Merge pull request #92 from Makuna/Remove-Serial-Output

A Few Fixes
This commit is contained in:
Michael Miller
2016-04-02 16:10:14 -07:00
5 changed files with 50 additions and 32 deletions

View File

@@ -17,12 +17,14 @@
const uint16_t PixelCount = 16; // make sure to set this to the number of pixels in your strip
const uint16_t PixelPin = 2; // make sure to set this to the correct pin, ignored for Esp8266
const uint16_t AnimCount = 8; // we only need about 8 animations, one to track movement, and the rest to actually animate
const uint16_t AnimCount = PixelCount / 5 * 2 + 1; // we only need enough animations for the tail and one extra
const uint16_t PixelFadeDuration = 400; // half a second
const uint16_t PixelFadeDuration = 300; // third of a second
// one second divide by the number of pixels = loop once a second
const uint16_t NextPixelMoveDuration = 1000 / PixelCount; // how fast we move through the pixels
NeoGamma<NeoGammaTableMethod> colorGamma; // for any fade animations, best to correct gamma
NeoPixelBus<NeoGrbFeature, Neo800KbpsMethod> strip(PixelCount, PixelPin);
// For Esp8266, the Pin is ignored and it uses GPIO3.
// There are other Esp8266 alternative methods that provide more pin options, but also have
@@ -78,7 +80,8 @@ void FadeOutAnimUpdate(const AnimationParam& param)
animationState[param.index].EndingColor,
param.progress);
// apply the color to the strip
strip.SetPixelColor(animationState[param.index].IndexPixel, updatedColor);
strip.SetPixelColor(animationState[param.index].IndexPixel,
colorGamma.Correct(updatedColor));
}
void LoopAnimUpdate(const AnimationParam& param)
@@ -93,7 +96,7 @@ void LoopAnimUpdate(const AnimationParam& param)
// pick the next pixel inline to start animating
//
frontPixel = (frontPixel + 1) % PixelCount; // increment and wrap
if (frontPixel == 1)
if (frontPixel == 0)
{
// we looped, lets pick a new front color
frontColor = HslColor(random(360) / 360.0f, 1.0f, 0.25f);
@@ -103,7 +106,7 @@ void LoopAnimUpdate(const AnimationParam& param)
// do we have an animation available to use to animate the next front pixel?
// if you see skipping, then either you are going to fast or need to increase
// the number of animation channels
if (animations.NextAvailableAnimation(&indexAnim, 0))
if (animations.NextAvailableAnimation(&indexAnim, 1))
{
animationState[indexAnim].StartingColor = frontColor;
animationState[indexAnim].EndingColor = RgbColor(0, 0, 0);

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@@ -1,5 +1,5 @@
name=NeoPixelBus by Makuna
version=2.0.7
version=2.0.8
author=Michael C. Miller (makuna@live.com)
maintainer=Michael C. Miller (makuna@live.com)
sentence=A library that makes controlling NeoPixels (WS2811, WS2812 & SK6812) easy.

