NeoGrbcwxFeature (#711)

* Color Object

* NeoGrbcwxFeature
This commit is contained in:
Michael Miller
2023-06-05 15:14:22 -07:00
committed by GitHub
parent 57bee07273
commit fab5086a28
6 changed files with 649 additions and 0 deletions

View File

@@ -45,6 +45,7 @@ License along with NeoPixel. If not, see
#include "features/NeoRgbw64Feature.h" #include "features/NeoRgbw64Feature.h"
#include "features/NeoRgbwFeature.h" #include "features/NeoRgbwFeature.h"
#include "features/NeoRgbwxxFeature.h" #include "features/NeoRgbwxxFeature.h"
#include "features/NeoGrbcwxFeature.h"
#include "features/NeoSm168xxColorFeatures.h" #include "features/NeoSm168xxColorFeatures.h"
#include "features/NeoTm1814ColorFeatures.h" #include "features/NeoTm1814ColorFeatures.h"
#include "features/NeoTm1914ColorFeatures.h" #include "features/NeoTm1914ColorFeatures.h"

View File

@@ -41,6 +41,8 @@ License along with NeoPixel. If not, see
#include "colors/RgbwColor.h" #include "colors/RgbwColor.h"
#include "colors/Rgbw64Color.h" #include "colors/Rgbw64Color.h"
#include "colors/RgbwwColor.h"
#include "colors/SegmentDigit.h" #include "colors/SegmentDigit.h"
#include "colors/NeoGamma.h" #include "colors/NeoGamma.h"

View File

@@ -60,3 +60,22 @@ public:
const uint16_t BlueTenthMilliAmpere; // in 1/10th ma const uint16_t BlueTenthMilliAmpere; // in 1/10th ma
const uint16_t WhiteTenthMilliAmpere; // in 1/10th ma const uint16_t WhiteTenthMilliAmpere; // in 1/10th ma
}; };
class NeoRgbwwCurrentSettings
{
public:
NeoRgbwwCurrentSettings(uint16_t red, uint16_t green, uint16_t blue, uint16_t warmWhite, uint16_t coolWhite) :
RedTenthMilliAmpere(red),
GreenTenthMilliAmpere(green),
BlueTenthMilliAmpere(blue),
WarmWhiteTenthMilliAmpere(warmWhite),
CoolWhiteTenthMilliAmpere(coolWhite)
{
}
const uint16_t RedTenthMilliAmpere; // in 1/10th ma
const uint16_t GreenTenthMilliAmpere; // in 1/10th ma
const uint16_t BlueTenthMilliAmpere; // in 1/10th ma
const uint16_t WarmWhiteTenthMilliAmpere; // in 1/10th ma
const uint16_t CoolWhiteTenthMilliAmpere; // in 1/10th ma
};

