forked from TuxCoding/FastLogin
Update description
This commit is contained in:
116
README.md
116
README.md
@ -1,21 +1,125 @@
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# FastLogin
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Checks if a minecraft player has a valid premium (paid account). If so, they can skip offline authentication.
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Checks if a minecraft player has a paid account (premium). If so, they can skip offline authentication (auth plugins).
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So they don't need to enter passwords. This is also called auto login.
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###Features:
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* Detect paid accounts from others
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* Automatically login paid accounts (premium)
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* Support various of auth plugins
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* Experimental Cauldron support
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***
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###Commands:
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* /premium Marks the invoker as paid account
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* /premium [playername] Mark player specified as a paid account
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* /premium Label the invoker as paid account
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* /premium [playername] Label specified player as a paid account
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###Premissions:
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###Permissions:
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* fastlogin.command.premium
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* fastlogin.command.premium.others
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###Requirements:
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* [ProtocolLib](http://www.spigotmc.org/resources/protocollib.1997/)
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* Tested Bukkit 1.8.8 (could also work with other versions)
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* Plugin: [ProtocolLib](http://www.spigotmc.org/resources/protocollib.1997/)
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* Tested Bukkit/[Spigot](https://www.spigotmc.org) 1.8.8 (could also work with other versions)
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* Java 7 or above
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* Run in offline mode (see server.properties)
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* An auth plugin. Supported Plugins:
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* [AuthMe](http://dev.bukkit.org/bukkit-plugins/authme-reloaded/)
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* [xAuth](http://dev.bukkit.org/bukkit-plugins/xauth/)
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* [CrazyLogin](http://dev.bukkit.org/bukkit-plugins/crazylogin/)
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* [LoginSecurity](http://dev.bukkit.org/bukkit-plugins/loginsecurity/)
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###Downloads
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https://github.com/games647/FastLogin/releases
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***
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###FAQ
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####Index
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1. [How does minecraft logins work?](#how-does-minecraft-logins-work)
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2. [How does this plugin work?](#how-does-this-plugin-work)
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3. [Why does the plugin require offline mode?](#why-does-the-plugin-require-offline-mode)
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4. [Can cracked player join with premium usernames?](#can-cracked-player-join-with-premium-usernames)
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5. [Why do players have to invoke a command?](#why-do-players-have-to-invoke-a-command)
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6. [What happens if a paid account joins with a used username?](#what-happens-if-a-paid-account-joins-with-a-used-username)
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7. [Does the plugin have BungeeCord support?](#does-the-plugin-have-bungeecord-support)
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8. [Could premium players have a premium UUID and Skin?](#could-premium-players-have-a-premium-uuid-and-skin)
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9. [Is this plugin compatible with Cauldron?](#is-this-plugin-compatible-with-cauldron)
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####How does minecraft logins work?
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######Online Mode
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1. Client -> Server: I want to login, here is my username
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2. Server -> Client: Okay. I'm in online mode so here is my public key for encryption and my serverid
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3. Client -> Mojang: I'm player "xyz". I want to join a server with that serverid
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4. Mojang -> Client: Session data checked. You can continue
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5. Client -> Server: I received a successful response from Mojang. Heres our shared secret key
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6. Server -> Mojang: Does the player "xyz" with this shared secret key has a valid account to join me?
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7. Client and Server: encrypt all following communication packet
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8. Server -> Client: Everything checked you can play now
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######Offline Mode
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In offline mode step 2-7 is skipped. So a login request is directly followed by 8.
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######More details
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http://wiki.vg/Protocol#Login
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####How does this plugin work?
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By using ProtocolLib, this plugin works as a proxy between the client and server. This plugin will fake that the server
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runs in online mode. It does everything an online mode server would do. This will be for example, generating keys or
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checking for valid sessions. Because everything is the same compared to an offline mode login after an encrypted
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connection, we will intercept only **login** packets of **premium** players.
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1. Player is connecting to the server.
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2. Plugin checks if the username we received activated the fast login method (i.e. using command)
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3. Run a check if the username is currently used by a paid account.
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(We don't know yet if the client connecting is premium)
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4. Request an Mojang Session Server authentication
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5. On response check if all data is correct
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6. Encrypt the connection
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7. On success intercept all related login packets and fake a new login packet as a normal offline login
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####Why does the plugin require offline mode?
