Memory management of socket using unique_ptr, many new util functions
This commit is contained in:
@ -5,6 +5,8 @@ CONFIG += c++1z
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DEFINES += QT_DEPRECATED_WARNINGS QT_DISABLE_DEPRECATED_BEFORE=0x060000
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SOURCES += main.cpp \
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chathelper.cpp \
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chunkhelper.cpp \
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closedclient.cpp \
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handshakingclient.cpp \
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loginclient.cpp \
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@ -15,6 +17,8 @@ SOURCES += main.cpp \
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statusclient.cpp
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HEADERS += \
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chathelper.h \
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chunkhelper.h \
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closedclient.h \
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handshakingclient.h \
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loginclient.h \
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25
chathelper.cpp
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25
chathelper.cpp
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@ -0,0 +1,25 @@
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#include "chathelper.h"
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#include <QJsonDocument>
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QJsonObject normalTextObj(const QString &text)
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{
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return QJsonObject { { "text", text } };
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}
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QJsonObject boldTextObj(const QString &text)
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{
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QJsonObject obj = normalTextObj(text);
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obj["bold"] = true;
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return obj;
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}
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QString normalText(const QString &text)
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{
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return QJsonDocument{normalTextObj(text)}.toJson();
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}
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QString boldText(const QString &text)
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{
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return QJsonDocument{boldTextObj(text)}.toJson();
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}
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10
chathelper.h
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10
chathelper.h
Normal file
@ -0,0 +1,10 @@
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#pragma once
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#include <QString>
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#include <QJsonObject>
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QJsonObject normalTextObj(const QString &text);
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QJsonObject boldTextObj(const QString &text);
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QString normalText(const QString &text);
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QString boldText(const QString &text);
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38
chunkhelper.cpp
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38
chunkhelper.cpp
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@ -0,0 +1,38 @@
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#include "chunkhelper.h"
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#include <algorithm>
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#include <array>
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#include "mcdatastream.h"
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QByteArray createChunkSection()
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{
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quint8 bitsPerBlock = 8;
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std::array<qint8, 2> palette { 0, 1 };
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std::array<qint64, 4096> blocks;
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QByteArray buffer;
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McDataStream tempStream(&buffer, QIODevice::WriteOnly);
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tempStream << bitsPerBlock;
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tempStream.writeVar<qint32>(palette.size());
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for (const auto &entry : palette)
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tempStream.writeVar<qint32>(entry);
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tempStream.writeVar<qint32>(blocks.size());
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for (const auto &block : blocks)
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tempStream << block;
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for (int i = 0; i < blocks.size(); i++)
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tempStream << '\xFF';
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return buffer;
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}
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QByteArray createBiomes()
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{
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qint32 biomes[256];
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std::fill(std::begin(biomes), std::end(biomes), 0);
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QByteArray buffer;
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McDataStream tempStream(&buffer, QIODevice::WriteOnly);
