRENT_BINARY_DIR}/Source/Core/Common/scmrev.h)
file(TOUCH ${CMAKE_CURRENT_BINARY_DIR}/Source/Core/Common/scmrev.h)
endif()
if(APPLE)
@@ -819,13 +804,13 @@ endif()
find_package(Git)
if(NOT GIT_FOUND)
set(GIT_EXECUTABLE "")
set(GIT_EXECUTABLE "")
endif()
add_custom_target(
dolphin_scmrev
${CMAKE_COMMAND} -DPROJECT_SOURCE_DIR=${PROJECT_SOURCE_DIR} -DPROJECT_BINARY_DIR=${PROJECT_BINARY_DIR} -DDISTRIBUTOR=${DISTRIBUTOR} -DDOLPHIN_DEFAULT_UPDATE_TRACK=${DOLPHIN_DEFAULT_UPDATE_TRACK} -DGIT_FOUND=${GIT_FOUND} -DGIT_EXECUTABLE=${GIT_EXECUTABLE} -DDOLPHIN_WC_REVISION=${DOLPHIN_WC_REVISION} -DDOLPHIN_WC_DESCRIBE=${DOLPHIN_WC_DESCRIBE} -DDOLPHIN_WC_BRANCH=${DOLPHIN_WC_BRANCH} -DCMAKE_OSX_DEPLOYMENT_TARGET=${CMAKE_OSX_DEPLOYMENT_TARGET} -P ${CMAKE_CURRENT_SOURCE_DIR}/CMake/ScmRevGen.cmake
BYPRODUCTS "${CMAKE_CURRENT_BINARY_DIR}/Source/Core/Common/scmrev.h" "${CMAKE_CURRENT_BINARY_DIR}/Source/Core/DolphinQt/Info.plist" "${CMAKE_CURRENT_BINARY_DIR}/Source/Core/MacUpdater/Info.plist" "${CMAKE_CURRENT_BINARY_DIR}/Flatpak/org.DolphinEmu.dolphin-emu.metainfo.xml"
VERBATIM
dolphin_scmrev
${CMAKE_COMMAND} -DPROJECT_SOURCE_DIR=${PROJECT_SOURCE_DIR} -DPROJECT_BINARY_DIR=${PROJECT_BINARY_DIR} -DDISTRIBUTOR=${DISTRIBUTOR} -DDOLPHIN_DEFAULT_UPDATE_TRACK=${DOLPHIN_DEFAULT_UPDATE_TRACK} -DGIT_FOUND=${GIT_FOUND} -DGIT_EXECUTABLE=${GIT_EXECUTABLE} -DDOLPHIN_WC_REVISION=${DOLPHIN_WC_REVISION} -DDOLPHIN_WC_DESCRIBE=${DOLPHIN_WC_DESCRIBE} -DDOLPHIN_WC_BRANCH=${DOLPHIN_WC_BRANCH} -DCMAKE_OSX_DEPLOYMENT_TARGET=${CMAKE_OSX_DEPLOYMENT_TARGET} -P ${CMAKE_CURRENT_SOURCE_DIR}/CMake/ScmRevGen.cmake
BYPRODUCTS "${CMAKE_CURRENT_BINARY_DIR}/Source/Core/Common/scmrev.h" "${CMAKE_CURRENT_BINARY_DIR}/Source/Core/DolphinQt/Info.plist" "${CMAKE_CURRENT_BINARY_DIR}/Source/Core/MacUpdater/Info.plist" "${CMAKE_CURRENT_BINARY_DIR}/Flatpak/org.DolphinEmu.dolphin-emu.metainfo.xml"
VERBATIM
)
