forked from TuxCoding/FastLogin
Detect if a player is connecting through Floodgate
The Floodgate API requires UUID which is inaccessible at the level FastLogion operates on. A workaround for this is to check if the currently connecting player is also a part of the Geyser server's online players list. *TODO: Check for Java and Bedrock name conflicts with multiple configurations.*
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@ -98,6 +98,12 @@
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<enabled>false</enabled>
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</snapshots>
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</repository>
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<!-- Floodgate -->
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<repository>
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<id>nukkitx-snapshot</id>
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<url>https://repo.nukkitx.com/maven-snapshots/</url>
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</repository>
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</repositories>
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<dependencies>
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@ -213,6 +219,13 @@
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</exclusion>
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</exclusions>
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</dependency>
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<dependency>
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<groupId>org.geysermc</groupId>
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<artifactId>connector</artifactId>
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<version>1.2.0-SNAPSHOT</version>
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<scope>provided</scope>
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</dependency>
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<!--No maven repository :(-->
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<dependency>
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@ -12,6 +12,9 @@ import java.security.KeyPair;
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import java.security.SecureRandom;
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import org.bukkit.entity.Player;
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import org.geysermc.connector.GeyserConnector;
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import org.geysermc.connector.common.AuthType;
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import org.geysermc.connector.network.session.GeyserSession;
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import static com.comphenix.protocol.PacketType.Login.Client.ENCRYPTION_BEGIN;
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import static com.comphenix.protocol.PacketType.Login.Client.START;
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@ -87,6 +90,21 @@ public class ProtocolLibListener extends PacketAdapter {
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String username = packet.getGameProfiles().read(0).getName();
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plugin.getLog().trace("GameProfile {} with {} connecting", sessionKey, username);
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// check if the player is connecting through Geyser
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if (GeyserConnector.getInstance().getDefaultAuthType() == AuthType.FLOODGATE) {
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// the Floodgate API requires UUID, which is inaccessible at this state
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// workaround: iterate over Geyser's player's usernames
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for (GeyserSession geyserPlayer : GeyserConnector.getInstance().getPlayers()) {
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if (geyserPlayer.getName().equals(username)) {
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plugin.getLog().info(
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"Player {} is connecting throught Geyser Floodgate. FastLogin will not check this player.",
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username);
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// TODO: auto login (WHEN?)
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return;
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}
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}
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}
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packetEvent.getAsyncMarker().incrementProcessingDelay();
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Runnable nameCheckTask = new NameCheckTask(plugin, packetEvent, random, player, username, keyPair.getPublic());
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plugin.getScheduler().runAsync(nameCheckTask);
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