forked from LogBlock/LogBlock
Updated Smart Logging for 1.7.2 and resolved a bug with door logging
This commit is contained in:
2
pom.xml
2
pom.xml
@ -42,7 +42,7 @@
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<dependency>
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<groupId>org.bukkit</groupId>
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<artifactId>bukkit</artifactId>
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<version>1.6.1-R0.1-SNAPSHOT</version>
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<version>1.7.2-R0.1-SNAPSHOT</version>
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</dependency>
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<dependency>
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<groupId>${project.groupId}</groupId>
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@ -60,7 +60,7 @@ public class BukkitUtils
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relativeBreakable.add(Material.COCOA);
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// Blocks that break when they are on top of a block
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relativeTopBreakable = new HashSet<Material>(32);
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relativeTopBreakable = new HashSet<Material>(33);
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relativeTopBreakable.add(Material.SAPLING);
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relativeTopBreakable.add(Material.LONG_GRASS);
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relativeTopBreakable.add(Material.DEAD_BUSH);
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@ -91,8 +91,9 @@ public class BukkitUtils
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relativeTopBreakable.add(Material.REDSTONE_COMPARATOR_ON);
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relativeTopBreakable.add(Material.REDSTONE_COMPARATOR_OFF);
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relativeTopBreakable.add(Material.WOODEN_DOOR);
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relativeTopBreakable.add(Material.IRON_DOOR);
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relativeTopBreakable.add(Material.IRON_DOOR_BLOCK);
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relativeTopBreakable.add(Material.CARPET);
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relativeTopBreakable.add(Material.DOUBLE_PLANT);
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// Blocks that fall
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relativeTopFallables = new HashSet<Material>(4);
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@ -179,6 +180,19 @@ public class BukkitUtils
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return blocks;
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}
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public static boolean isTop(Material mat, byte data) {
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switch (mat) {
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case DOUBLE_PLANT:
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return data > 5;
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case IRON_DOOR_BLOCK:
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case WOODEN_DOOR:
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return data == 8 || data == 9;
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default:
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return false;
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}
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}
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public static int getInventoryHolderType(InventoryHolder holder) {
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if (holder instanceof DoubleChest) {
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return ((DoubleChest)holder).getLocation().getBlock().getTypeId();
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@ -73,18 +73,30 @@ public class LoggingUtil {
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if (BukkitUtils.getRelativeTopBreakabls().contains(checkBlock.getType())) {
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if (wcfg.isLogging(Logging.SIGNTEXT) && checkBlock.getType() == Material.SIGN_POST) {
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consumer.queueSignBreak(playerName, (Sign) checkBlock.getState());
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} else if (checkBlock.getType() == Material.IRON_DOOR || checkBlock.getType() == Material.WOOD_DOOR) {
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} else if (checkBlock.getType() == Material.IRON_DOOR_BLOCK || checkBlock.getType() == Material.WOODEN_DOOR) {
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Block doorBlock = checkBlock;
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// If the doorBlock is the top half a door the player simply punched a door
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// this will be handled later.
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if (doorBlock.getData() != 8 && doorBlock.getData() != 9) {
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if (!BukkitUtils.isTop(doorBlock.getType(), doorBlock.getData())) {
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doorBlock = doorBlock.getRelative(BlockFace.UP);
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// Fall back check just in case the top half wasn't a door
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if (doorBlock.getType() == Material.IRON_DOOR || doorBlock.getType() == Material.WOOD_DOOR) {
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if (doorBlock.getType() == Material.IRON_DOOR_BLOCK || doorBlock.getType() == Material.WOODEN_DOOR) {
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consumer.queueBlockBreak(playerName, doorBlock.getState());
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}
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consumer.queueBlockBreak(playerName, checkBlock.getState());
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}
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} else if (checkBlock.getType() == Material.DOUBLE_PLANT) {
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Block plantBlock = checkBlock;
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// If the plantBlock is the top half of a double plant the player simply
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// punched the plant this will be handled later.
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if (!BukkitUtils.isTop(plantBlock.getType(), plantBlock.getData())) {
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plantBlock = plantBlock.getRelative(BlockFace.UP);
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// Fall back check just in case the top half wasn't a plant
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if (plantBlock.getType() == Material.DOUBLE_PLANT) {
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consumer.queueBlockBreak(playerName, plantBlock.getState());
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}
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consumer.queueBlockBreak(playerName, checkBlock.getState());
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}
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} else {
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consumer.queueBlockBreak(playerName, checkBlock.getState());
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}
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@ -156,19 +168,32 @@ public class LoggingUtil {
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}
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// Special door check
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if (origin.getType() == Material.IRON_DOOR || origin.getType() == Material.WOOD_DOOR) {
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if (origin.getType() == Material.IRON_DOOR_BLOCK || origin.getType() == Material.WOODEN_DOOR) {
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Block doorBlock = origin;
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// Up or down?
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if (origin.getData() != 8 && origin.getData() != 9) {
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if (!BukkitUtils.isTop(doorBlock.getType(), doorBlock.getData())) {
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doorBlock = doorBlock.getRelative(BlockFace.UP);
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} else {
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doorBlock = doorBlock.getRelative(BlockFace.DOWN);
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}
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if (doorBlock.getType() == Material.IRON_DOOR || doorBlock.getType() == Material.WOOD_DOOR) {
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if (doorBlock.getType() == Material.IRON_DOOR_BLOCK || doorBlock.getType() == Material.WOODEN_DOOR) {
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consumer.queueBlockBreak(playerName, doorBlock.getState());
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}
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} else if (origin.getType() == Material.DOUBLE_PLANT) { // Special double plant check
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Block plantBlock = origin;
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// Up or down?
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if (!BukkitUtils.isTop(origin.getType(), origin.getData())) {
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plantBlock = plantBlock.getRelative(BlockFace.UP);
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} else {
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plantBlock = plantBlock.getRelative(BlockFace.DOWN);
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}
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if (plantBlock.getType() == Material.DOUBLE_PLANT) {
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consumer.queueBlockBreak(playerName, plantBlock.getState());
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}
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}
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// Do this down here so that the block is added after blocks sitting on it
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