# This is here so #include "Common/scmrev.h" finds the generated header.
@@ -862,7 +847,8 @@ if(NOT CMAKE_SYSTEM_NAME MATCHES "Darwin|Windows")
install(DIRECTORY Data/Sys/ DESTINATION ${datadir}/sys PATTERN)
endif()
if(NOT CMAKE_SYSTEM_NAME MATCHES "Linux|FreeBSD|OpenBSD|Darwin")
install(FILES Data/license.txt DESTINATION ${datadir})
install(FILES COPYING DESTINATION ${datadir})
install(DIRECTORY LICENSES DESTINATION ${datadir}/LICENSES PATTERN)
endif()
if(CMAKE_SYSTEM_NAME MATCHES "Linux|FreeBSD|OpenBSD")
# Install the application icon and menu item
File diff suppressed because one or more lines are too long
+8 -10
View File
@@ -1,19 +1,17 @@
# DLSE64, DLSP64 - Star Wars: Rogue Squadron III: Rebel Strike: Limited Edition Bonus Disc (Demo)
[Core]
# Values set here will override the main Dolphin settings.
# Strictly required.
MMU = True
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video]
# Dual core is very unstable in this game and usually causes a freeze before the main menu.
CPUThread = False
[Video_Settings]
# Improves performance, especially in levels with terrain.
CPUCull = True
# Dolphin misdetects this game as 16:9.
SuggestedAspectRatio = 2
[Video_Hacks]
EFBToTextureEnable = False
# Avoids majorly corrupted graphics in menus.
ImmediateXFBEnable = False
+1
View File
@@ -14,4 +14,5 @@ CPUThread = False
SafeTextureCacheColorSamples = 0
[Video_Hacks]
# Avoids majorly corrupted screen edges.
ImmediateXFBEnable = False
+2 -1
View File
@@ -1,4 +1,4 @@
# E63E8P - Shinobi
# E63E8P, E63P8P, E63J8P - Shinobi
[Core]
# Values set here will override the main Dolphin settings.
@@ -14,4 +14,5 @@ CPUThread = False
SafeTextureCacheColorSamples = 0
[Video_Hacks]
# Avoids majorly corrupted screen edges.
ImmediateXFBEnable = False
+1
View File
@@ -13,4 +13,5 @@
SafeTextureCacheColorSamples = 0
[Video_Hacks]
# Avoids majorly corrupted graphics.
ImmediateXFBEnable = False
+1
View File
@@ -14,4 +14,5 @@ CPUThread = False
SafeTextureCacheColorSamples = 0
[Video_Hacks]
# Avoids majorly corrupted screen edges.
ImmediateXFBEnable = False
+1
View File
@@ -14,4 +14,5 @@ CPUThread = False
SafeTextureCacheColorSamples = 0
[Video_Hacks]
# Avoids majorly corrupted graphics.
ImmediateXFBEnable = False
+1 -1
View File
@@ -10,5 +10,5 @@
# Add action replay cheats here.
[Video_Hacks]
# Avoids stuck black screens during FMVs.
ImmediateXFBEnable = False
+1 -1
View File
@@ -1,4 +1,4 @@
# G3LE8P - Super Monkey Ball Adventure
# G3LE8P, G3LP8P - Super Monkey Ball Adventure
[Core]
# Values set here will override the main Dolphin settings.
+1
View File
@@ -12,4 +12,5 @@
[Video_Settings]
[Video_Hacks]
# Avoids stuck black screens during FMVs.
ImmediateXFBEnable = False
+1 -1
View File
@@ -1,4 +1,4 @@
# G4SE01, G4SP01 - The Legend of Zelda: Four Swords
# G4SE01, G4SP01 - The Legend of Zelda: Four Swords Adventures
[Core]
# Values set here will override the main Dolphin settings.
+1 -1
View File
@@ -1,4 +1,4 @@
# G4SP01 - The Legend of Zelda: Four Swords
# G4SP01 - The Legend of Zelda: Four Swords Adventures
[OnFrame]
# Add memory patches to be applied every frame here.
+1
View File
@@ -13,4 +13,5 @@
SafeTextureCacheColorSamples = 0
[Video_Hacks]
# Avoids flickering during initial loading screen and terrible pacing during game selection.
ImmediateXFBEnable = False
+1
View File
@@ -13,4 +13,5 @@
SafeTextureCacheColorSamples = 0
[Video_Hacks]
