Files
DrumMachine/audioformat.h
2022-12-27 21:19:21 +01:00

17 lines
487 B
C++

#pragma once
#include <QAudioFormat>
#include <array>
static constexpr int frameRate = 44100;
static constexpr int channelCount = 2;
static constexpr int sampleSize = 32;
static constexpr auto codec = "audio/pcm";
static constexpr QAudioFormat::Endian byteOrder = QAudioFormat::LittleEndian;
static constexpr QAudioFormat::SampleType sampleType = QAudioFormat::Float;
using sample_t = float;
struct frame_t : std::array<sample_t, channelCount> {};
const QAudioFormat &audioFormat();