View File

@@ -0,0 +1,229 @@
/*-------------------------------------------------------------------------
RgbwwColor provides a color object that can be directly consumed by NeoPixelBus
Written by Michael C. Miller.
I invest time and resources providing this open source code,
please support me by dontating (see https://github.com/Makuna/NeoPixelBus)
-------------------------------------------------------------------------
This file is part of the Makuna/NeoPixelBus library.
NeoPixelBus is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as
published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version.
NeoPixelBus is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with NeoPixel. If not, see
<http://www.gnu.org/licenses/>.
-------------------------------------------------------------------------*/
#include <Arduino.h>
#include "../NeoSettings.h"
#include "RgbColorBase.h"
#include "RgbColor.h"
#include "RgbwColor.h"
#include "Rgb48Color.h"
#include "HslColor.h"
#include "HsbColor.h"
#include "HtmlColor.h"
#include "RgbwwColor.h"
RgbwwColor::RgbwwColor(const HtmlColor& color)
{
uint32_t temp = color.Color;
B = (temp & 0xff);
temp = temp >> 8;
G = (temp & 0xff);
temp = temp >> 8;
R = (temp & 0xff);
temp = temp >> 8;
WW = (temp & 0xff);
CW = WW;
};
RgbwwColor::RgbwwColor(const HslColor& color)
{
RgbColor rgbColor(color);
*this = rgbColor;
}
RgbwwColor::RgbwwColor(const HsbColor& color)
{
RgbColor rgbColor(color);
*this = rgbColor;
}
uint8_t RgbwwColor::CalculateBrightness() const
{
uint8_t colorB = static_cast<uint8_t>((static_cast<uint16_t>(R) + static_cast<uint16_t>(G) + static_cast<uint16_t>(B)) / 3);
uint8_t whiteB = static_cast<uint8_t>((static_cast<uint16_t>(WW) + static_cast<uint16_t>(CW)) / 2);
return (whiteB > colorB) ? whiteB : colorB;
}
RgbwwColor RgbwwColor::Dim(uint8_t ratio) const
{
// specifically avoids float math
return RgbwwColor(_elementDim(R, ratio),
_elementDim(G, ratio),
_elementDim(B, ratio),
_elementDim(WW, ratio),
_elementDim(CW, ratio));
}
RgbwwColor RgbwwColor::Brighten(uint8_t ratio) const
{
// specifically avoids float math
return RgbwwColor(_elementBrighten(R, ratio),
_elementBrighten(G, ratio),
_elementBrighten(B, ratio),
_elementBrighten(WW, ratio),
_elementBrighten(CW, ratio));
}
void RgbwwColor::Darken(uint8_t delta)
{
if (R > delta)
{
R -= delta;
}
else
{
R = 0;
}
if (G > delta)
{
G -= delta;
}
else
{
G = 0;
}
if (B > delta)
{
B -= delta;
}
else
{
B = 0;
}
if (WW > delta)
{
WW -= delta;
}
else
{
WW = 0;
}
if (CW > delta)
{
CW -= delta;
}
else
{
CW = 0;
}
}
void RgbwwColor::Lighten(uint8_t delta)
{
if (IsColorLess())
{
if (WW < 255 - delta)
{
WW += delta;
}
else
{
WW = 255;
}
if (CW < 255 - delta)
{
CW += delta;
}
else
{
CW = 255;
}
}
else
{
if (R < 255 - delta)
{
R += delta;
}
else
{
R = 255;
}
if (G < 255 - delta)
{
G += delta;
}
else
{
G = 255;
}
if (B < 255 - delta)
{
B += delta;
}
else
{
B = 255;
}
}
}
RgbwwColor RgbwwColor::LinearBlend(const RgbwwColor& left, const RgbwwColor& right, float progress)
{
return RgbwwColor( left.R + ((static_cast<int16_t>(right.R) - left.R) * progress),
left.G + ((static_cast<int16_t>(right.G) - left.G) * progress),
left.B + ((static_cast<int16_t>(right.B) - left.B) * progress),
left.WW + ((static_cast<int16_t>(right.WW) - left.WW) * progress),
left.CW + ((static_cast<int16_t>(right.CW) - left.CW) * progress));
}
RgbwwColor RgbwwColor::LinearBlend(const RgbwwColor& left, const RgbwwColor& right, uint8_t progress)
{
return RgbwwColor(left.R + (((static_cast<int32_t>(right.R) - left.R) * static_cast<int32_t>(progress) + 1) >> 8),
left.G + (((static_cast<int32_t>(right.G) - left.G) * static_cast<int32_t>(progress) + 1) >> 8),
left.B + (((static_cast<int32_t>(right.B) - left.B) * static_cast<int32_t>(progress) + 1) >> 8),
left.WW + (((static_cast<int32_t>(right.WW) - left.WW) * static_cast<int32_t>(progress) + 1) >> 8),
left.CW + (((static_cast<int32_t>(right.CW) - left.CW) * static_cast<int32_t>(progress) + 1) >> 8));
}
RgbwwColor RgbwwColor::BilinearBlend(const RgbwwColor& c00,
const RgbwwColor& c01,
const RgbwwColor& c10,
const RgbwwColor& c11,
float x,
float y)
{
float v00 = (1.0f - x) * (1.0f - y);
float v10 = x * (1.0f - y);
float v01 = (1.0f - x) * y;
float v11 = x * y;
return RgbwwColor(
c00.R * v00 + c10.R * v10 + c01.R * v01 + c11.R * v11,
c00.G * v00 + c10.G * v10 + c01.G * v01 + c11.G * v11,
c00.B * v00 + c10.B * v10 + c01.B * v01 + c11.B * v11,
c00.WW * v00 + c10.WW * v10 + c01.WW * v01 + c11.WW * v11,
c00.CW * v00 + c10.CW * v10 + c01.CW * v01 + c11.CW * v11);
}