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for (const auto &biome : biomes)
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tempStream << biome;
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return buffer;
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}
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7
chunkhelper.h
Normal file
7
chunkhelper.h
Normal file
@ -0,0 +1,7 @@
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#pragma once
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#include <QByteArray>
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QByteArray createChunkSection();
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QByteArray createBiomes();
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@ -5,20 +5,22 @@
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#include "server.h"
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ClosedClient::ClosedClient(QTcpSocket &socket, Server &server) :
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QObject{&server}, m_socket{socket}, m_server{server}, m_dataStream{&m_socket}
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ClosedClient::ClosedClient(std::unique_ptr<QTcpSocket> &&socket, Server &server) :
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QObject{&server}, m_socket{std::move(socket)}, m_server{server}, m_dataStream{m_socket.get()}
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{
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m_socket.setParent(this);
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m_socket->setParent(this);
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connect(&m_socket, &QIODevice::readyRead, this, &ClosedClient::readyRead);
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connect(&m_socket, &QAbstractSocket::disconnected, this, &QObject::deleteLater);
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connect(m_socket.get(), &QIODevice::readyRead, this, &ClosedClient::readyRead);
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connect(m_socket.get(), &QAbstractSocket::disconnected, this, &QObject::deleteLater);
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QTimer::singleShot(1000, this, &QObject::deleteLater);
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}
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ClosedClient::~ClosedClient() = default;
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void ClosedClient::readyRead()
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{
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while(m_socket.bytesAvailable())
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while(m_socket && m_socket->bytesAvailable())
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{
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if(!m_packetSize)
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{
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@ -26,16 +28,16 @@ void ClosedClient::readyRead()
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qDebug() << "packet size" << m_packetSize;
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}
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if(m_socket.bytesAvailable() < m_packetSize)
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if(m_socket->bytesAvailable() < m_packetSize)
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{
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qWarning() << "packet not fully available" << m_socket.bytesAvailable();
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qWarning() << "packet not fully available" << m_socket->bytesAvailable();
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return;
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}
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qint32 bytesRead;
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const auto type = m_dataStream.readVar<qint32>(bytesRead);
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m_packetSize -= bytesRead;
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const auto buffer = m_socket.read(m_packetSize);
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const auto buffer = m_socket->read(m_packetSize);
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Q_ASSERT(buffer.size() == m_packetSize);
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m_packetSize = 0;
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@ -15,7 +15,8 @@ class ClosedClient : public QObject
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Q_OBJECT
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public:
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explicit ClosedClient(QTcpSocket &socket, Server &server);
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explicit ClosedClient(std::unique_ptr<QTcpSocket> &&socket, Server &server);
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~ClosedClient() override;
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private slots:
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void readyRead();
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@ -23,7 +24,7 @@ private slots:
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private:
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void readPacket(packets::closed::serverbound::PacketType type, const QByteArray &buffer);
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QTcpSocket &m_socket;
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std::unique_ptr<QTcpSocket> m_socket;
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Server &m_server;
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McDataStream m_dataStream;
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@ -6,18 +6,20 @@
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#include "statusclient.h"
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#include "loginclient.h"
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HandshakingClient::HandshakingClient(QTcpSocket &socket, Server &server) :
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QObject{&server}, m_socket{socket}, m_server{server}, m_dataStream{&m_socket}
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HandshakingClient::HandshakingClient(std::unique_ptr<QTcpSocket> &&socket, Server &server) :