# Avoids stuck screens during FMVs.
ImmediateXFBEnable = False
+1
View File
@@ -12,4 +12,5 @@
[Video_Settings]
[Video_Hacks]
# Avoids stuck screens during FMVs.
ImmediateXFBEnable = False
+2 -2
View File
@@ -1,4 +1,4 @@
# GAUE08, GAUJ08 - auto modellista
# GAUE08, GAUJ08 - Auto Modellista
[Core]
# Values set here will override the main Dolphin settings.
@@ -12,5 +12,5 @@
[Video_Settings]
[Video_Hacks]
# Avoids constant flickering while in game.
ImmediateXFBEnable = False
+1
View File
@@ -13,4 +13,5 @@
SafeTextureCacheColorSamples = 0
[Video_Hacks]
# Avoids stuck black screens during FMVs.
ImmediateXFBEnable = False
+1 -1
View File
@@ -12,5 +12,5 @@
[Video_Settings]
[Video_Hacks]
# Avoids stuck black screens during FMVs.
ImmediateXFBEnable = False
+2 -2
View File
@@ -1,4 +1,4 @@
# GBLE52, GBLP52 - BLOODY ROAR(R): PRIMAL FURY
# GBLE52, GBLP52, GBRJ18 - Bloody Roar: Primal Fury
[Core]
# Values set here will override the main Dolphin settings.
@@ -12,5 +12,5 @@
[Video_Settings]
[Video_Hacks]
# Avoids stuck black screens in opening cinematics.
ImmediateXFBEnable = False
+2 -1
View File
@@ -1,4 +1,4 @@
# GBME7F, GBMJ28, GBMP7F - BATMAN: DARK TOMORROW
# GBME7F, GBMJ28, GBMP7F - Batman: Dark Tomorrow
[Core]
# Values set here will override the main Dolphin settings.
@@ -12,4 +12,5 @@
[Video_Settings]
[Video_Hacks]
# Avoids stuck black screens during FMVs.
ImmediateXFBEnable = False
+2 -1
View File
@@ -12,4 +12,5 @@
[Video_Settings]
[Video_Hacks]
ImmediateXFBEnable = False
# Avoids black screens during FMVs.
ImmediateXFBEnable = False
+1 -1
View File
@@ -12,5 +12,5 @@
[Video_Settings]
[Video_Hacks]
# Avoids stuck screens during FMVs.
ImmediateXFBEnable = False
+1
View File
@@ -12,4 +12,5 @@
[Video_Settings]
[Video_Hacks]
# Avoids stuck black screens during FMVs.
ImmediateXFBEnable = False
+1
View File
@@ -18,6 +18,7 @@ $Fix C4 texture tiling (used for buttons and some character icons)
[Video_Settings]
[Video_Hacks]
# Avoids black screen FMVs, flickering in menus, and broken loading screens.
ImmediateXFBEnable = False
[AR_RetroAchievements_Verified]
+1
View File
@@ -10,4 +10,5 @@
# Add action replay cheats here.
[Video_Hacks]
# Avoids stuck black screens during FMVs.
ImmediateXFBEnable = False
+1
View File
@@ -4,4 +4,5 @@
[ActionReplay]
[Video_Settings]
[Video_Hacks]
# Avoids stuck black screens during FMVs.
ImmediateXFBEnable = False
+1
View File
@@ -18,6 +18,7 @@ $Fix C4 texture tiling (used for buttons and some character icons)
[Video_Settings]
[Video_Hacks]
# Avoids black screen FMVs, flickering in menus, and broken loading screens.
ImmediateXFBEnable = False
[AR_RetroAchievements_Verified]
+1
View File
@@ -4,6 +4,7 @@
# Add memory patches to be applied every frame here.
[Video_Hacks]