View File

@@ -0,0 +1,325 @@
/*-------------------------------------------------------------------------
RgbwwColor provides a color object that can be directly consumed by NeoPixelBus
Written by Michael C. Miller.
I invest time and resources providing this open source code,
please support me by dontating (see https://github.com/Makuna/NeoPixelBus)
-------------------------------------------------------------------------
This file is part of the Makuna/NeoPixelBus library.
NeoPixelBus is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as
published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version.
NeoPixelBus is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with NeoPixel. If not, see
<http://www.gnu.org/licenses/>.
-------------------------------------------------------------------------*/
#pragma once
struct RgbColor;
struct HslColor;
struct HsbColor;
// ------------------------------------------------------------------------
// RgbwwColor represents a color object that is represented by Red, Green, Blue
// component values and two extra White components.
// While the white components are labeled as WW (warm) and CW (cool), they can be
// considered as the "warmer" and "cooler" whites of your LEDs; so that if yours
// have Nuetral and Cool, you could consider the WW as your nuetral.
// It contains helpful color routines to manipulate the color.
// ------------------------------------------------------------------------
struct RgbwwColor : RgbColorBase
{
typedef NeoRgbwwCurrentSettings SettingsObject;
// ------------------------------------------------------------------------
// Construct a RgbwwColor using R, G, B, WW, CW values (0-255)
// ------------------------------------------------------------------------
RgbwwColor(uint8_t r, uint8_t g, uint8_t b, uint8_t warmW = 0, uint8_t coolW = 0) :
R(r), G(g), B(b), WW(warmW), CW(coolW)
{
};
// ------------------------------------------------------------------------
// Construct a RgbwwColor using a single brightness value (0-255)
// This works well for creating gray tone colors
// (0) = black, (255) = white, (128) = gray
// ------------------------------------------------------------------------
RgbwwColor(uint8_t brightness) :
R(0), G(0), B(0), WW(brightness), CW(brightness)
{
};
// ------------------------------------------------------------------------
// Construct a RgbwwColor using RgbColor
// ------------------------------------------------------------------------
RgbwwColor(const RgbColor& color) :
R(color.R),
G(color.G),
B(color.B),
WW(0),
CW(0)
{
};
// ------------------------------------------------------------------------
// Construct a RgbwwColor using RgbwColor
// ------------------------------------------------------------------------
RgbwwColor(const RgbwColor& color) :
R(color.R),
G(color.G),
B(color.B),
WW(color.W),
CW(color.W)
{
};
// ------------------------------------------------------------------------
// Construct a RgbwwColor using HtmlColor
// ------------------------------------------------------------------------
RgbwwColor(const HtmlColor& color);
// ------------------------------------------------------------------------
// Construct a RgbwwColor using HslColor
// ------------------------------------------------------------------------
RgbwwColor(const HslColor& color);
// ------------------------------------------------------------------------
// Construct a RgbwwColor using HsbColor
// ------------------------------------------------------------------------
RgbwwColor(const HsbColor& color);
// ------------------------------------------------------------------------
// Construct a RgbwwColor that will have its values set in latter operations
// CAUTION: The R,G,B, WW, CW members are not initialized and may not be consistent
// ------------------------------------------------------------------------
RgbwwColor()
{
};
// ------------------------------------------------------------------------
// Comparison operators
// ------------------------------------------------------------------------
bool operator==(const RgbwwColor& other) const
{
return (R == other.R && G == other.G && B == other.B && WW == other.WW && CW == other.CW);
};
bool operator!=(const RgbwwColor& other) const
{
return !(*this == other);
};
// ------------------------------------------------------------------------
// CompareTo method
// compares against another color with the given epsilon (delta allowed)
// returns the greatest difference of a set of elements,
// 0 = equal within epsilon delta
// negative - this is less than other
// positive - this is greater than other
// ------------------------------------------------------------------------
int16_t CompareTo(const RgbwwColor& other, uint8_t epsilon = 1)
{
return _Compare<RgbwwColor, int16_t>(*this, other, epsilon);
}
// ------------------------------------------------------------------------
// Compare method
// compares two colors with the given epsilon (delta allowed)
// returns the greatest difference of a set of elements,
// 0 = equal within epsilon delta
// negative - left is less than right
// positive - left is greater than right
// ------------------------------------------------------------------------
static int16_t Compare(const RgbwwColor& left, const RgbwwColor& right, uint8_t epsilon = 1)
{
return _Compare<RgbwwColor, int16_t>(left, right, epsilon);
}
// ------------------------------------------------------------------------
// operator [] - readonly
// access elements in order by index rather than R,G,B,WW,CW
// see static Count for the number of elements
// ------------------------------------------------------------------------
uint8_t operator[](size_t idx) const
{
switch (idx)
{
case 0:
return R;
case 1:
return G;
case 2:
return B;
case 3:
return WW;
default:
return CW;
}
}
// ------------------------------------------------------------------------
// operator [] - read write
// access elements in order by index rather than R,G,B,WW,CW
// see static Count for the number of elements
// ------------------------------------------------------------------------
uint8_t& operator[](size_t idx)
{
switch (idx)
{
case 0:
return R;
case 1:
return G;
case 2:
return B;
case 3:
return WW;
default:
return CW;
}
}
// ------------------------------------------------------------------------
// Returns if the color is grey, all values are equal other than whites
// ------------------------------------------------------------------------
bool IsMonotone() const
{
return (R == B && R == G);
};
// ------------------------------------------------------------------------
// Returns if the color components are all zero, the white components maybe
// anything
// ------------------------------------------------------------------------
bool IsColorLess() const
{
return (R == 0 && B == 0 && G == 0);
};
// ------------------------------------------------------------------------
// CalculateBrightness will calculate the overall brightness
// NOTE: This is a simple linear brightness
// ------------------------------------------------------------------------
uint8_t CalculateBrightness() const;
// ------------------------------------------------------------------------
// Dim will return a new color that is blended to black with the given ratio
// ratio - (0-255) where 255 will return the original color and 0 will return black
//
// NOTE: This is a simple linear blend
// ------------------------------------------------------------------------
RgbwwColor Dim(uint8_t ratio) const;
// ------------------------------------------------------------------------
// Brighten will return a new color that is blended to white with the given ratio
// ratio - (0-255) where 255 will return the original color and 0 will return white
//
// NOTE: This is a simple linear blend
// ------------------------------------------------------------------------
RgbwwColor Brighten(uint8_t ratio) const;
// ------------------------------------------------------------------------
// Darken will adjust the color by the given delta toward black
// NOTE: This is a simple linear change
// delta - (0-255) the amount to dim the color
// ------------------------------------------------------------------------
void Darken(uint8_t delta);
// ------------------------------------------------------------------------
// Lighten will adjust the color by the given delta toward white
// NOTE: This is a simple linear change
// delta - (0-255) the amount to lighten the color
// ------------------------------------------------------------------------
void Lighten(uint8_t delta);
// ------------------------------------------------------------------------
// LinearBlend between two colors by the amount defined by progress variable
// left - the color to start the blend at
// right - the color to end the blend at
// progress - (0.0 - 1.0) value where 0 will return left and 1.0 will return right
// and a value between will blend the color weighted linearly between them
// ------------------------------------------------------------------------
static RgbwwColor LinearBlend(const RgbwwColor& left, const RgbwwColor& right, float progress);
// progress - (0 - 255) value where 0 will return left and 255 will return right
// and a value between will blend the color weighted linearly between them
// ------------------------------------------------------------------------
static RgbwwColor LinearBlend(const RgbwwColor& left, const RgbwwColor& right, uint8_t progress);
// ------------------------------------------------------------------------
// BilinearBlend between four colors by the amount defined by 2d variable
// c00 - upper left quadrant color
// c01 - upper right quadrant color
// c10 - lower left quadrant color
// c11 - lower right quadrant color
// x - unit value (0.0 - 1.0) that defines the blend progress in horizontal space
// y - unit value (0.0 - 1.0) that defines the blend progress in vertical space
// ------------------------------------------------------------------------
static RgbwwColor BilinearBlend(const RgbwwColor& c00,
const RgbwwColor& c01,
const RgbwwColor& c10,
const RgbwwColor& c11,
float x,
float y);
uint16_t CalcTotalTenthMilliAmpere(const SettingsObject& settings)
{
auto total = 0;
total += R * settings.RedTenthMilliAmpere / Max;
total += G * settings.GreenTenthMilliAmpere / Max;
total += B * settings.BlueTenthMilliAmpere / Max;
total += WW * settings.WarmWhiteTenthMilliAmpere / Max;
total += CW * settings.CoolWhiteTenthMilliAmpere / Max;
return total;
}
// ------------------------------------------------------------------------
// Red, Green, Blue, Warm White, Cool White color members (0-255) where
// (0,0,0,0,0) is black and
// (255,255,255, 0, 0) is a white
// (0,0,0,255,0) is warm white and
// (0,0,0,0,255) is cool white and
// Note (255,255,255,255,255) is extreme bright white
// ------------------------------------------------------------------------
uint8_t R;
uint8_t G;
uint8_t B;
uint8_t WW;
uint8_t CW;
const static uint8_t Max = 255;
const static size_t Count = 5; // four elements in []
private:
inline static uint8_t _elementDim(uint8_t value, uint8_t ratio)
{
return (static_cast<uint16_t>(value) * (static_cast<uint16_t>(ratio) + 1)) >> 8;
}
inline static uint8_t _elementBrighten(uint8_t value, uint8_t ratio)
{
uint16_t element = ((static_cast<uint16_t>(value) + 1) << 8) / (static_cast<uint16_t>(ratio) + 1);
if (element > Max)
{
element = Max;
}
else
{
element -= 1;
}
return element;
}
};

