Memory management of socket using unique_ptr, many new util functions

This commit is contained in:
2020-07-18 00:24:47 +02:00
parent b39078eedc
commit fcadff65e2
20 changed files with 365 additions and 101 deletions

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@ -5,6 +5,8 @@ CONFIG += c++1z
DEFINES += QT_DEPRECATED_WARNINGS QT_DISABLE_DEPRECATED_BEFORE=0x060000
SOURCES += main.cpp \
chathelper.cpp \
chunkhelper.cpp \
closedclient.cpp \
handshakingclient.cpp \
loginclient.cpp \
@ -15,6 +17,8 @@ SOURCES += main.cpp \
statusclient.cpp
HEADERS += \
chathelper.h \
chunkhelper.h \
closedclient.h \
handshakingclient.h \
loginclient.h \

25
chathelper.cpp Normal file
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@ -0,0 +1,25 @@
#include "chathelper.h"
#include <QJsonDocument>
QJsonObject normalTextObj(const QString &text)
{
return QJsonObject { { "text", text } };
}
QJsonObject boldTextObj(const QString &text)
{
QJsonObject obj = normalTextObj(text);
obj["bold"] = true;
return obj;
}
QString normalText(const QString &text)
{
return QJsonDocument{normalTextObj(text)}.toJson();
}
QString boldText(const QString &text)
{
return QJsonDocument{boldTextObj(text)}.toJson();
}

10
chathelper.h Normal file
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@ -0,0 +1,10 @@
#pragma once
#include <QString>
#include <QJsonObject>
QJsonObject normalTextObj(const QString &text);
QJsonObject boldTextObj(const QString &text);
QString normalText(const QString &text);
QString boldText(const QString &text);

38
chunkhelper.cpp Normal file
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@ -0,0 +1,38 @@
#include "chunkhelper.h"
#include <algorithm>
#include <array>
#include "mcdatastream.h"
QByteArray createChunkSection()
{
quint8 bitsPerBlock = 8;
std::array<qint8, 2> palette { 0, 1 };
std::array<qint64, 4096> blocks;
QByteArray buffer;
McDataStream tempStream(&buffer, QIODevice::WriteOnly);
tempStream << bitsPerBlock;
tempStream.writeVar<qint32>(palette.size());
for (const auto &entry : palette)
tempStream.writeVar<qint32>(entry);
tempStream.writeVar<qint32>(blocks.size());
for (const auto &block : blocks)
tempStream << block;
for (int i = 0; i < blocks.size(); i++)
tempStream << '\xFF';
return buffer;
}
QByteArray createBiomes()
{
qint32 biomes[256];
std::fill(std::begin(biomes), std::end(biomes), 0);
QByteArray buffer;
McDataStream tempStream(&buffer, QIODevice::WriteOnly);
for (const auto &biome : biomes)
tempStream << biome;
return buffer;
}

7
chunkhelper.h Normal file
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@ -0,0 +1,7 @@
#pragma once
#include <QByteArray>
QByteArray createChunkSection();
QByteArray createBiomes();

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@ -5,20 +5,22 @@
#include "server.h"
ClosedClient::ClosedClient(QTcpSocket &socket, Server &server) :
QObject{&server}, m_socket{socket}, m_server{server}, m_dataStream{&m_socket}
ClosedClient::ClosedClient(std::unique_ptr<QTcpSocket> &&socket, Server &server) :
QObject{&server}, m_socket{std::move(socket)}, m_server{server}, m_dataStream{m_socket.get()}
{
m_socket.setParent(this);
m_socket->setParent(this);
connect(&m_socket, &QIODevice::readyRead, this, &ClosedClient::readyRead);
connect(&m_socket, &QAbstractSocket::disconnected, this, &QObject::deleteLater);
connect(m_socket.get(), &QIODevice::readyRead, this, &ClosedClient::readyRead);
connect(m_socket.get(), &QAbstractSocket::disconnected, this, &QObject::deleteLater);
QTimer::singleShot(1000, this, &QObject::deleteLater);
}
ClosedClient::~ClosedClient() = default;
void ClosedClient::readyRead()
{
while(m_socket.bytesAvailable())
while(m_socket && m_socket->bytesAvailable())
{
if(!m_packetSize)
{
@ -26,16 +28,16 @@ void ClosedClient::readyRead()
qDebug() << "packet size" << m_packetSize;
}
if(m_socket.bytesAvailable() < m_packetSize)
if(m_socket->bytesAvailable() < m_packetSize)
{
qWarning() << "packet not fully available" << m_socket.bytesAvailable();
qWarning() << "packet not fully available" << m_socket->bytesAvailable();
return;
}
qint32 bytesRead;
const auto type = m_dataStream.readVar<qint32>(bytesRead);
m_packetSize -= bytesRead;
const auto buffer = m_socket.read(m_packetSize);
const auto buffer = m_socket->read(m_packetSize);
Q_ASSERT(buffer.size() == m_packetSize);
m_packetSize = 0;

