Compare commits

..
14 Commits
Author SHA1 Message Date
OatmealDome 5e7cc91d8c ScmRevGen: Bump version to 2603a 2026-03-17 18:05:04 -04:00
JosJuiceandOatmealDome 8b5a50da8f RetroAchievements: Block loading discs that don't match current title 2026-03-17 17:57:25 -04:00
DentomologistandOatmealDome 5c9e4f8e47 FifoPlayer: Fix hang when taking screenshot during FIFO log playback
Don't copy null terminators from the log's `header.gameid` into
`FifoDataFile`'s `m_game_id`.

Doing so would cause an infinite loop in `Core::GenerateScreenshotName`
as the various concatenations and `fmt::format` calls would then
effectively drop all the timestamps and disambiguating arbitrary numbers
since they followed the null terminator in the gameid, and so the
`File::Exists` calls would always return true.

Fixes https://bugs.dolphin-emu.org/issues/14002.
2026-03-17 17:30:23 -04:00
OatmealDome c9ea4e3b8e GeneralWidget: Add protections against invalid values in BackendWarning() 2026-03-17 17:30:12 -04:00
OatmealDome 2dee66d57a cURL: Disable Brotli 2026-03-17 17:30:01 -04:00
Craig CarnellandOatmealDome 6242de7b25 fmt: change use of fmt/base.h to fmt/format.h as not provided until fmt>=11.0 2026-03-17 17:29:46 -04:00
Joshua VandaëleandOatmealDome f272382cd1 SDL: Use bundled LibUSB when desirable
Previously, SDL would `find_package(libusb)` which would actually overwrite the user preference in the case where both USE_SYSTEM_LIBUSB and USE_SYSTEM_SDL were OFF. This coincidentally also allows SDL to use libusb on Windows.
2026-03-17 17:29:22 -04:00
Joshua VandaëleandOatmealDome 6a22e57fe8 LibUSB: Improve library detection
Our FindLibUSB.cmake was previously entirely unused unless SDL was being built from Externals, we now rely on it again. It will use PkgConfig if applicable or fall back to looking around on the system, and more importantly it will always create an imported target.
2026-03-17 17:29:18 -04:00
Joshua VandaëleandOatmealDome d2198dbb67 cURL: Actually disable ZLIB/ZSTD
cURL tries to find ZSTD anyways due to the lack of setting it in CACHE, and for both ZLIB and ZSTD if we had done find_package previously, cURL would still use ZLIB/ZSTD regardless of the set variable.
2026-03-17 17:29:14 -04:00
Joshua VandaëleandOatmealDome b66d9b707f minizip-ng: Properly use libraries from Externals
This also fixes the CMake build on Windows, since it would fail to find our target defined in Externals and would fall back to trying to redefine it, which produces an error.
2026-03-17 17:29:09 -04:00
Joshua VandaëleandOatmealDome 65d3d76cfe CMake: Error out when switching sources for dependencies
Currently, configuring from System>Bundled doesn't work, it instead produces cryptic errors. And configuring from Bundled>System wont produce errors, but wont use the system libraries either. This change produces a clear error in both cases.
2026-03-17 17:29:05 -04:00
JosJuiceandOatmealDome a2f9626051 Disable page table fastmem for TimeSplitters: Future Perfect
TimeSplitters: Future Perfect is crashing if page table fastmem is
enabled. The reason hasn't been analyzed yet. For the time being, let's
use GameSettings to bring back the old behavior of not having page table
fastmem.

Fixes https://bugs.dolphin-emu.org/issues/14000.
2026-03-17 17:28:28 -04:00
JosJuiceandOatmealDome b85eda152c Core: Add INI-only setting for page table fastmem 2026-03-17 17:28:24 -04:00
JosJuiceandOatmealDome 4d4e975a90 Move achievements code out of DVDInterface::SetDisc
This should stop AchievementManager::LoadGame from being called for the
default ISO when CBoot::BootUp is booting something other than a disc or
IPL (most notably, the Wii Menu), while still detecting all disc changes
that happen while a disc game is running.
2026-03-17 17:28:07 -04:00
756 changed files with 54035 additions and 63360 deletions
-3
View File
@@ -43,6 +43,3 @@ CMakeLists.txt.user
/.vscode/
# Ignore flatpak-builder's cache dir
.flatpak-builder
# clangd cache for Neovim
.cache/clangd
+2 -2
View File
@@ -33,8 +33,8 @@ endif()
string(TIMESTAMP DOLPHIN_WC_BUILD_DATE "%Y-%m-%d" UTC)
# version number
set(DOLPHIN_VERSION_MAJOR "2606")
set(DOLPHIN_VERSION_MINOR "0")
set(DOLPHIN_VERSION_MAJOR "2603")
set(DOLPHIN_VERSION_MINOR "1")
set(DOLPHIN_VERSION_PATCH ${DOLPHIN_WC_REVISION})
# If Dolphin is not built from a Git repository, default the version info to
+3
View File
@@ -733,6 +733,9 @@ if(USE_DISCORD_PRESENCE)
include_directories(Externals/discord-rpc/include)
endif()
if(NOT ENABLE_QT)
set(USE_MGBA 0)
endif()
if(USE_MGBA)
dolphin_find_optional_system_library(LIBMGBA Externals/mGBA 0.11)
endif()
+1 -8
View File
@@ -7,12 +7,11 @@
- [Android](#android)
- [Help](#help)
# <a name="legal"></a>Legal and policies
# <a name="legal"></a>Legal
Summary:
- [Trade secrets](#trade-secrets)
- [Generative AI](#genai)
- [Code licensing](#code-licensing)
## <a name="trade-secrets"></a>Trade secrets
@@ -23,12 +22,6 @@ If you know any confidential information related to the GameCube, Wii, or Trifor
Also, this probably goes without saying, but piracy is strictly forbidden both on GitHub and in all other Dolphin channels.
## <a name="genai"></a>Generative AI
We accept contributions from humans, not from AI agents. We expect you to understand and take responsibility for code submitted in your name. If a non-trivial part of your contribution is generated using AI, you need to disclose which parts are generated.
Because large language models are trained on massive amounts of data gathered from the internet, we have to assume that they contain leaked Nintendo information. Therefore, you're not allowed to use LLMs to make changes related to the behavior of the emulated console or to use LLMs to obtain information related to the console.
