Files
NeoPixelBus/src/internal/RgbColorBase.cpp
T
Michael Miller de32dd9cc8 Rgb color enhancements (#391)
* Rgb48Color

* Rgb16Color

* Discord readme
2020-12-26 09:54:21 -08:00

134 lines
3.2 KiB
C++

/*-------------------------------------------------------------------------
RgbColorBase provides a RGB color object common support
Written by Michael C. Miller.
I invest time and resources providing this open source code,
please support me by dontating (see https://github.com/Makuna/NeoPixelBus)
-------------------------------------------------------------------------
This file is part of the Makuna/NeoPixelBus library.
NeoPixelBus is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as
published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version.
NeoPixelBus is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with NeoPixel. If not, see
<http://www.gnu.org/licenses/>.
-------------------------------------------------------------------------*/
#include "RgbColorBase.h"
#include "RgbColor.h"
#include "Rgb48Color.h"
#include "HslColor.h"
#include "HsbColor.h"
#include "HtmlColor.h"
float RgbColorBase::_CalcColor(float p, float q, float t)
{
if (t < 0.0f)
t += 1.0f;
if (t > 1.0f)
t -= 1.0f;
if (t < 1.0f / 6.0f)
return p + (q - p) * 6.0f * t;
if (t < 0.5f)
return q;
if (t < 2.0f / 3.0f)
return p + ((q - p) * (2.0f / 3.0f - t) * 6.0f);
return p;
}
void RgbColorBase::_HslToRgb(const HslColor& color, float* r, float* g, float* b)
{
float h = color.H;
float s = color.S;
float l = color.L;
if (color.S == 0.0f || color.L == 0.0f)
{
*r = *g = *b = l; // achromatic or black
}
else
{
float q = l < 0.5f ? l * (1.0f + s) : l + s - (l * s);
float p = 2.0f * l - q;
*r = _CalcColor(p, q, h + 1.0f / 3.0f);
*g = _CalcColor(p, q, h);
*b = _CalcColor(p, q, h - 1.0f / 3.0f);
}
}
void RgbColorBase::_HsbToRgb(const HsbColor& color, float* r, float* g, float* b)
{
float h = color.H;
float s = color.S;
float v = color.B;
if (color.S == 0.0f)
{
*r = *g = *b = v; // achromatic or black
}
else
{
if (h < 0.0f)
{
h += 1.0f;
}
else if (h >= 1.0f)
{
h -= 1.0f;
}
h *= 6.0f;
int i = (int)h;
float f = h - i;
float q = v * (1.0f - s * f);
float p = v * (1.0f - s);
float t = v * (1.0f - s * (1.0f - f));
switch (i)
{
case 0:
*r = v;
*g = t;
*b = p;
break;
case 1:
*r = q;
*g = v;
*b = p;
break;
case 2:
*r = p;
*g = v;
*b = t;
break;
case 3:
*r = p;
*g = q;
*b = v;
break;
case 4:
*r = t;
*g = p;
*b = v;
break;
default:
*r = v;
*g = p;
*b = q;
break;
}
}
}