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@ -15,7 +15,8 @@ class ClosedClient : public QObject
Q_OBJECT
public:
explicit ClosedClient(QTcpSocket &socket, Server &server);
explicit ClosedClient(std::unique_ptr<QTcpSocket> &&socket, Server &server);
~ClosedClient() override;
private slots:
void readyRead();
@ -23,7 +24,7 @@ private slots:
private:
void readPacket(packets::closed::serverbound::PacketType type, const QByteArray &buffer);
QTcpSocket &m_socket;
std::unique_ptr<QTcpSocket> m_socket;
Server &m_server;
McDataStream m_dataStream;

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@ -6,18 +6,20 @@
#include "statusclient.h"
#include "loginclient.h"
HandshakingClient::HandshakingClient(QTcpSocket &socket, Server &server) :
QObject{&server}, m_socket{socket}, m_server{server}, m_dataStream{&m_socket}
HandshakingClient::HandshakingClient(std::unique_ptr<QTcpSocket> &&socket, Server &server) :
QObject{&server}, m_socket{std::move(socket)}, m_server{server}, m_dataStream{m_socket.get()}
{
m_socket.setParent(this);
m_socket->setParent(this);
connect(&m_socket, &QIODevice::readyRead, this, &HandshakingClient::readyRead);
connect(&m_socket, &QAbstractSocket::disconnected, this, &QObject::deleteLater);
connect(m_socket.get(), &QIODevice::readyRead, this, &HandshakingClient::readyRead);
connect(m_socket.get(), &QAbstractSocket::disconnected, this, &QObject::deleteLater);
}
HandshakingClient::~HandshakingClient() = default;
void HandshakingClient::readyRead()
{
while(m_socket.bytesAvailable())
while(m_socket && m_socket->bytesAvailable())
{
if(!m_packetSize)
{
@ -25,16 +27,16 @@ void HandshakingClient::readyRead()
qDebug() << "packet size" << m_packetSize;
}
if(m_socket.bytesAvailable() < m_packetSize)
if(m_socket->bytesAvailable() < m_packetSize)
{
qWarning() << "packet not fully available" << m_socket.bytesAvailable();
qWarning() << "packet not fully available" << m_socket->bytesAvailable();
return;
}
qint32 bytesRead;
const auto type = m_dataStream.readVar<qint32>(bytesRead);
m_packetSize -= bytesRead;
const auto buffer = m_socket.read(m_packetSize);
const auto buffer = m_socket->read(m_packetSize);
Q_ASSERT(buffer.size() == m_packetSize);
m_packetSize = 0;
@ -57,10 +59,12 @@ void HandshakingClient::readPacket(packets::handshaking::serverbound::PacketType
{
using namespace serverbound;
case Handshake::SocketState::StatusState:
new StatusClient{m_socket, m_server};
m_dataStream.setDevice({});
new StatusClient{std::move(m_socket), m_server};
break;
case Handshake::SocketState::LoginState:
new LoginClient{m_socket, m_server};
m_dataStream.setDevice({});
new LoginClient{std::move(m_socket), m_server};
break;
default:
qCritical() << "client requested new state" << packet.nextState << "which is not allowed/invalid";

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@ -1,5 +1,7 @@
#pragma once
#include <memory>
#include <QObject>
#include "mcdatastream.h"
@ -15,7 +17,8 @@ class HandshakingClient : public QObject
Q_OBJECT
public:
explicit HandshakingClient(QTcpSocket &socket, Server &parent);
explicit HandshakingClient(std::unique_ptr<QTcpSocket> &&socket, Server &parent);
~HandshakingClient() override;
private slots:
void readyRead();
@ -23,7 +26,7 @@ private slots:
private:
void readPacket(packets::handshaking::serverbound::PacketType type, const QByteArray &buffer);
QTcpSocket &m_socket;
std::unique_ptr<QTcpSocket> m_socket;
Server &m_server;
McDataStream m_dataStream;