## <a name="code-licensing"></a>Code licensing
If you make any contributions to Dolphin after December 1st, 2014, you are agreeing that any code you have contributed will be licensed under the GNU GPL version 2 (or any later version).
File diff suppressed because one or more lines are too long
+5
View File
@@ -15,3 +15,8 @@ EFBEmulateFormatChanges = True
[Video_Enhancements]
ArbitraryMipmapDetection = True
[Video_Settings]
# Allow the ArbitraryMipmapDetection setting to take effect.
EnableGPUTextureDecoding = False
+6 -4
View File
@@ -1,9 +1,11 @@
# DSRJ8P - Sonic and the Secret Rings
[Core]
# Fixes detection of motion actions.
# Values set here will override the main Dolphin settings.
RealWiiRemoteRepeatReports = False
[Video_Settings]
# Fixes text glitching in the ring customization menu.
SafeTextureCacheColorSamples = 2048
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
+8 -1
View File
@@ -1,16 +1,23 @@
# G2ME01, G2MJ01, G2MP01 - Metroid Prime 2: Echoes
[Core]
# Values set here will override the main Dolphin settings.
CPUThread = False
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
SafeTextureCacheColorSamples = 512
SuggestedAspectRatio = 2
# Because the minimap has a lot of unused triangles,
# CPU Cull can greatly speed up demanding areas of the game.
CPUCull = True
[Video_Hacks]
# Required for "scan visor" to work.
EFBToTextureEnable = False
+4
View File
@@ -1,6 +1,10 @@
# G2ME01 - Metroid Prime 2: Echoes
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
$This Code Must Be On!
043BC410 906D0000
043BC414 88030004
+4
View File
@@ -1,6 +1,10 @@
# G2MP01 - Metroid Prime 2: Echoes
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
$Infinite Health
423DDE0C 000A44BB
423DDE0C 000B6000
-5
View File
@@ -1,5 +0,0 @@
# G4IP52, G4IE52 - Shrek Smash n' Crash Racing
[Video_Hacks]
# Eliminates vertical lines when in game.
VertexRounding = True
+10
View File
@@ -1,8 +1,18 @@
# G6SE7D, G6SP7D - The Legend of Spyro: A New Beginning
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Video_Hacks]
ImmediateXFBEnable = False
# Fixes missing splash logo at boot.
EFBAccessEnable = True
+9 -2
View File
@@ -1,7 +1,14 @@
# GAAJ08 - Disney's Mickey & Minnie Trick & Chase
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Hacks]
# Avoid broken shadows and other effects.
EFBToTextureEnable = False
DeferEFBCopies = False
BBoxEnable = True
+1 -1
View File
@@ -12,5 +12,5 @@
[Video_Settings]
[Video_Hacks]
# Avoids constant flickering of graphical layers while in game.
# Avoids constant flickering while in game.
ImmediateXFBEnable = False
+15
View File
@@ -0,0 +1,15 @@
# GCPE6S, GCPP6S - CASPER
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
[Video_Hacks]
ImmediateXFBEnable = False
+5
View File
@@ -0,0 +1,5 @@
# GDJEB2, GDJJB2 - Digimon World 4
[Video_Hacks]
# Avoids constant black flickering.
ImmediateXFBEnable = False
+12 -1
View File
@@ -1,5 +1,16 @@
# GFFE5D - Freaky Flyers
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
[Video_Hacks]
# Avoids stuck screens during FMVs.
ImmediateXFBEnable = False
+12
View File
@@ -1,5 +1,17 @@
# GFOE78, GFOP78 - The Fairly OddParents: Shadow Showdown
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
# Needed for some FMVs.
SafeTextureCacheColorSamples = 512
[Video_Hacks]
ImmediateXFBEnable = False
+12
View File
@@ -1,5 +1,17 @@
# GFWE78 - The Fairly OddParents: Breakin' Da Rules
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
# Needed for some FMVs.
SafeTextureCacheColorSamples = 512
[Video_Hacks]
ImmediateXFBEnable = False
+10 -2
View File
@@ -1,8 +1,16 @@
# GGSEA4, GGSJA4, GGSPA4 - Metal Gear Solid: The Twin Snakes
# GGSEA4, GGSJA4, GGSPA4 - METAL GEAR SOLID THE TWIN SNAKES
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Video_Hacks]
# Avoids occasional incomplete frames.
ImmediateXFBEnable = False
+15
View File
@@ -0,0 +1,15 @@
# GHQE7D, GHQP7D - The Simpsons: Hit & Run
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
[Video_Hacks]
ImmediateXFBEnable = False
+9 -2
View File
@@ -1,7 +1,14 @@
# GHVE08, GHVP08 - Disney's Hide & Sneak
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Hacks]
# Avoid broken shadows and other effects.
EFBToTextureEnable = False
DeferEFBCopies = False
BBoxEnable = True
+8 -2
View File
@@ -1,7 +1,13 @@
# GISE36, GISP36 - Second Sight
[Core]
# Values set here will override the main Dolphin settings.
CPUThread = False
MMU = True
# Fixes freeze on opening "play" screen.
PageTableFastmem = False
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
+5
View File
@@ -0,0 +1,5 @@
# GJUF78, GJUE78, GJUD78, GJUP78 - Tak and the Power of Juju
[Video_Hacks]
# Avoids constant black flickering.
ImmediateXFBEnable = False
+11 -1
View File
@@ -1,5 +1,14 @@
# GK4E01, GK4J01 - Baten Kaitos Origins
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Gecko]
$16:9 Widescreen
F6000001 80008180
@@ -48,9 +57,10 @@ D003000C 38800001
60000000 00000000
E0000000 80008000
[Video_Settings]
[Video_Hacks]
EFBToTextureEnable = False
# Avoids black flickering during FMVs.
ImmediateXFBEnable = False
[Gecko_RetroAchievements_Verified]
+9 -2
View File
@@ -1,10 +1,17 @@
# GKBEAF, GKBJAF, GKBPAF - Baten Kaitos: Eternal Wings and the Lost Ocean
# GKBEAF, GKBJAF, GKBPAF - Baten Kaitos Eternal Wings and the Lost Ocean
[Core]
