forked from TuxCoding/FastLogin
Fix markdown syntax
This commit is contained in:
52
README.md
52
README.md
@ -6,7 +6,7 @@
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Checks if a Minecraft player has a paid account (premium). If so, they can skip offline authentication (auth plugins).
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So they don't need to enter passwords. This is also called auto login (auto-login).
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###Features:
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### Features:
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* Detect paid accounts from others
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* Automatically login paid accounts (premium)
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@ -28,26 +28,26 @@ So they don't need to enter passwords. This is also called auto login (auto-logi
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***
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###Commands:
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### Commands:
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* /premium [player] Label the invoker or the argument as paid account
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* /cracked [player] Label the invoker or the argument as cracked account
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* /importdb <autoIn/bpa/eldzi> <mysql/sqlite> [host:port] [database] [username] [password] - Imports the database from another plugin
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###Permissions:
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### Permissions:
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* fastlogin.bukkit.command.premium
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* fastlogin.bukkit.command.cracked
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* fastlogin.command.premium.other
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* fastlogin.command.cracked.other
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* fastlogin.command.import
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###Requirements:
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### Requirements:
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* Plugin: [ProtocolLib](https://www.spigotmc.org/resources/protocollib.1997/) or [ProtocolSupport](https://www.spigotmc.org/resources/protocolsupport.7201/)
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* Tested Bukkit/[Spigot](https://www.spigotmc.org) 1.9 (could also work with other versions)
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* Java 7+
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* Run Spigot and/or BungeeCord/Waterfall in offline mode (see server.properties or config.yml)
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* An auth plugin. Supported plugins
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####Bukkit/Spigot/PaperSpigot
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#### Bukkit/Spigot/PaperSpigot
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* [AuthMe (both 5.X and 3.X)](https://dev.bukkit.org/bukkit-plugins/authme-reloaded/)
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* [xAuth](https://dev.bukkit.org/bukkit-plugins/xauth/)
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@ -58,25 +58,25 @@ So they don't need to enter passwords. This is also called auto login (auto-logi
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* [RoyalAuth](https://dev.bukkit.org/bukkit-plugins/royalauth/)
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* [UltraAuth](https://dev.bukkit.org/bukkit-plugins/ultraauth-aa/)
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####BungeeCord/Waterfall
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#### BungeeCord/Waterfall
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* [BungeeAuth](https://www.spigotmc.org/resources/bungeeauth.493/)
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###Downloads
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### Downloads
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https://www.spigotmc.org/resources/fastlogin.14153/history
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***
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###How to install
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### How to install
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####Bukkit/Spigot/PaperSpigot
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#### Bukkit/Spigot/PaperSpigot
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1. Download and install ProtocolLib
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2. Download and install FastLogin
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3. Set your server in offline mode by setting the value onlinemode in your server.properties to false
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####BungeeCord/Waterfall
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#### BungeeCord/Waterfall
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1. Activate BungeeCord in the Spigot configuration
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2. Restart your server
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@ -91,9 +91,9 @@ Put your stats id from the BungeeCord config into this file
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***
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###FAQ
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### FAQ
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####Index
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#### Index
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1. [How does Minecraft logins work?](#how-does-minecraft-logins-work)
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2. [How does this plugin work?](#how-does-this-plugin-work)
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3. [Why does the plugin require offline mode?](#why-does-the-plugin-require-offline-mode)
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@ -104,8 +104,8 @@ Put your stats id from the BungeeCord config into this file
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8. [Could premium players have a premium UUID and Skin?](#could-premium-players-have-a-premium-uuid-and-skin)
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9. [Is this plugin compatible with Cauldron?](#is-this-plugin-compatible-with-cauldron)
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####How does minecraft logins work?
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######Online Mode
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#### How does minecraft logins work?
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###### Online Mode
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1. Client -> Server: I want to login, here is my username
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2. Server -> Client: Okay. I'm in online mode so here is my public key for encryption and my serverid
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3. Client -> Mojang: I'm player "xyz". I want to join a server with that serverid
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@ -117,13 +117,13 @@ Put your stats id from the BungeeCord config into this file
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9. Server -> Client: Everything checked you can play now
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######Offline Mode
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###### Offline Mode
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In offline mode step 2-7 is skipped. So a login request is directly followed by 8.
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######More details
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###### More details
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http://wiki.vg/Protocol#Login
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####How does this plugin work?
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#### How does this plugin work?
