forked from LogBlock/LogBlock
formating...
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@ -151,65 +151,65 @@ public class BukkitUtils {
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Set<Material> tallFlowers = Tag.TALL_FLOWERS.getValues();
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Set<Material> bannerStanding = Set.of(Material.WHITE_BANNER,
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Material.ORANGE_BANNER,
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Material.MAGENTA_BANNER,
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Material.LIGHT_BLUE_BANNER,
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Material.YELLOW_BANNER,
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Material.LIME_BANNER,
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Material.PINK_BANNER,
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Material.GRAY_BANNER,
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Material.LIGHT_GRAY_BANNER,
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Material.CYAN_BANNER,
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Material.PURPLE_BANNER,
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Material.BLUE_BANNER,
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Material.BROWN_BANNER,
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Material.GREEN_BANNER,
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Material.RED_BANNER,
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Material.BLACK_BANNER);
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Material.ORANGE_BANNER,
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Material.MAGENTA_BANNER,
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Material.LIGHT_BLUE_BANNER,
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Material.YELLOW_BANNER,
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Material.LIME_BANNER,
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Material.PINK_BANNER,
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Material.GRAY_BANNER,
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Material.LIGHT_GRAY_BANNER,
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Material.CYAN_BANNER,
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Material.PURPLE_BANNER,
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Material.BLUE_BANNER,
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Material.BROWN_BANNER,
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Material.GREEN_BANNER,
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Material.RED_BANNER,
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Material.BLACK_BANNER);
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Set<Material> bannerWall = Set.of(Material.WHITE_WALL_BANNER,
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Material.ORANGE_WALL_BANNER,
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Material.MAGENTA_WALL_BANNER,
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Material.LIGHT_BLUE_WALL_BANNER,
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Material.YELLOW_WALL_BANNER,
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Material.LIME_WALL_BANNER,
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Material.PINK_WALL_BANNER,
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Material.GRAY_WALL_BANNER,
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Material.LIGHT_GRAY_WALL_BANNER,
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Material.CYAN_WALL_BANNER,
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Material.PURPLE_WALL_BANNER,
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Material.BLUE_WALL_BANNER,
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Material.BROWN_WALL_BANNER,
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Material.GREEN_WALL_BANNER,
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Material.RED_WALL_BANNER,
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Material.BLACK_WALL_BANNER);
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Material.ORANGE_WALL_BANNER,
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Material.MAGENTA_WALL_BANNER,
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Material.LIGHT_BLUE_WALL_BANNER,
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Material.YELLOW_WALL_BANNER,
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Material.LIME_WALL_BANNER,
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Material.PINK_WALL_BANNER,
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Material.GRAY_WALL_BANNER,
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Material.LIGHT_GRAY_WALL_BANNER,
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Material.CYAN_WALL_BANNER,
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Material.PURPLE_WALL_BANNER,
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Material.BLUE_WALL_BANNER,
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Material.BROWN_WALL_BANNER,
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Material.GREEN_WALL_BANNER,
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Material.RED_WALL_BANNER,
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Material.BLACK_WALL_BANNER);
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Set<Material> bannerAll = Tag.BANNERS.getValues();
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Set<Material> headAndSkulls = Set.of(Material.PLAYER_HEAD,
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Material.PLAYER_WALL_HEAD,
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Material.CREEPER_HEAD,
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Material.CREEPER_WALL_HEAD,
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Material.DRAGON_HEAD,
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Material.DRAGON_WALL_HEAD,
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Material.ZOMBIE_HEAD,
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Material.ZOMBIE_WALL_HEAD,
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Material.SKELETON_SKULL,
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Material.SKELETON_WALL_SKULL,
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Material.WITHER_SKELETON_SKULL,
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Material.WITHER_SKELETON_WALL_SKULL,
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Material.PIGLIN_HEAD,
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Material.PIGLIN_WALL_HEAD);
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Material.PLAYER_WALL_HEAD,
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Material.CREEPER_HEAD,
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Material.CREEPER_WALL_HEAD,
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Material.DRAGON_HEAD,
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Material.DRAGON_WALL_HEAD,
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Material.ZOMBIE_HEAD,
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Material.ZOMBIE_WALL_HEAD,
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Material.SKELETON_SKULL,
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Material.SKELETON_WALL_SKULL,
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Material.WITHER_SKELETON_SKULL,
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Material.WITHER_SKELETON_WALL_SKULL,
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Material.PIGLIN_HEAD,
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Material.PIGLIN_WALL_HEAD);
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Set<Material> standingTorch = Set.of(Material.TORCH,
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Material.SOUL_TORCH,
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Material.REDSTONE_TORCH);
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Material.SOUL_TORCH,
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Material.REDSTONE_TORCH);
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Set<Material> wallTorch = Set.of(Material.WALL_TORCH,
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Material.SOUL_WALL_TORCH,
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Material.REDSTONE_WALL_TORCH);
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Material.SOUL_WALL_TORCH,
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Material.REDSTONE_WALL_TORCH);
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singleBlockPlants = new HashSet<Material>();
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singleBlockPlants = new HashSet<>();
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singleBlockPlants.addAll(smallFlowers);
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singleBlockPlants.add(Material.GRASS);
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singleBlockPlants.add(Material.FERN);