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1. As you can see in the question "how does minecraft login works", offline mode is equivalent to online mode except of
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the encryption and session checks on login. So we can intercept and cancel the first packets for premium players and
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enable an encrypted connection. Then we send a new fake packet in order to pretend that this a new login request from
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a offline mode player. The server will handle the rest.
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2. Some plugins check if the server is in online mode. If so, they could process the real offline (cracked) accounts
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incorrectly. For example, a plugin tries to fetch the UUID from Mojang, but the name of the player is not associated to
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a paid account.
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3. Servers, who allow cracked players and just speed up logins for premium players, are **already** in offline mode.
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####Can cracked player join with premium usernames?
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Yes, indeed. Therefore the command for toggling the fast login method exists.
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####Why do players have to invoke a command?
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1. It's a secure way to make sure a person with a paid account cannot steal the account
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of a cracked player that has the same username.
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2. We only receive the username from the player on login. We could check if that username is associated
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to a paid account but if we request a online mode login from a cracked player (who uses a username from
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a paid account), the player will disconnect with the reason bad login. There is no way to change that message
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on the server side (without client modifications), because it's a connection between the Client and the Sessionserver.
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###What happens if a paid account joins with a used username?
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The player on the server have to activate the feature of this plugin by command. If a person buys the username
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of his own account, it's still secured. A normal offline mode login makes sure he's the owner of the server account
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and Mojang account. Then the command can be executed. So someone different cannot steal the account of cracked player
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by buying the username.
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####Does the plugin have BungeeCord support?
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Not yet, but I'm planning this.
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####Could premium players have a premium UUID and Skin?
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Something like that is possible, but is not yet implemented.
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####Is this plugin compatible with Cauldron?
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It's not yet tested, but all needed methods also exists in Cauldron so it could work together
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***
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###Useful Links:
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* [Login Protocol](http://wiki.vg/Protocol#Login)
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* [Protocol Encryption](http://wiki.vg/Protocol_Encryption)
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2
pom.xml
2
pom.xml
@ -126,7 +126,7 @@
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<dependency>
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<groupId>fr.xephi</groupId>
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<artifactId>authme</artifactId>
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<version>5.0-SNAPSHOT</version>
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<version>5.1-SNAPSHOT</version>
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<optional>true</optional>
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</dependency>
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@ -31,23 +31,23 @@ import javax.crypto.spec.SecretKeySpec;
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*
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* Remapped by: https://github.com/Techcable/MinecraftMappings/tree/master/1.8
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*/
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public class Encryption {
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public class EncryptionUtil {
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public static KeyPair generateKeyPair() {
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try {
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KeyPairGenerator keypairgenerator = KeyPairGenerator.getInstance("RSA");
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KeyPairGenerator keyPairGenerator = KeyPairGenerator.getInstance("RSA");
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keypairgenerator.initialize(1024);
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return keypairgenerator.generateKeyPair();
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keyPairGenerator.initialize(1024);
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return keyPairGenerator.generateKeyPair();
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} catch (NoSuchAlgorithmException nosuchalgorithmexception) {
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//Should be existing in every vm
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return null;
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throw new ExceptionInInitializerError(nosuchalgorithmexception);
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}
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}
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public static byte[] getServerIdHash(String serverId, PublicKey publickey, SecretKey secretkey) {
