first compile

This commit is contained in:
Michael Miller
2024-04-08 15:58:07 -07:00
parent b8f33709aa
commit 6711f5d823
6 changed files with 229 additions and 248 deletions

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@@ -43,7 +43,8 @@ const uint16_t PixelIndex_OutOfBounds = 0xffff;
#include "internal/NeoMethods.h"
template<typename T_COLOR_FEATURE, typename T_METHOD> class NeoPixelBus
template<typename T_COLOR_FEATURE, typename T_METHOD>
class NeoPixelBus
{
public:
// Constructor: number of LEDs, pin number

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@@ -28,8 +28,10 @@ License along with NeoPixel. If not, see
#include "NeoPixelBus.h"
//
//
// T_EXPOSED_COLOR_OBJECT-
// The color object to use for the front buffer, does not need to match the
// T_COLOR_FEATURE::ColorObject but must be auto-converted, so no loss of data
//
// T_GAMMA -
// NeoGammaEquationMethod
// NeoGammaCieLabEquationMethod
@@ -37,44 +39,30 @@ License along with NeoPixel. If not, see
// NeoGammaNullMethod
// NeoGammaInvert<one of the above>
template<typename T_COLOR_FEATURE, typename T_METHOD, typename T_GAMMA = NeoGammaEquationMethod> class NeoPixelBusLg :
public NeoPixelBus<T_COLOR_FEATURE, T_METHOD>
template<typename T_COLOR_FEATURE,
typename T_METHOD,
typename T_EXPOSED_COLOR_OBJECT, // = T_COLOR_FEATURE::ColorObject,
typename T_GAMMA = NeoGammaEquationMethod>
class NeoPixelBusLg
{
public:
class LuminanceShader
{
public:
LuminanceShader(uint8_t luminance = 255) :
LuminanceShader(typename T_EXPOSED_COLOR_OBJECT::ElementType luminance = T_EXPOSED_COLOR_OBJECT::Max) :
_luminance(luminance)
{
}
// our shader is always dirty, but these are needed for standard
// shader support
bool IsDirty() const
{
return true;
};
void Dirty()
{
};
void ResetDirty()
{
};
typename T_COLOR_FEATURE::ColorObject Apply(uint16_t, const typename T_COLOR_FEATURE::ColorObject& original)
typename T_COLOR_FEATURE::ColorObject Apply(const T_EXPOSED_COLOR_OBJECT& original) const
{
// dim and then return gamma adjusted
typename T_COLOR_FEATURE::ColorObject color = original.Dim(_luminance);
typename T_COLOR_FEATURE::ColorObject color(original.Dim(_luminance));
return NeoGamma<T_GAMMA>::Correct(color);
}
protected:
uint8_t _luminance;
bool setLuminance(uint8_t luminance)
bool setLuminance(typename T_EXPOSED_COLOR_OBJECT::ElementType luminance)
{
bool different = (_luminance != luminance);
@@ -86,118 +74,189 @@ public:
return different;
}
uint8_t getLuminance() const
typename T_EXPOSED_COLOR_OBJECT::ElementType getLuminance() const
{
return _luminance;
}
friend class NeoPixelBusLg;
};
// Exposed Shader instance for use with NeoDib.Render like
//
// image.Render<NeoGrbFeature, MyBusType::LuminanceShader>(strip, strip.Shader);
// where MyBusType is defined like
// typedef NeoPixelBusLg<NeoGrbFeature, NeoWs2812xMethod> MyBusType;
//
LuminanceShader Shader;
private:
typename T_EXPOSED_COLOR_OBJECT::ElementType _luminance;
};
public:
NeoPixelBusLg(uint16_t countPixels, uint8_t pin) :
NeoPixelBus<T_COLOR_FEATURE, T_METHOD>(countPixels, pin),
Shader()
_countPixels(countPixels),
_pixels(nullptr),
_method(pin, countPixels, T_COLOR_FEATURE::PixelSize, T_COLOR_FEATURE::SettingsSize),
_shader()
{
}
NeoPixelBusLg(uint16_t countPixels, uint8_t pin, NeoBusChannel channel) :
NeoPixelBus<T_COLOR_FEATURE, T_METHOD>(countPixels, pin, channel),
Shader()
_countPixels(countPixels),
_pixels(nullptr),
_method(pin, countPixels, T_COLOR_FEATURE::PixelSize, T_COLOR_FEATURE::SettingsSize, channel),
_shader()
{
}
NeoPixelBusLg(uint16_t countPixels, uint8_t pinClock, uint8_t pinData) :
NeoPixelBus<T_COLOR_FEATURE, T_METHOD>(countPixels, pinClock, pinData),
Shader()