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@@ -55,7 +55,7 @@ public:
class NeoGrbFeature : public Neo3Elements
{
public:
static void applyPixelColor(uint8_t* pPixels, uint16_t indexPixel, Neo3Elements::ColorObject color)
static void applyPixelColor(uint8_t* pPixels, uint16_t indexPixel, ColorObject color)
{
uint8_t* p = getPixelAddress(pPixels, indexPixel);
@@ -64,9 +64,9 @@ public:
*p = color.B;
}
static Neo3Elements::ColorObject retrievePixelColor(uint8_t* pPixels, uint16_t indexPixel)
static ColorObject retrievePixelColor(uint8_t* pPixels, uint16_t indexPixel)
{
Neo3Elements::ColorObject color;
ColorObject color;
uint8_t* p = getPixelAddress(pPixels, indexPixel);
color.G = *p++;
@@ -77,10 +77,38 @@ public:
}
};
class NeoGrbwFeature : public Neo4Elements
{
public:
static void applyPixelColor(uint8_t* pPixels, uint16_t indexPixel, ColorObject color)
{
uint8_t* p = getPixelAddress(pPixels, indexPixel);
*p++ = color.G;
*p++ = color.R;
*p++ = color.B;
*p = color.W;
}
static ColorObject retrievePixelColor(uint8_t* pPixels, uint16_t indexPixel)
{
ColorObject color;
uint8_t* p = getPixelAddress(pPixels, indexPixel);
color.G = *p++;
color.R = *p++;
color.B = *p++;
color.W = *p;
return color;
}
};
class NeoRgbwFeature : public Neo4Elements
{
public:
static void applyPixelColor(uint8_t* pPixels, uint16_t indexPixel, Neo4Elements::ColorObject color)
static void applyPixelColor(uint8_t* pPixels, uint16_t indexPixel, ColorObject color)
{
uint8_t* p = getPixelAddress(pPixels, indexPixel);
@@ -90,9 +118,9 @@ public:
*p = color.W;
}
static Neo4Elements::ColorObject retrievePixelColor(uint8_t* pPixels, uint16_t indexPixel)
static ColorObject retrievePixelColor(uint8_t* pPixels, uint16_t indexPixel)
{
Neo4Elements::ColorObject color;
ColorObject color;
uint8_t* p = getPixelAddress(pPixels, indexPixel);
color.R = *p++;
@@ -107,7 +135,7 @@ public:
class NeoRgbFeature : public Neo3Elements
{
public:
static void applyPixelColor(uint8_t* pPixels, uint16_t indexPixel, Neo3Elements::ColorObject color)
static void applyPixelColor(uint8_t* pPixels, uint16_t indexPixel, ColorObject color)
{
uint8_t* p = getPixelAddress(pPixels, indexPixel);
@@ -116,9 +144,9 @@ public:
*p = color.B;
}
static Neo3Elements::ColorObject retrievePixelColor(uint8_t* pPixels, uint16_t indexPixel)
static ColorObject retrievePixelColor(uint8_t* pPixels, uint16_t indexPixel)
{
Neo3Elements::ColorObject color;
ColorObject color;
uint8_t* p = getPixelAddress(pPixels, indexPixel);
color.R = *p++;
@@ -132,7 +160,7 @@ public:
class NeoBrgFeature : public Neo3Elements
{
public:
static void applyPixelColor(uint8_t* pPixels, uint16_t indexPixel, Neo3Elements::ColorObject color)
static void applyPixelColor(uint8_t* pPixels, uint16_t indexPixel, ColorObject color)
{
uint8_t* p = getPixelAddress(pPixels, indexPixel);
@@ -141,9 +169,9 @@ public:
*p = color.G;
}
static Neo3Elements::ColorObject retrievePixelColor(uint8_t* pPixels, uint16_t indexPixel)
static ColorObject retrievePixelColor(uint8_t* pPixels, uint16_t indexPixel)
{
Neo3Elements::ColorObject color;
ColorObject color;
uint8_t* p = getPixelAddress(pPixels, indexPixel);
color.B = *p++;

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@@ -150,14 +150,6 @@ public:
_i2sBufDesc[indexDesc].unused = 0;
_i2sBufDesc[indexDesc].next_link_ptr = (uint32_t)&(_i2sBufDesc[indexDesc + 1]);
Serial.print("block #");
Serial.print(indexDesc);
Serial.print(" 0x");
Serial.print(_i2sBufDesc[indexDesc].buf_ptr, HEX);
Serial.print(" (");
Serial.print(_i2sBufDesc[indexDesc].blocksize);
Serial.println(")");
is2Buffer += blockSize;
is2BufferSize -= blockSize;
}

View File

@@ -117,12 +117,11 @@ void NeoPixelAnimator::UpdateAnimations()
if (delta >= _timeScale)
{
uint16_t countAnimations = _activeAnimations;
AnimationContext* pAnim;
delta /= _timeScale; // scale delta into animation time
for (uint16_t iAnim = 0; iAnim < _countAnimations && countAnimations > 0; iAnim++)
for (uint16_t iAnim = 0; iAnim < _countAnimations; iAnim++)
{
pAnim = &_animations[iAnim];
AnimUpdateCallback fnUpdate = pAnim->_fnCallback;
@@ -138,8 +137,6 @@ void NeoPixelAnimator::UpdateAnimations()
fnUpdate(param);
pAnim->_remaining -= delta;
countAnimations--;
}
else if (pAnim->_remaining > 0)
{
@@ -150,8 +147,6 @@ void NeoPixelAnimator::UpdateAnimations()
pAnim->StopAnimation();
fnUpdate(param);
countAnimations--;
}
}