# This game will crash when shopping with certain items in inventory
# unless Single Core is enabled.
CPUThread = False
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Gecko]
$16:9 Widescreen Region-Free
F6000001 80008180
@@ -54,8 +61,8 @@ D003000C 38800001
E0000000 80008000
[Video_Hacks]
ImmediateXFBEnable = False
EFBToTextureEnable = False
# Avoids random crashes after a fight against Kalas late in the game.
DeferEFBCopies = False
[Gecko_RetroAchievements_Verified]
+11 -1
View File
@@ -1,5 +1,15 @@
# GLGP41 - Largo Winch
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
[Video_Hacks]
# Avoids majorly corrupted graphics and stuck screens during FMVs.
ImmediateXFBEnable = False
+12
View File
@@ -1,9 +1,21 @@
# GM8E01, GM8J01, GM8P01 - Metroid Prime
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
SafeTextureCacheColorSamples = 512
SuggestedAspectRatio = 2
# Because the minimap has a lot of unused triangles,
# CPU Cull can greatly speed up demanding areas of the game.
CPUCull = True
[Video_Hacks]
+4
View File
@@ -1,6 +1,10 @@
# GM8E01 - Metroid Prime
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
$This Code Must Be On
043CB1A8 3C808000
043CB1AC 93E4183C
+12 -1
View File
@@ -1,5 +1,16 @@
# GMHE52, GMHF52, GMHP52 - Mat Hoffman's Pro BMX 2
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
[Video_Hacks]
# Avoids stuck screens during FMVs.
ImmediateXFBEnable = False
+13 -2
View File
@@ -1,5 +1,16 @@
# GMIE70, GMIP70, GMIJ70 - Mission: Impossible - Operation Surma
# GMIE70, GMIP70 - Mission: Impossible Operation Surma
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
[Video_Hacks]
# Avoids constant flickering.
ImmediateXFBEnable = False
+5
View File
@@ -21,5 +21,10 @@ MissingColorValue = 0x00000000
ForceTextureFiltering = 0
ArbitraryMipmapDetection = True
[Video_Settings]
# Allow the ArbitraryMipmapDetection setting to take effect.
EnableGPUTextureDecoding = False
[Video_Stereoscopy]
StereoConvergence = 732
+12 -2
View File
@@ -1,5 +1,15 @@
# GN4E69 - NASCAR 2005: Chase for the Cup
# GN4E69 - NASCAR 2005
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
[Video_Hacks]
# Avoids stuck screens during FMVs.
ImmediateXFBEnable = False
+12 -4
View File
@@ -1,7 +1,15 @@
# GN7E69, GN7P69 - NFL Street 2
# GN7E69, GN7P69 - NFL STREET 2
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
[Video_Hacks]
# Avoids broken custom character portraits.
EFBAccessEnable = True
# Avoids stuck screens during FMVs.
ImmediateXFBEnable = False
+11 -1
View File
@@ -1,5 +1,15 @@
# GNCE69 - NASCAR Thunder 2003
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
[Video_Hacks]
# Avoids stuck screens during FMVs.
ImmediateXFBEnable = False
+12 -1
View File
@@ -1,5 +1,16 @@
# GNJEAF - I-Ninja
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
[Video_Hacks]
# Avoids stuck screens during FMVs.
ImmediateXFBEnable = False
-41
View File
@@ -1,41 +0,0 @@
# GNLE82 - Mario Kart Arcade GP 2 (NTSC-U)
[ActionReplay]
$(2007/02/07 02:47:24) Skip Boot Check [mamefan2018]
0402E858 60000000
$(2007/02/07 02:47:24) Skip Link Check [mamefan2018]
0402EB6C 60000000
$(2007/02/07 02:47:24) Disable Countdown in Menus [cristian64]
041B7934 60000000
04231CA0 60000000
041C1074 60000000
041C0174 60000000
041C1A08 60000000
041C3380 60000000
041C7A7C 60000000
041C9ED8 60000000
0424D35C 60000000
0415F2F4 60000000
041D7594 60000000
041FB9F4 60000000
041BE248 60000000
04232818 60000000
04237B3C 60000000
$(2007/02/07 02:47:24) All Races: 1 Lap [cristian64]
0409FCD0 38000001
040A1E94 38000001
040A3D74 38000001
[Gecko]
$(2007/02/07 02:47:24) Widescreen [mamefan2018]
C22C80D4 00000009
C03F0034 9421FFE0
93C10004 93E10008
DBE1000C 7FC802A6
48000009 3FAAAAAB
7FE802A6 C3FF0000
EC3F0072 7FC803A6
83C10004 83E10008
CBE1000C 38210020
60000000 00000000
*Requires **Aspect Ratio** set to `Force 16:9` in Dolphin.
-41
View File
@@ -1,41 +0,0 @@
# GNLJ82 - Mario Kart Arcade GP 2 (NTSC-J)
[ActionReplay]
$(2007/02/06 20:29:25) Skip Boot Check [mamefan2018]
0402E8B8 60000000
$(2007/02/06 20:29:25) Skip Link Check [mamefan2018]
0402EBCC 60000000
$(2007/02/06 20:29:25) Disable Countdown in Menus [cristian64]
041B7F24 60000000
042322A8 60000000
041C1664 60000000
041C0764 60000000
041C1FF8 60000000
041C3970 60000000
041C806C 60000000
041CA4C8 60000000
0424D964 60000000
0415F90C 60000000
041D7B84 60000000
041FBFFC 60000000
041BE838 60000000
04232E20 60000000
04238144 60000000
$(2007/02/06 20:29:25) All Races: 1 Lap [cristian64]
040A02E8 38000001
040A24AC 38000001
040A438C 38000001
[Gecko]
$(2007/02/06 20:29:25) Widescreen [mamefan2018]
C22C86EC 00000009
C03F0034 9421FFE0
93C10004 93E10008
DBE1000C 7FC802A6
48000009 3FAAAAAB
7FE802A6 C3FF0000
EC3F0072 7FC803A6
83C10004 83E10008
CBE1000C 38210020
60000000 00000000
*Requires **Aspect Ratio** set to `Force 16:9` in Dolphin.