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QObject{&server}, m_socket{std::move(socket)}, m_server{server}, m_dataStream{m_socket.get()}
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{
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m_socket.setParent(this);
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m_socket->setParent(this);
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connect(&m_socket, &QIODevice::readyRead, this, &HandshakingClient::readyRead);
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connect(&m_socket, &QAbstractSocket::disconnected, this, &QObject::deleteLater);
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connect(m_socket.get(), &QIODevice::readyRead, this, &HandshakingClient::readyRead);
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connect(m_socket.get(), &QAbstractSocket::disconnected, this, &QObject::deleteLater);
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}
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HandshakingClient::~HandshakingClient() = default;
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void HandshakingClient::readyRead()
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{
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while(m_socket.bytesAvailable())
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while(m_socket && m_socket->bytesAvailable())
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{
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if(!m_packetSize)
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{
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@ -25,16 +27,16 @@ void HandshakingClient::readyRead()
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qDebug() << "packet size" << m_packetSize;
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}
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if(m_socket.bytesAvailable() < m_packetSize)
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if(m_socket->bytesAvailable() < m_packetSize)
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{
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qWarning() << "packet not fully available" << m_socket.bytesAvailable();
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qWarning() << "packet not fully available" << m_socket->bytesAvailable();
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return;
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}
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qint32 bytesRead;
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const auto type = m_dataStream.readVar<qint32>(bytesRead);
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m_packetSize -= bytesRead;
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const auto buffer = m_socket.read(m_packetSize);
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const auto buffer = m_socket->read(m_packetSize);
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Q_ASSERT(buffer.size() == m_packetSize);
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m_packetSize = 0;
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@ -57,10 +59,12 @@ void HandshakingClient::readPacket(packets::handshaking::serverbound::PacketType
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{
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using namespace serverbound;
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case Handshake::SocketState::StatusState:
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new StatusClient{m_socket, m_server};
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m_dataStream.setDevice({});
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new StatusClient{std::move(m_socket), m_server};
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break;
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case Handshake::SocketState::LoginState:
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new LoginClient{m_socket, m_server};
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m_dataStream.setDevice({});
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new LoginClient{std::move(m_socket), m_server};
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break;
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default:
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qCritical() << "client requested new state" << packet.nextState << "which is not allowed/invalid";
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@ -1,5 +1,7 @@
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#pragma once
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#include <memory>
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#include <QObject>
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#include "mcdatastream.h"
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@ -15,7 +17,8 @@ class HandshakingClient : public QObject
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Q_OBJECT
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public:
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explicit HandshakingClient(QTcpSocket &socket, Server &parent);
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explicit HandshakingClient(std::unique_ptr<QTcpSocket> &&socket, Server &parent);
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~HandshakingClient() override;
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private slots:
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void readyRead();
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@ -23,7 +26,7 @@ private slots:
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private:
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void readPacket(packets::handshaking::serverbound::PacketType type, const QByteArray &buffer);
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QTcpSocket &m_socket;
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std::unique_ptr<QTcpSocket> m_socket;
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Server &m_server;
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McDataStream m_dataStream;
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@ -5,18 +5,20 @@
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#include "server.h"