# Avoids shifted screen.
ImmediateXFBEnable = False
[ActionReplay]
+1 -1
View File
@@ -1,4 +1,4 @@
# GD7JB2, GD7E70, GD7PB2 - Dragon Ball Z: Budokai
# GD7E70, GD7PB2 - Dragon Ball Z: Budokai
[Video_Hacks]
# Frame pacing
+5 -11
View File
@@ -1,17 +1,11 @@
# GD7E70 - Dragon Ball Z: Budokai
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Gecko]
$Deinterlacing Fix
003CB228 00000000
0x803cb228:byte:0x00000000
[Gecko_RetroAchievements_Verified]
[OnFrame_Enabled]
$Deinterlacing Fix
[Patches_RetroAchievements_Verified]
$Deinterlacing Fix
+5 -11
View File
@@ -1,17 +1,11 @@
# GD7PB2 - Dragon Ball Z: Budokai
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Gecko]
$Deinterlacing Fix
0044E9A8 00000000
0x8044e9a8:byte:0x00000000
[Gecko_RetroAchievements_Verified]
[OnFrame_Enabled]
$Deinterlacing Fix
[Patches_RetroAchievements_Verified]
$Deinterlacing Fix
+1
View File
@@ -12,4 +12,5 @@
[Video_Settings]
[Video_Hacks]
# Avoids stuck black screens during FMVs.
ImmediateXFBEnable = False
+2 -2
View File
@@ -1,4 +1,4 @@
# GDGE7H, GDGP78 - Dragon's Lair 3D
# GDGE7H, GDGP78 - Dragon's Lair 3D: Return to the Lair
[Core]
# Values set here will override the main Dolphin settings.
@@ -12,5 +12,5 @@
[Video_Settings]
[Video_Hacks]
# Avoids stuck screens during FMVs.
ImmediateXFBEnable = False
+5
View File
@@ -0,0 +1,5 @@
# GDJEB2, GDJJB2 - Digimon World 4
[Video_Hacks]
# Avoids constant black flickering.
ImmediateXFBEnable = False
+1 -12
View File
@@ -1,16 +1,5 @@
# GDSE78, GDSP78 - Dark Summit
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
[Video_Hacks]
# Avoids stuck screens during FMVs.
ImmediateXFBEnable = False
+8
View File
@@ -0,0 +1,8 @@
# GDSE78 - Dark Summit
[OnFrame]
$Limit internal frame rate (speed hack)
0x80088784:dword:0x48184278
[OnFrame_Enabled]
$Limit internal frame rate (speed hack)
+8
View File
@@ -0,0 +1,8 @@
# GDSP78 - Dark Summit
[OnFrame]
$Limit internal frame rate (speed hack)
0x80089808:dword:0x481818A0
[OnFrame_Enabled]
$Limit internal frame rate (speed hack)
+2 -1
View File
@@ -1,4 +1,4 @@
# GDTE69, GDTP69 - Def Jam VENDETTA
# GDTE69, GDTP69 - Def Jam Vendetta
[Core]
# Values set here will override the main Dolphin settings.
@@ -12,4 +12,5 @@
[Video_Settings]
[Video_Hacks]
# Avoids stuck black screens during FMVs.
ImmediateXFBEnable = False
+1
View File
@@ -13,4 +13,5 @@
SafeTextureCacheColorSamples = 0
[Video_Hacks]
# Intro FMVs are uncapped and slow to emulate.
ImmediateXFBEnable = False
+7 -1
View File
@@ -2,11 +2,17 @@
[Core]
# Values set here will override the main Dolphin settings.
# The game has an uncapped frame rate, which is equivalent to SyncOnSkipIdle already being False.
# Setting it is meant to avoid any performance regression when using the frame rate limit patch.
SyncOnSkipIdle = False
[OnFrame]
# Add memory patches to be applied every frame here.
# `nop` a branch that skips a call to `VIWaitForRetrace`.
$Limit internal FPS to VPS (improves performance)
0x80013818:dword:0x60000000
[ActionReplay]
# Add action replay cheats here.
[OnFrame_Enabled]
$Limit internal FPS to VPS (improves performance)
+4 -1
View File
@@ -1,4 +1,4 @@
# GE9E5D - Ed, Edd n Eddy
# GE9E5D - Ed, Edd n Eddy: The Mis-Edventures
[Core]
