forked from Makuna/NeoPixelBus
8bit dim support on 16bit color elements (#720)
This commit is contained in:
@@ -193,6 +193,18 @@ struct Rgb48Color : RgbColorBase
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// ------------------------------------------------------------------------
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Rgb48Color Dim(uint16_t ratio) const;
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// ------------------------------------------------------------------------
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// Dim will return a new color that is blended to black with the given ratio
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// ratio - (0-255) where 255 will return the original color and 0 will return black
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//
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// NOTE: This is a simple linear blend
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// ------------------------------------------------------------------------
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Rgb48Color Dim(uint8_t ratio) const
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{
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uint16_t expanded = ratio << 8;
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return Dim(expanded);
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}
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// ------------------------------------------------------------------------
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// Brighten will return a new color that is blended to white with the given ratio
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// ratio - (0-65535) where 65535 will return the original color and 0 will return white
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@@ -201,6 +213,18 @@ struct Rgb48Color : RgbColorBase
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// ------------------------------------------------------------------------
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Rgb48Color Brighten(uint16_t ratio) const;
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// ------------------------------------------------------------------------
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// Brighten will return a new color that is blended to white with the given ratio
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// ratio - (0-255) where 255 will return the original color and 0 will return white
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//
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// NOTE: This is a simple linear blend
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// ------------------------------------------------------------------------
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Rgb48Color Brighten(uint8_t ratio) const
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{
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uint16_t expanded = ratio << 8;
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return Brighten(expanded);
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}
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// ------------------------------------------------------------------------
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// Darken will adjust the color by the given delta toward black
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// NOTE: This is a simple linear change
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@@ -224,6 +224,18 @@ struct Rgbw64Color : RgbColorBase
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// ------------------------------------------------------------------------
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Rgbw64Color Dim(uint16_t ratio) const;
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// ------------------------------------------------------------------------
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// Dim will return a new color that is blended to black with the given ratio
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// ratio - (0-255) where 255 will return the original color and 0 will return black
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//
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// NOTE: This is a simple linear blend
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// ------------------------------------------------------------------------
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Rgbw64Color Dim(uint8_t ratio) const
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{
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uint16_t expanded = ratio << 8;
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return Dim(expanded);
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}
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// ------------------------------------------------------------------------
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// Brighten will return a new color that is blended to white with the given ratio
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// ratio - (0-65535) where 65535 will return the original color and 0 will return white
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@@ -232,6 +244,18 @@ struct Rgbw64Color : RgbColorBase
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// ------------------------------------------------------------------------
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Rgbw64Color Brighten(uint16_t ratio) const;
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// ------------------------------------------------------------------------
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// Brighten will return a new color that is blended to white with the given ratio
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// ratio - (0-255) where 255 will return the original color and 0 will return white
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//
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// NOTE: This is a simple linear blend
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// ------------------------------------------------------------------------
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Rgbw64Color Brighten(uint8_t ratio) const
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{
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uint16_t expanded = ratio << 8;
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return Brighten(expanded);
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}
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// ------------------------------------------------------------------------
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// Darken will adjust the color by the given delta toward black
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// NOTE: This is a simple linear change
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