forked from TuxCoding/FastLogin
Fix TCPShield compat by using raw address for sessions
TCPShield overwrites the IP address during connection. ProtocolLib doesn't notice this change, because it uses the end-to-end connection which is the proxy IP. This causes getAddress calls during Spigot play state and ProtocolLib auth state not match and then have conflicting session ids. A solution is also to hold onto the temporary player object. However since we don't get a notification for a disconnect, holding it will prevent to get GCed until the timeout occurs (1 minute). Fixes #595
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@ -26,6 +26,7 @@
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package com.github.games647.fastlogin.bukkit;
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import com.comphenix.protocol.ProtocolLibrary;
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import com.destroystokyo.paper.event.player.PlayerHandshakeEvent;
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import com.github.games647.fastlogin.bukkit.command.CrackedCommand;
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import com.github.games647.fastlogin.bukkit.command.PremiumCommand;
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import com.github.games647.fastlogin.bukkit.listener.ConnectionListener;
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@ -56,6 +57,8 @@ import java.util.concurrent.ConcurrentMap;
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import org.bukkit.Bukkit;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.plugin.PluginManager;
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import org.bukkit.plugin.java.JavaPlugin;
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import org.geysermc.floodgate.api.FloodgateApi;
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@ -105,6 +108,15 @@ public class FastLoginBukkit extends JavaPlugin implements PlatformPlugin<Comman
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bungeeManager = new BungeeManager(this);
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bungeeManager.initialize();
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getServer().getPluginManager().registerEvents(new Listener() {
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@EventHandler
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void onHandshake(PlayerHandshakeEvent handshakeEvent) {
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handshakeEvent.setCancelled(false);
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handshakeEvent.setSocketAddressHostname("192.168.0.1");
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}
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}, this);
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PluginManager pluginManager = getServer().getPluginManager();
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if (bungeeManager.isEnabled()) {
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markInitialized();
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@ -77,7 +77,7 @@ public class AuthMeHook implements AuthPlugin<Player>, Listener {
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public void onSessionRestore(RestoreSessionEvent restoreSessionEvent) {
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Player player = restoreSessionEvent.getPlayer();
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BukkitLoginSession session = plugin.getSession(player.getAddress());
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BukkitLoginSession session = plugin.getSession(player.spigot().getRawAddress());
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if (session != null && session.isVerified()) {
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restoreSessionEvent.setCancelled(true);
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}
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@ -127,7 +127,7 @@ public class BungeeListener implements PluginMessageListener {
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private void startLoginTaskIfReady(Player player, BukkitLoginSession session) {
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session.setVerified(true);
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plugin.putSession(player.getAddress(), session);
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plugin.putSession(player.spigot().getRawAddress(), session);
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// only start a new login task if the join event fired earlier. This event then didn't
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boolean result = plugin.getBungeeManager().didJoinEventFired(player);
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@ -80,7 +80,7 @@ public class ConnectionListener implements Listener {
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// session exists so the player is ready for force login
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// cases: Paper (firing BungeeCord message before PlayerJoinEvent) or not running BungeeCord and already
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// having the login session from the login process
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BukkitLoginSession session = plugin.getSession(player.getAddress());
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BukkitLoginSession session = plugin.getSession(player.spigot().getRawAddress());
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if (session == null) {
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// Floodgate players usually don't have a session at this point
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@ -95,7 +95,7 @@ public class ConnectionListener implements Listener {
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}
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}
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String sessionId = plugin.getSessionId(player.getAddress());
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String sessionId = plugin.getSessionId(player.spigot().getRawAddress());
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plugin.getLog().info("No on-going login session for player: {} with ID {}. ", player, sessionId);
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plugin.getLog().info("Setups using Minecraft proxies will start delayed "
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+ "when the command from the proxy is received");
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@ -51,7 +51,7 @@ public class ProtocolLoginSource implements LoginSource {
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@Override
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public InetSocketAddress getAddress() {
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return loginStartEvent.getAddress();
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return loginStartEvent.getConnection().getRawAddress();
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}
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public PlayerLoginStartEvent getLoginStartEvent() {
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@ -66,7 +66,7 @@ public class ProtocolSupportListener extends JoinManagement<Player, CommandSende
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}
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String username = loginStartEvent.getConnection().getProfile().getName();
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InetSocketAddress address = loginStartEvent.getAddress();
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InetSocketAddress address = loginStartEvent.getConnection().getRawAddress();
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plugin.getLog().info("Incoming login request for {} from {}", username, address);
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Action action = antiBotService.onIncomingConnection(address, username);
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@ -91,13 +91,14 @@ public class ProtocolSupportListener extends JoinManagement<Player, CommandSende
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@EventHandler
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public void onConnectionClosed(ConnectionCloseEvent closeEvent) {
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InetSocketAddress address = closeEvent.getConnection().getAddress();
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InetSocketAddress address = closeEvent.getConnection().getRawAddress();
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plugin.removeSession(address);
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}
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@EventHandler
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public void onPropertiesResolve(PlayerProfileCompleteEvent profileCompleteEvent) {
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InetSocketAddress address = profileCompleteEvent.getAddress();
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InetSocketAddress address = profileCompleteEvent.getConnection().getRawAddress();
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BukkitLoginSession session = plugin.getSession(address);
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if (session != null && profileCompleteEvent.getConnection().getProfile().isOnlineMode()) {
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