# Values set here will override the main Dolphin settings.
@@ -16,3 +16,6 @@ HLE_BS2 = True
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Video_Hacks]
# Avoids shifted screen.
ImmediateXFBEnable = False
+2 -1
View File
@@ -1,4 +1,4 @@
# GEOE08, GEOP08 - CAPCOM VS. SNK 2 EO
# GEOE08, GEOP08 - Capcom vs. SNK 2 EO
[Core]
# Values set here will override the main Dolphin settings.
@@ -13,4 +13,5 @@
SafeTextureCacheColorSamples = 512
[Video_Hacks]
# Avoids subtle flickering in menu and severe flickering in game.
ImmediateXFBEnable = False
+4
View File
@@ -0,0 +1,4 @@
# GEYJ6E - Virtua Striker 2002 (Japan)
[Core]
FPRF = True
+4
View File
@@ -0,0 +1,4 @@
# GEYP6E - Virtua Striker 2002 (Export, Type3)
[Core]
FPRF = True
+1 -1
View File
@@ -12,5 +12,5 @@
[Video_Settings]
[Video_Hacks]
# Avoids extraneous frames with terrible pacing and flickering in the UI.
ImmediateXFBEnable = False
+1 -1
View File
@@ -12,5 +12,5 @@
[Video_Settings]
[Video_Hacks]
# Avoids shifted display and constant black flickering.
ImmediateXFBEnable = False
+1
View File
@@ -12,4 +12,5 @@
[Video_Settings]
[Video_Hacks]
# Avoids stuck black screens during FMVs.
ImmediateXFBEnable = False
+1
View File
@@ -14,4 +14,5 @@
[Video_Hacks]
[Video_Hacks]
# Avoids extraneous frames with terrible pacing.
ImmediateXFBEnable = False
+5
View File
@@ -0,0 +1,5 @@
# GGGE6E - F-ZERO AX
[Core]
FPRF = True
+2 -1
View File
@@ -1,4 +1,4 @@
# GGNE5D - The Grim Adventures of Billy & Mandy
# GGNE5D - The Grim Adventures of Billy & Mandy (GC)
[Core]
# Values set here will override the main Dolphin settings.
@@ -12,4 +12,5 @@
[Video_Settings]
[Video_Hacks]
# Avoids stuck black screens during FMVs.
ImmediateXFBEnable = False
+2 -2
View File
@@ -1,4 +1,4 @@
# GGRE41 - TOM CLANCY'S GHOST RECON
# GGRE41, GGRP41, GGRD41 - Tom Clancy's Ghost Recon (GC)
[Core]
# Values set here will override the main Dolphin settings.
@@ -12,5 +12,5 @@
[Video_Settings]
[Video_Hacks]
# Avoids stuck black screens during FMVs.
ImmediateXFBEnable = False
+2 -2
View File
@@ -1,4 +1,4 @@
# GGYE41, GGYP41 - GR2GC
# GGYE41, GGYP41 - Tom Clancy's Ghost Recon 2
[Core]
# Values set here will override the main Dolphin settings.
@@ -13,5 +13,5 @@
SafeTextureCacheColorSamples = 512
[Video_Hacks]