+9 -1
View File
@@ -1,8 +1,16 @@
# GNNE69, GNNP69 - NFL Street
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Video_Hacks]
# Avoids stuck screens during FMVs.
ImmediateXFBEnable = False
+1 -1
View File
@@ -1,4 +1,4 @@
# GOWD69, GOWE69, GOWF69, GOWJ69, GOWP69 - Need for Speed: Most Wanted
# GOWD69, GOWE69, GOWF69, GOWJ69, GOWP69 - NFS Most Wanted
[Core]
JITFollowBranch = False
-6
View File
@@ -1,6 +0,0 @@
# GOWE69 - Need for Speed: Most Wanted
[Gecko]
$Unlock Black Edition [Xanvier]
C241EECC 00000001
00000001 00000000
+12 -2
View File
@@ -1,5 +1,15 @@
# GPEJ2Q - Pool Edge
# GPEJ2Q - PoolEdge for JPN
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
[Video_Hacks]
# Avoids majorly corrupted graphics in main menu.
ImmediateXFBEnable = False
+164
View File
@@ -0,0 +1,164 @@
# GPIE01 - Pikmin v1.1 NTSC
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
$Infinite Health: Captain Olimar
04CE586B 08000000
423D1E50 006C42C8
$One Hit Kills All Enemies
04145BCC C002008C
$All Areas Open
04CE586D 08000000
0439D980 0000001F
$D-Pad Left To Reset Time
04CE586E 08000000
4A39D400 00000001
0439DAB0 00000007
0439DAA4 40131E59
$D-Pad Right To Advance Time
04CE586F 08000000
0A39D400 00000002
8439DAA4 00020400
$D-Pad Up Displays Debug Info
04CE5870 08000000
8A39D400 00000008
003988BC 00000001
003E7CC0 00000001
003988A4 00000701
00000000 40000000
$D-Pad Down Hides Debug Info
04CE5871 08000000
8A39D400 00000004
003988BC 00000000
003E7CC0 00000000
003988A4 00000700
00000000 40000000
$No Blur
04CE5872 08000000
003988B7 00000000
$Have 999 Red Flower Pikmin
04CE5874 08000000
023D1DFC 00030000
043D1E04 000003E7
$Have 999 Yellow Flower Pikmin
04CE5875 08000000
023D1E08 00030000
043D1E10 000003E7
$Have 999 Blue Flower Pikmin
04CE5876 08000000
023D1DF0 00030000
043D1DF8 000003E7
$Always Day 2
04CE5878 08000000
0039DAB7 00000002
$Always Day 10
04CE5879 08000000
0039DAB7 0000000A
$Always Day 20
04CE587A 08000000
0039DAB7 00000014
$Always Day 29
04CE587B 08000000
0039DAB7 0000001D
$Red Pikmin Are Black
04CE587D 08000000
043D1E1C 00000000
$Red Pikmin Are White
04CE587E 08000000
043D1E1C FFFFFFFF
$Red Pikmin Are Grey
04CE587F 08000000
043D1E1C 80808080
$Red Pikmin Are Yellow
04CE5880 08000000
043D1E1C FFD200FF
$Red Pikmin Are Blue
04CE5881 08000000
043D1E1C 0000FF00
$Red Pikmin Are Green
04CE5882 08000000
043D1E1C 00FF0000
$Red Pikmin Are Purple
04CE5883 08000000
043D1E1C D200D200
$Red Pikmin Are Pink
04CE5884 08000000
043D1E1C FE808000
$Random Colors-Every Red Pikmin
04CE5885 08000000
803D1E1C 00000001
803D1E1D FFFFFFFF
803D1E1E 0000007F
$Yellow Pikmin Are Black
04CE5887 08000000
043D1E20 00000000
$Yellow Pikmin Are White
04CE5888 08000000
043D1E20 FFFFFFFF
$Yellow Pikmin Are Grey
04CE5889 08000000
043D1E20 80808080
$Yellow Pikmin Are Red
04CE588A 08000000
043D1E20 FF000000
$Yellow Pikmin Are Blue
04CE588B 08000000
043D1E20 0000FF00
$Yellow Pikmin Are Green
04CE588C 08000000
043D1E20 00FF0000
$Yellow Pikmin Are Purple
04CE588D 08000000
043D1E20 D200D200
$Yellow Pikmin Are Pink
04CE588E 08000000
043D1E20 FE808000
$Random Colors-Every Yellow Pikmin
04CE588F 08000000
803D1E20 00000001
803D1E21 FFFFFFFF
803D1E22 0000007F
$Blue Pikmin Are Black
04CE5891 08000000
043D1E18 00000000
$Blue Pikmin Are White
04CE5892 08000000
043D1E18 FFFFFFFF
$Blue Pikmin Are Grey
04CE5893 08000000
043D1E18 80808080
$Blue Pikmin Are Red
04CE5894 08000000
043D1E18 FF000000
$Blue Pikmin Are Yellow
04CE5895 08000000
043D1E18 FFD200FF
$Blue Pikmin Are Green
04CE5896 08000000
043D1E18 00FF0000
$Blue Pikmin Are Purple
04CE5897 08000000
043D1E18 D200D200
$Blue Pikmin Are Pink
04CE5898 08000000
043D1E18 FE808000
$Random Colors-Every Blue Pikmin
04CE5899 08000000
803D1E18 00000001
803D1E19 FFFFFFFF
803D1E1A 0000007F
$Stop Time From Advancing (Story Mode) [Link Master]
040518DC 60000000
$Stop/Return Flow of Time (L+D-pad Left/Right) (Story Mode) [Link Master]
2839D400 00000041
040518DC 60000000
E2000001 80008000
2839D400 00000042
040518DC D0030014
E2000001 80008000
[AR_RetroAchievements_Verified]
$No Blur
-155
View File
@@ -5,160 +5,6 @@
[ActionReplay]