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public static byte[] getServerIdHash(String serverId, PublicKey publicKey, SecretKey secretKey) {
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return digestOperation("SHA-1"
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, new byte[][]{serverId.getBytes(Charsets.ISO_8859_1), secretkey.getEncoded(), publickey.getEncoded()});
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, new byte[][]{serverId.getBytes(Charsets.ISO_8859_1), secretKey.getEncoded(), publicKey.getEncoded()});
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}
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private static byte[] digestOperation(String algo, byte[]... content) {
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@ -66,24 +66,24 @@ public class Encryption {
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public static PublicKey decodePublicKey(byte[] encodedKey) {
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try {
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X509EncodedKeySpec x509encodedkeyspec = new X509EncodedKeySpec(encodedKey);
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KeyFactory keyfactory = KeyFactory.getInstance("RSA");
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X509EncodedKeySpec x509encodedkeyspec = new X509EncodedKeySpec(encodedKey);
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return keyfactory.generatePublic(x509encodedkeyspec);
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} catch (NoSuchAlgorithmException | InvalidKeySpecException nosuchalgorithmexception) {
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;
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//ignore
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}
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System.err.println("Public key reconstitute failed!");
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return null;
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}
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public static SecretKey decryptSharedKey(PrivateKey privatekey, byte[] encryptedSharedKey) {
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return new SecretKeySpec(decryptData(privatekey, encryptedSharedKey), "AES");
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public static SecretKey decryptSharedKey(PrivateKey privateKey, byte[] encryptedSharedKey) {
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return new SecretKeySpec(decryptData(privateKey, encryptedSharedKey), "AES");
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}
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public static byte[] decryptData(Key key, byte[] abyte) {
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return cipherOperation(Cipher.DECRYPT_MODE, key, abyte);
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public static byte[] decryptData(Key key, byte[] data) {
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return cipherOperation(Cipher.DECRYPT_MODE, key, data);
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}
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private static byte[] cipherOperation(int operationMode, Key key, byte[] data) {
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@ -122,7 +122,7 @@ public class Encryption {
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}
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}
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private Encryption() {
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private EncryptionUtil() {
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//utility
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}
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}
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@ -33,7 +33,7 @@ public class FastLogin extends JavaPlugin {
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private static final String USER_AGENT = "Premium-Checker";
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//provide a immutable key pair to be thread safe | used for encrypting and decrypting traffic
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private final KeyPair keyPair = Encryption.generateKeyPair();
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private final KeyPair keyPair = EncryptionUtil.generateKeyPair();
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//we need a thread-safe set because we access it async in the packet listener
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private final Set<String> enabledPremium = Sets.newConcurrentHashSet();
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@ -102,7 +102,7 @@ public class FastLogin extends JavaPlugin {
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*
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* @return the server KeyPair
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*/
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public KeyPair getKeyPair() {
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public KeyPair getServerKey() {
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return keyPair;
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}
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@ -9,7 +9,7 @@ import com.comphenix.protocol.injector.server.TemporaryPlayerFactory;
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import com.comphenix.protocol.reflect.FuzzyReflection;
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import com.comphenix.protocol.wrappers.WrappedChatComponent;
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import com.comphenix.protocol.wrappers.WrappedGameProfile;
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import com.github.games647.fastlogin.Encryption;
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import com.github.games647.fastlogin.EncryptionUtil;
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import com.github.games647.fastlogin.FastLogin;
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import com.github.games647.fastlogin.PlayerSession;
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@ -80,7 +80,6 @@ public class EncryptionPacketListener extends PacketAdapter {
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*/
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@Override
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public void onPacketReceiving(PacketEvent packetEvent) {
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PacketContainer packet = packetEvent.getPacket();