View File

@@ -0,0 +1,73 @@
/*-------------------------------------------------------------------------
NeoGrbcwxFeature provides feature classes to describe color order and
color depth for NeoPixelBus template class
Written by Michael C. Miller.
I invest time and resources providing this open source code,
please support me by dontating (see https://github.com/Makuna/NeoPixelBus)
-------------------------------------------------------------------------
This file is part of the Makuna/NeoPixelBus library.
NeoPixelBus is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as
published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version.
NeoPixelBus is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with NeoPixel. If not, see
<http://www.gnu.org/licenses/>.
-------------------------------------------------------------------------*/
#pragma once
class NeoGrbcwxFeature :
public NeoByteElements<6, RgbwwColor, uint16_t>,
public NeoElementsNoSettings
{
public:
static void applyPixelColor(uint8_t* pPixels, uint16_t indexPixel, ColorObject color)
{
uint8_t* p = getPixelAddress(pPixels, indexPixel);
*p++ = color.G;
*p++ = color.R;
*p++ = color.B;
*p++ = color.CW;
*p++ = color.WW;
*p = 0x00; // X
}
static ColorObject retrievePixelColor(const uint8_t* pPixels, uint16_t indexPixel)
{
ColorObject color;
const uint8_t* p = getPixelAddress(pPixels, indexPixel);
color.G = *p++;
color.R = *p++;
color.B = *p++;
color.CW = *p++;
color.WW = *p;
return color;
}
static ColorObject retrievePixelColor_P(PGM_VOID_P pPixels, uint16_t indexPixel)
{
ColorObject color;
const uint8_t* p = getPixelAddress(reinterpret_cast<const uint8_t*>(pPixels), indexPixel);
color.G = pgm_read_byte(p++);
color.R = pgm_read_byte(p++);
color.B = pgm_read_byte(p++);
color.CW = pgm_read_byte(p++);
color.WW = pgm_read_byte(p);
return color;
}
};