# Add action replay cheats here.
$Infinite Health: Captain Olimar
04CE586B 08000000
423D1E50 006C42C8
$One Hit Kills All Enemies
04145BCC C002008C
$All Areas Open
04CE586D 08000000
0439D980 0000001F
$D-Pad Left To Reset Time
04CE586E 08000000
4A39D400 00000001
0439DAB0 00000007
0439DAA4 40131E59
$D-Pad Right To Advance Time
04CE586F 08000000
0A39D400 00000002
8439DAA4 00020400
$D-Pad Up Displays Debug Info
04CE5870 08000000
8A39D400 00000008
003988BC 00000001
003E7CC0 00000001
003988A4 00000701
00000000 40000000
$D-Pad Down Hides Debug Info
04CE5871 08000000
8A39D400 00000004
003988BC 00000000
003E7CC0 00000000
003988A4 00000700
00000000 40000000
$No Blur
04CE5872 08000000
003988B7 00000000
$Have 999 Red Flower Pikmin
04CE5874 08000000
023D1DFC 00030000
043D1E04 000003E7
$Have 999 Yellow Flower Pikmin
04CE5875 08000000
023D1E08 00030000
043D1E10 000003E7
$Have 999 Blue Flower Pikmin
04CE5876 08000000
023D1DF0 00030000
043D1DF8 000003E7
$Always Day 2
04CE5878 08000000
0039DAB7 00000002
$Always Day 10
04CE5879 08000000
0039DAB7 0000000A
$Always Day 20
04CE587A 08000000
0039DAB7 00000014
$Always Day 29
04CE587B 08000000
0039DAB7 0000001D
$Red Pikmin Are Black
04CE587D 08000000
043D1E1C 00000000
$Red Pikmin Are White
04CE587E 08000000
043D1E1C FFFFFFFF
$Red Pikmin Are Grey
04CE587F 08000000
043D1E1C 80808080
$Red Pikmin Are Yellow
04CE5880 08000000
043D1E1C FFD200FF
$Red Pikmin Are Blue
04CE5881 08000000
043D1E1C 0000FF00
$Red Pikmin Are Green
04CE5882 08000000
043D1E1C 00FF0000
$Red Pikmin Are Purple
04CE5883 08000000
043D1E1C D200D200
$Red Pikmin Are Pink
04CE5884 08000000
043D1E1C FE808000
$Random Colors-Every Red Pikmin
04CE5885 08000000
803D1E1C 00000001
803D1E1D FFFFFFFF
803D1E1E 0000007F
$Yellow Pikmin Are Black
04CE5887 08000000
043D1E20 00000000
$Yellow Pikmin Are White
04CE5888 08000000
043D1E20 FFFFFFFF
$Yellow Pikmin Are Grey
04CE5889 08000000
043D1E20 80808080
$Yellow Pikmin Are Red
04CE588A 08000000
043D1E20 FF000000
$Yellow Pikmin Are Blue
04CE588B 08000000
043D1E20 0000FF00
$Yellow Pikmin Are Green
04CE588C 08000000
043D1E20 00FF0000
$Yellow Pikmin Are Purple
04CE588D 08000000
043D1E20 D200D200
$Yellow Pikmin Are Pink
04CE588E 08000000
043D1E20 FE808000
$Random Colors-Every Yellow Pikmin
04CE588F 08000000
803D1E20 00000001
803D1E21 FFFFFFFF
803D1E22 0000007F
$Blue Pikmin Are Black
04CE5891 08000000
043D1E18 00000000
$Blue Pikmin Are White
04CE5892 08000000
043D1E18 FFFFFFFF
$Blue Pikmin Are Grey
04CE5893 08000000
043D1E18 80808080
$Blue Pikmin Are Red
04CE5894 08000000
043D1E18 FF000000
$Blue Pikmin Are Yellow
04CE5895 08000000
043D1E18 FFD200FF
$Blue Pikmin Are Green
04CE5896 08000000
043D1E18 00FF0000
$Blue Pikmin Are Purple
04CE5897 08000000
043D1E18 D200D200
$Blue Pikmin Are Pink
04CE5898 08000000
043D1E18 FE808000
$Random Colors-Every Blue Pikmin
04CE5899 08000000
803D1E18 00000001
803D1E19 FFFFFFFF
803D1E1A 0000007F
$Stop Time From Advancing (Story Mode) [Link Master]
040518DC 60000000
$Stop/Return Flow of Time (L+D-pad Left/Right) (Story Mode) [Link Master]
2839D400 00000041
040518DC 60000000
E2000001 80008000
2839D400 00000042
040518DC D0030014
E2000001 80008000
$16:9 Widescreen
0405A40C 38A003AC
043E8500 3FE38E39
@@ -176,4 +22,3 @@ $Disable Pikmin optimizations
$16:9 Widescreen
$60FPS
$Disable Pikmin optimizations
$No Blur
+9 -2
View File
@@ -1,11 +1,18 @@
# GPSE8P, GPSJ8P, GPSP8P - Phantasy Star Online Episode III: C.A.R.D. Revolution
# GPSE8P, GPSP8P - PHANTASY STAR ONLINE EPISODE III
[Core]
# Values set here will override the main Dolphin settings.
CPUThread = False
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
SafeTextureCacheColorSamples = 2048
[Video_Hacks]
# Avoids stuck screens during FMVs.
ImmediateXFBEnable = False
+2 -16
View File
@@ -1,4 +1,4 @@
# GPVE01 - Pikmin 2
# GPVE01 - PIKMIN 2 NTSC
[OnFrame]
# Add memory patches to be applied every frame here.
@@ -115,28 +115,14 @@ C242E040 00000004 # Set to 60 FPS when cutscene ends
04513C5C 40100000 # Map translation speed 1
04513C60 3F800000 # Map translation speed 2
0451D7B0 3C75C28F # Map scale speed
C236ECA8 00000002 # Mitite active time
5400083C 901E02C0
60000000 00000000
C236ECCC 00000002 # If on Piklopedia (which runs at 30 FPS), revert the above
5400F87E 901E02C0
60000000 00000000
04514128 3ECCCCCD # Final floor animation
045140D4 3EB33333 # Cave result animation (there's also the background panel animation at 8051FFB8, but it affects other things and it's basically unnoticeable)
04516140 3F000000 # Pay dept animation
045201B4 3F000000 # Final result animation (this unfortunately breaks the color interpolation a little since it shares the 1.0)
04514194 3CCCCCCD # Final result color animation
04514110 3EB33333 # Ready-go animation
04520078 3EB33333 # Ready-go animation
04410FA4 388000C8 # Win/Lose reason duration 1
04410FAC 386000FA # Win/Lose reason duration 2
04520224 3F000000 # Win/Lose animation
044106DC 38800078 # Win/Lose duration 1
044106E4 38600168 # Win/Lose duration 2
*Causes the following issues:
** Particle effects are sped up.
** Some UI animations are sped up.
** The player camera rotates faster.
** Other minor physics differences.
[Gecko_RetroAchievements_Verified]
$16:9 Widescreen
+1 -1
View File
@@ -1,4 +1,4 @@
# GPVP01 - Pikmin 2
# GPVP01 - PIKMIN 2
[OnFrame]
# Add memory patches to be applied every frame here.
+12 -1
View File
@@ -1,5 +1,16 @@
# GRBE6S, GRBP6S - Robotech: Battlecry
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
[Video_Hacks]
# Avoids stuck screens during FMVs.
ImmediateXFBEnable = False
+13
View File
@@ -1,4 +1,17 @@
# GRKE41, GRKP7G - Rocky
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Video_Hacks]
ImmediateXFBEnable = False
+13 -2
View File
@@ -1,5 +1,16 @@
# GRQE41 - City Racer
# GRQE41 - CITY RACER
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
[Video_Hacks]
# Avoids stuck screens during FMVs.
ImmediateXFBEnable = False
+13 -2
View File
@@ -1,5 +1,16 @@
# GRUE78, GRUP78, GRUF78 - Power Rangers: Dino Thunder
# GRUE78 - Power Rangers Dino Thunder
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
[Video_Hacks]
# Avoids stuck screens during FMVs.
ImmediateXFBEnable = False
+11 -2
View File
@@ -1,8 +1,17 @@
# GS2D78, GS2E78, GS2F78, GS2P78 - Summoner: A Goddess Reborn
# GS2D78, GS2E78, GS2F78, GS2P78 - Summoner 2
[Core]
# Values set here will override the main Dolphin settings.
MMU = True
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
[Video_Hacks]
# Avoids stuck screens during FMVs.
ImmediateXFBEnable = False
+1 -1
View File
@@ -1,4 +1,4 @@
# GS2E78 - Summoner: A Goddess Reborn
# GS2E78 - Summoner 2
[OnFrame]
# This game will reinitialize the sound system buffers during transitions while
+1 -1
View File
@@ -15,5 +15,5 @@
SuggestedAspectRatio = 2
[Video_Hacks]
# Avoids stuck screens during FMVs.
# Avoids stuck FMVs and black screen flickering while in game.
ImmediateXFBEnable = False
+1 -5
View File
@@ -1,8 +1,7 @@
# GSNP8P - SONIC ADVENTURE 2 BATTLE
[OnFrame]
$Fix startup errors
0x80114D4E:word:0x00000210
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
@@ -118,8 +117,5 @@ $60Hz Aspect Ratio Fix
0C2BB868 02EA5140
042BB868 02EA3140
[OnFrame_Enabled]
$Fix startup errors
[AR_RetroAchievements_Verified]
$60Hz Aspect Ratio Fix
+9 -1
View File
@@ -1,5 +1,14 @@
# GSOE8P, GSOJ8P, GSOP8P - Sonic Mega Collection
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Gecko]
$16:9 Widescreen Region Free
F6000002 80008180
@@ -49,7 +58,6 @@ E0000000 80008000
SafeTextureCacheColorSamples = 512
[Video_Hacks]
# Avoids constant flickering.
ImmediateXFBEnable = False
[Gecko_RetroAchievements_Verified]
+12 -1
View File
@@ -1,5 +1,16 @@
# GSSE8P, GSSJ8P, GSSP70, GSSP8P - Sega Soccer Slam
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
[Video_Hacks]
# Avoids stuck screens during FMVs.
ImmediateXFBEnable = False
+16
View File
@@ -0,0 +1,16 @@
# GTWE70, GTWP70 - Taz Wanted
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
[Video_Hacks]
ImmediateXFBEnable = False
+16
View File
@@ -0,0 +1,16 @@
# GVRE7H - Grooverider: Slot Car Thunder
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
[Video_Hacks]
# Avoids constant flickering while in game.
ImmediateXFBEnable = False
-6
View File
@@ -1,6 +0,0 @@
# GW5E69 - Need for Speed: Carbon
[ActionReplay]
$Unlock Collector's Edition
0AB3E002 18000000
045075B8 00000001
+11 -1
View File
@@ -1,4 +1,14 @@
# GWLE6L, GWLX6L - Wallace & Gromit in Project Zoo
# GWLE6L, GWLX6L - Project Zoo
[Core]
# Values set here will override the main Dolphin settings.
MemoryCardSize = 2
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Hacks]
ImmediateXFBEnable = False
+5
View File
@@ -0,0 +1,5 @@
# GXLE52, GXLP52, GXLX52 - X-Men Legends
[Video_Hacks]
# Avoids constant black frame flickering.
ImmediateXFBEnable = False
+5 -1
View File
@@ -10,7 +10,7 @@
# Add action replay cheats here.
[Video_Hacks]
# The game logic itself is ignoring VI interrupts
# The game logic itself is ignoring VI interrupts
# and keeps updating shadow video registers.
# Because of this, it is incompatible with VISkip.
@@ -23,5 +23,9 @@ VISkip = False
CPUCull = True
# Allow the ArbitraryMipmapDetection setting to take effect.
EnableGPUTextureDecoding = False
[Video_Enhancements]
ArbitraryMipmapDetection = True
+6 -1
View File
@@ -13,7 +13,7 @@
EFBAccessEnable = True
EFBToTextureEnable = False
# The game logic itself is ignoring VI interrupts
# The game logic itself is ignoring VI interrupts
# and keeps updating shadow video registers.
# Because of this, it is incompatible with VISkip.
@@ -24,3 +24,8 @@ ArbitraryMipmapDetection = True
[Video_Stereoscopy]
StereoConvergence = 115
[Video_Settings]
# Allow the ArbitraryMipmapDetection setting to take effect.
EnableGPUTextureDecoding = False
+12 -2
View File
@@ -1,5 +1,15 @@
# GZPE70, GZPP70 - Zapper: One Wicked Cricket
# GZPE70, GZPP70 - Zapper
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
[Video_Hacks]
# Avoids stuck screens during FMVs.
ImmediateXFBEnable = False
-10
View File
@@ -1,10 +0,0 @@
# HAAA01 - Photo Channel
[Video_Settings]