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Player player = packetEvent.getPlayer();
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//the player name is unknown to ProtocolLib (so getName() doesn't work) - now uses ip:port as key
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@ -88,48 +87,23 @@ public class EncryptionPacketListener extends PacketAdapter {
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PlayerSession session = plugin.getSessions().get(uniqueSessionKey);
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if (session == null) {
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disconnect(packetEvent, "Invalid request", Level.FINE
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, "Player {0} tried to send encryption response on an invalid connection state"
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, "Player {0} tried to send encryption response at invalid state"
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, player.getAddress());
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return;
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}
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byte[] sharedSecret = packet.getByteArrays().read(0);
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//encrypted verify token
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byte[] clientVerify = packet.getByteArrays().read(1);
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PrivateKey privateKey = plugin.getServerKey().getPrivate();
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PrivateKey privateKey = plugin.getKeyPair().getPrivate();
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byte[] serverVerify = session.getVerifyToken();
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//https://github.com/bergerkiller/CraftSource/blob/master/net.minecraft.server/LoginListener.java#L182
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if (!Arrays.equals(serverVerify, Encryption.decryptData(privateKey, clientVerify))) {
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//check if the verify token are equal to the server sent one
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disconnect(packetEvent, "Invalid token", Level.FINE
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, "Player {0} ({1}) tried to login with an invalid verify token. "
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+ "Server: {2} Client: {3}"
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, session.getUsername(), player.getAddress(), serverVerify, clientVerify);
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return;
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}
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SecretKey loginKey = Encryption.decryptSharedKey(privateKey, sharedSecret);
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try {
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//get the NMS connection handle of this player
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Object networkManager = getNetworkManager(player);
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//try to detect the method by parameters
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Method encryptConnectionMethod = FuzzyReflection.fromObject(networkManager)
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.getMethodByParameters("a", SecretKey.class);
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//encrypt/decrypt following packets
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//the client expects this behaviour
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encryptConnectionMethod.invoke(networkManager, loginKey);
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} catch (ReflectiveOperationException ex) {
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disconnect(packetEvent, "Error occurred", Level.SEVERE, "Couldn't enable encryption", ex);
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byte[] sharedSecret = packetEvent.getPacket().getByteArrays().read(0);
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SecretKey loginKey = EncryptionUtil.decryptSharedKey(privateKey, sharedSecret);
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if (!checkVerifyToken(session, privateKey, packetEvent) || !encryptConnection(player, loginKey, packetEvent)) {
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return;
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}
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//https://github.com/bergerkiller/CraftSource/blob/master/net.minecraft.server/LoginListener.java#L193
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//generate the server id based on client and server data
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String serverId = (new BigInteger(Encryption.getServerIdHash("", plugin.getKeyPair().getPublic(), loginKey)))
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.toString(16);
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byte[] serverIdHash = EncryptionUtil.getServerIdHash("", plugin.getServerKey().getPublic(), loginKey);
|
||||
String serverId = (new BigInteger(serverIdHash)).toString(16);
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||||
|
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String username = session.getUsername();
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if (hasJoinedServer(username, serverId)) {
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@ -144,9 +118,63 @@ public class EncryptionPacketListener extends PacketAdapter {
|
||||
, session.getUsername(), player.getAddress(), serverId);
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}
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//this is a fake packet; it shouldn't be send to the server
|
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packetEvent.setCancelled(true);
|
||||
}
|
||||
|
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private boolean checkVerifyToken(PlayerSession session, PrivateKey privateKey, PacketEvent packetEvent) {
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byte[] requestVerify = session.getVerifyToken();
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//encrypted verify token
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byte[] responseVerify = packetEvent.getPacket().getByteArrays().read(1);
|
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//https://github.com/bergerkiller/CraftSource/blob/master/net.minecraft.server/LoginListener.java#L182