# Avoids stuck black screens during FMVs.
ImmediateXFBEnable = False
-16
View File
@@ -1,16 +0,0 @@
# GH2E69, GH2P69 - NFS: HP2
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
[Video_Hacks]
ImmediateXFBEnable = False
+12
View File
@@ -0,0 +1,12 @@
# GH2E69 - Need for Speed: Hot Pursuit 2
[OnFrame]
$Limit internal frame rate (speed hack)
0x802243a4:dword:0x60000000
0x802243a8:dword:0x4bf9b58d
0x802243ac:dword:0x806de074
0x802243b0:dword:0x28030000
0x802243b4:dword:0x41820054
[OnFrame_Enabled]
$Limit internal frame rate (speed hack)
+12
View File
@@ -0,0 +1,12 @@
# GH2P69 - Need for Speed: Hot Pursuit 2
[OnFrame]
$Limit internal frame rate (speed hack)
0x80224524:dword:0x60000000
0x80224528:dword:0x4bf9b58d
0x8022452c:dword:0x806de094
0x80224530:dword:0x28030000
0x80224534:dword:0x41820054
[OnFrame_Enabled]
$Limit internal frame rate (speed hack)
+5
View File
@@ -0,0 +1,5 @@
# GHAE6E - F-ZERO AX (Monster)
[Core]
FPRF = True
+1
View File
@@ -12,4 +12,5 @@
[Video_Settings]
[Video_Hacks]
# Avoids stuck screeens before title screen.
ImmediateXFBEnable = False
+2 -2
View File
@@ -1,4 +1,4 @@
# GHSE69, GHSJ69, GHSP69, GHSX69, GHSY69 - Harry Potter COS
# GHSE69, GHSJ69, GHSP69, GHSX69, GHSY69 - Harry Potter and the Chamber of Secrets
[Core]
# Values set here will override the main Dolphin settings.
@@ -12,5 +12,5 @@
[Video_Settings]
[Video_Hacks]
# Avoids stuck FMVs and flickering throughout the entire game.
ImmediateXFBEnable = False
+2 -1
View File
@@ -1,4 +1,4 @@
# GHYE6S - HauntedMansion
# GHYE6S - The Haunted Mansion
[Core]
# Values set here will override the main Dolphin settings.
@@ -12,4 +12,5 @@
[Video_Settings]
[Video_Hacks]
# Avoids stuck screens during FMVs.
ImmediateXFBEnable = False
+4
View File
@@ -0,0 +1,4 @@
# GHZW6E - VIRTUA STRIKER 4 (Asia)
[Core]
FPRF = True
+2 -1
View File
@@ -1,4 +1,4 @@
# GIZE52 - TY the Tasmanian Tiger 3: Night of the Quinkan
# GIZE52 - Ty the Tasmanian Tiger 3: Night of the Quinkan
[Core]
# Values set here will override the main Dolphin settings.
@@ -13,6 +13,7 @@
SafeTextureCacheColorSamples = 512
[Video_Hacks]
# Avoids shifted screen.
ImmediateXFBEnable = False
# Fixes missing splash logo at boot.
EFBAccessEnable = True
+4
View File
@@ -0,0 +1,4 @@
# GJAP6E - VIRTUA STRIKER 4 (Export)
[Core]
FPRF = True
+1
View File
@@ -13,5 +13,6 @@
SafeTextureCacheColorSamples = 512
[Video_Hacks]
# Avoids stuck black screens during FMVs.
ImmediateXFBEnable = False
+1
View File
@@ -1,4 +1,5 @@
# GJDX7D, GJDE5S, GJDY7D - Judge Dredd: Dredd vs. Death
[Video_Hacks]
# Avoids stuck black screens during FMVs.
ImmediateXFBEnable = False
+1
View File
@@ -13,6 +13,7 @@
SafeTextureCacheColorSamples = 512
[Video_Hacks]
# Avoids shifted screen.
ImmediateXFBEnable = False
# Fixes missing splash logo at boot.
EFBAccessEnable = True
+5
View File
@@ -0,0 +1,5 @@
# GJUF78, GJUE78, GJUD78, GJUP78 - Tak and the Power of Juju
[Video_Hacks]
# Avoids constant black flickering.
ImmediateXFBEnable = False
+1
View File
@@ -10,6 +10,7 @@
# Add action replay cheats here.
[Video_Hacks]