# Required for the Doodle Drawing Tool to work properly.
SafeTextureCacheColorSamples = 0
[Video_Hacks]
# Required for the Doodle Scissor Tool to work properly,
# and to avoid posting a black image to the Wii Menu or Message Board.
EFBToTextureEnable = False
-10
View File
@@ -1,10 +0,0 @@
# HAYA01, HAYK01 - Photo Channel 1.1
[Video_Settings]
# Required for the Doodle Drawing Tool to work properly.
SafeTextureCacheColorSamples = 0
[Video_Hacks]
# Required for the Doodle Scissor Tool to work properly,
# and to avoid posting a black image to the Wii Menu or Message Board.
EFBToTextureEnable = False
-11
View File
@@ -1,11 +0,0 @@
[Core]
# Attach Game Boy Player hardware.
HSPDevice = 2
# DSP HLE doesn't work with this homebrew's ucode.
DSPHLE = False
[DSP]
# Make sure we get DSP LLE recompiler and not DSP LLE interpreter, for performance.
EnableJIT = True
[Video_Settings]
# Fixes old frames being shown when a game only updates a small part of the screen. Examples include gradually revealed text and the HP bars in Pokémon.
SafeTextureCacheColorSamples = 0
-11
View File
@@ -1,11 +0,0 @@
[Core]
# Attach Game Boy Player hardware.
HSPDevice = 2
# DSP HLE doesn't work with this homebrew's ucode.
DSPHLE = False
[DSP]
# Make sure we get DSP LLE recompiler and not DSP LLE interpreter, for performance.
EnableJIT = True
[Video_Settings]
# Fixes old frames being shown when a game only updates a small part of the screen. Examples include gradually revealed text and the HP bars in Pokémon.
SafeTextureCacheColorSamples = 0
-14
View File
@@ -1,14 +0,0 @@
[Core]
# Attach Game Boy Player hardware.
HSPDevice = 2
# DSP HLE doesn't work with this homebrew's ucode.
DSPHLE = False
[DSP]
# Make sure we get DSP LLE recompiler and not DSP LLE interpreter, for performance.
EnableJIT = True
[Video_Settings]
# Fixes old frames being shown when a game only updates a small part of the screen. Examples include gradually revealed text and the HP bars in Pokémon.
SafeTextureCacheColorSamples = 0
[Video_Hacks]
# Fixes the entire screen being magenta. (ImmediateXFBEnable = True also solves the problem, but XFBToTextureEnable = False is more accurate and there doesn't seem to be a significant performance difference.)
XFBToTextureEnable = False
+1 -1
View File
@@ -1,8 +1,8 @@
# MCVP8P, MCVJ8P, MCVE8P - Pitfall: The Mayan Adventure
[Core]
# Values set here will override the main Dolphin settings.
CPUThread = False
[Video_Hacks]
# Avoids majorly corrupted screen edges.
ImmediateXFBEnable = False
-52
View File
@@ -1,52 +0,0 @@
# P1RE01 - Pikmin Squared
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Gecko]
$60 FPS
C242E098 00000004 # Set to 30 FPS when cutscene starts
3C608042 606335A8
7C6903A6 806D9AEC
38800002 4E800421
801F01F0 00000000
C242E1B0 00000004 # Set to 60 FPS when cutscene ends
3C608042 606335A8
7C6903A6 806D9AEC
38800001 4E800421
801F01F0 00000000
0414B758 38800001 # `BaseGameSection::init`, force `setFramerate` argument to 60 FPS (2P mode doesn't start with a cutscene)
04513B9C 40100000 # Map translation speed 1
04513BA0 3F800000 # Map translation speed 2
0451D6F0 3C75C28F # Map scale speed
C236ECDC 00000002 # Mitite active time
5400083C 901E02C0
60000000 00000000
C236ED00 00000002 # If on Piklopedia (which runs at 30 FPS), revert the above
5400F87E 901E02C0
60000000 00000000
04514068 3ECCCCCD # Final floor animation
04514014 3EB33333 # Cave result animation
04516080 3F000000 # Pay dept animation
045200F4 3F000000 # Final result animation
045140D4 3CCCCCCD # Final result color animation
04514050 3EB33333 # Ready-go animation
04411020 388000C8 # Win/Lose reason duration 1
04411028 386000FA # Win/Lose reason duration 2
04520164 3F000000 # Win/Lose animation
04410758 38800078 # Win/Lose duration 1
04410760 38600168 # Win/Lose duration 2
*Causes the following issues:
** Particle effects are sped up.
** Some UI animations are sped up.
** The player camera rotates faster.
** The Armored Cannon Beetle is unable to spit boulders (they collide with itself as they spawn).
** Other minor physics differences.
*
*To avoid lag when staying near the onions with many Pikmin, it's recommended to overclock the emulated CPU by at least 250% for single player, or 1000% for two players.
[Gecko_RetroAchievements_Verified]
$60 FPS
+7 -1
View File
@@ -1,11 +1,17 @@
# P2ME01 - Metroid Prime 2: Echoes Bonus Disc
[Core]
# Values set here will override the main Dolphin settings.
CPUThread = False
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Video_Hacks]
# Required for "scan visor" to work.
EFBToTextureEnable = False
+5
View File
@@ -0,0 +1,5 @@
# R2DJEP, R2DEEB, R2DPJW - Dokapon Kingdom
[Video_Hacks]
# Prevents flickering throughout the game.
ImmediateXFBEnable = False
-2
View File
@@ -2,5 +2,3 @@
[Video_Settings]
SuggestedAspectRatio = 2
# Fix animation stutter
SafeTextureCacheColorSamples = 0
+4
View File
@@ -2,3 +2,7 @@
[Video_Settings]
SuggestedAspectRatio = 2
[Video_Hacks]
# Avoids constant black flickering.
ImmediateXFBenable = False
-10
View File
@@ -1,10 +0,0 @@
# R32J01 - Metroid Prime 2: Dark Echoes (Wii)
[Video_Settings]
# Because the minimap has a lot of unused triangles,
# CPU Cull can greatly speed up demanding areas of the game.
CPUCull = True
[Video_Hacks]
# Required for "scan visor" to work.
EFBToTextureEnable = False
+12 -2
View File
@@ -1,6 +1,16 @@
# R3AP7J, R3AE20 - Story Hour: Adventures
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Hacks]