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if (!Arrays.equals(requestVerify, EncryptionUtil.decryptData(privateKey, responseVerify))) {
|
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//check if the verify token are equal to the server sent one
|
||||
disconnect(packetEvent, "Invalid token", Level.FINE
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, "Player {0} ({1}) tried to login with an invalid verify token. "
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||||
+ "Server: {2} Client: {3}"
|
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, session.getUsername(), packetEvent.getPlayer().getAddress(), requestVerify, responseVerify);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//try to get the networkManager from ProtocolLib
|
||||
private Object getNetworkManager(Player player)
|
||||
throws IllegalAccessException, NoSuchFieldException {
|
||||
Object injector = TemporaryPlayerFactory.getInjectorFromPlayer(player);
|
||||
Field injectorField = injector.getClass().getDeclaredField("injector");
|
||||
injectorField.setAccessible(true);
|
||||
|
||||
Object rawInjector = injectorField.get(injector);
|
||||
|
||||
injectorField = rawInjector.getClass().getDeclaredField("networkManager");
|
||||
injectorField.setAccessible(true);
|
||||
return injectorField.get(rawInjector);
|
||||
}
|
||||
|
||||
private boolean encryptConnection(Player player, SecretKey loginKey, PacketEvent packetEvent)
|
||||
throws IllegalArgumentException {
|
||||
try {
|
||||
//get the NMS connection handle of this player
|
||||
Object networkManager = getNetworkManager(player);
|
||||
|
||||
//try to detect the method by parameters
|
||||
Method encryptConnectionMethod = FuzzyReflection.fromObject(networkManager)
|
||||
.getMethodByParameters("a", SecretKey.class);
|
||||
|
||||
//encrypt/decrypt following packets
|
||||
//the client expects this behaviour
|
||||
encryptConnectionMethod.invoke(networkManager, loginKey);
|
||||
} catch (ReflectiveOperationException ex) {
|
||||
disconnect(packetEvent, "Error occurred", Level.SEVERE, "Couldn't enable encryption", ex);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void disconnect(PacketEvent packetEvent, String kickReason, Level logLevel, String logMessage
|
||||
, Object... arguments) {
|
||||
plugin.getLogger().log(logLevel, logMessage, arguments);
|
||||
@ -170,20 +198,6 @@ public class EncryptionPacketListener extends PacketAdapter {
|
||||
}
|
||||
}
|
||||
|
||||
//try to get the networkManager from ProtocolLib
|
||||
private Object getNetworkManager(Player player)
|
||||
throws SecurityException, IllegalAccessException, NoSuchFieldException {
|
||||
Object injector = TemporaryPlayerFactory.getInjectorFromPlayer(player);
|
||||
Field injectorField = injector.getClass().getDeclaredField("injector");
|
||||
injectorField.setAccessible(true);
|
||||
|
||||
Object rawInjector = injectorField.get(injector);
|
||||
|
||||
injectorField = rawInjector.getClass().getDeclaredField("networkManager");
|
||||
injectorField.setAccessible(true);
|
||||
return injectorField.get(rawInjector);
|
||||
}
|
||||
|
||||
private boolean hasJoinedServer(String username, String serverId) {
|
||||
try {
|
||||
String url = HAS_JOINED_URL + "username=" + username + "&serverId=" + serverId;
|
||||
@ -192,7 +206,7 @@ public class EncryptionPacketListener extends PacketAdapter {
|
||||
|
||||
BufferedReader reader = new BufferedReader(new InputStreamReader(conn.getInputStream()));
|
||||
String line = reader.readLine();
|
||||
if (!line.equals("null")) {
|
||||
if (!"null".equals(line)) {
|
||||
//validate parsing
|
||||
//http://wiki.vg/Protocol_Encryption#Server
|
||||
JSONObject userData = (JSONObject) JSONValue.parseWithException(line);
|
||||
@ -220,7 +234,7 @@ public class EncryptionPacketListener extends PacketAdapter {
|
||||
//see StartPacketListener for packet information
|
||||
PacketContainer startPacket = protocolManager.createPacket(PacketType.Login.Client.START, true);
|
||||
|
||||
//uuid is ignored
|
||||
//uuid is ignored by the packet definition
|
||||
WrappedGameProfile fakeProfile = new WrappedGameProfile(UUID.randomUUID(), username);
|
||||
startPacket.getGameProfiles().write(0, fakeProfile);
|
||||
try {
|
||||
|
@ -68,7 +68,6 @@ public class StartPacketListener extends PacketAdapter {
|
||||
*/
|
||||
@Override
|
||||
public void onPacketReceiving(PacketEvent packetEvent) {
|
||||
PacketContainer packet = packetEvent.getPacket();
|
||||
Player player = packetEvent.getPlayer();
|
||||
|
||||
//this includes ip:port. Should be unique for an incoming login request with a timeout of 2 minutes
|
||||
@ -78,17 +77,18 @@ public class StartPacketListener extends PacketAdapter {
|
||||
plugin.getSessions().remove(sessionKey);
|
||||
|
||||
//player.getName() won't work at this state
|
||||
PacketContainer packet = packetEvent.getPacket();
|
||||
String username = packet.getGameProfiles().read(0).getName();
|
||||
plugin.getLogger().log(Level.FINER, "Player {0} with {1} connecting to the server"
|
||||
, new Object[]{sessionKey, username});
|
||||
if (plugin.getEnabledPremium().contains(username) && isPremium(username)) {
|
||||
if (plugin.getEnabledPremium().contains(username) && isPremiumName(username)) {
|
||||
//minecraft server implementation
|
||||
//https://github.com/bergerkiller/CraftSource/blob/master/net.minecraft.server/LoginListener.java#L161
|
||||
sentEncryptionRequest(sessionKey, username, player, packetEvent);
|
||||
}
|
||||
}
|
||||
|
||||
private boolean isPremium(String playerName) {
|
||||
private boolean isPremiumName(String playerName) {
|
||||
//check if it's a valid playername
|
||||
if (playernameMatcher.matcher(playerName).matches()) {
|
||||
//only make a API call if the name is valid existing mojang account
|
||||
@ -120,12 +120,13 @@ public class StartPacketListener extends PacketAdapter {
|
||||
PacketContainer newPacket = protocolManager
|
||||
.createPacket(PacketType.Login.Server.ENCRYPTION_BEGIN, true);
|
||||
|
||||
newPacket.getSpecificModifier(PublicKey.class).write(0, plugin.getKeyPair().getPublic());
|
||||
newPacket.getSpecificModifier(PublicKey.class).write(0, plugin.getServerKey().getPublic());
|
||||
//generate a random token which should be the same when we receive it from the client
|
||||
byte[] verifyToken = new byte[VERIFY_TOKEN_LENGTH];
|
||||
random.nextBytes(verifyToken);
|
||||
newPacket.getByteArrays().write(0, verifyToken);
|
||||
|
||||
//serverId is a empty string
|
||||
protocolManager.sendServerPacket(player, newPacket);
|
||||
|
||||
//cancel only if the player has a paid account otherwise login as normal offline player
|
||||
|
Reference in New Issue
Block a user