_countPixels(countPixels),
_pixels(nullptr),
_method(pinClock, pinData, countPixels, T_COLOR_FEATURE::PixelSize, T_COLOR_FEATURE::SettingsSize),
_shader()
{
}
NeoPixelBusLg(uint16_t countPixels, uint8_t pinClock, uint8_t pinData, uint8_t pinLatch, uint8_t pinOutputEnable = NOT_A_PIN) :
NeoPixelBus<T_COLOR_FEATURE, T_METHOD>(countPixels, pinClock, pinData, pinLatch, pinOutputEnable),
Shader()
_countPixels(countPixels),
_pixels(nullptr),
_method(pinClock, pinData, pinLatch, pinOutputEnable, countPixels, T_COLOR_FEATURE::PixelSize, T_COLOR_FEATURE::SettingsSize),
_shader()
{
}
NeoPixelBusLg(uint16_t countPixels) :
NeoPixelBus<T_COLOR_FEATURE, T_METHOD>(countPixels),
Shader()
_countPixels(countPixels),
_pixels(nullptr),
_method(countPixels, T_COLOR_FEATURE::PixelSize, T_COLOR_FEATURE::SettingsSize),
_shader()
{
}
NeoPixelBusLg(uint16_t countPixels, Stream* pixieStream) :
NeoPixelBus<T_COLOR_FEATURE, T_METHOD>(countPixels, pixieStream),
Shader()
NeoPixelBusLg(uint16_t countPixels, Stream* pixieStream) :
_countPixels(countPixels),
_pixels(nullptr),
_method(countPixels, T_COLOR_FEATURE::PixelSize, T_COLOR_FEATURE::SettingsSize, pixieStream),
_shader()
{
}
~NeoPixelBusLg()
{
delete [] _pixels;
}
void SetLuminance(uint8_t luminance)
void Begin()
{
// does NOT affect current pixel data as there is no safe way
// to reconstruct the original color values after being
// modified with both luminance and gamma without storing them
if (Shader.setLuminance(luminance))
_method.Initialize();
_initialize();
}
// used by DotStarSpiMethod/DotStarEsp32DmaSpiMethod if pins can be configured
void Begin(int8_t sck, int8_t miso, int8_t mosi, int8_t ss)
{
_method.Initialize(sck, miso, mosi, ss);
_initialize();
}
// used by DotStarEsp32DmaSpiMethod if pins can be configured - reordered and extended version supporting quad SPI
void Begin(int8_t sck, int8_t dat0, int8_t dat1, int8_t dat2, int8_t dat3, int8_t ss)
{
_method.Initialize(sck, dat0, dat1, dat2, dat3, ss);
_initialize();
}
// used by DotStarEsp32DmaSpiMethod if pins can be configured - reordered and extended version supporting oct SPI
void Begin(int8_t sck, int8_t dat0, int8_t dat1, int8_t dat2, int8_t dat3, int8_t dat4, int8_t dat5, int8_t dat6, int8_t dat7, int8_t ss)
{
_method.Initialize(sck, dat0, dat1, dat2, dat3, dat4, dat5, dat6, dat7, ss);
_initialize();
}
void SetFeatureSettings(const typename T_COLOR_FEATURE::SettingsObject& settings)
{
_featureSettings = settings;
}
void SetMethodSettings(const typename T_METHOD::SettingsObject& settings)
{
_method.applySettings(settings);
}
void Show()
{
_method.template Update<T_EXPOSED_COLOR_OBJECT, T_COLOR_FEATURE, LuminanceShader>(_pixels,
_countPixels,
_featureSettings,
_shader);
}
inline bool CanShow() const
{
return _method.IsReadyToUpdate();
}
uint16_t PixelCount() const
{
return _countPixels;
}
void SetLuminance(typename T_EXPOSED_COLOR_OBJECT::ElementType luminance)
{
_shader.setLuminance(luminance);
}
typename T_EXPOSED_COLOR_OBJECT::ElementType GetLuminance() const
{
return _shader.getLuminance();
}
void SetPixelColor(uint16_t indexPixel, const T_EXPOSED_COLOR_OBJECT& color)
{
if (indexPixel < _countPixels)
{
this->Dirty();
_pixels[indexPixel] = color;
}
}
uint8_t GetLuminance() const
T_EXPOSED_COLOR_OBJECT GetPixelColor(uint16_t indexPixel) const
{
return Shader.getLuminance();
}
void SetPixelColor(uint16_t indexPixel, typename T_COLOR_FEATURE::ColorObject color)
{
color = Shader.Apply(indexPixel, color);
NeoPixelBus<T_COLOR_FEATURE, T_METHOD>::SetPixelColor(indexPixel, color);
}
/*
GetPixelColor is not overloaded as the original will be used
to just return the fully adjusted color value directly with