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@ -5,18 +5,20 @@
#include "server.h"
#include "playclient.h"
LoginClient::LoginClient(QTcpSocket &socket, Server &server) :
QObject{&server}, m_socket{socket}, m_server{server}, m_dataStream{&m_socket}
LoginClient::LoginClient(std::unique_ptr<QTcpSocket> &&socket, Server &server) :
QObject{&server}, m_socket{std::move(socket)}, m_server{server}, m_dataStream{m_socket.get()}
{
m_socket.setParent(this);
m_socket->setParent(this);
connect(&m_socket, &QIODevice::readyRead, this, &LoginClient::readyRead);
connect(&m_socket, &QAbstractSocket::disconnected, this, &QObject::deleteLater);
connect(m_socket.get(), &QIODevice::readyRead, this, &LoginClient::readyRead);
connect(m_socket.get(), &QAbstractSocket::disconnected, this, &QObject::deleteLater);
}
LoginClient::~LoginClient() = default;
void LoginClient::readyRead()
{
while(m_socket.bytesAvailable())
while(m_socket && m_socket->bytesAvailable())
{
if(!m_packetSize)
{
@ -24,16 +26,16 @@ void LoginClient::readyRead()
qDebug() << "packet size" << m_packetSize;
}
if(m_socket.bytesAvailable() < m_packetSize)
if(m_socket->bytesAvailable() < m_packetSize)
{
qWarning() << "packet not fully available" << m_socket.bytesAvailable();
qWarning() << "packet not fully available" << m_socket->bytesAvailable();
return;
}
qint32 bytesRead;
const auto type = m_dataStream.readVar<qint32>(bytesRead);
m_packetSize -= bytesRead;
const auto buffer = m_socket.read(m_packetSize);
const auto buffer = m_socket->read(m_packetSize);
Q_ASSERT(buffer.size() == m_packetSize);
m_packetSize = 0;
@ -64,7 +66,8 @@ void LoginClient::readPacket(packets::login::serverbound::PacketType type, const
packet.username = name;
packet.serialize(m_dataStream);
}
new PlayClient{m_socket, m_server};
m_dataStream.setDevice({});
new PlayClient{std::move(m_socket), m_server};
deleteLater();
break;
}

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@ -15,7 +15,8 @@ class LoginClient : public QObject
Q_OBJECT
public:
explicit LoginClient(QTcpSocket &socket, Server &server);
explicit LoginClient(std::unique_ptr<QTcpSocket> &&socket, Server &server);
~LoginClient() override;
private slots:
void readyRead();
@ -23,7 +24,7 @@ private slots:
private:
void readPacket(packets::login::serverbound::PacketType type, const QByteArray &buffer);
QTcpSocket &m_socket;
std::unique_ptr<QTcpSocket> m_socket;
Server &m_server;
McDataStream m_dataStream;

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@ -93,7 +93,8 @@ void McDataStream::writeUuid(const QUuid &uuid)
{
Q_UNUSED(uuid)
writeRawData("\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0", 16);
const char buf[16]{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
writeRawData(buf, 16);
}
template<>