EFBToTextureEnable = False
# Avoids majorly corrupted graphics.
ImmediateXFBEnable = False
EFBToTextureEnable = False
[Video_Settings]
+16
View File
@@ -0,0 +1,16 @@
# R3BE8P, R3BJ8P, R3BP8P - SambaDeAmigo
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
[Video_Hacks]
ImmediateXFBEnable = False
+13 -2
View File
@@ -1,5 +1,16 @@
# R3DES5, R3DPS5 - Dream Pinball 3D
# R3DES5, R3DPS5 - Dream Pinball 3d
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
[Video_Hacks]
# Avoids constant flickering when in game.
ImmediateXFBEnable = False
-6
View File
@@ -1,6 +0,0 @@
# R3IJ01 - Metroid Prime (Wii)
[Video_Settings]
# Because the minimap has a lot of unused triangles,
# CPU Cull can greatly speed up demanding areas of the game.
CPUCull = True
+11 -2
View File
@@ -1,14 +1,23 @@
# R3ME01, R3MP01 - Metroid Prime Trilogy
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
# Because the minimap has a lot of unused triangles,
# CPU Cull can greatly speed up demanding areas of the game.
CPUCull = True
[Video_Hacks]
# Required for "scan visor" to work.
EFBToTextureEnable = False
ImmediateXFBEnable = False
XFBToTextureEnable = False
DeferEFBCopies = False
+5
View File
@@ -0,0 +1,5 @@
# R3PEWR, R3PJ52, R3PPWR - Speed Racer
[Video_Hacks]
# Avoids constant black flickering.
ImmediateXFBEnable = False
+14 -3
View File
@@ -1,6 +1,17 @@
# R4FE20, R4FP7J - Story Hour: Fairy Tales
# R4FE20 - Story Hour: Fairy Tales
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Hacks]
EFBToTextureEnable = False
# Avoids majorly corrupted graphics.
ImmediateXFBEnable = False
EFBToTextureEnable = False
[Video_Settings]
-8
View File
@@ -1,8 +0,0 @@
# R5XJ13, R5XP69 - MySims Agents
[Video_Hacks]
EFBToTextureEnable = False
[Video_Settings]
# Avoids garbled text in messages and menus.
SafeTextureCacheColorSamples = 4096
+9 -1
View File
@@ -1,8 +1,16 @@
# R6QE69 - MySims Agents
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Hacks]
EFBToTextureEnable = False
[Video_Settings]
# Avoids garbled text in messages and menus.
SafeTextureCacheColorSamples = 4096
+1 -1
View File
@@ -5,4 +5,4 @@ SuggestedAspectRatio = 2
[Video_Hacks]
# Avoids black flickering while in game.
ImmediateXFBEnable = False
ImmediateXFBenable = False
+12 -1
View File
@@ -1,5 +1,16 @@
# R8LE20, R8LP7J - Chicken Blaster
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
SuggestedAspectRatio = 2
[Video_Hacks]
# Avoids majorly corrupted graphics.
ImmediateXFBEnable = False
+10 -2
View File
@@ -1,8 +1,16 @@
# RBRE5G, RBRP5G, RBRX5G - Blast Works: Build, Trade, Destroy
# RBRE5G, RBRP5G, RBRX5G - Blast Works Build, Trade, Destroy
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
SuggestedAspectRatio = 2
[Video_Hacks]
# Avoids majorly corrupted graphics.
ImmediateXFBEnable = False
+10
View File
@@ -1,4 +1,14 @@
# RBWE01, RBWJ01, RBWP01 - Battalion Wars 2
[Core]
# Values set here will override the main Dolphin settings.
SyncOnSkipIdle = False
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Hacks]
ImmediateXFBEnable = False
+10 -2
View File
@@ -1,8 +1,16 @@
# RCLE4Q, RCLP4Q - Chicken Little: Ace in Action
# RCLE4Q, RCLP4Q - Chicken Little: Ace In Action
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
SuggestedAspectRatio = 2
[Video_Hacks]
# Avoids stuck screens during FMVs.
ImmediateXFBEnable = False
-2
View File
@@ -2,5 +2,3 @@
[Video_Settings]
SuggestedAspectRatio = 2
# Fix animation stutter
SafeTextureCacheColorSamples = 0
+13
View File
@@ -0,0 +1,13 @@
# REDE41, REDJ41, REDP41 - RedSteel NTSC
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Hacks]
ImmediateXFBEnable = False
-4
View File
@@ -2,7 +2,3 @@
[Video_Settings]
SuggestedAspectRatio = 2
[Video_Hacks]
# Avoids black Wii strap screen and intro FMVs.
EFBAccessEnable = True
-8
View File
@@ -1,8 +0,0 @@
# RGWP41 - Rabbids Go Home
[OnFrame]
$Limit internal frame rate (speed hack)
0x80231138:dword:0x48148D38
[OnFrame_Enabled]
$Limit internal frame rate (speed hack)
+11 -1
View File
@@ -1,5 +1,15 @@
# RIZENR - Indianapolis 500 Legends
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
[Video_Hacks]
# Avoids consant flickering of UI elements.
ImmediateXFBEnable = False
-2
View File
@@ -2,5 +2,3 @@
[Video_Settings]
SuggestedAspectRatio = 2
# Fix animation stutter
SafeTextureCacheColorSamples = 0
+10 -1
View File
@@ -1,12 +1,21 @@
# RM3E01, RM3J01, RM3P01 - Metroid Prime 3: Corruption
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
SafeTextureCacheColorSamples = 512
# Because the minimap has a lot of unused triangles,
# CPU Cull can greatly speed up demanding areas of the game.
CPUCull = True
[Video_Hacks]
# Required for "scan visor" to work.
EFBToTextureEnable = False
@@ -1,4 +1,4 @@
# RUAE52, RUAP52 - Monster Jam: Urban Assault
# RM6EEB, RM6P99 - Baroque
[Video_Hacks]
# Avoids constant flickering.
+5
View File
@@ -15,3 +15,8 @@ EFBAccessDeferInvalidation = True
[Video_Enhancements]
ArbitraryMipmapDetection = True
[Video_Settings]
# Allow the ArbitraryMipmapDetection setting to take effect.
EnableGPUTextureDecoding = False

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