# Avoids shifted screen.
ImmediateXFBEnable = False
# Fixes missing splash logo at boot.
EFBAccessEnable = True
+2 -9
View File
@@ -1,14 +1,7 @@
# GKME41, GKMP41 - Prince of Persia The Two Thrones
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
SafeTextureCacheColorSamples = 512
FastDepthCalc = True
# Avoids misbehaving widescreen heuristic.
SuggestedAspectRatio = 2
+1
View File
@@ -12,4 +12,5 @@
[Video_Settings]
[Video_Hacks]
# Avoids stuck black screens during FMVs.
ImmediateXFBEnable = False
+2 -1
View File
@@ -1,4 +1,4 @@
# GKZD9G, GKZE9G, GKZF9G, GKZP54, GKZP9G - Codename: Kids Next Door
# GKZD9G, GKZE9G, GKZF9G, GKZP54, GKZP9G - Codename: Kids Next Door - Operation: V.I.D.E.O.G.A.M.E.
[Core]
# Values set here will override the main Dolphin settings.
@@ -12,4 +12,5 @@
[Video_Settings]
[Video_Hacks]
# Avoids stuck black screens during FMVs.
ImmediateXFBEnable = False
+4
View File
@@ -0,0 +1,4 @@
# GLKJ6E - VIRTUA STRIKER 4 Ver.2006 (Japan)
[Core]
FPRF = True
+4
View File
@@ -0,0 +1,4 @@
# GLLP6E - VIRTUA STRIKER 4 Ver.2006 (Export)
[Core]
FPRF = True
+8 -11
View File
@@ -1,20 +1,17 @@
# GLRD64, GLRE64, GLRF64, GLRJ13, GLRP64 - Star Wars - Rogue Squadron III - Rebel Strike
[Core]
# Values set here will override the main Dolphin settings.
# Strictly required.
MMU = True
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video]
# Dual core is very unstable in this game and usually causes a freeze before the main menu.
CPUThread = False
[Video_Settings]
# Improves performance, especially in levels with terrain.
CPUCull = True
# Dolphin misdetects this game as 16:9.
SuggestedAspectRatio = 2
[Video_Hacks]
EFBToTextureEnable = False
# Avoids majorly corrupted graphics in menus.
ImmediateXFBEnable = False
DeferEFBCopies = False
+1
View File
@@ -13,4 +13,5 @@ CPUThread = False
[Video_Settings]
[Video_Hacks]
# Avoids stuck black screens during FMVs.
ImmediateXFBEnable = False
+1
View File
@@ -12,4 +12,5 @@
[Video_Settings]
[Video_Hacks]
# Avoids stuck black screens during FMVs and flickering in menus.
ImmediateXFBEnable = False
+2 -10
View File
@@ -1,14 +1,6 @@
# GM5E7D, GM5F7D, GM5P7D - Metal Arms: Glitch in the System
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
SafeTextureCacheColorSamples = 512
# Avoids misbehaving widescreen heuristic.
SuggestedAspectRatio = 2
+1
View File
@@ -12,4 +12,5 @@
[Video_Settings]
[Video_Hacks]
# Avoids stuck periwinkle screens during FMVs and flickering in menus.
ImmediateXFBEnable = False
+5
View File
@@ -0,0 +1,5 @@
# GMKE5D, GMKP5D, GMKD5D - Mortal Kombat: Deadly Alliance
[Video_Hacks]
# Avoids stuck black screens during FMVs.
ImmediateXFBEnable = False
+4 -3
View File
@@ -92,8 +92,9 @@ $D-Pad Left For Normal Mario
4240E12C 4DE63F80
4240E12C 4DE83F80
00000000 40000000
[Gecko]
$Improved Jesus Mode A.K.A Walk on Water DPad Up/Down = On/Off
$Improved Jesus Mode A.K.A Walk on Water DPad Up/Down = On/Off [gamemasterplc]
28404454 FFF70008
C224F134 0000000A
A8030000 2C000101
@@ -110,11 +111,11 @@ E2000001 80008000
28404454 FFFB0004
0424F134 A0630000
E2000001 80008000
$Infinite Water
$Infinite Water [gamemasterplc]
C2141DD8 00000002
3B002710 93131C80
60000000 00000000
$Widescreen
$Widescreen [gamemasterplc]
04416758 44480000
044123E8 442F0000
04416620 442F0000

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