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#include "playclient.h"
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LoginClient::LoginClient(QTcpSocket &socket, Server &server) :
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QObject{&server}, m_socket{socket}, m_server{server}, m_dataStream{&m_socket}
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LoginClient::LoginClient(std::unique_ptr<QTcpSocket> &&socket, Server &server) :
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QObject{&server}, m_socket{std::move(socket)}, m_server{server}, m_dataStream{m_socket.get()}
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{
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m_socket.setParent(this);
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m_socket->setParent(this);
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connect(&m_socket, &QIODevice::readyRead, this, &LoginClient::readyRead);
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connect(&m_socket, &QAbstractSocket::disconnected, this, &QObject::deleteLater);
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connect(m_socket.get(), &QIODevice::readyRead, this, &LoginClient::readyRead);
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connect(m_socket.get(), &QAbstractSocket::disconnected, this, &QObject::deleteLater);
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}
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LoginClient::~LoginClient() = default;
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void LoginClient::readyRead()
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{
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while(m_socket.bytesAvailable())
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while(m_socket && m_socket->bytesAvailable())
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{
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if(!m_packetSize)
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{
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@ -24,16 +26,16 @@ void LoginClient::readyRead()
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qDebug() << "packet size" << m_packetSize;
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}
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if(m_socket.bytesAvailable() < m_packetSize)
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if(m_socket->bytesAvailable() < m_packetSize)
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{
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qWarning() << "packet not fully available" << m_socket.bytesAvailable();
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qWarning() << "packet not fully available" << m_socket->bytesAvailable();
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return;
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}
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qint32 bytesRead;
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const auto type = m_dataStream.readVar<qint32>(bytesRead);
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m_packetSize -= bytesRead;
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const auto buffer = m_socket.read(m_packetSize);
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const auto buffer = m_socket->read(m_packetSize);
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Q_ASSERT(buffer.size() == m_packetSize);
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m_packetSize = 0;
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@ -64,7 +66,8 @@ void LoginClient::readPacket(packets::login::serverbound::PacketType type, const
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packet.username = name;
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packet.serialize(m_dataStream);
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}
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new PlayClient{m_socket, m_server};
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m_dataStream.setDevice({});
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new PlayClient{std::move(m_socket), m_server};
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deleteLater();
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break;
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}
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@ -15,7 +15,8 @@ class LoginClient : public QObject
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Q_OBJECT
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public:
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explicit LoginClient(QTcpSocket &socket, Server &server);
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explicit LoginClient(std::unique_ptr<QTcpSocket> &&socket, Server &server);
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~LoginClient() override;
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private slots:
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void readyRead();
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@ -23,7 +24,7 @@ private slots:
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private:
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void readPacket(packets::login::serverbound::PacketType type, const QByteArray &buffer);
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QTcpSocket &m_socket;
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std::unique_ptr<QTcpSocket> m_socket;
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Server &m_server;
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McDataStream m_dataStream;
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@ -93,7 +93,8 @@ void McDataStream::writeUuid(const QUuid &uuid)
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{
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Q_UNUSED(uuid)
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writeRawData("\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0", 16);
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const char buf[16]{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
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writeRawData(buf, 16);
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}
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template<>