no reverse conversion since it is fraught with inaccuracy
*/
void ClearTo(typename T_COLOR_FEATURE::ColorObject color)
{
color = Shader.Apply(0, color);
NeoPixelBus<T_COLOR_FEATURE, T_METHOD>::ClearTo(color);
};
void ClearTo(typename T_COLOR_FEATURE::ColorObject color, uint16_t first, uint16_t last)
{
color = Shader.Apply(0, color);
NeoPixelBus<T_COLOR_FEATURE, T_METHOD>::ClearTo(color, first, last);
}
// if the Pixels buffer is manipulated directly, then this can be called
// to apply the luminance and gamma correction to those changes
void ApplyPostAdjustments()
{
if (this->IsDirty())
if (indexPixel >= _countPixels)
{
for (uint16_t indexPixel = 0; indexPixel < NeoPixelBus<T_COLOR_FEATURE, T_METHOD>::PixelCount(); indexPixel++)
return 0;
}
return _pixels[indexPixel];
}
void ClearTo(const T_EXPOSED_COLOR_OBJECT& color)
{
ClearTo(color, 0, _countPixels - 1);
}
void ClearTo(const T_EXPOSED_COLOR_OBJECT& color, uint16_t first, uint16_t last)
{
if (first < _countPixels &&
last < _countPixels &&
first <= last)
{
T_EXPOSED_COLOR_OBJECT* pixels = _pixels + last + 1;
T_EXPOSED_COLOR_OBJECT* pixelsFirst = _pixels + first;
while (pixelsFirst <= --pixels)
{
typename T_COLOR_FEATURE::ColorObject color = NeoPixelBus<T_COLOR_FEATURE, T_METHOD>::GetPixelColor(indexPixel);
color = Shader.Apply(indexPixel, color);
NeoPixelBus<T_COLOR_FEATURE, T_METHOD>::SetPixelColor(indexPixel, color);
*pixels = color;
}
this->Dirty();
}
}
// TODO: Move other modification methods over
protected:
const uint16_t _countPixels;
T_EXPOSED_COLOR_OBJECT* _pixels;
T_METHOD _method;
LuminanceShader _shader;
typename T_COLOR_FEATURE::SettingsObject _featureSettings;
void _initialize()
{
_pixels = new T_EXPOSED_COLOR_OBJECT[_countPixels];
ClearTo(0);
}
};

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@@ -39,12 +39,13 @@ struct Rgbww80Color;
// ------------------------------------------------------------------------
struct RgbColor : RgbColorBase
{
typedef uint8_t ElementType;
typedef NeoRgbCurrentSettings SettingsObject;
// ------------------------------------------------------------------------
// Construct a RgbColor using R, G, B values (0-255)
// ------------------------------------------------------------------------
RgbColor(uint8_t r, uint8_t g, uint8_t b) :
RgbColor(ElementType r, ElementType g, ElementType b) :
R(r), G(g), B(b)
{
};
@@ -54,7 +55,7 @@ struct RgbColor : RgbColorBase
// This works well for creating gray tone colors
// (0) = black, (255) = white, (128) = gray
// ------------------------------------------------------------------------
RgbColor(uint8_t brightness) :
RgbColor(ElementType brightness) :
R(brightness), G(brightness), B(brightness)
{
};
@@ -139,7 +140,7 @@ struct RgbColor : RgbColorBase
// negative - this is less than other
// positive - this is greater than other
// ------------------------------------------------------------------------
int16_t CompareTo(const RgbColor& other, uint8_t epsilon = 1)
int16_t CompareTo(const RgbColor& other, ElementType epsilon = 1)
{
return _Compare<RgbColor, int16_t>(*this, other, epsilon);
}
@@ -152,7 +153,7 @@ struct RgbColor : RgbColorBase
// negative - left is less than right
// positive - left is greater than right
// ------------------------------------------------------------------------
static int16_t Compare(const RgbColor& left, const RgbColor& right, uint8_t epsilon = 1)
static int16_t Compare(const RgbColor& left, const RgbColor& right, ElementType epsilon = 1)
{
return _Compare<RgbColor, int16_t>(left, right, epsilon);
}
@@ -162,7 +163,7 @@ struct RgbColor : RgbColorBase
// access elements in order by index rather than R,G,B