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@ -227,7 +227,7 @@ public class BukkitUtils {
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singleBlockPlants.add(Material.PINK_PETALS);
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singleBlockPlants.add(Material.PITCHER_CROP);
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doublePlants = new HashSet<Material>();
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doublePlants = new HashSet<>();
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doublePlants.addAll(tallFlowers);
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doublePlants.add(Material.TALL_GRASS);
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doublePlants.add(Material.LARGE_FERN);
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@ -235,7 +235,7 @@ public class BukkitUtils {
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doublePlants.add(Material.SMALL_DRIPLEAF);
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// Blocks that break when they are attached to a block
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relativeBreakable = new HashSet<Material>();
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relativeBreakable = new HashSet<>();
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relativeBreakable.addAll(bannerWall);
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relativeBreakable.addAll(buttons.getValues());
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relativeBreakable.addAll(wallSigns);
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@ -251,7 +251,7 @@ public class BukkitUtils {
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relativeBreakable.add(Material.LARGE_AMETHYST_BUD);
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// Blocks that break when they are on top of a block
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relativeTopBreakable = new HashSet<Material>();
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relativeTopBreakable = new HashSet<>();
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relativeTopBreakable.addAll(bannerStanding);
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relativeTopBreakable.addAll(candleCakes.getValues());
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relativeTopBreakable.addAll(candles.getValues());
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@ -286,7 +286,7 @@ public class BukkitUtils {
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relativeTopBreakable.add(Material.BIG_DRIPLEAF_STEM);
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// Blocks that break falling entities
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fallingEntityKillers = new HashSet<Material>();
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fallingEntityKillers = new HashSet<>();
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fallingEntityKillers.addAll(bannerAll);
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fallingEntityKillers.addAll(candleCakes.getValues());
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fallingEntityKillers.addAll(candles.getValues());
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@ -318,7 +318,7 @@ public class BukkitUtils {
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fallingEntityKillers.remove(Material.NETHER_SPROUTS);
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// Container Blocks
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containerBlocks = new HashSet<Material>();
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containerBlocks = new HashSet<>();
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containerBlocks.addAll(shulkerBoxBlocks.getValues());
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containerBlocks.add(Material.CHEST);
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containerBlocks.add(Material.TRAPPED_CHEST);
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@ -348,7 +348,7 @@ public class BukkitUtils {
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projectileItems.put(EntityType.WITHER_SKULL, Material.WITHER_SKELETON_SKULL);
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projectileItems.put(EntityType.FIREWORK, Material.FIREWORK_ROCKET);
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nonFluidProofBlocks = new HashSet<Material>();
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nonFluidProofBlocks = new HashSet<>();
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nonFluidProofBlocks.addAll(carpets);
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nonFluidProofBlocks.addAll(cropBlocks.getValues());
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nonFluidProofBlocks.addAll(doublePlants);
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@ -374,26 +374,26 @@ public class BukkitUtils {
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nonFluidProofBlocks.add(Material.DAYLIGHT_DETECTOR);
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alwaysWaterlogged = Set.of(Material.SEAGRASS,
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Material.TALL_SEAGRASS,
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Material.KELP,
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Material.KELP_PLANT);
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Material.TALL_SEAGRASS,
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Material.KELP,
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Material.KELP_PLANT);
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concreteBlocks = Set.of(Material.BLACK_CONCRETE,
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Material.BLUE_CONCRETE,
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Material.LIGHT_GRAY_CONCRETE,
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Material.BROWN_CONCRETE,
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Material.CYAN_CONCRETE,
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Material.GRAY_CONCRETE,
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Material.GREEN_CONCRETE,
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Material.LIGHT_BLUE_CONCRETE,
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Material.MAGENTA_CONCRETE,
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Material.LIME_CONCRETE,
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Material.ORANGE_CONCRETE,
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Material.PINK_CONCRETE,
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Material.PURPLE_CONCRETE,
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Material.RED_CONCRETE,
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Material.WHITE_CONCRETE,
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Material.YELLOW_CONCRETE);
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Material.BLUE_CONCRETE,
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Material.LIGHT_GRAY_CONCRETE,
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Material.BROWN_CONCRETE,
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Material.CYAN_CONCRETE,
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Material.GRAY_CONCRETE,
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Material.GREEN_CONCRETE,
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Material.LIGHT_BLUE_CONCRETE,
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Material.MAGENTA_CONCRETE,
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Material.LIME_CONCRETE,
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Material.ORANGE_CONCRETE,
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Material.PINK_CONCRETE,
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Material.PURPLE_CONCRETE,
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Material.RED_CONCRETE,
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Material.WHITE_CONCRETE,
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Material.YELLOW_CONCRETE);
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dyes = new HashMap<>();
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dyes.put(Material.BLACK_DYE, DyeColor.BLACK);
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@ -415,7 +415,7 @@ public class BukkitUtils {
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}
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private static final BlockFace[] relativeBlockFaces = new BlockFace[] {
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BlockFace.EAST, BlockFace.WEST, BlockFace.NORTH, BlockFace.SOUTH, BlockFace.UP, BlockFace.DOWN
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BlockFace.EAST, BlockFace.WEST, BlockFace.NORTH, BlockFace.SOUTH, BlockFace.UP, BlockFace.DOWN
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};
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/**
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