games647 f44d7a6780 Forward client key to server
diff --git a/bukkit/src/main/java/com/github/games647/fastlogin/bukkit/listener/protocollib/ProtocolLibListener.java b/bukkit/src/main/java/com/github/games647/fastlogin/bukkit/listener/protocollib/ProtocolLibListener.java
index a3bb3d0..55a8f33 100644
--- a/bukkit/src/main/java/com/github/games647/fastlogin/bukkit/listener/protocollib/ProtocolLibListener.java
+++ b/bukkit/src/main/java/com/github/games647/fastlogin/bukkit/listener/protocollib/ProtocolLibListener.java
@@ -119,7 +119,7 @@ public class ProtocolLibListener extends PacketAdapter {
                 case Continue:
                 default:
                     //player.getName() won't work at this state
-                    onLogin(packetEvent, sender, username);
+                    onLoginStart(packetEvent, sender, username);
                     break;
             }
         } else {
@@ -146,7 +146,6 @@ public class ProtocolLibListener extends PacketAdapter {
             long salt = FuzzyReflection.getFieldValue(signatureData, Long.TYPE, true);
             byte[] signature = FuzzyReflection.getFieldValue(signatureData, byte[].class, true);

-            BukkitLoginSession session = plugin.getSession(sender.getAddress());
             PublicKey publicKey = session.getClientPublicKey().getKey();
             try {
                 if (EncryptionUtil.verifySignedNonce(session.getVerifyToken(), publicKey, salt, signature)) {
@@ -162,7 +161,7 @@ public class ProtocolLibListener extends PacketAdapter {
         }
     }

-    private void onLogin(PacketEvent packetEvent, Player player, String username) {
+    private void onLoginStart(PacketEvent packetEvent, Player player, String username) {
         //this includes ip:port. Should be unique for an incoming login request with a timeout of 2 minutes
         String sessionKey = player.getAddress().toString();

diff --git a/bukkit/src/main/java/com/github/games647/fastlogin/bukkit/listener/protocollib/VerifyResponseTask.java b/bukkit/src/main/java/com/github/games647/fastlogin/bukkit/listener/protocollib/VerifyResponseTask.java
index d13a5c9..ed84298 100644
--- a/bukkit/src/main/java/com/github/games647/fastlogin/bukkit/listener/protocollib/VerifyResponseTask.java
+++ b/bukkit/src/main/java/com/github/games647/fastlogin/bukkit/listener/protocollib/VerifyResponseTask.java
@@ -43,6 +43,7 @@ import com.github.games647.craftapi.model.skin.SkinProperty;
 import com.github.games647.craftapi.resolver.MojangResolver;
 import com.github.games647.fastlogin.bukkit.BukkitLoginSession;
 import com.github.games647.fastlogin.bukkit.FastLoginBukkit;
+import com.github.games647.fastlogin.bukkit.listener.protocollib.packet.ClientPublicKey;

 import java.io.IOException;
 import java.lang.reflect.Method;
@@ -168,7 +169,7 @@ public class VerifyResponseTask implements Runnable {
         session.setVerified(true);

         setPremiumUUID(session.getUuid());
-        receiveFakeStartPacket(realUsername);
+        receiveFakeStartPacket(realUsername, session.getClientPublicKey());
     }

     private void setPremiumUUID(UUID premiumUUID) {
@@ -253,7 +254,7 @@ public class VerifyResponseTask implements Runnable {
     }

     //fake a new login packet in order to let the server handle all the other stuff
-    private void receiveFakeStartPacket(String username) {
+    private void receiveFakeStartPacket(String username, ClientPublicKey clientKey) {
         //see StartPacketListener for packet information
         PacketContainer startPacket = new PacketContainer(START);

@@ -261,7 +262,8 @@ public class VerifyResponseTask implements Runnable {
             startPacket.getStrings().write(0, username);

             EquivalentConverter<WrappedProfileKeyData> converter = BukkitConverters.getWrappedPublicKeyDataConverter();
-            startPacket.getOptionals(converter).write(0, Optional.empty());
+            var key = new WrappedProfileKeyData(clientKey.getExpiry(), clientKey.getKey(), sharedSecret);
+            startPacket.getOptionals(converter).write(0, Optional.of(key));
         } else {
             //uuid is ignored by the packet definition
             WrappedGameProfile fakeProfile = new WrappedGameProfile(UUID.randomUUID(), username);
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FastLogin

Checks if a Minecraft player has a paid account (premium). If so, they can skip offline authentication (auth plugins). So they don't need to enter passwords. This is also called auto login (auto-login).

