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DrumMachine/audioformat.h

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#pragma once
#include <QAudioFormat>
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#include <array>
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static constexpr int frameRate = 44100;
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static constexpr int channelCount = 2;
static constexpr int sampleSize = 32;
static constexpr auto codec = "audio/pcm";
static constexpr QAudioFormat::Endian byteOrder = QAudioFormat::LittleEndian;
static constexpr QAudioFormat::SampleType sampleType = QAudioFormat::Float;
using sample_t = float;
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struct frame_t : std::array<sample_t, channelCount> {};
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const QAudioFormat &audioFormat();