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By using ProtocolLib, this plugin works as a proxy between the client and server. This plugin will fake that the server
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runs in online mode. It does everything an online mode server would do. This will be for example, generating keys or
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checking for valid sessions. Because everything is the same compared to an offline mode login after an encrypted
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@ -138,7 +138,7 @@ connection, we will intercept only **login** packets of **premium** players.
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6. Encrypt the connection
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7. On success intercept all related login packets and fake a new login packet as a normal offline login
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####Why does the plugin require offline mode?
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#### Why does the plugin require offline mode?
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1. As you can see in the question "how does minecraft login works", offline mode is equivalent to online mode except of
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the encryption and session checks on login. So we can intercept and cancel the first packets for premium players and
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enable an encrypted connection. Then we send a new fake packet in order to pretend that this a new login request from
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@ -148,10 +148,10 @@ incorrectly. For example, a plugin tries to fetch the UUID from Mojang, but the
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a paid account.
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3. Servers, who allow cracked players and just speed up logins for premium players, are **already** in offline mode.
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####Can cracked player join with premium usernames?
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#### Can cracked player join with premium usernames?
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Yes, indeed. Therefore the command for toggling the fast login method exists.
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####Why do players have to invoke a command?
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#### Why do players have to invoke a command?
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1. It's a secure way to make sure a person with a paid account cannot steal the account
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of a cracked player that has the same username. The player have to proof first that it's his own account.
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2. We only receive the username from the player on login. We could check if that username is associated
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@ -163,23 +163,23 @@ Sessionserver.
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account and would claim and steal the account from the premium player. Because commands cannot be invoked unless the
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player has a account or is logged in, protects this method also premium players
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###What happens if a paid account joins with a used username?
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### What happens if a paid account joins with a used username?
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The player on the server have to activate the feature of this plugin by command. If a person buys the username
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of his own account, it's still secured. A normal offline mode login makes sure he's the owner of the server account
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and Mojang account. Then the command can be executed. So someone different cannot steal the account of cracked player
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by buying the username.
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####Does the plugin have BungeeCord support?
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#### Does the plugin have BungeeCord support?
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Yes it has. See the how to install above.
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####Could premium players have a premium UUID and Skin?
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#### Could premium players have a premium UUID and Skin?
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Since 0.7 both features are implemented. You can check the config.yml in order to activate it.
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####Is this plugin compatible with Cauldron?
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#### Is this plugin compatible with Cauldron?
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It's not tested yet, but all needed methods also exists in Cauldron so it could work together.
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***
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###Useful Links:
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### Useful Links:
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* [Login Protocol](http://wiki.vg/Protocol#Login)
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* [Protocol Encryption](http://wiki.vg/Protocol_Encryption)
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* [Protocol Encryption](http://wiki.vg/Protocol_Encryption)
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@ -7,20 +7,6 @@ import com.github.games647.fastlogin.core.shared.FastLoginCore;
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import com.github.games647.fastlogin.core.shared.MojangApiConnector;
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import com.github.games647.fastlogin.core.shared.PlatformPlugin;
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import com.google.common.collect.Maps;
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import java.io.File;
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import java.io.IOException;
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import java.io.InputStream;
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import java.io.Reader;
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import java.nio.file.Files;
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import java.util.List;
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import java.util.Map;
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import java.util.concurrent.ConcurrentMap;
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import java.util.concurrent.ThreadFactory;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import java.util.stream.Collectors;
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import net.md_5.bungee.api.ChatColor;
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import net.md_5.bungee.api.CommandSender;
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import net.md_5.bungee.api.chat.TextComponent;
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@ -32,6 +18,20 @@ import net.md_5.bungee.config.Configuration;
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import net.md_5.bungee.config.ConfigurationProvider;
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import net.md_5.bungee.config.YamlConfiguration;
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import java.io.File;
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import java.io.IOException;
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import java.io.InputStream;
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import java.io.Reader;
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import java.nio.file.Files;
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import java.util.List;
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import java.util.Map;
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import java.util.concurrent.ConcurrentMap;
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import java.util.concurrent.ThreadFactory;
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import java.util.function.Function;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import java.util.stream.Collectors;
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/**
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* BungeeCord version of FastLogin. This plugin keeps track on online mode connections.
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*/
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@ -118,7 +118,7 @@ public class FastLoginBungee extends Plugin implements PlatformPlugin<CommandSen
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Configuration config = configProvider.load(reader);
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return config.getKeys().stream()
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.filter(key -> config.get(key) != null)
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.collect(Collectors.toMap(key -> key, config::get));
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.collect(Collectors.toMap(Function.identity(), config::get));
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}
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@Override
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