// see static Count for the number of elements
// ------------------------------------------------------------------------
uint8_t operator[](size_t idx) const
ElementType operator[](size_t idx) const
{
switch (idx)
{
@@ -180,7 +181,7 @@ struct RgbColor : RgbColorBase
// access elements in order by index rather than R,G,B
// see static Count for the number of elements
// ------------------------------------------------------------------------
uint8_t& operator[](size_t idx)
ElementType& operator[](size_t idx)
{
switch (idx)
{
@@ -197,7 +198,7 @@ struct RgbColor : RgbColorBase
// CalculateBrightness will calculate the overall brightness
// NOTE: This is a simple linear brightness
// ------------------------------------------------------------------------
uint8_t CalculateBrightness() const;
ElementType CalculateBrightness() const;
// ------------------------------------------------------------------------
// Dim will return a new color that is blended to black with the given ratio
@@ -205,7 +206,7 @@ struct RgbColor : RgbColorBase
//
// NOTE: This is a simple linear blend
// ------------------------------------------------------------------------
RgbColor Dim(uint8_t ratio) const;
RgbColor Dim(ElementType ratio) const;
// ------------------------------------------------------------------------
// Brighten will return a new color that is blended to white with the given ratio
@@ -213,21 +214,21 @@ struct RgbColor : RgbColorBase
//
// NOTE: This is a simple linear blend
// ------------------------------------------------------------------------
RgbColor Brighten(uint8_t ratio) const;
RgbColor Brighten(ElementType ratio) const;
// ------------------------------------------------------------------------
// Darken will adjust the color by the given delta toward black
// NOTE: This is a simple linear change
// delta - (0-255) the amount to dim the color
// ------------------------------------------------------------------------
void Darken(uint8_t delta);
void Darken(ElementType delta);
// ------------------------------------------------------------------------
// Lighten will adjust the color by the given delta toward white
// NOTE: This is a simple linear change
// delta - (0-255) the amount to lighten the color
// ------------------------------------------------------------------------
void Lighten(uint8_t delta);
void Lighten(ElementType delta);
// ------------------------------------------------------------------------
// LinearBlend between two colors by the amount defined by progress variable
@@ -273,20 +274,21 @@ struct RgbColor : RgbColorBase
// Red, Green, Blue color members (0-255) where
// (0,0,0) is black and (255,255,255) is white
// ------------------------------------------------------------------------
uint8_t R;
uint8_t G;
uint8_t B;
ElementType R;
ElementType G;
ElementType B;
const static uint8_t Max = 255;
const static ElementType Max = 255;
const static size_t Count = 3; // three elements in []
const static size_t Size = Count * sizeof(ElementType);
private:
inline static uint8_t _elementDim(uint8_t value, uint8_t ratio)
inline static ElementType _elementDim(ElementType value, ElementType ratio)
{
return (static_cast<uint16_t>(value) * (static_cast<uint16_t>(ratio) + 1)) >> 8;
}
inline static uint8_t _elementBrighten(uint8_t value, uint8_t ratio)
inline static ElementType _elementBrighten(ElementType value, ElementType ratio)
{
uint16_t element = ((static_cast<uint16_t>(value) + 1) << 8) / (static_cast<uint16_t>(ratio) + 1);

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@@ -31,37 +31,15 @@ class Neo3ByteFeature :
public NeoByteElements<3, RgbColor, uint8_t>
{
public:
