Updated Smart Logging for 1.7.2 and resolved a bug with door logging

This commit is contained in:
Dark Arc
2013-12-09 15:32:09 -05:00
parent cb5741dd73
commit 3cffeccedb
3 changed files with 48 additions and 9 deletions
+31 -6
View File
@@ -73,18 +73,30 @@ public class LoggingUtil {
if (BukkitUtils.getRelativeTopBreakabls().contains(checkBlock.getType())) {
if (wcfg.isLogging(Logging.SIGNTEXT) && checkBlock.getType() == Material.SIGN_POST) {
consumer.queueSignBreak(playerName, (Sign) checkBlock.getState());
} else if (checkBlock.getType() == Material.IRON_DOOR || checkBlock.getType() == Material.WOOD_DOOR) {
} else if (checkBlock.getType() == Material.IRON_DOOR_BLOCK || checkBlock.getType() == Material.WOODEN_DOOR) {
Block doorBlock = checkBlock;
// If the doorBlock is the top half a door the player simply punched a door
// this will be handled later.
if (doorBlock.getData() != 8 && doorBlock.getData() != 9) {
if (!BukkitUtils.isTop(doorBlock.getType(), doorBlock.getData())) {
doorBlock = doorBlock.getRelative(BlockFace.UP);
// Fall back check just in case the top half wasn't a door
if (doorBlock.getType() == Material.IRON_DOOR || doorBlock.getType() == Material.WOOD_DOOR) {
if (doorBlock.getType() == Material.IRON_DOOR_BLOCK || doorBlock.getType() == Material.WOODEN_DOOR) {
consumer.queueBlockBreak(playerName, doorBlock.getState());
}
consumer.queueBlockBreak(playerName, checkBlock.getState());
}
} else if (checkBlock.getType() == Material.DOUBLE_PLANT) {
Block plantBlock = checkBlock;
// If the plantBlock is the top half of a double plant the player simply
// punched the plant this will be handled later.
if (!BukkitUtils.isTop(plantBlock.getType(), plantBlock.getData())) {
plantBlock = plantBlock.getRelative(BlockFace.UP);
// Fall back check just in case the top half wasn't a plant
if (plantBlock.getType() == Material.DOUBLE_PLANT) {
consumer.queueBlockBreak(playerName, plantBlock.getState());
}
consumer.queueBlockBreak(playerName, checkBlock.getState());
}
} else {
consumer.queueBlockBreak(playerName, checkBlock.getState());
}
@@ -156,19 +168,32 @@ public class LoggingUtil {
}
// Special door check
if (origin.getType() == Material.IRON_DOOR || origin.getType() == Material.WOOD_DOOR) {
if (origin.getType() == Material.IRON_DOOR_BLOCK || origin.getType() == Material.WOODEN_DOOR) {
Block doorBlock = origin;
// Up or down?
if (origin.getData() != 8 && origin.getData() != 9) {
if (!BukkitUtils.isTop(doorBlock.getType(), doorBlock.getData())) {
doorBlock = doorBlock.getRelative(BlockFace.UP);
} else {
doorBlock = doorBlock.getRelative(BlockFace.DOWN);
}
if (doorBlock.getType() == Material.IRON_DOOR || doorBlock.getType() == Material.WOOD_DOOR) {
if (doorBlock.getType() == Material.IRON_DOOR_BLOCK || doorBlock.getType() == Material.WOODEN_DOOR) {
consumer.queueBlockBreak(playerName, doorBlock.getState());
}
} else if (origin.getType() == Material.DOUBLE_PLANT) { // Special double plant check
Block plantBlock = origin;
// Up or down?
if (!BukkitUtils.isTop(origin.getType(), origin.getData())) {
plantBlock = plantBlock.getRelative(BlockFace.UP);
} else {
plantBlock = plantBlock.getRelative(BlockFace.DOWN);
}
if (plantBlock.getType() == Material.DOUBLE_PLANT) {
consumer.queueBlockBreak(playerName, plantBlock.getState());
}
}
// Do this down here so that the block is added after blocks sitting on it