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@ -93,6 +93,22 @@ packets::play::serverbound::PluginMessage::PluginMessage(McDataStream &stream)
//TODO read to end of buffer
}
void packets::play::clientbound::SpawnMob::serialize(McDataStream &stream)
{
QByteArray buffer;
McDataStream tempStream(&buffer, QIODevice::WriteOnly);
tempStream.writeVar<qint32>(qint32(PacketType::SpawnMob));
tempStream.writeVar<qint32>(entityId);
tempStream.writeUuid(uuid);
tempStream.writeVar<qint32>(type);
tempStream.writeDouble(x);
tempStream.writeDouble(y);
tempStream.writeDouble(z);
tempStream << yaw << pitch << headPitch << velocityX << velocityY << velocityZ;
stream.writeVar<qint32>(buffer.length());
stream.writeRawData(buffer.constData(), buffer.length());
}
void packets::play::clientbound::ServerDifficulty::serialize(McDataStream &stream)
{
QByteArray buffer;
@ -179,6 +195,30 @@ void packets::play::clientbound::PlayerPositionAndLook::serialize(McDataStream &
stream.writeRawData(buffer.constData(), buffer.length());
}
void packets::play::clientbound::SetExperience::serialize(McDataStream &stream)
{
QByteArray buffer;
McDataStream tempStream(&buffer, QIODevice::WriteOnly);
tempStream.writeVar<qint32>(qint32(PacketType::SetExperience));
tempStream.writeFloat(experienceBar);
tempStream.writeVar<qint32>(level);
tempStream.writeVar<qint32>(totalExperience);
stream.writeVar<qint32>(buffer.length());
stream.writeRawData(buffer.constData(), buffer.length());
}
void packets::play::clientbound::UpdateHealth::serialize(McDataStream &stream)
{
QByteArray buffer;
McDataStream tempStream(&buffer, QIODevice::WriteOnly);
tempStream.writeVar<qint32>(qint32(PacketType::UpdateHealth));
tempStream.writeFloat(health);
tempStream.writeVar<qint32>(food);
tempStream.writeFloat(foodSaturation);
stream.writeVar<qint32>(buffer.length());
stream.writeRawData(buffer.constData(), buffer.length());
}
void packets::play::clientbound::SpawnPosition::serialize(McDataStream &stream)
{
QByteArray buffer;
@ -198,3 +238,19 @@ void packets::play::clientbound::KeepAlive::serialize(McDataStream &stream)
stream.writeVar<qint32>(buffer.length());
stream.writeRawData(buffer.constData(), buffer.length());
}
void packets::play::clientbound::ChunkData::serialize(McDataStream &stream)
{
QByteArray buffer;
McDataStream tempStream(&buffer, QIODevice::WriteOnly);
tempStream.writeVar<qint32>(qint32(PacketType::ChunkData));
tempStream << chunkX << chunkY << fullChunk;
tempStream.writeVar<qint32>(primaryBitMask);
tempStream.writeVar<qint32>(data.size());
tempStream.writeRawData(data.constData(), data.size());
tempStream.writeVar<qint32>(blockEntities.size());
for (const auto &blockEntitiy : blockEntities)
tempStream.writeRawData(blockEntitiy.constData(), blockEntitiy.size());
stream.writeVar<qint32>(buffer.length());
stream.writeRawData(buffer.constData(), buffer.length());
}

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@ -1,15 +1,18 @@
#pragma once
#include <tuple>
#include <optional>
#include <QtGlobal>
#include <QString>
#include <QDebug>
#include <QtCore>
#include <tuple>
class McDataStream;
namespace packets {
using angle = quint8; // A rotation angle in steps of 1/256 of a full turn
namespace handshaking {
namespace serverbound {
Q_NAMESPACE
@ -151,10 +154,29 @@ namespace packets {
namespace clientbound {
Q_NAMESPACE
enum class PacketType { ServerDifficulty = 0x0D, ChatMessage = 0x0E, PluginMessage = 0x19, Disconnect = 0x1B, KeepAlive = 0x21,
JoinGame = 0x25, PlayerAbilities = 0x2E, PlayerPositionAndLook = 0x32, SpawnPosition = 0x49 };
enum class PacketType { SpawnMob = 0x03, ServerDifficulty = 0x0D, ChatMessage = 0x0E, PluginMessage = 0x19, Disconnect = 0x1B,
KeepAlive = 0x21, ChunkData = 0x22, JoinGame = 0x25, PlayerAbilities = 0x2E, PlayerPositionAndLook = 0x32,
SetExperience = 0x43, UpdateHealth = 0x44, SpawnPosition = 0x49 };
Q_ENUM_NS(PacketType)
// does not work yet, client shows exception
struct SpawnMob {
qint32 entityId;
QUuid uuid;
qint32 type;
double x;
double y;
double z;
angle yaw;
angle pitch;
angle headPitch;
qint16 velocityX;
qint16 velocityY;
qint16 velocityZ;
void serialize(McDataStream &stream);
};
struct ServerDifficulty {
quint8 difficulty;
@ -216,6 +238,22 @@ namespace packets {
void serialize(McDataStream &stream);
};
struct SetExperience {
float experienceBar;
qint32 level;
qint32 totalExperience;
void serialize(McDataStream &stream);
};
struct UpdateHealth {
float health;
qint32 food;
float foodSaturation;
void serialize(McDataStream &stream);
};
struct SpawnPosition {
std::tuple<qint32, qint16, qint32> location;
@ -227,6 +265,17 @@ namespace packets {
void serialize(McDataStream &stream);
};
struct ChunkData {
qint32 chunkX;
qint32 chunkY;
bool fullChunk;
qint32 primaryBitMask;
QByteArray data;
std::vector<QByteArray> blockEntities;
void serialize(McDataStream &stream);
};
}
}