static void applyPixelColor(uint8_t* pPixels, uint16_t indexPixel, ColorObject color)
static void applyPixelColor(uint8_t* pixel, size_t pixelSize, ColorObject color)
{
uint8_t* p = getPixelAddress(pPixels, indexPixel);
if (PixelSize <= pixelSize)
{
uint8_t* p = pixel;
*p++ = color[V_IC_1];
*p++ = color[V_IC_2];
*p = color[V_IC_3];
}
static ColorObject retrievePixelColor(const uint8_t* pPixels, uint16_t indexPixel)
{
ColorObject color;
const uint8_t* p = getPixelAddress(pPixels, indexPixel);
color[V_IC_1] = *p++;
color[V_IC_2] = *p++;
color[V_IC_3] = *p;
return color;
}
static ColorObject retrievePixelColor_P(PGM_VOID_P pPixels, uint16_t indexPixel)
{
ColorObject color;
const uint8_t* p = getPixelAddress(reinterpret_cast<const uint8_t*>(pPixels), indexPixel);
color[V_IC_1] = pgm_read_byte(p++);
color[V_IC_2] = pgm_read_byte(p++);
color[V_IC_3] = pgm_read_byte(p);
return color;
*p++ = color[V_IC_1];
*p++ = color[V_IC_2];
*p = color[V_IC_3];
}
}
};

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@@ -32,17 +32,14 @@ public:
typedef NeoNoSettings SettingsObject;
static const size_t SettingsSize = 0;
static void applySettings([[maybe_unused]] uint8_t* pData, [[maybe_unused]] size_t sizeData, [[maybe_unused]] const SettingsObject& settings)
static bool applyFrontSettings([[maybe_unused]] uint8_t* pData, [[maybe_unused]] size_t sizeData, [[maybe_unused]] const SettingsObject& settings)
{
return false;
}
static uint8_t* pixels([[maybe_unused]] uint8_t* pData, [[maybe_unused]] size_t sizeData)
static bool applyBackSettings([[maybe_unused]] uint8_t* pData, [[maybe_unused]] size_t sizeData, [[maybe_unused]] const SettingsObject& settings)
{
return pData;
return false;
}
static const uint8_t* pixels([[maybe_unused]] const uint8_t* pData, [[maybe_unused]] size_t sizeData)
{
return pData;
}
};

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@@ -125,13 +125,6 @@ public:
static const uint32_t ResetTimeUs = 100;
};
class NeoAvrSpeed600KbpsIps : public NeoAvrSpeed600KbpsBase
{
public:
static const uint32_t ResetTimeUs = 300;
static const uint16_t InterpixelTimeUs = 8; // 12.4, with loop overhead of about 5us for loop
};
class NeoAvrSpeedTm1814 : public NeoAvrSpeed800KbpsBase
{
public:
@@ -177,17 +170,13 @@ template<typename T_SPEED> class NeoAvrMethodBase
public:
typedef NeoNoSettings SettingsObject;
NeoAvrMethodBase(uint8_t pin, uint16_t pixelCount, size_t elementSize, size_t settingsSize) :
_sizeData(pixelCount * elementSize + settingsSize),
_pin(pin),
_port(NULL),
_pinMask(0)
NeoAvrMethodBase(uint8_t pin,
[[maybe_unused]] uint16_t pixelCount,
[[maybe_unused]] size_t elementSize,
[[maybe_unused]] size_t settingsSize) :
_pin(pin)
{
pinMode(pin, OUTPUT);
_data = static_cast<uint8_t*>(malloc(_sizeData));
// data cleared later in Begin()
_port = portOutputRegister(digitalPinToPort(pin));
_pinMask = digitalPinToBitMask(pin);
}
@@ -195,8 +184,6 @@ public:
~NeoAvrMethodBase()
{
pinMode(_pin, INPUT);
free(_data);
}
bool IsReadyToUpdate() const
@@ -213,14 +200,15 @@ public:
_endTime = micros();
}
void Update(bool)
template <typename T_COLOR_OBJECT,
typename T_COLOR_FEATURE,
typename T_SHADER>
void Update(
T_COLOR_OBJECT* pixels,
size_t countPixels,
const typename T_COLOR_FEATURE::SettingsObject& featureSettings,
const T_SHADER& shader)
{
// Data latch = 50+ microsecond pause in the output stream. Rather than
// put a delay at the end of the function, the ending time is noted and
// the function will simply hold off (if needed) on issuing the
// subsequent round of data until the latch time has elapsed. This
// allows the mainline code to start generating the next frame of data
// rather than stalling for the latch.