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56
packets.cpp
56
packets.cpp
@ -93,6 +93,22 @@ packets::play::serverbound::PluginMessage::PluginMessage(McDataStream &stream)
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//TODO read to end of buffer
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}
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void packets::play::clientbound::SpawnMob::serialize(McDataStream &stream)
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{
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QByteArray buffer;
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McDataStream tempStream(&buffer, QIODevice::WriteOnly);
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tempStream.writeVar<qint32>(qint32(PacketType::SpawnMob));
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tempStream.writeVar<qint32>(entityId);
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tempStream.writeUuid(uuid);
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tempStream.writeVar<qint32>(type);
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tempStream.writeDouble(x);
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tempStream.writeDouble(y);
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tempStream.writeDouble(z);
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tempStream << yaw << pitch << headPitch << velocityX << velocityY << velocityZ;
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stream.writeVar<qint32>(buffer.length());
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stream.writeRawData(buffer.constData(), buffer.length());
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}
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void packets::play::clientbound::ServerDifficulty::serialize(McDataStream &stream)
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{
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QByteArray buffer;
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@ -179,6 +195,30 @@ void packets::play::clientbound::PlayerPositionAndLook::serialize(McDataStream &
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stream.writeRawData(buffer.constData(), buffer.length());
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}
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void packets::play::clientbound::SetExperience::serialize(McDataStream &stream)
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{
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QByteArray buffer;
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McDataStream tempStream(&buffer, QIODevice::WriteOnly);
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tempStream.writeVar<qint32>(qint32(PacketType::SetExperience));
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tempStream.writeFloat(experienceBar);
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tempStream.writeVar<qint32>(level);
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tempStream.writeVar<qint32>(totalExperience);
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stream.writeVar<qint32>(buffer.length());
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stream.writeRawData(buffer.constData(), buffer.length());
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}
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void packets::play::clientbound::UpdateHealth::serialize(McDataStream &stream)
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{
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QByteArray buffer;
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McDataStream tempStream(&buffer, QIODevice::WriteOnly);
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tempStream.writeVar<qint32>(qint32(PacketType::UpdateHealth));
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tempStream.writeFloat(health);
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tempStream.writeVar<qint32>(food);
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tempStream.writeFloat(foodSaturation);
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stream.writeVar<qint32>(buffer.length());
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stream.writeRawData(buffer.constData(), buffer.length());
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}
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void packets::play::clientbound::SpawnPosition::serialize(McDataStream &stream)
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{
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QByteArray buffer;
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@ -198,3 +238,19 @@ void packets::play::clientbound::KeepAlive::serialize(McDataStream &stream)
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stream.writeVar<qint32>(buffer.length());
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stream.writeRawData(buffer.constData(), buffer.length());
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}
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void packets::play::clientbound::ChunkData::serialize(McDataStream &stream)
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{
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QByteArray buffer;
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McDataStream tempStream(&buffer, QIODevice::WriteOnly);
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tempStream.writeVar<qint32>(qint32(PacketType::ChunkData));
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tempStream << chunkX << chunkY << fullChunk;
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tempStream.writeVar<qint32>(primaryBitMask);
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tempStream.writeVar<qint32>(data.size());
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tempStream.writeRawData(data.constData(), data.size());
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tempStream.writeVar<qint32>(blockEntities.size());
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for (const auto &blockEntitiy : blockEntities)
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tempStream.writeRawData(blockEntitiy.constData(), blockEntitiy.size());
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stream.writeVar<qint32>(buffer.length());
