forked from microsoft/GSL
We should be using standard algorithms where possible.
Use of algorithms in the STL should be promoted where possible. Also fixed up some whitespace issues.
This commit is contained in:
@@ -28,6 +28,7 @@
|
||||
#include <utility>
|
||||
#include <array>
|
||||
#include <iterator>
|
||||
#include <algorithm>
|
||||
#include "fail_fast.h"
|
||||
|
||||
#ifndef _MSC_VER
|
||||
@@ -142,12 +143,7 @@ namespace details
|
||||
}
|
||||
_CONSTEXPR bool operator==(const ConcreteType& rhs) const _NOEXCEPT
|
||||
{
|
||||
for (unsigned int i = 0; i < rank; ++i)
|
||||
{
|
||||
if (elems[i] != rhs.elems[i])
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
return std::equal(elems, elems + rank, rhs.elems);
|
||||
}
|
||||
_CONSTEXPR bool operator!=(const ConcreteType& rhs) const _NOEXCEPT
|
||||
{
|
||||
@@ -160,8 +156,7 @@ namespace details
|
||||
_CONSTEXPR ConcreteType operator-() const
|
||||
{
|
||||
ConcreteType ret = to_concrete();
|
||||
for (unsigned int i = 0; i < rank; ++i)
|
||||
ret.elems[i] = -ret.elems[i];
|
||||
std::transform(ret, ret + rank, ret, std::negate<ValueType>{});
|
||||
return ret;
|
||||
}
|
||||
_CONSTEXPR ConcreteType operator+(const ConcreteType& rhs) const
|
||||
|
||||
Reference in New Issue
Block a user