while (!IsReadyToUpdate())
{
#if !defined(ARDUINO_TEEONARDU_LEO) && !defined(ARDUINO_TEEONARDU_FLORA) && !defined(ARDUINO_AVR_DIGISPARK)
@@ -228,104 +216,60 @@ public:
#endif
}
noInterrupts(); // Need 100% focus on instruction timing
const size_t sendDataSize = T_COLOR_FEATURE::SettingsSize >= T_COLOR_FEATURE::PixelSize ? T_COLOR_FEATURE::SettingsSize : T_COLOR_FEATURE::PixelSize;
uint8_t sendData[sendDataSize];
T_SPEED::send_data(_data, _sizeData, _port, _pinMask);
// if there are settings at the front
if (T_COLOR_FEATURE::applyFrontSettings(sendData, sendDataSize, featureSettings))
{
noInterrupts(); // Need 100% focus on instruction timing
T_SPEED::send_data(sendData, T_COLOR_FEATURE::SettingsSize, _port, _pinMask);
interrupts();
}
// send primary color data
T_COLOR_OBJECT* pixel = pixels;
T_COLOR_OBJECT* pixelEnd = pixel + countPixels;
interrupts();
while (pixel < pixelEnd)
{
typename T_COLOR_FEATURE::ColorObject color = shader.Apply(*pixel);
T_COLOR_FEATURE::applyPixelColor(sendData, T_COLOR_FEATURE::PixelSize, color);
noInterrupts(); // Need 100% focus on instruction timing
T_SPEED::send_data(sendData, T_COLOR_FEATURE::PixelSize, _port, _pinMask);
interrupts();
pixel++;
}
// if there are settings at the back
if (T_COLOR_FEATURE::applyBackSettings(sendData, sendDataSize, featureSettings))
{
noInterrupts(); // Need 100% focus on instruction timing
T_SPEED::send_data(sendData, T_COLOR_FEATURE::SettingsSize, _port, _pinMask);
interrupts();
}
// save EOD time for latch on next call
_endTime = micros();
}
bool AlwaysUpdate()
{
// this method requires update to be called only if changes to buffer
return false;
}
uint8_t* getData() const
{
return _data;
};
size_t getDataSize() const
{
return _sizeData;
};
void applySettings([[maybe_unused]] const SettingsObject& settings)
{
}
protected:
const size_t _sizeData; // size of _data below
const uint8_t _pin; // output pin number
volatile uint8_t* _port; // Output PORT register
uint32_t _endTime; // Latch timing reference
uint8_t* _data; // Holds data stream which include LED color values and other settings as needed
volatile uint8_t* _port; // Output PORT register
uint8_t _pinMask; // Output PORT bitmask
};
template<typename T_SPEED> class NeoAvrIpsMethodBase : public NeoAvrMethodBase<T_SPEED>
{
public:
NeoAvrIpsMethodBase(uint8_t pin, uint16_t pixelCount, size_t elementSize, size_t settingsSize) :
NeoAvrMethodBase<T_SPEED>(pin, pixelCount, elementSize, settingsSize),
_elementSize(elementSize)
{
}
~NeoAvrIpsMethodBase()
{
}
void Update(bool)
{
// Data latch = 50+ microsecond pause in the output stream. Rather than
// put a delay at the end of the function, the ending time is noted and
// the function will simply hold off (if needed) on issuing the
// subsequent round of data until the latch time has elapsed. This
// allows the mainline code to start generating the next frame of data
// rather than stalling for the latch.
while (!NeoAvrMethodBase<T_SPEED>::IsReadyToUpdate())
{
#if !defined(ARDUINO_TEEONARDU_LEO) && !defined(ARDUINO_TEEONARDU_FLORA) && !defined(ARDUINO_AVR_DIGISPARK)
yield(); // allows for system yield if needed
#endif
}
noInterrupts(); // Need 100% focus on instruction timing
uint8_t* dataPixel = NeoAvrMethodBase<T_SPEED>::_data;
const uint8_t* dataEnd = dataPixel + NeoAvrMethodBase<T_SPEED>::_sizeData;
while (dataPixel < dataEnd)
{
T_SPEED::send_data(dataPixel,
_elementSize,
NeoAvrMethodBase<T_SPEED>::_port,
NeoAvrMethodBase<T_SPEED>::_pinMask);
dataPixel += _elementSize;
delayMicroseconds(T_SPEED::InterpixelTimeUs);
}
interrupts();
// save EOD time for latch on next call
NeoAvrMethodBase<T_SPEED>::_endTime = micros();
}
private:
const size_t _elementSize; // size of a single pixel
};
typedef NeoAvrMethodBase<NeoAvrSpeedWs2812x> NeoAvrWs2812xMethod;
typedef NeoAvrMethodBase<NeoAvrSpeedSk6812> NeoAvrSk6812Method;
typedef NeoAvrMethodBase<NeoAvrSpeedApa106> NeoAvrApa106Method;
typedef NeoAvrIpsMethodBase<NeoAvrSpeed600KbpsIps> NeoAvr600KbpsIpsMethod;
typedef NeoAvrMethodBase<NeoAvrSpeedTm1814> NeoAvrTm1814InvertedMethod;
typedef NeoAvrMethodBase<NeoAvrSpeedTm1829> NeoAvrTm1829InvertedMethod;