Fix delayed force login for Floodgate players

Login checks are done by bungee, so Bukkit doesn't have to do anything.
The session is set for them by the plugin messages, however, force login
may be delayed. In that case, the player should be logged in at
the onPlayerJoin event.
However, FloodgateAuthTask was run at onPlayerJoin, even if the player
allready had a valid login session. And FloodgateAuthTask always deffers
force login if bungee is present.
As a result, the Floodgate player will never get logged in, if the force
login was delayed by the plugin message.

Co-authored-by: BOT-Neil <neilbooth125@gmail.com>
This commit is contained in:
Smart123s
2021-12-23 09:37:23 +01:00
committed by games647
parent 7a049b98a6
commit 8e6221d846

View File

@ -81,17 +81,20 @@ public class ConnectionListener implements Listener {
// cases: Paper (firing BungeeCord message before PlayerJoinEvent) or not running BungeeCord and already
// having the login session from the login process
BukkitLoginSession session = plugin.getSession(player.getAddress());
FloodgateService floodgateService = plugin.getFloodgateService();
if (floodgateService != null) {
FloodgatePlayer floodgatePlayer = floodgateService.getBedrockPlayer(player.getUniqueId());
if (floodgatePlayer != null) {
Runnable floodgateAuthTask = new FloodgateAuthTask(plugin.getCore(), player, floodgatePlayer);
Bukkit.getScheduler().runTaskAsynchronously(plugin, floodgateAuthTask);
return;
}
}
if (session == null) {
// Floodgate players usually don't have a session at this point
// exception: if force login by bungee message had been delayed
FloodgateService floodgateService = plugin.getFloodgateService();
if (floodgateService != null) {
FloodgatePlayer floodgatePlayer = floodgateService.getBedrockPlayer(player.getUniqueId());
if (floodgatePlayer != null) {
Runnable floodgateAuthTask = new FloodgateAuthTask(plugin.getCore(), player, floodgatePlayer);
Bukkit.getScheduler().runTaskAsynchronously(plugin, floodgateAuthTask);
return;
}
}
String sessionId = plugin.getSessionId(player.getAddress());
plugin.getLog().info("No on-going login session for player: {} with ID {}", player, sessionId);
} else {