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stream.writeRawData(buffer.constData(), buffer.length());
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}
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|
57
packets.h
57
packets.h
@ -1,15 +1,18 @@
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#pragma once
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#include <tuple>
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#include <optional>
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#include <QtGlobal>
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#include <QString>
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#include <QDebug>
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#include <QtCore>
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#include <tuple>
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class McDataStream;
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namespace packets {
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using angle = quint8; // A rotation angle in steps of 1/256 of a full turn
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namespace handshaking {
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namespace serverbound {
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Q_NAMESPACE
|
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@ -151,10 +154,29 @@ namespace packets {
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namespace clientbound {
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Q_NAMESPACE
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enum class PacketType { ServerDifficulty = 0x0D, ChatMessage = 0x0E, PluginMessage = 0x19, Disconnect = 0x1B, KeepAlive = 0x21,
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JoinGame = 0x25, PlayerAbilities = 0x2E, PlayerPositionAndLook = 0x32, SpawnPosition = 0x49 };
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enum class PacketType { SpawnMob = 0x03, ServerDifficulty = 0x0D, ChatMessage = 0x0E, PluginMessage = 0x19, Disconnect = 0x1B,
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KeepAlive = 0x21, ChunkData = 0x22, JoinGame = 0x25, PlayerAbilities = 0x2E, PlayerPositionAndLook = 0x32,
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SetExperience = 0x43, UpdateHealth = 0x44, SpawnPosition = 0x49 };
|
||||
Q_ENUM_NS(PacketType)
|
||||
|
||||
// does not work yet, client shows exception
|
||||
struct SpawnMob {
|
||||
qint32 entityId;
|
||||
QUuid uuid;
|
||||
qint32 type;
|
||||
double x;
|
||||
double y;
|
||||
double z;
|
||||
angle yaw;
|
||||
angle pitch;
|
||||
angle headPitch;
|
||||
qint16 velocityX;
|
||||
qint16 velocityY;
|
||||
qint16 velocityZ;
|
||||
|
||||
void serialize(McDataStream &stream);
|
||||
};
|
||||
|
||||
struct ServerDifficulty {
|
||||
quint8 difficulty;
|
||||
|
||||
@ -216,6 +238,22 @@ namespace packets {
|
||||
void serialize(McDataStream &stream);
|
||||
};
|
||||
|
||||
struct SetExperience {
|
||||
float experienceBar;
|
||||
qint32 level;
|
||||
qint32 totalExperience;
|
||||
|
||||
void serialize(McDataStream &stream);
|
||||
};
|
||||
|
||||
struct UpdateHealth {
|
||||
float health;
|
||||
qint32 food;
|
||||
float foodSaturation;
|
||||
|
||||
void serialize(McDataStream &stream);
|
||||
};
|
||||
|
||||
struct SpawnPosition {
|
||||
std::tuple<qint32, qint16, qint32> location;
|
||||
|
||||
@ -227,6 +265,17 @@ namespace packets {
|
||||
|
||||
void serialize(McDataStream &stream);
|
||||
};
|
||||
|
||||
struct ChunkData {
|
||||
qint32 chunkX;
|
||||
qint32 chunkY;
|
||||
bool fullChunk;
|
||||
qint32 primaryBitMask;
|
||||
QByteArray data;
|
||||
std::vector<QByteArray> blockEntities;
|
||||
|
||||
void serialize(McDataStream &stream);
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5,21 +5,23 @@
|
||||
|
||||
#include "server.h"
|
||||
#include "closedclient.h"
|
||||
#include "chathelper.h"
|
||||
#include "chunkhelper.h"
|
||||
|
||||
PlayClient::PlayClient(QTcpSocket &socket, Server &server) :
|
||||
QObject{&server}, m_socket{socket}, m_server{server}, m_dataStream{&m_socket}
|
||||
PlayClient::PlayClient(std::unique_ptr<QTcpSocket> &&socket, Server &server) :
|
||||
QObject{&server}, m_socket{std::move(socket)}, m_server{server}, m_dataStream{m_socket.get()}
|
||||
{
|
||||
m_server.add(*this);
|
||||
|
||||
m_socket.setParent(this);
|
||||
m_socket->setParent(this);
|
||||
|
||||
connect(&m_socket, &QIODevice::readyRead, this, &PlayClient::readyRead);
|
||||
connect(&m_socket, &QAbstractSocket::disconnected, this, &QObject::deleteLater);
|
||||
connect(m_socket.get(), &QIODevice::readyRead, this, &PlayClient::readyRead);
|
||||
connect(m_socket.get(), &QAbstractSocket::disconnected, this, &QObject::deleteLater);
|
||||
|
||||
{
|
||||
packets::play::clientbound::JoinGame packet;
|
||||
packet.entityid = 1;
|
||||
packet.gamemode = packets::play::clientbound::JoinGame::Creative;
|
||||
packet.gamemode = packets::play::clientbound::JoinGame::Survival;
|
||||
packet.dimension = packets::play::clientbound::JoinGame::Overworld;
|
||||
packet.difficulty = 2;
|
||||
packet.maxPlayers = 255;
|
||||
@ -50,6 +52,38 @@ PlayClient::PlayClient(QTcpSocket &socket, Server &server) :
|
||||
packet.fieldOfViewModifier = 60.;
|
||||
packet.serialize(m_dataStream);
|
||||
}
|
||||
{
|
||||
packets::play::clientbound::ChunkData packet;
|
||||
packet.fullChunk = true;
|
||||
packet.primaryBitMask = 0b11000; // send only 2 chunks
|
||||
packet.data += createChunkSection();
|
||||
packet.data += createChunkSection();
|
||||
packet.data += createBiomes(); // we are in Overworld
|
||||
|
||||
for (int y = -3; y <= 3; y++)
|
||||
for (int x = -3; x <= 3; x++)
|
||||
{
|
||||
packet.chunkX = x;
|
||||
packet.chunkY = y;
|
||||
packet.serialize(m_dataStream);
|
||||
}
|
||||
}
|
||||
// {
|
||||
// packets::play::clientbound::SpawnMob packet;
|
||||
// packet.entityId = 2;
|
||||
// packet.uuid = QUuid::createUuid();
|
||||
// packet.type = 19;
|
||||
// packet.x = 50.;
|
||||
// packet.y = 50.;
|
||||
// packet.z = 50.;
|
||||
// packet.yaw = 0;
|
||||
// packet.pitch = 0;
|
||||
// packet.headPitch = 0;
|
||||
// packet.velocityX = 0;
|
||||
// packet.velocityY = 0;
|
||||
// packet.velocityZ = 0;
|
||||