Features

  • Detect paid accounts from others
  • Automatically login paid accounts (premium)
  • Support various of auth plugins
  • Cauldron support
  • Forge/Sponge message support
  • Premium UUID support
  • Forward skins
  • Detect username changed and will update the existing database record
  • BungeeCord support
  • Auto register new premium players
  • Plugin: ProtocolSupport is supported and can be used as an alternative to ProtocolLib
  • No client modifications needed
  • Good performance by using async operations
  • Locale messages
  • Support for Bedrock players proxied through FloodGate

Issues

Please use issues for bug reports, suggestions, questions and more. Please check for existing issues. Existing issues can be voted up by adding up vote to the original post. Closing issues means that they are marked as resolved. Comments are still allowed and it could be re-opened.

Development builds

Development builds contain the latest changes from the Source-Code. They are bleeding edge and could introduce new bugs, but also include features, enhancements and bug fixes that are not yet in a released version. If you click on the left side on Changes, you can see iterative change sets leading to a specific build.

You can download them from here: https://ci.codemc.org/job/Games647/job/FastLogin/


Commands

/premium [player] Label the invoker or the argument as paid account
/cracked [player] Label the invoker or the argument as cracked account

Permissions

fastlogin.bukkit.command.premium
fastlogin.bukkit.command.cracked
fastlogin.command.premium.other
fastlogin.command.cracked.other

Placeholder

This plugin supports PlaceholderAPI on Spigot. It exports the following variable %fastlogin_status%. In BungeeCord environments, the status of a player will be delivered with a delay after the player already successful joined the server. This takes about a couple of milliseconds. In this case the value will be Unknown.

Possible values: Premium, Cracked, Unknown

Requirements

  • Java 17+
  • Server software in offlinemode:
    • Spigot (or a fork e.g. Paper) 1.8.8+
    • Latest BungeeCord (or a fork e.g. Waterfall)
  • An auth plugin.

Supported auth plugins

Spigot/Paper

BungeeCord/Waterfall

Network requests

This plugin performs network requests to:


How to install

Spigot/Paper

  1. Download and install ProtocolLib/ProtocolSupport
  2. Download and install FastLogin (or FastLoginBukkit for newer versions)
  3. Set your server in offline mode by setting the value onlinemode in your server.properties to false

BungeeCord/Waterfall or Velocity

Install the plugin on both platforms, that is proxy (BungeeCord or Velocity) and backend server (Spigot).

  1. Activate proxy support in the server configuration
    • This is often found in spigot.yml or paper.yml
  2. Restart the backend server
  3. Now there is allowed-proxies.txt file in the FastLogin folder of the restarted server
    • BungeeCord: Put your stats-id from the BungeeCord config into this file
    • Velocity: On plugin startup the plugin generates a proxyId.txt inside the plugins folder of the proxy
  4. Activate ip forwarding in your proxy config
  5. Check your database settings in the config of FastLogin on your proxy
    • The proxies only ship with a limited set of drivers where Spigot supports more. Therefore, these are supported:
    • BungeeCord: com.mysql.jdbc.Driver for MySQL/MariaDB
    • Velocity: fastlogin.mariadb.jdbc.Driver for MySQL/MariaDB
    • Note the embedded file storage SQLite is not available
    • MySQL/MariaDB requires an external database server running. Check your server provider if there is one available or install one.
  6. Set proxy and Spigot in offline mode by setting the value onlinemode in your config.yml to false
  7. You should always configure the firewall for your Spigot server so that it's only accessible through your proxy
S
Description
Checks if a Minecraft player has a valid paid account. If so, they can skip offline authentication automatically. (premium auto login)
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