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@ -5,21 +5,23 @@
#include "server.h"
#include "closedclient.h"
#include "chathelper.h"
#include "chunkhelper.h"
PlayClient::PlayClient(QTcpSocket &socket, Server &server) :
QObject{&server}, m_socket{socket}, m_server{server}, m_dataStream{&m_socket}
PlayClient::PlayClient(std::unique_ptr<QTcpSocket> &&socket, Server &server) :
QObject{&server}, m_socket{std::move(socket)}, m_server{server}, m_dataStream{m_socket.get()}
{
m_server.add(*this);
m_socket.setParent(this);
m_socket->setParent(this);
connect(&m_socket, &QIODevice::readyRead, this, &PlayClient::readyRead);
connect(&m_socket, &QAbstractSocket::disconnected, this, &QObject::deleteLater);
connect(m_socket.get(), &QIODevice::readyRead, this, &PlayClient::readyRead);
connect(m_socket.get(), &QAbstractSocket::disconnected, this, &QObject::deleteLater);
{
packets::play::clientbound::JoinGame packet;
packet.entityid = 1;
packet.gamemode = packets::play::clientbound::JoinGame::Creative;
packet.gamemode = packets::play::clientbound::JoinGame::Survival;
packet.dimension = packets::play::clientbound::JoinGame::Overworld;
packet.difficulty = 2;
packet.maxPlayers = 255;
@ -50,6 +52,38 @@ PlayClient::PlayClient(QTcpSocket &socket, Server &server) :
packet.fieldOfViewModifier = 60.;
packet.serialize(m_dataStream);
}
{
packets::play::clientbound::ChunkData packet;
packet.fullChunk = true;
packet.primaryBitMask = 0b11000; // send only 2 chunks
packet.data += createChunkSection();
packet.data += createChunkSection();
packet.data += createBiomes(); // we are in Overworld
for (int y = -3; y <= 3; y++)
for (int x = -3; x <= 3; x++)
{
packet.chunkX = x;
packet.chunkY = y;
packet.serialize(m_dataStream);
}
}
// {
// packets::play::clientbound::SpawnMob packet;
// packet.entityId = 2;
// packet.uuid = QUuid::createUuid();
// packet.type = 19;
// packet.x = 50.;
// packet.y = 50.;
// packet.z = 50.;
// packet.yaw = 0;
// packet.pitch = 0;
// packet.headPitch = 0;
// packet.velocityX = 0;
// packet.velocityY = 0;
// packet.velocityZ = 0;
// packet.serialize(m_dataStream);
// }
}
PlayClient::~PlayClient()
@ -75,36 +109,55 @@ void PlayClient::sendChatMessage()
if (!m_lastChatMessage.isValid() || m_lastChatMessage.secsTo(now) >= 2)
{
packets::play::clientbound::ChatMessage packet;
packet.jsonData = "{"
"\"text\": \"Chat message\", "
"\"bold\": \"true\" "
"}";
packet.jsonData = normalText(tr("Time chaged to %0").arg(QTime::currentTime().toString()));
packet.position = packets::play::clientbound::ChatMessage::Chat;
packet.serialize(m_dataStream);
m_lastChatMessage = now;
}
}
void PlayClient::randomizeStats()
{
const auto now = QDateTime::currentDateTime();
if (!m_lastStats.isValid() || m_lastStats.msecsTo(now) >= 500)
{
{
packets::play::clientbound::SetExperience packet;
packet.experienceBar = QRandomGenerator::system()->generateDouble();
packet.level = QRandomGenerator::system()->bounded(50);
packet.totalExperience = QRandomGenerator::system()->bounded(500);
packet.serialize(m_dataStream);
}
{
packets::play::clientbound::UpdateHealth packet;
packet.health = QRandomGenerator::system()->generateDouble() * 20;
packet.food = QRandomGenerator::system()->bounded(20);
packet.foodSaturation = QRandomGenerator::system()->generateDouble() * 5;
packet.serialize(m_dataStream);
}
m_lastStats = now;
}
}
void PlayClient::trialDisconnect()
{
const auto now = QDateTime::currentDateTime();
if (m_connectedSince.secsTo(now) >= 20)
if (m_connectedSince.secsTo(now) >= 30)
{
packets::play::clientbound::Disconnect packet;
packet.reason = "{"
"\"text\": \"Your trial has ended.\", "
"\"bold\": \"true\" "
"}";
packet.reason = boldText("Your trial has ended.");
packet.serialize(m_dataStream);
m_socket.flush();
new ClosedClient{m_socket, m_server};
m_socket->flush();
m_dataStream.setDevice({});
new ClosedClient{std::move(m_socket), m_server};
deleteLater();
}
}
void PlayClient::readyRead()
{
while(m_socket.bytesAvailable())
while(m_socket && m_socket->bytesAvailable())
{
if(!m_packetSize)
{
@ -112,16 +165,16 @@ void PlayClient::readyRead()
qDebug() << "packet size" << m_packetSize;
}
if(m_socket.bytesAvailable() < m_packetSize)
if(m_socket->bytesAvailable() < m_packetSize)
{
qWarning() << "packet not fully available" << m_socket.bytesAvailable();
qWarning() << "packet not fully available" << m_socket->bytesAvailable();
return;
}
qint32 bytesRead;
const auto type = m_dataStream.readVar<qint32>(bytesRead);
m_packetSize -= bytesRead;
const auto buffer = m_socket.read(m_packetSize);
const auto buffer = m_socket->read(m_packetSize);
Q_ASSERT(buffer.size() == m_packetSize);
m_packetSize = 0;
@ -181,6 +234,6 @@ void PlayClient::readPacket(packets::play::serverbound::PacketType type, const Q
break;
}
default:
qWarning() << "unknown packet type" << type;
qWarning() << "unknown packet type" << type << buffer;
}
}