// packet.serialize(m_dataStream);
|
||||
// }
|
||||
}
|
||||
|
||||
PlayClient::~PlayClient()
|
||||
@ -75,36 +109,55 @@ void PlayClient::sendChatMessage()
|
||||
if (!m_lastChatMessage.isValid() || m_lastChatMessage.secsTo(now) >= 2)
|
||||
{
|
||||
packets::play::clientbound::ChatMessage packet;
|
||||
packet.jsonData = "{"
|
||||
"\"text\": \"Chat message\", "
|
||||
"\"bold\": \"true\" "
|
||||
"}";
|
||||
packet.jsonData = normalText(tr("Time chaged to %0").arg(QTime::currentTime().toString()));
|
||||
packet.position = packets::play::clientbound::ChatMessage::Chat;
|
||||
packet.serialize(m_dataStream);
|
||||
m_lastChatMessage = now;
|
||||
}
|
||||
}
|
||||
|
||||
void PlayClient::randomizeStats()
|
||||
{
|
||||
const auto now = QDateTime::currentDateTime();
|
||||
if (!m_lastStats.isValid() || m_lastStats.msecsTo(now) >= 500)
|
||||
{
|
||||
{
|
||||
packets::play::clientbound::SetExperience packet;
|
||||
packet.experienceBar = QRandomGenerator::system()->generateDouble();
|
||||
packet.level = QRandomGenerator::system()->bounded(50);
|
||||
packet.totalExperience = QRandomGenerator::system()->bounded(500);
|
||||
packet.serialize(m_dataStream);
|
||||
}
|
||||
{
|
||||
packets::play::clientbound::UpdateHealth packet;
|
||||
packet.health = QRandomGenerator::system()->generateDouble() * 20;
|
||||
packet.food = QRandomGenerator::system()->bounded(20);
|
||||
packet.foodSaturation = QRandomGenerator::system()->generateDouble() * 5;
|
||||
packet.serialize(m_dataStream);
|
||||
}
|
||||
|
||||
m_lastStats = now;
|
||||
}
|
||||
}
|
||||
|
||||
void PlayClient::trialDisconnect()
|
||||
{
|
||||
const auto now = QDateTime::currentDateTime();
|
||||
if (m_connectedSince.secsTo(now) >= 20)
|
||||
if (m_connectedSince.secsTo(now) >= 30)
|
||||
{
|
||||
packets::play::clientbound::Disconnect packet;
|
||||
packet.reason = "{"
|
||||
"\"text\": \"Your trial has ended.\", "
|
||||
"\"bold\": \"true\" "
|
||||
"}";
|
||||
packet.reason = boldText("Your trial has ended.");
|
||||
packet.serialize(m_dataStream);
|
||||
m_socket.flush();
|
||||
new ClosedClient{m_socket, m_server};
|
||||
m_socket->flush();
|
||||
m_dataStream.setDevice({});
|
||||
new ClosedClient{std::move(m_socket), m_server};
|
||||
deleteLater();
|
||||
}
|
||||
}
|
||||
|
||||
void PlayClient::readyRead()
|
||||
{
|
||||
while(m_socket.bytesAvailable())
|
||||
while(m_socket && m_socket->bytesAvailable())
|
||||
{
|
||||
if(!m_packetSize)
|
||||
{
|
||||
@ -112,16 +165,16 @@ void PlayClient::readyRead()
|
||||
qDebug() << "packet size" << m_packetSize;
|
||||
}
|
||||
|
||||
if(m_socket.bytesAvailable() < m_packetSize)
|
||||
if(m_socket->bytesAvailable() < m_packetSize)
|
||||
{
|
||||
qWarning() << "packet not fully available" << m_socket.bytesAvailable();
|
||||
qWarning() << "packet not fully available" << m_socket->bytesAvailable();
|
||||
return;
|
||||
}
|
||||
|
||||
qint32 bytesRead;
|
||||
const auto type = m_dataStream.readVar<qint32>(bytesRead);
|
||||
m_packetSize -= bytesRead;
|
||||
const auto buffer = m_socket.read(m_packetSize);
|
||||
const auto buffer = m_socket->read(m_packetSize);
|
||||
Q_ASSERT(buffer.size() == m_packetSize);
|
||||
m_packetSize = 0;
|
||||
|
||||
@ -181,6 +234,6 @@ void PlayClient::readPacket(packets::play::serverbound::PacketType type, const Q
|
||||
break;
|
||||
}
|
||||
default:
|
||||
qWarning() << "unknown packet type" << type;
|
||||
qWarning() << "unknown packet type" << type << buffer;
|
||||
}
|
||||
}
|
||||
|
@ -15,11 +15,12 @@ class PlayClient : public QObject
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit PlayClient(QTcpSocket &socket, Server &server);
|
||||
explicit PlayClient(std::unique_ptr<QTcpSocket> &&socket, Server &server);
|
||||
~PlayClient() override;
|
||||
|
||||
void keepAlive();
|
||||
void sendChatMessage();
|
||||
void randomizeStats();
|
||||
void trialDisconnect();
|
||||
|
||||
private slots:
|
||||
@ -28,7 +29,7 @@ private slots:
|
||||
private:
|
||||
void readPacket(packets::play::serverbound::PacketType type, const QByteArray &buffer);
|
||||
|
||||
QTcpSocket &m_socket;
|
||||
std::unique_ptr<QTcpSocket> m_socket;
|
||||
Server &m_server;
|
||||
|
||||
McDataStream m_dataStream;
|
||||
@ -39,4 +40,5 @@ private:
|
||||
QDateTime m_lastKeepAliveSent;
|
||||
QDateTime m_lastKeepAliveReceived;
|
||||
QDateTime m_lastChatMessage;
|
||||
QDateTime m_lastStats;
|
||||
};
|
||||
|
@ -1,6 +1,9 @@
|
||||
#include "server.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include <QDateTime>
|
||||
#include <QTcpSocket>
|
||||
|
||||
#include "playclient.h"
|
||||
#include "handshakingclient.h"
|
||||
@ -34,14 +37,15 @@ void Server::timeout()
|
||||
{
|
||||
client->keepAlive();
|
||||
client->sendChatMessage();
|
||||
client->randomizeStats();
|
||||
client->trialDisconnect();
|
||||
}
|
||||
}
|
||||
|
||||
void Server::newConnection()
|
||||
{
|
||||
auto * const connection = m_server.nextPendingConnection();
|
||||
auto connection = std::unique_ptr<QTcpSocket>(m_server.nextPendingConnection());
|
||||
if (connection)
|
||||
new HandshakingClient{*connection, *this};
|
||||
new HandshakingClient{std::move(connection), *this};
|
||||
//clients.push_back();
|
||||
}
|
||||
|
4
server.h
4
server.h
@ -1,12 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
#include <set>
|
||||
|
||||
#include <QObject>
|
||||
#include <QTimer>
|
||||
#include <QTcpServer>
|
||||
#include <QPointer>
|
||||
|
||||
#include <set>
|
||||
|
||||
class PlayClient;
|
||||
|
||||
class Server : public QObject
|
||||
|
File diff suppressed because one or more lines are too long
@ -15,7 +15,8 @@ class StatusClient : public QObject
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit StatusClient(QTcpSocket &socket, Server &server);
|
||||
explicit StatusClient(std::unique_ptr<QTcpSocket> &&socket, Server &server);
|
||||
~StatusClient() override;
|
||||
|
||||
private slots:
|
||||
void readyRead();
|
||||
@ -23,7 +24,7 @@ private slots:
|
||||
private:
|
||||
void readPacket(packets::status::serverbound::PacketType type, const QByteArray &buffer);
|
||||
|
||||
QTcpSocket &m_socket;
|
||||
std::unique_ptr<QTcpSocket> m_socket;
|
||||
Server &m_server;
|
||||
|
||||
McDataStream m_dataStream;
|
||||
|
Reference in New Issue
Block a user