Fix setting actor when a creeper causes an explosion
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@@ -65,7 +65,7 @@ public class ExplosionLogging extends LoggingListener {
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final Entity target = ((Creeper) source).getTarget();
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actor = target instanceof Player ? Actor.actorFromEntity(target) : new Actor("Creeper");
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} else {
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new Actor("Creeper");
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actor = new Actor("Creeper");
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}
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} else if (source instanceof Fireball) {
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Fireball fireball = (Fireball) source;
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