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@ -15,11 +15,12 @@ class PlayClient : public QObject
Q_OBJECT
public:
explicit PlayClient(QTcpSocket &socket, Server &server);
explicit PlayClient(std::unique_ptr<QTcpSocket> &&socket, Server &server);
~PlayClient() override;
void keepAlive();
void sendChatMessage();
void randomizeStats();
void trialDisconnect();
private slots:
@ -28,7 +29,7 @@ private slots:
private:
void readPacket(packets::play::serverbound::PacketType type, const QByteArray &buffer);
QTcpSocket &m_socket;
std::unique_ptr<QTcpSocket> m_socket;
Server &m_server;
McDataStream m_dataStream;
@ -39,4 +40,5 @@ private:
QDateTime m_lastKeepAliveSent;
QDateTime m_lastKeepAliveReceived;
QDateTime m_lastChatMessage;
QDateTime m_lastStats;
};

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@ -1,6 +1,9 @@
#include "server.h"
#include <memory>
#include <QDateTime>
#include <QTcpSocket>
#include "playclient.h"
#include "handshakingclient.h"
@ -34,14 +37,15 @@ void Server::timeout()
{
client->keepAlive();
client->sendChatMessage();
client->randomizeStats();
client->trialDisconnect();
}
}
void Server::newConnection()
{
auto * const connection = m_server.nextPendingConnection();
auto connection = std::unique_ptr<QTcpSocket>(m_server.nextPendingConnection());
if (connection)
new HandshakingClient{*connection, *this};
new HandshakingClient{std::move(connection), *this};
//clients.push_back();
}

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@ -1,12 +1,12 @@
#pragma once
#include <set>
#include <QObject>
#include <QTimer>
#include <QTcpServer>
#include <QPointer>
#include <set>
class PlayClient;
class Server : public QObject

File diff suppressed because one or more lines are too long

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@ -15,7 +15,8 @@ class StatusClient : public QObject
Q_OBJECT
public:
explicit StatusClient(QTcpSocket &socket, Server &server);
explicit StatusClient(std::unique_ptr<QTcpSocket> &&socket, Server &server);
~StatusClient() override;
private slots:
void readyRead();
@ -23,7 +24,7 @@ private slots:
private:
void readPacket(packets::status::serverbound::PacketType type, const QByteArray &buffer);
QTcpSocket &m_socket;
std::unique_ptr<QTcpSocket> m_socket;
Server &m_server;
McDataStream m_dataStream;